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Erik Brinkman

Publications and source records attributed to Erik Brinkman.

4 recordsLinked to original sources

Gradient-based Jailbreak Images for Multimodal Fusion Models

Augmenting language models with image inputs may enable more effective jailbreak attacks through continuous optimization, unlike text inputs that require discrete optimization. However, new multimodal fusion models tokenize all input modalities using non-differentiable functions, which hinders straightforward attacks. In this work, we introduce the notion of a tokenizer shortcut that approximates tokenization with a continuous function and enables continuous optimization. We use tokenizer shortcuts to create the first end-to-end gradient image attacks against multimodal fusion models. We evaluate our attacks on Chameleon models and obtain jailbreak images that elicit harmful information for 72.5% of prompts. Jailbreak images outperform text jailbreaks optimized with the same objective and require 3x lower compute budget to optimize 50x more input tokens. Finally, we find that representation engineering defenses, like Circuit Breakers, trained only on text attacks can effectively transfer to adversarial image inputs.

cs.CR

Automated Red Teaming with GOAT: the Generative Offensive Agent Tester

Red teaming assesses how large language models (LLMs) can produce content that violates norms, policies, and rules set during their safety training. However, most existing automated methods in the literature are not representative of the way humans tend to interact with AI models. Common users of AI models may not have advanced knowledge of adversarial machine learning methods or access to model internals, and they do not spend a lot of time crafting a single highly effective adversarial prompt. Instead, they are likely to make use of techniques commonly shared online and exploit the multiturn conversational nature of LLMs. While manual testing addresses this gap, it is an inefficient and often expensive process. To address these limitations, we introduce the Generative Offensive Agent Tester (GOAT), an automated agentic red teaming system that simulates plain language adversarial conversations while leveraging multiple adversarial prompting techniques to identify vulnerabilities in LLMs. We instantiate GOAT with 7 red teaming attacks by prompting a general-purpose model in a way that encourages reasoning through the choices of methods available, the current target model's response, and the next steps. Our approach is designed to be extensible and efficient, allowing human testers to focus on exploring new areas of risk while automation covers the scaled adversarial stress-testing of known risk territory. We present the design and evaluation of GOAT, demonstrating its effectiveness in identifying vulnerabilities in state-of-the-art LLMs, with an ASR@10 of 97% against Llama 3.1 and 88% against GPT-4 on the JailbreakBench dataset.

cs.LG

Matched Pair Calibration for Ranking Fairness

We propose a test of fairness in score-based ranking systems called matched pair calibration. Our approach constructs a set of matched item pairs with minimal confounding differences between subgroups before computing an appropriate measure of ranking error over the set. The matching step ensures that we compare subgroup outcomes between identically scored items so that measured performance differences directly imply unfairness in subgroup-level exposures. We show how our approach generalizes the fairness intuitions of calibration from a binary classification setting to ranking and connect our approach to other proposals for ranking fairness measures. Moreover, our strategy shows how the logic of marginal outcome tests extends to cases where the analyst has access to model scores. Lastly, we provide an example of applying matched pair calibration to a real-word ranking data set to demonstrate its efficacy in detecting ranking bias.

cs.LG

Data Structures for Deviation Payoffs

We present new data structures for representing symmetric normal-form games. These data structures are optimized for efficiently computing the expected utility of each unilateral pure-strategy deviation from a symmetric mixed-strategy profile. The cumulative effect of numerous incremental innovations is a dramatic speedup in the computation of symmetric mixed-strategy Nash equilibria, making it practical to represent and solve games with dozens to hundreds of players. These data structures naturally extend to role-symmetric and action-graph games with similar benefits.

cs.GT