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Erik Cuevas

Publications and source records attributed to Erik Cuevas.

At least 19 recordsLinked to original sources

Statistical Tree-based Population Seeding for Rolling Horizon EAs in General Video Game Playing

Multiple Artificial Intelligence (AI) methods have been proposed over recent years to create controllers to play multiple video games of different nature and complexity without revealing the specific mechanics of each of these games to the AI methods. In recent years, Evolutionary Algorithms (EAs) employing rolling horizon mechanisms have achieved extraordinary results in these type of problems. However, some limitations are present in Rolling Horizon EAs making it a grand challenge of AI. These limitations include the wasteful mechanism of creating a population and evolving it over a fraction of a second to propose an action to be executed by the game agent. Another limitation is to use a scalar value (fitness value) to direct evolutionary search instead of accounting for a mechanism that informs us how a particular agent behaves during the rolling horizon simulation. In this work, we address both of these issues. We introduce the use of a statistical tree that tackles the latter limitation. Furthermore, we tackle the former limitation by employing a mechanism that allows us to seed part of the population using Monte Carlo Tree Search, a method that has dominated multiple General Video Game AI competitions. We show how the proposed novel mechanism, called Statistical Tree-based Population Seeding, achieves better results compared to vanilla Rolling Horizon EAs in a set of 20 games, including 10 stochastic and 10 deterministic games.

cs.NE

An optimization algorithm for multimodal functions inspired by collective animal behavior

Interest in multimodal function optimization is expanding rapidly since real world optimization problems often demand locating multiple optima within a search space. This article presents a new multimodal optimization algorithm named as the Collective Animal Behavior (CAB). Animal groups, such as schools of fish, flocks of birds, swarms of locusts and herds of wildebeest, exhibit a variety of behaviors including swarming about a food source, milling around a central location or migrating over large distances in aligned groups. These collective behaviors are often advantageous to groups, allowing them to increase their harvesting efficiency to follow better migration routes, to improve their aerodynamic and to avoid predation. In the proposed algorithm, searcher agents are a group of animals which interact to each other based on the biological laws of collective motion. Experimental results demonstrate that the proposed algorithm is capable of finding global and local optima of benchmark multimodal optimization problems with a higher efficiency in comparison to other methods reported in the literature.

cs.NE

Low-cost commercial LEGO platform for mobile robotics

This paper shows the potential of a Lego\c{opyright} based low-cost commercial robotic platform for learning and testing prototypes in higher education and research. The overall setup aims to explain mobile robotic issues strongly related to several fields such as Mechatronics, Robotics, and Automatic Control theory. The capabilities and limitations of LEGO robots are studied within two projects. The first one involves a robotic vehicle which is able to follow several predefined paths. The second project concerns to the classical problem of position control. Algorithms and additional tools have been fully designed, applied and documented with results shown throughout the paper. The platform is found to be suitable for teaching and researching on key issues related to the aforementioned fields.

cs.RO

Hands-on experiments on intelligent behavior for mobile robots

In recent years, Artificial Intelligence techniques have emerged as useful tools for solving various engineering problems that were not possible or convenient to handle by traditional methods. AI has directly influenced many areas of computer science and becomes an important part of the engineering curriculum. However, determining the important topics for a single semester AI course is a nontrivial task, given the lack of a general methodology. AI concepts commonly overlap with many other disciplines involving a wide range of subjects, including applied approaches to more formal mathematical issues. This paper presents the use of a simple robotic platform to assist the learning of basic AI concepts. The study is guided through some simple experiments using autonomous mobile robots. The central algorithm is the Learning Automata. Using LA, each robot action is applied to an environment to be evaluated by means of a fitness value. The response of the environment is used by the automata to select its next action. This procedure holds until the goal task is reached. The proposal addresses the AI study by offering in LA a unifying context to draw together several of the topics of AI and motivating the students to learn by building some hands on laboratory exercises. The presented material has been successfully tested as AI teaching aide in the University of Guadalajara robotics group as it motivates students and increases enrolment and retention while educating better computer engineers.

cs.RO

Block matching algorithm for motion estimation based on Artificial Bee Colony (ABC)

Block matching (BM) motion estimation plays a very important role in video coding. In a BM approach, image frames in a video sequence are divided into blocks. For each block in the current frame, the best matching block is identified inside a region of the previous frame, aiming to minimize the sum of absolute differences (SAD). Unfortunately, the SAD evaluation is computationally expensive and represents the most consuming operation in the BM process. Therefore, BM motion estimation can be approached as an optimization problem, where the goal is to find the best matching block within a search space. The simplest available BM method is the full search algorithm (FSA) which finds the most accurate motion vector through an exhaustive computation of SAD values for all elements of the search window. Recently, several fast BM algorithms have been proposed to reduce the number of SAD operations by calculating only a fixed subset of search locations at the price of poor accuracy. In this paper, a new algorithm based on Artificial Bee Colony (ABC) optimization is proposed to reduce the number of search locations in the BM process. In our algorithm, the computation of search locations is drastically reduced by considering a fitness calculation strategy which indicates when it is feasible to calculate or only estimate new search locations. Since the proposed algorithm does not consider any fixed search pattern or any other movement assumption as most of other BM approaches do, a high probability for finding the true minimum (accurate motion vector) is expected. Conducted simulations show that the proposed method achieves the best balance over other fast BM algorithms, in terms of both estimation accuracy and computational cost.

cs.NE

An improved computer vision method for detecting white blood cells

The automatic detection of White Blood Cells (WBC) still remains as an unsolved issue in medical imaging. The analysis of WBC images has engaged researchers from fields of medicine and computer vision alike. Since WBC can be approximated by an ellipsoid form, an ellipse detector algorithm may be successfully applied in order to recognize them. This paper presents an algorithm for the automatic detection of WBC embedded into complicated and cluttered smear images that considers the complete process as a multi-ellipse detection problem. The approach, based on the Differential Evolution (DE) algorithm, transforms the detection task into an optimization problem where individuals emulate candidate ellipses. An objective function evaluates if such candidate ellipses are really present in the edge image of the smear. Guided by the values of such function, the set of encoded candidate ellipses (individuals) are evolved using the DE algorithm so that they can fit into the WBC enclosed within the edge-only map of the image. Experimental results from white blood cell images with a varying range of complexity are included to validate the efficiency of the proposed technique in terms of accuracy and robustness.

cs.CV

Multi Circle Detection on Images Using Artificial Bee Colony (ABC) Optimization

Hough transform (HT) has been the most common method for circle detection, exhibiting robustness, but adversely demanding considerable computational effort and large memory requirements. Alternative approaches include heuristic methods that employ iterative optimization procedures for detecting multiple circles. Since only one circle can be marked at each optimization cycle, multiple executions must be enforced in order to achieve multi detection. This paper presents an algorithm for automatic detection of multiple circular shapes that considers the overall process as a multi-modal optimization problem. The approach is based on the artificial bee colony (ABC) algorithm, a swarm optimization algorithm inspired by the intelligent foraging behavior of honey bees. Unlike the original ABC algorithm, the proposed approach presents the addition of a memory for discarded solutions. Such memory allows holding important information regarding other local optima which might have emerged during the optimization process. The detector uses a combination of three non-collinear edge points as parameters to determine circle candidates. A matching function (nectar- amount) determines if such circle candidates (bee-food-sources) are actually present in the image. Guided by the values of such matching functions, the set of encoded candidate circles are evolved through the ABC algorithm so that the best candidate (global optimum) can be fitted into an actual circle within the edge only image. Then, an analysis of the incorporated memory is executed in order to identify potential local optima, i.e., other circles.

cs.CV

A multilevel thresholding algorithm using Electromagnetism Optimization

Segmentation is one of the most important tasks in image processing. It consist in classify the pixels into two or more groups depending on their intensity levels and a threshold value. The quality of the segmentation depends on the method applied to select the threshold. The use of the classical implementations for multilevel thresholding is computationally expensive since they exhaustively search the best values to optimize the objective function. Under such conditions, the use of optimization evolutionary approaches has been extended. The Electromagnetism Like algorithm (EMO) is an evolutionary method which mimics the attraction repulsion mechanism among charges to evolve the members of a population. Different to other algorithms, EMO exhibits interesting search capabilities whereas maintains a low computational overhead. In this paper, a multilevel thresholding (MT) algorithm based on the EMO is introduced. The approach combines the good search capabilities of EMO algorithm with objective functions proposed by the popular MT methods of Otsu and Kapur. The algorithm takes random samples from a feasible search space inside the image histogram. Such samples build each particle in the EMO context whereas its quality is evaluated considering the objective that is function employed by the Otsu or Kapur method. Guided by these objective values the set of candidate solutions are evolved through the EMO operators until an optimal solution is found. The approach generates a multilevel segmentation algorithm which can effectively identify the threshold values of a digital image in a reduced number of iterations. Experimental results show performance evidence of the implementation of EMO for digital image segmentation.

cs.CV

Block matching algorithm based on Harmony Search optimization for motion estimation

Motion estimation is one of the major problems in developing video coding applications. Among all motion estimation approaches, Block-matching (BM) algorithms are the most popular methods due to their effectiveness and simplicity for both software and hardware implementations. A BM approach assumes that the movement of pixels within a defined region of the current frame can be modeled as a translation of pixels contained in the previous frame. In this procedure, the motion vector is obtained by minimizing a certain matching metric that is produced for the current frame over a determined search window from the previous frame. Unfortunately, the evaluation of such matching measurement is computationally expensive and represents the most consuming operation in the BM process. Therefore, BM motion estimation can be viewed as an optimization problem whose goal is to find the best-matching block within a search space. The simplest available BM method is the Full Search Algorithm (FSA) which finds the most accurate motion vector through an exhaustive computation of all the elements of the search space. Recently, several fast BM algorithms have been proposed to reduce the search positions by calculating only a fixed subset of motion vectors despite lowering its accuracy. On the other hand, the Harmony Search (HS) algorithm is a population-based optimization method that is inspired by the music improvisation process in which a musician searches for harmony and continues to polish the pitches to obtain a better harmony. In this paper, a new BM algorithm that combines HS with a fitness approximation model is proposed. The approach uses motion vectors belonging to the search window as potential solutions. A fitness function evaluates the matching quality of each motion vector candidate.

cs.CV

An Educational Fuzzy-based Control platform using LEGO Robots

Fuzzy controllers have gained popularity in the past few decades with successful implementations in many fields that have enabled designers to control complex systems through linguistic-based rules in contrast to traditional methods. This paper presents an educational platform based on LEGO\c{opyright} NXT to assist the learning of fuzzy logic control principles at undergraduate level by providing a simple and easy-to-follow teaching setup. The proposed fuzzy control study aims to accompany students to the learning of fuzzy control fundamentals by building hands-on robotic experiments. The proposed educational platform has been successfully applied to several undergraduate courses within the Electronics Department in the University of Guadalajara. The description of robotic experiments and the evaluation of their impact in the student performance are both provided in the paper.

cs.RO

A swarm optimization algorithm inspired in the behavior of the social-spider

Swarm intelligence is a research field that models the collective behavior in swarms of insects or animals. Several algorithms arising from such models have been proposed to solve a wide range of complex optimization problems. In this paper, a novel swarm algorithm called the Social Spider Optimization (SSO) is proposed for solving optimization tasks. The SSO algorithm is based on the simulation of cooperative behavior of social-spiders. In the proposed algorithm, individuals emulate a group of spiders which interact to each other based on the biological laws of the cooperative colony. The algorithm considers two different search agents (spiders): males and females. Depending on gender, each individual is conducted by a set of different evolutionary operators which mimic different cooperative behaviors that are typically found in the colony. In order to illustrate the proficiency and robustness of the proposed approach, it is compared to other well-known evolutionary methods. The comparison examines several standard benchmark functions that are commonly considered within the literature of evolutionary algorithms. The outcome shows a high performance of the proposed method for searching a global optimum with several benchmark functions.

cs.NE

Circle detection using electro-magnetism optimization

This paper describes a circle detection method based on Electromagnetism-Like Optimization (EMO). Circle detection has received considerable attention over the last years thanks to its relevance for many computer vision tasks. EMO is a heuristic method for solving complex optimization problems inspired in electromagnetism principles. This algorithm searches a solution based in the attraction and repulsion among prototype candidates. In this paper the detection process is considered to be similar to an optimization problem, the algorithm uses the combination of three edge points (x, y, r) as parameters to determine circles candidates in the scene. An objective function determines if such circle candidates are actually present in the image. The EMO algorithm is used to find the circle candidate that is better related with the real circle present in the image according to the objective function. The final algorithm is a fast circle detector that locates circles with sub-pixel accuracy even considering complicated conditions and noisy images.

cs.CV

A Multi-threshold Segmentation Approach Based on Artificial Bee Colony Optimization

This paper explores the use of the Artificial Bee Colony (ABC) algorithm to compute threshold selection for image segmentation. ABC is a heuristic algorithm motivated by the intelligent behavior of honey-bees which has been successfully employed to solve complex optimization problems. In this approach, an image 1D histogram is approximated through a Gaussian mixture model whose parameters are calculated by the ABC algorithm. For the approximation scheme, each Gaussian function represents a pixel class and therefore a threshold. Unlike the Expectation Maximization (EM) algorithm, the ABC based method shows fast convergence and low sensitivity to initial conditions. Remarkably, it also improves complex time consuming computations commonly required by gradient-based methods. Experimental results demonstrate the algorithms ability to perform automatic multi threshold selection yet showing interesting advantages by comparison to other well known algorithms.

cs.CV

Circle detection by Harmony Search Optimization

Automatic circle detection in digital images has received considerable attention over the last years in computer vision as several efforts have aimed for an optimal circle detector. This paper presents an algorithm for automatic detection of circular shapes that considers the overall process as an optimization problem. The approach is based on the Harmony Search Algorithm (HSA), a derivative free meta-heuristic optimization algorithm inspired by musicians while improvising new harmonies. The algorithm uses the encoding of three points as candidate circles (harmonies) over the edge-only image. An objective function evaluates (harmony quality) if such candidate circles are actually present in the edge image. Guided by the values of this objective function, the set of encoded candidate circles are evolved using the HSA so that they can fit to the actual circles on the edge map of the image (optimal harmony). Experimental results from several tests on synthetic and natural images with a varying complexity range have been included to validate the efficiency of the proposed technique regarding accuracy, speed and robustness.

cs.CV

Seeking multi-thresholds for image segmentation with Learning Automata

This paper explores the use of the Learning Automata (LA) algorithm to compute threshold selection for image segmentation as it is a critical preprocessing step for image analysis, pattern recognition and computer vision. LA is a heuristic method which is able to solve complex optimization problems with interesting results in parameter estimation. Despite other techniques commonly seek through the parameter map, LA explores in the probability space providing appropriate convergence properties and robustness. The segmentation task is therefore considered as an optimization problem and the LA is used to generate the image multi-threshold separation. In this approach, one 1D histogram of a given image is approximated through a Gaussian mixture model whose parameters are calculated using the LA algorithm. Each Gaussian function approximating the histogram represents a pixel class and therefore a threshold point. The method shows fast convergence avoiding the typical sensitivity to initial conditions such as the Expectation Maximization (EM) algorithm or the complex time-consuming computations commonly found in gradient methods. Experimental results demonstrate the algorithm ability to perform automatic multi-threshold selection and show interesting advantages as it is compared to other algorithms solving the same task.

cs.CV

Circle detection using Discrete Differential Evolution Optimization

This paper introduces a circle detection method based on Differential Evolution (DE) optimization. Just as circle detection has been lately considered as a fundamental component for many computer vision algorithms, DE has evolved as a successful heuristic method for solving complex optimization problems, still keeping a simple structure and an easy implementation. It has also shown advantageous convergence properties and remarkable robustness. The detection process is considered similar to a combinational optimization problem. The algorithm uses the combination of three edge points as parameters to determine circles candidates in the scene yielding a reduction of the search space. The objective function determines if some circle candidates are actually present in the image. This paper focuses particularly on one DE-based algorithm known as the Discrete Differential Evolution (DDE), which eventually has shown better results than the original DE in particular for solving combinatorial problems. In the DDE, suitable conversion routines are incorporated into the DE, aiming to operate from integer values to real values and then getting integer values back, following the crossover operation. The final algorithm is a fast circle detector that locates circles with sub-pixel accuracy even considering complicated conditions and noisy images. Experimental results on several synthetic and natural images with varying range of complexity validate the efficiency of the proposed technique considering accuracy, speed, and robustness.

cs.CV

A Comparison of Nature Inspired Algorithms for Multi-threshold Image Segmentation

In the field of image analysis, segmentation is one of the most important preprocessing steps. One way to achieve segmentation is by mean of threshold selection, where each pixel that belongs to a determined class islabeled according to the selected threshold, giving as a result pixel groups that share visual characteristics in the image. Several methods have been proposed in order to solve threshold selectionproblems; in this work, it is used the method based on the mixture of Gaussian functions to approximate the 1D histogram of a gray level image and whose parameters are calculated using three nature inspired algorithms (Particle Swarm Optimization, Artificial Bee Colony Optimization and Differential Evolution). Each Gaussian function approximates thehistogram, representing a pixel class and therefore a threshold point. Experimental results are shown, comparing in quantitative and qualitative fashion as well as the main advantages and drawbacks of each algorithm, applied to multi-threshold problem.

cs.CV

Polynomial trajectory algorithm for a biped robot

Building trajectories for biped robot walking is a complex task considering all degrees of freedom (DOFs) commonly bound within the mechanical structure. A typical problem for such robots is the instability produced by violent transitions between walking phases in particular when a swinging leg impacts the surface. Although extensive research on novel efficient walking algorithms has been conducted, falls commonly appear as the walking speed increases or as the terrain condition changes. This paper presents a polynomial trajectory generation algorithm (PTA) to implement the walking on biped robots following the cubic Hermitian polynomial interpolation between initial and final conditions. The proposed algorithm allows smooth transitions between walking phases, significantly reducing the possibility of falling. The algorithm has been successfully tested by generating walking trajectories under different terrain conditions on a biped robot of 10 DOFs. PTA has shown to be simple and suitable to generate real time walking trajectories, despite reduced computing resources of a commercial embedded microcontroller. Experimental evidence and comparisons to other state-of-the-art methods demonstrates a better performance of the proposed method in generating walking trajectories under different ground conditions.

cs.RO