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Erik Schulze

Publications and source records attributed to Erik Schulze.

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Certified decoding of quantum LDPC codes

Quantum low-density parity-check (qLDPC) codes reduce the qubit overhead of fault-tolerant quantum computation by an order of magnitude, but their decoding is harder than its classical counterpart: because many physical errors are equivalent up to stabilizers, the degenerate maximum-likelihood (ML) decoder must compare the probabilities of entire equivalence classes of errors, that is, partition functions, rather than single errors. The workhorse decoder BP+OSD sidesteps degeneracy heuristically and offers no guarantees. We treat degenerate decoding as probabilistic inference in an undirected graphical model: the probability of each logical class is the partition function of an unconstrained, strictly positive Markov random field over the code's check variables, a construction that generalizes the random-bond Ising mapping of the surface code to arbitrary CSS codes and to spacetime decoding with measurement errors and circuit-level noise. On this model we build two decoders. The first estimates all class partition functions by annealed importance sampling with common random numbers and attaches to every decision a certificate of optimality: a paired bootstrap test, or, composed with constant-factor estimators such as WISH, an exact optimality proof. The second is region-based: the Bethe free energy, whose bias cancels between classes, reproduces exact ML decoding on every tested surface-code instance at millisecond cost, and enlarging the regions to elimination clusters makes exact degenerate ML decoding of the [[72,12,6]] bivariate bicycle code feasible. Across surface codes and the bivariate bicycle codes [[72,12,6]] and [[144,12,12]], under code-capacity, phenomenological, and circuit-level noise, the sampling decoder matches or exceeds BP+OSD while certifying the bulk of its decisions, and the certificate flags exactly the syndromes on which any fast decoder should be distrusted.

quant-ph

Imperfect-Information Games on Quantum Computers: A Case Study in Skat

For decades it is known that Quantum Computers might serve as a tool to solve a very specific kind of problems that have long thought to be incalculable. Some of those problems are of a combinatorial nature, with the quantum advantage arising from the exploding size of a huge decision tree. Although this is of high interest as well, there are more opportunities to make use of the quantum advantage among non-perfect information games with a limited amount of steps within the game. Even though it is not possible to answer the question for the winning move in a specific situation, people are rather interested in what choice gives the best outcome in the long run. This leads us to the search for the highest number of paths within the game's decision tree despite the lack of information and, thus, to a maximum of the payoff-function. We want to illustrate on how Quantum Computers can play a significant role in solving these kind of games, using an example of the most popular German card game Skat. Therefore we use quantum registers to encode the game's information properly and construct the corresponding quantum gates in order to model the game progress and obey the rules. Finally, we use a score operator to project the quantum state onto the winning subspace and therefore evaluate the winning probability for each alternative decision by the player to be made by using quantum algorithms, such as quantum counting of the winning paths to gain a possible advantage in computation speed over classical approaches. Thus, we get a reasonable recommendation of how to act at the table due to the payoff-function maximization. This approach is clearly not doable on a classical computer due to the huge tree-search problem and we discuss peculiarities of the problem that may lead to a quantum advantage when exceeding a certain problem size.

quant-ph