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Erickson R. Nascimento

Publications and source records attributed to Erickson R. Nascimento.

At least 19 recordsLinked to original sources

RAIDAL: Redundancy-Aware Information Density Active Learning for CTC-Based Continuous Sign Language Recognition

Continuous sign language recognition (CSLR) is a key technology for accessibility, yet its development remains limited by the high cost of annotating continuous video streams. Active learning offers a path toward mitigating this cost, but standard acquisition functions are not designed for weakly aligned sign language videos, where sign executions are interleaved with rest poses, irregular pauses, sign-like motion, and temporally redundant frames. This temporal redundancy can undermine sample selection, as acquisition scores may be influenced by timesteps from regions that are not associated with the decoded gloss sequence, distorting the video's estimated informativeness. In this work, we show that modern CSLR models already contain a mechanism for identifying gloss-level temporal evidence: the CTC decoder. Although typically used only during inference, its alignment peaks indicate where the model localizes each predicted gloss in the feature sequence, providing a source of temporal structure for active learning acquisition functions at zero additional labeling cost. Thus, we introduce RAIDAL (Redundancy-Aware Information Density Active Learning), which repurposes the CTC decoder to restrict representation-based scoring to decoder-aligned gloss regions, rather than exposing the acquisition function to the entire unfiltered video. Across three datasets and two architectures, RAIDAL achieves its strongest data-efficiency gains over competing baselines in large-vocabulary, budget-limited settings, while remaining competitive in the smaller-vocabulary, large-budget setting. The code used in this work is publicly available at github.com/verlab/RAIDAL.

cs.CV

Multi-Armed Bandit Approach for Optimizing Training on Synthetic Data

Supervised machine learning methods require large-scale training datasets to perform well in practice. Synthetic data has been showing great progress recently and has been used as a complement to real data. However, there is yet a great urge to assess the usability of synthetically generated data. To this end, we propose a novel UCB-based training procedure combined with a dynamic usability metric. Our proposed metric integrates low-level and high-level information from synthetic images and their corresponding real and synthetic datasets, surpassing existing traditional metrics. By utilizing a UCB-based dynamic approach ensures continual enhancement of model learning. Unlike other approaches, our method effectively adapts to changes in the machine learning model's state and considers the evolving utility of training samples during the training process. We show that our metric is an effective way to rank synthetic images based on their usability. Furthermore, we propose a new attribute-aware bandit pipeline for generating synthetic data by integrating a Large Language Model with Stable Diffusion. Quantitative results show that our approach can boost the performance of a wide range of supervised classifiers. Notably, we observed an improvement of up to 10% in classification accuracy compared to traditional approaches, demonstrating the effectiveness of our approach. Our source code, datasets, and additional materials are publically available at https://github.com/A-Kerim/Synthetic-Data-Usability-2024.

cs.LG

Leveraging Semantic Cues from Foundation Vision Models for Enhanced Local Feature Correspondence

Visual correspondence is a crucial step in key computer vision tasks, including camera localization, image registration, and structure from motion. The most effective techniques for matching keypoints currently involve using learned sparse or dense matchers, which need pairs of images. These neural networks have a good general understanding of features from both images, but they often struggle to match points from different semantic areas. This paper presents a new method that uses semantic cues from foundation vision model features (like DINOv2) to enhance local feature matching by incorporating semantic reasoning into existing descriptors. Therefore, the learned descriptors do not require image pairs at inference time, allowing feature caching and fast matching using similarity search, unlike learned matchers. We present adapted versions of six existing descriptors, with an average increase in performance of 29% in camera localization, with comparable accuracy to existing matchers as LightGlue and LoFTR in two existing benchmarks. Both code and trained models are available at https://www.verlab.dcc.ufmg.br/descriptors/reasoning_accv24

cs.CV

XFeat: Accelerated Features for Lightweight Image Matching

We introduce a lightweight and accurate architecture for resource-efficient visual correspondence. Our method, dubbed XFeat (Accelerated Features), revisits fundamental design choices in convolutional neural networks for detecting, extracting, and matching local features. Our new model satisfies a critical need for fast and robust algorithms suitable to resource-limited devices. In particular, accurate image matching requires sufficiently large image resolutions - for this reason, we keep the resolution as large as possible while limiting the number of channels in the network. Besides, our model is designed to offer the choice of matching at the sparse or semi-dense levels, each of which may be more suitable for different downstream applications, such as visual navigation and augmented reality. Our model is the first to offer semi-dense matching efficiently, leveraging a novel match refinement module that relies on coarse local descriptors. XFeat is versatile and hardware-independent, surpassing current deep learning-based local features in speed (up to 5x faster) with comparable or better accuracy, proven in pose estimation and visual localization. We showcase it running in real-time on an inexpensive laptop CPU without specialized hardware optimizations. Code and weights are available at www.verlab.dcc.ufmg.br/descriptors/xfeat_cvpr24.

cs.CV

Improving the matching of deformable objects by learning to detect keypoints

We propose a novel learned keypoint detection method to increase the number of correct matches for the task of non-rigid image correspondence. By leveraging true correspondences acquired by matching annotated image pairs with a specified descriptor extractor, we train an end-to-end convolutional neural network (CNN) to find keypoint locations that are more appropriate to the considered descriptor. For that, we apply geometric and photometric warpings to images to generate a supervisory signal, allowing the optimization of the detector. Experiments demonstrate that our method enhances the Mean Matching Accuracy of numerous descriptors when used in conjunction with our detection method, while outperforming the state-of-the-art keypoint detectors on real images of non-rigid objects by 20 p.p. We also apply our method on the complex real-world task of object retrieval where our detector performs on par with the finest keypoint detectors currently available for this task. The source code and trained models are publicly available at https://github.com/verlab/LearningToDetect_PRL_2023

cs.CV

Enhancing Deformable Local Features by Jointly Learning to Detect and Describe Keypoints

Local feature extraction is a standard approach in computer vision for tackling important tasks such as image matching and retrieval. The core assumption of most methods is that images undergo affine transformations, disregarding more complicated effects such as non-rigid deformations. Furthermore, incipient works tailored for non-rigid correspondence still rely on keypoint detectors designed for rigid transformations, hindering performance due to the limitations of the detector. We propose DALF (Deformation-Aware Local Features), a novel deformation-aware network for jointly detecting and describing keypoints, to handle the challenging problem of matching deformable surfaces. All network components work cooperatively through a feature fusion approach that enforces the descriptors' distinctiveness and invariance. Experiments using real deforming objects showcase the superiority of our method, where it delivers 8% improvement in matching scores compared to the previous best results. Our approach also enhances the performance of two real-world applications: deformable object retrieval and non-rigid 3D surface registration. Code for training, inference, and applications are publicly available at https://verlab.dcc.ufmg.br/descriptors/dalf_cvpr23.

cs.CV

Learning to Detect Good Keypoints to Match Non-Rigid Objects in RGB Images

We present a novel learned keypoint detection method designed to maximize the number of correct matches for the task of non-rigid image correspondence. Our training framework uses true correspondences, obtained by matching annotated image pairs with a predefined descriptor extractor, as a ground-truth to train a convolutional neural network (CNN). We optimize the model architecture by applying known geometric transformations to images as the supervisory signal. Experiments show that our method outperforms the state-of-the-art keypoint detector on real images of non-rigid objects by 20 p.p. on Mean Matching Accuracy and also improves the matching performance of several descriptors when coupled with our detection method. We also employ the proposed method in one challenging realworld application: object retrieval, where our detector exhibits performance on par with the best available keypoint detectors. The source code and trained model are publicly available at https://github.com/verlab/LearningToDetect SIBGRAPI 2022

cs.CV

Semantic Segmentation under Adverse Conditions: A Weather and Nighttime-aware Synthetic Data-based Approach

Recent semantic segmentation models perform well under standard weather conditions and sufficient illumination but struggle with adverse weather conditions and nighttime. Collecting and annotating training data under these conditions is expensive, time-consuming, error-prone, and not always practical. Usually, synthetic data is used as a feasible data source to increase the amount of training data. However, just directly using synthetic data may actually harm the model's performance under normal weather conditions while getting only small gains in adverse situations. Therefore, we present a novel architecture specifically designed for using synthetic training data for domain adaptation. We propose a simple yet powerful addition to DeepLabV3+ by using weather and time-of-the-day supervisors trained with multi-task learning, making it both weather and nighttime aware, which improves its mIoU accuracy by $14$ percentage points on the ACDC dataset while maintaining a score of $75\%$ mIoU on the Cityscapes dataset. Our code is available at https://github.com/lsmcolab/Semantic-Segmentation-under-Adverse-Conditions.

cs.CV

Leveraging Synthetic Data to Learn Video Stabilization Under Adverse Conditions

Video stabilization plays a central role to improve videos quality. However, despite the substantial progress made by these methods, they were, mainly, tested under standard weather and lighting conditions, and may perform poorly under adverse conditions. In this paper, we propose a synthetic-aware adverse weather robust algorithm for video stabilization that does not require real data and can be trained only on synthetic data. We also present Silver, a novel rendering engine to generate the required training data with an automatic ground-truth extraction procedure. Our approach uses our specially generated synthetic data for training an affine transformation matrix estimator avoiding the feature extraction issues faced by current methods. Additionally, since no video stabilization datasets under adverse conditions are available, we propose the novel VSAC105Real dataset for evaluation. We compare our method to five state-of-the-art video stabilization algorithms using two benchmarks. Our results show that current approaches perform poorly in at least one weather condition, and that, even training in a small dataset with synthetic data only, we achieve the best performance in terms of stability average score, distortion score, success rate, and average cropping ratio when considering all weather conditions. Hence, our video stabilization model generalizes well on real-world videos and does not require large-scale synthetic training data to converge.

cs.CV

Text-Driven Video Acceleration: A Weakly-Supervised Reinforcement Learning Method

The growth of videos in our digital age and the users' limited time raise the demand for processing untrimmed videos to produce shorter versions conveying the same information. Despite the remarkable progress that summarization methods have made, most of them can only select a few frames or skims, creating visual gaps and breaking the video context. This paper presents a novel weakly-supervised methodology based on a reinforcement learning formulation to accelerate instructional videos using text. A novel joint reward function guides our agent to select which frames to remove and reduce the input video to a target length without creating gaps in the final video. We also propose the Extended Visually-guided Document Attention Network (VDAN+), which can generate a highly discriminative embedding space to represent both textual and visual data. Our experiments show that our method achieves the best performance in Precision, Recall, and F1 Score against the baselines while effectively controlling the video's output length. Visit https://www.verlab.dcc.ufmg.br/semantic-hyperlapse/tpami2022/ for code and extra results.

cs.CV

Learning Geodesic-Aware Local Features from RGB-D Images

Most of the existing handcrafted and learning-based local descriptors are still at best approximately invariant to affine image transformations, often disregarding deformable surfaces. In this paper, we take one step further by proposing a new approach to compute descriptors from RGB-D images (where RGB refers to the pixel color brightness and D stands for depth information) that are invariant to isometric non-rigid deformations, as well as to scale changes and rotation. Our proposed description strategies are grounded on the key idea of learning feature representations on undistorted local image patches using surface geodesics. We design two complementary local descriptors strategies to compute geodesic-aware features efficiently: one efficient binary descriptor based on handcrafted binary tests (named GeoBit), and one learning-based descriptor (GeoPatch) with convolutional neural networks (CNNs) to compute features. In different experiments using real and publicly available RGB-D data benchmarks, they consistently outperforms state-of-the-art handcrafted and learning-based image and RGB-D descriptors in matching scores, as well as in object retrieval and non-rigid surface tracking experiments, with comparable processing times. We also provide to the community a new dataset with accurate matching annotations of RGB-D images of different objects (shirts, cloths, paintings, bags), subjected to strong non-rigid deformations, for evaluation benchmark of deformable surface correspondence algorithms.

cs.CV

Extracting Deformation-Aware Local Features by Learning to Deform

Despite the advances in extracting local features achieved by handcrafted and learning-based descriptors, they are still limited by the lack of invariance to non-rigid transformations. In this paper, we present a new approach to compute features from still images that are robust to non-rigid deformations to circumvent the problem of matching deformable surfaces and objects. Our deformation-aware local descriptor, named DEAL, leverages a polar sampling and a spatial transformer warping to provide invariance to rotation, scale, and image deformations. We train the model architecture end-to-end by applying isometric non-rigid deformations to objects in a simulated environment as guidance to provide highly discriminative local features. The experiments show that our method outperforms state-of-the-art handcrafted, learning-based image, and RGB-D descriptors in different datasets with both real and realistic synthetic deformable objects in still images. The source code and trained model of the descriptor are publicly available at https://www.verlab.dcc.ufmg.br/descriptors/neurips2021.

cs.CV

Creating and Reenacting Controllable 3D Humans with Differentiable Rendering

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure, jointly with differentiable rendering, to synthesize new videos of people in different contexts from where they were initially recorded. Unlike recent appearance transferring methods, our approach can reconstruct a fully controllable 3D texture-mapped model of a person, while taking into account the manifold structure from body shape and texture appearance in the view synthesis. Specifically, our approach models mesh deformations with a three-stage GCN trained in a self-supervised manner on rendered silhouettes of the human body. It also infers texture appearance with a convolutional network in the texture domain, which is trained in an adversarial regime to reconstruct human texture from rendered images of actors in different poses. Experiments on different videos show that our method successfully infers specific body deformations and avoid creating texture artifacts while achieving the best values for appearance in terms of Structural Similarity (SSIM), Learned Perceptual Image Patch Similarity (LPIPS), Mean Squared Error (MSE), and Fréchet Video Distance (FVD). By taking advantages of both differentiable rendering and the 3D parametric model, our method is fully controllable, which allows controlling the human synthesis from both pose and rendering parameters. The source code is available at https://www.verlab.dcc.ufmg.br/retargeting-motion/wacv2022.

cs.CV

A Shape-Aware Retargeting Approach to Transfer Human Motion and Appearance in Monocular Videos

Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts where most end-to-end learning-based retargeting methods still perform poorly. Transferring human appearance from one actor to another is only ensured when a strict setup has been complied, which is generally built considering their training regime's specificities. In this work, we propose a shape-aware approach based on a hybrid image-based rendering technique that exhibits competitive visual retargeting quality compared to state-of-the-art neural rendering approaches. The formulation leverages the user body shape into the retargeting while considering physical constraints of the motion in 3D and the 2D image domain. We also present a new video retargeting benchmark dataset composed of different videos with annotated human motions to evaluate the task of synthesizing people's videos, which can be used as a common base to improve tracking the progress in the field. The dataset and its evaluation protocols are designed to evaluate retargeting methods in more general and challenging conditions. Our method is validated in several experiments, comprising publicly available videos of actors with different shapes, motion types, and camera setups. The dataset and retargeting code are publicly available to the community at: https://www.verlab.dcc.ufmg.br/retargeting-motion.

cs.CV

Learning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio

Synthesizing human motion through learning techniques is becoming an increasingly popular approach to alleviating the requirement of new data capture to produce animations. Learning to move naturally from music, i.e., to dance, is one of the more complex motions humans often perform effortlessly. Each dance movement is unique, yet such movements maintain the core characteristics of the dance style. Most approaches addressing this problem with classical convolutional and recursive neural models undergo training and variability issues due to the non-Euclidean geometry of the motion manifold structure.In this paper, we design a novel method based on graph convolutional networks to tackle the problem of automatic dance generation from audio information. Our method uses an adversarial learning scheme conditioned on the input music audios to create natural motions preserving the key movements of different music styles. We evaluate our method with three quantitative metrics of generative methods and a user study. The results suggest that the proposed GCN model outperforms the state-of-the-art dance generation method conditioned on music in different experiments. Moreover, our graph-convolutional approach is simpler, easier to be trained, and capable of generating more realistic motion styles regarding qualitative and different quantitative metrics. It also presented a visual movement perceptual quality comparable to real motion data.

cs.GR

Extending Maps with Semantic and Contextual Object Information for Robot Navigation: a Learning-Based Framework using Visual and Depth Cues

This paper addresses the problem of building augmented metric representations of scenes with semantic information from RGB-D images. We propose a complete framework to create an enhanced map representation of the environment with object-level information to be used in several applications such as human-robot interaction, assistive robotics, visual navigation, or in manipulation tasks. Our formulation leverages a CNN-based object detector (Yolo) with a 3D model-based segmentation technique to perform instance semantic segmentation, and to localize, identify, and track different classes of objects in the scene. The tracking and positioning of semantic classes is done with a dictionary of Kalman filters in order to combine sensor measurements over time and then providing more accurate maps. The formulation is designed to identify and to disregard dynamic objects in order to obtain a medium-term invariant map representation. The proposed method was evaluated with collected and publicly available RGB-D data sequences acquired in different indoor scenes. Experimental results show the potential of the technique to produce augmented semantic maps containing several objects (notably doors). We also provide to the community a dataset composed of annotated object classes (doors, fire extinguishers, benches, water fountains) and their positioning, as well as the source code as ROS packages.

cs.CV

Do As I Do: Transferring Human Motion and Appearance between Monocular Videos with Spatial and Temporal Constraints

Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to the fore. Although the recent advances on view synthesis and image-to-image translation, currently available formulations are limited to transfer solely style and do not take into account the character's motion and shape, which are by nature intermingled to produce plausible human forms. In this paper, we propose a unifying formulation for transferring appearance and retargeting human motion from monocular videos that regards all these aspects. Our method synthesizes new videos of people in a different context where they were initially recorded. Differently from recent appearance transferring methods, our approach takes into account body shape, appearance, and motion constraints. The evaluation is performed with several experiments using publicly available real videos containing hard conditions. Our method is able to transfer both human motion and appearance outperforming state-of-the-art methods, while preserving specific features of the motion that must be maintained (e.g., feet touching the floor, hands touching a particular object) and holding the best visual quality and appearance metrics such as Structural Similarity (SSIM) and Learned Perceptual Image Patch Similarity (LPIPS).

cs.CV

Personalizing Fast-Forward Videos Based on Visual and Textual Features from Social Network

The growth of Social Networks has fueled the habit of people logging their day-to-day activities, and long First-Person Videos (FPVs) are one of the main tools in this new habit. Semantic-aware fast-forward methods are able to decrease the watch time and select meaningful moments, which is key to increase the chances of these videos being watched. However, these methods can not handle semantics in terms of personalization. In this work, we present a new approach to automatically creating personalized fast-forward videos for FPVs. Our approach explores the availability of text-centric data from the user's social networks such as status updates to infer her/his topics of interest and assigns scores to the input frames according to her/his preferences. Extensive experiments are conducted on three different datasets with simulated and real-world users as input, achieving an average F1 score of up to 12.8 percentage points higher than the best competitors. We also present a user study to demonstrate the effectiveness of our method.

cs.CV