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Erik Wallin

Publications and source records attributed to Erik Wallin.

At least 19 recordsLinked to original sources

Expected Sensitivity of the Light Dark Matter eXperiment to Long-Lived Dark Photons and Axion-Like Particles

The Light Dark Matter eXperiment (LDMX) is an electron-beam fixed-target experiment primarily designed to achieve world-leading, model-independent sensitivity to sub-GeV dark matter particles. LDMX aims to identify dark sector particle production through the detection of events with substantial missing energy and momentum, a signature of invisible particles escaping detection. Beyond this primary objective, LDMX offers a complementary search strategy for long-lived, visibly decaying particles, such as dark photons and axion-like particles. We present the first detailed evaluation of the ability of LDMX to identify visibly decaying, long-lived particles that couple to electrons using a detailed simulation, based on the Geant4-toolkit, that incorporates realistic detection efficiencies and background levels. We demonstrate that LDMX can achieve a sensitivity that is competitive with other experiments that are currently running. The models explored in this paper are distinct and complementary to those probed in the LDMX flagship missing-momentum analysis. Through searching for both invisible dark matter and visibly decaying long-lived signatures, LDMX will significantly advance the search for light dark matter and provide a broad exploration of the sub-GeV dark sector.

hep-ex

FORWARD: Dataset of a forwarder operating in rough terrain

We present FORWARD, a high-resolution multimodal dataset of a cut-to-length forwarder operating in rough terrain on two harvest sites in the middle part of Sweden. The forwarder is a large Komatsu model equipped with vehicle telematics sensors, including global positioning via satellite navigation, movement sensors, accelerometers, and engine sensors. The forwarder was additionally equipped with cameras, operator vibration sensors, and multiple IMUs. The data includes event time logs recorded at 5 Hz of driving speed, fuel consumption, machine position with centimeter accuracy, and crane use while the forwarder operates in forest areas, aerially laser-scanned with a resolution of around 1500 points per square meter. Production log files (Stanford standard) with time-stamped machine events, extensive video material, and terrain data in various formats are included as well. About 18 hours of regular wood extraction work during three days is annotated from 360-video material into individual work elements and included in the dataset. We also include scenario specifications of conducted experiments on forest roads and in terrain. Scenarios include repeatedly driving the same routes with and without steel tracks, different load weights, and different target driving speeds. The dataset is intended for developing models and algorithms for trafficability, perception, and autonomous control of forest machines using artificial intelligence, simulation, and experiments on physical testbeds. In part, we focus on forwarders traversing terrain, avoiding or handling obstacles, and loading or unloading logs, with consideration for efficiency, fuel consumption, safety, and environmental impact. Other benefits of the open dataset include the ability to explore auto-generation and calibration of forestry machine simulators and automation scenario descriptions using the data recorded in the field.

cs.RO

ProSub: Probabilistic Open-Set Semi-Supervised Learning with Subspace-Based Out-of-Distribution Detection

In open-set semi-supervised learning (OSSL), we consider unlabeled datasets that may contain unknown classes. Existing OSSL methods often use the softmax confidence for classifying data as in-distribution (ID) or out-of-distribution (OOD). Additionally, many works for OSSL rely on ad-hoc thresholds for ID/OOD classification, without considering the statistics of the problem. We propose a new score for ID/OOD classification based on angles in feature space between data and an ID subspace. Moreover, we propose an approach to estimate the conditional distributions of scores given ID or OOD data, enabling probabilistic predictions of data being ID or OOD. These components are put together in a framework for OSSL, termed ProSub, that is experimentally shown to reach SOTA performance on several benchmark problems. Our code is available at https://github.com/walline/prosub.

cs.LG

Semi-Supervised Hierarchical Open-Set Classification

Hierarchical open-set classification handles previously unseen classes by assigning them to the most appropriate high-level category in a class taxonomy. We extend this paradigm to the semi-supervised setting, enabling the use of large-scale, uncurated datasets containing a mixture of known and unknown classes to improve the hierarchical open-set performance. To this end, we propose a teacher-student framework based on pseudo-labeling. Two key components are introduced: 1) subtree pseudo-labels, which provide reliable supervision in the presence of unknown data, and 2) age-gating, a mechanism that mitigates overconfidence in pseudo-labels. Experiments show that our framework outperforms self-supervised pretraining followed by supervised adaptation, and even matches the fully supervised counterpart when using only 20 labeled samples per class on the iNaturalist19 benchmark. Our code is available at https://github.com/walline/semihoc.

cs.CV

Sensitivity of an Early Dark Matter Search using the Electromagnetic Calorimeter as a Target for the Light Dark Matter eXperiment

The Light Dark Matter eXperiment (LDMX) is proposed to employ a thin tungsten target and a multi-GeV electron beam to carry out a missing momentum search for the production of dark matter candidate particles. We study the sensitivity for a complementary missing-energy-based search using the LDMX Electromagnetic Calorimeter as an active target with a focus on early running. In this context, we construct an event selection from a limited set of variables that projects sensitivity into previously-unexplored regions of light dark matter phase space -- down to an effective dark photon interaction strength $y$ of approximately $2\times10^{-13}$ ($5\times10^{-12}$) for a 1MeV (10MeV) dark matter candidate mass.

hep-ex

Early Career Researcher Input to the European Strategy for Particle Physics Update: White Paper

This document, written by early career researchers (ECRs) in particle physics, aims to represent the perspectives of the European ECR community and serves as input for the 2025--2026 update of the European Strategy for Particle Physics. With input from a community-wide survey, it highlights key challenges faced by ECRs -- career stability, funding access and long-term research opportunities -- while proposing policy recommendations and targeted initiatives. It underscores the importance of practices fostering diverse, equitable, inclusive and healthy workplaces, as well as of stronger ECR communities, and highlights how effective communication and interdisciplinary collaborations reinforce the societal relevance of particle physics and promote continued support for large-scale and long-term projects. Finally, the future of both collider and beyond-collider experiments is addressed, emphasising the critical role of ECRs in shaping future projects. The ECR contribution is formed of two parts: the ten-page executive summary submitted as input to the European Strategy for Particle Physics Update and, as backup document, this extended white paper providing additional context.

hep-ex

A modular and extensible library for parameterized terrain generation

Simulation-driven development of intelligent machines benefits from artificial terrains with controllable, well-defined characteristics. However, most existing tools for terrain generation focus on artist-driven workflows and visual realism, with limited support for parameterization, reproducibility, or scripting. We present a modular, Python-based library for procedural terrain generation that enables users to construct complex, parameterized terrains by chaining together simple modules. The system supports both structured and noise-based terrain elements, and integrates with Blender for rendering and object placement. The framework is designed to support applications such as generating synthetic terrains for training machine learning models or producing ground truth for perception tasks. By using a minimal but extensible set of modules, the system achieves high flexibility while remaining easy to configure and expand. We demonstrate that this enables fine-grained control over features such as slope, roughness, and the number of rocks, as well as extension to additional measures. This makes it well suited for workflows that demand reproducibility, variation, and integration with automated pipelines.

cs.CE

Exploring Semi-Supervised Learning for Online Mapping

The ability to generate online maps using only onboard sensory information is crucial for enabling autonomous driving beyond well-mapped areas. Training models for this task -- predicting lane markers, road edges, and pedestrian crossings -- traditionally require extensive labelled data, which is expensive and labour-intensive to obtain. While semi-supervised learning (SSL) has shown promise in other domains, its potential for online mapping remains largely underexplored. In this work, we bridge this gap by demonstrating the effectiveness of SSL methods for online mapping. Furthermore, we introduce a simple yet effective method leveraging the inherent properties of online mapping by fusing the teacher's pseudo-labels from multiple samples, enhancing the reliability of self-supervised training. If 10% of the data has labels, our method to leverage unlabelled data achieves a 3.5x performance boost compared to only using the labelled data. This narrows the gap to a fully supervised model, using all labels, to just 3.5 mIoU. We also show strong generalization to unseen cities. Specifically, in Argoverse 2, when adapting to Pittsburgh, incorporating purely unlabelled target-domain data reduces the performance gap from 5 to 0.5 mIoU. These results highlight the potential of SSL as a powerful tool for solving the online mapping problem, significantly reducing reliance on labelled data.

cs.CV

ProHOC: Probabilistic Hierarchical Out-of-Distribution Classification via Multi-Depth Networks

Out-of-distribution (OOD) detection in deep learning has traditionally been framed as a binary task, where samples are either classified as belonging to the known classes or marked as OOD, with little attention given to the semantic relationships between OOD samples and the in-distribution (ID) classes. We propose a framework for detecting and classifying OOD samples in a given class hierarchy. Specifically, we aim to predict OOD data to their correct internal nodes of the class hierarchy, whereas the known ID classes should be predicted as their corresponding leaf nodes. Our approach leverages the class hierarchy to create a probabilistic model and we implement this model by using networks trained for ID classification at multiple hierarchy depths. We conduct experiments on three datasets with predefined class hierarchies and show the effectiveness of our method. Our code is available at https://github.com/walline/prohoc.

cs.LG

Synthesizing multi-log grasp poses in cluttered environments

Multi-object grasping is a challenging task. It is important for energy and cost-efficient operation of industrial crane manipulators, such as those used to collect tree logs from the forest floor and on forest machines. In this work, we used synthetic data from physics simulations to explore how data-driven modeling can be used to infer multi-object grasp poses from images. We showed that convolutional neural networks can be trained specifically for synthesizing multi-object grasps. Using RGB-Depth images and instance segmentation masks as input, a U-Net model outputs grasp maps with the corresponding grapple orientation and opening width. Given an observation of a pile of logs, the model can be used to synthesize and rate the possible grasp poses and select the most suitable one, with the possibility to respect changing operational constraints such as lift capacity and reach. When tested on previously unseen data, the proposed model found successful grasp poses with an accuracy up to 96%.

cs.RO

The ECFA Early-Career Researchers Panel: Report for the year 2023

The European Committee for Future Accelerators (ECFA) Early-Career Researcher (ECR) panel, which represents the interests of the ECR community to ECFA, presents in this document its initiatives and activities in the year 2023. This report summarises the process of the first big turnover in the panel composition at the start of 2023 and reports on the activities of the active working groups - either pursued from before or newly established. The overarching goal of the ECFA-ECR panel is to better understand and support the diverse interests of early-career researchers in the ECFA community and beyond.

physics.acc-ph

Sim-to-real transfer of active suspension control using deep reinforcement learning

We explore sim-to-real transfer of deep reinforcement learning controllers for a heavy vehicle with active suspensions designed for traversing rough terrain. While related research primarily focuses on lightweight robots with electric motors and fast actuation, this study uses a forestry vehicle with a complex hydraulic driveline and slow actuation. We simulate the vehicle using multibody dynamics and apply system identification to find an appropriate set of simulation parameters. We then train policies in simulation using various techniques to mitigate the sim-to-real gap, including domain randomization, action delays, and a reward penalty to encourage smooth control. In reality, the policies trained with action delays and a penalty for erratic actions perform nearly at the same level as in simulation. In experiments on level ground, the motion trajectories closely overlap when turning to either side, as well as in a route tracking scenario. When faced with a ramp that requires active use of the suspensions, the simulated and real motions are in close alignment. This shows that the actuator model together with system identification yields a sufficiently accurate model of the actuators. We observe that policies trained without the additional action penalty exhibit fast switching or bang-bang control. These present smooth motions and high performance in simulation but transfer poorly to reality. We find that policies make marginal use of the local height map for perception, showing no indications of predictive planning. However, the strong transfer capabilities entail that further development concerning perception and performance can be largely confined to simulation.

cs.RO

Multi-log grasping using reinforcement learning and virtual visual servoing

We explore multi-log grasping using reinforcement learning and virtual visual servoing for automated forwarding in a simulated environment. Automation of forest processes is a major challenge, and many techniques regarding robot control pose different challenges due to the unstructured and harsh outdoor environment. Grasping multiple logs involves various problems of dynamics and path planning, where understanding the interaction between the grapple, logs, terrain, and obstacles requires visual information. To address these challenges, we separate image segmentation from crane control and utilise a virtual camera to provide an image stream from reconstructed 3D data. We use Cartesian control to simplify domain transfer to real-world applications. Since log piles are static, visual servoing using a 3D reconstruction of the pile and its surroundings is equivalent to using real camera data until the point of grasping. This relaxes the limits on computational resources and time for the challenge of image segmentation and allows for collecting data in situations where the log piles are not occluded. The disadvantage is the lack of information during grasping. We demonstrate that this problem is manageable and present an agent that is 95% successful in picking one or several logs from challenging piles of 2--5 logs.

cs.RO

Improving Open-Set Semi-Supervised Learning with Self-Supervision

Open-set semi-supervised learning (OSSL) embodies a practical scenario within semi-supervised learning, wherein the unlabeled training set encompasses classes absent from the labeled set. Many existing OSSL methods assume that these out-of-distribution data are harmful and put effort into excluding data belonging to unknown classes from the training objective. In contrast, we propose an OSSL framework that facilitates learning from all unlabeled data through self-supervision. Additionally, we utilize an energy-based score to accurately recognize data belonging to the known classes, making our method well-suited for handling uncurated data in deployment. We show through extensive experimental evaluations that our method yields state-of-the-art results on many of the evaluated benchmark problems in terms of closed-set accuracy and open-set recognition when compared with existing methods for OSSL. Our code is available at https://github.com/walline/ssl-tf2-sefoss.

cs.LG

Photon-rejection Power of the Light Dark Matter eXperiment in an 8 GeV Beam

The Light Dark Matter eXperiment (LDMX) is an electron-beam fixed-target experiment designed to achieve comprehensive model independent sensitivity to dark matter particles in the sub-GeV mass region. An upgrade to the LCLS-II accelerator will increase the beam energy available to LDMX from 4 to 8 GeV. Using detailed GEANT4-based simulations, we investigate the effect of the increased beam energy on the capabilities to separate signal and background, and demonstrate that the veto methodology developed for 4 GeV successfully rejects photon-induced backgrounds for at least $2\times10^{14}$ electrons on target at 8 GeV.

hep-ex

DoubleMatch: Improving Semi-Supervised Learning with Self-Supervision

Following the success of supervised learning, semi-supervised learning (SSL) is now becoming increasingly popular. SSL is a family of methods, which in addition to a labeled training set, also use a sizable collection of unlabeled data for fitting a model. Most of the recent successful SSL methods are based on pseudo-labeling approaches: letting confident model predictions act as training labels. While these methods have shown impressive results on many benchmark datasets, a drawback of this approach is that not all unlabeled data are used during training. We propose a new SSL algorithm, DoubleMatch, which combines the pseudo-labeling technique with a self-supervised loss, enabling the model to utilize all unlabeled data in the training process. We show that this method achieves state-of-the-art accuracies on multiple benchmark datasets while also reducing training times compared to existing SSL methods. Code is available at https://github.com/walline/doublematch.

cs.LG

Learning multiobjective rough terrain traversability

We present a method that uses high-resolution topography data of rough terrain, and ground vehicle simulation, to predict traversability. Traversability is expressed as three independent measures: the ability to traverse the terrain at a target speed, energy consumption, and acceleration. The measures are continuous and reflect different objectives for planning that go beyond binary classification. A deep neural network is trained to predict the traversability measures from the local heightmap and target speed. To produce training data, we use an articulated vehicle with wheeled bogie suspensions and procedurally generated terrains. We evaluate the model on laser-scanned forest terrains, previously unseen by the model. The model predicts traversability with an accuracy of 90%. Predictions rely on features from the high-dimensional terrain data that surpass local roughness and slope relative to the heading. Correlations show that the three traversability measures are complementary to each other. With an inference speed 3000 times faster than the ground truth simulation and trivially parallelizable, the model is well suited for traversability analysis and optimal path planning over large areas.

cs.RO

Control of rough terrain vehicles using deep reinforcement learning

We explore the potential to control terrain vehicles using deep reinforcement in scenarios where human operators and traditional control methods are inadequate. This letter presents a controller that perceives, plans, and successfully controls a 16-tonne forestry vehicle with two frame articulation joints, six wheels, and their actively articulated suspensions to traverse rough terrain. The carefully shaped reward signal promotes safe, environmental, and efficient driving, which leads to the emergence of unprecedented driving skills. We test learned skills in a virtual environment, including terrains reconstructed from high-density laser scans of forest sites. The controller displays the ability to handle obstructing obstacles, slopes up to 27$^\circ$, and a variety of natural terrains, all with limited wheel slip, smooth, and upright traversal with intelligent use of the active suspensions. The results confirm that deep reinforcement learning has the potential to enhance control of vehicles with complex dynamics and high-dimensional observation data compared to human operators or traditional control methods, especially in rough terrain.

cs.RO