SearcharxivSearch

arXiv subjects

Ernst Moritz Hahn

Publications and source records attributed to Ernst Moritz Hahn.

At least 19 recordsLinked to original sources

Autonomous Vehicles Path Planning under Temporal Logic Specifications

Path planning is an essential component of autonomous driving. A global planner is responsible for the high-level planning. It basically performs a shortest-path search on a known map, thereby defining waypoints used to control the local (low-level) planner. Local planning is a runtime verification method which is repeatedly run on the vehicle itself in real-time, so as to find the optimal short-horizon path which leads to the desired waypoint in a way which is both efficient and safe. The challenge is that the local planner has to take into account repeatedly incoming updates about the information available of the environment. In addition, it performs a complex task, as it has to take into account a large variety of requirements, originating from the necessity of collision avoidance with obstacles, respecting traffic rules, sticking to regulatory requirements, and lastly to reach the next waypoint efficiently. In this paper, we describe a logic-based specification mechanism which fulfills all these requirements.

cs.RO

Tools at the Frontiers of Quantitative Verification

The analysis of formal models that include quantitative aspects such as timing or probabilistic choices is performed by quantitative verification tools. Broad and mature tool support is available for computing basic properties such as expected rewards on basic models such as Markov chains. Previous editions of QComp, the comparison of tools for the analysis of quantitative formal models, focused on this setting. Many application scenarios, however, require more advanced property types such as LTL and parameter synthesis queries as well as advanced models like stochastic games and partially observable MDPs. For these, tool support is in its infancy today. This paper presents the outcomes of QComp 2023: a survey of the state of the art in quantitative verification tool support for advanced property types and models. With tools ranging from first research prototypes to well-supported integrations into established toolsets, this report highlights today's active areas and tomorrow's challenges in tool-focused research for quantitative verification.

cs.LO

Omega-Regular Decision Processes

Regular decision processes (RDPs) are a subclass of non-Markovian decision processes where the transition and reward functions are guarded by some regular property of the past (a lookback). While RDPs enable intuitive and succinct representation of non-Markovian decision processes, their expressive power coincides with finite-state Markov decision processes (MDPs). We introduce omega-regular decision processes (ODPs) where the non-Markovian aspect of the transition and reward functions are extended to an omega-regular lookahead over the system evolution. Semantically, these lookaheads can be considered as promises made by the decision maker or the learning agent about her future behavior. In particular, we assume that, if the promised lookaheads are not met, then the payoff to the decision maker is $\bot$ (least desirable payoff), overriding any rewards collected by the decision maker. We enable optimization and learning for ODPs under the discounted-reward objective by reducing them to lexicographic optimization and learning over finite MDPs. We present experimental results demonstrating the effectiveness of the proposed reduction.

cs.LO

AGNES: Abstraction-guided Framework for Deep Neural Networks Security

Deep Neural Networks (DNNs) are becoming widespread, particularly in safety-critical areas. One prominent application is image recognition in autonomous driving, where the correct classification of objects, such as traffic signs, is essential for safe driving. Unfortunately, DNNs are prone to backdoors, meaning that they concentrate on attributes of the image that should be irrelevant for their correct classification. Backdoors are integrated into a DNN during training, either with malicious intent (such as a manipulated training process, because of which a yellow sticker always leads to a traffic sign being recognised as a stop sign) or unintentional (such as a rural background leading to any traffic sign being recognised as animal crossing, because of biased training data). In this paper, we introduce AGNES, a tool to detect backdoors in DNNs for image recognition. We discuss the principle approach on which AGNES is based. Afterwards, we show that our tool performs better than many state-of-the-art methods for multiple relevant case studies.

cs.LG

Omega-Regular Reward Machines

Reinforcement learning (RL) is a powerful approach for training agents to perform tasks, but designing an appropriate reward mechanism is critical to its success. However, in many cases, the complexity of the learning objectives goes beyond the capabilities of the Markovian assumption, necessitating a more sophisticated reward mechanism. Reward machines and omega-regular languages are two formalisms used to express non-Markovian rewards for quantitative and qualitative objectives, respectively. This paper introduces omega-regular reward machines, which integrate reward machines with omega-regular languages to enable an expressive and effective reward mechanism for RL. We present a model-free RL algorithm to compute epsilon-optimal strategies against omega-egular reward machines and evaluate the effectiveness of the proposed algorithm through experiments.

cs.LG

Backdoor Mitigation in Deep Neural Networks via Strategic Retraining

Deep Neural Networks (DNN) are becoming increasingly more important in assisted and automated driving. Using such entities which are obtained using machine learning is inevitable: tasks such as recognizing traffic signs cannot be developed reasonably using traditional software development methods. DNN however do have the problem that they are mostly black boxes and therefore hard to understand and debug. One particular problem is that they are prone to hidden backdoors. This means that the DNN misclassifies its input, because it considers properties that should not be decisive for the output. Backdoors may either be introduced by malicious attackers or by inappropriate training. In any case, detecting and removing them is important in the automotive area, as they might lead to safety violations with potentially severe consequences. In this paper, we introduce a novel method to remove backdoors. Our method works for both intentional as well as unintentional backdoors. We also do not require prior knowledge about the shape or distribution of backdoors. Experimental evidence shows that our method performs well on several medium-sized examples.

cs.CR

Recursive Reinforcement Learning

Recursion is the fundamental paradigm to finitely describe potentially infinite objects. As state-of-the-art reinforcement learning (RL) algorithms cannot directly reason about recursion, they must rely on the practitioner's ingenuity in designing a suitable "flat" representation of the environment. The resulting manual feature constructions and approximations are cumbersome and error-prone; their lack of transparency hampers scalability. To overcome these challenges, we develop RL algorithms capable of computing optimal policies in environments described as a collection of Markov decision processes (MDPs) that can recursively invoke one another. Each constituent MDP is characterized by several entry and exit points that correspond to input and output values of these invocations. These recursive MDPs (or RMDPs) are expressively equivalent to probabilistic pushdown systems (with call-stack playing the role of the pushdown stack), and can model probabilistic programs with recursive procedural calls. We introduce Recursive Q-learning -- a model-free RL algorithm for RMDPs -- and prove that it converges for finite, single-exit and deterministic multi-exit RMDPs under mild assumptions.

cs.LG

Alternating Good-for-MDP Automata

When omega-regular objectives were first proposed in model-free reinforcement learning (RL) for controlling MDPs, deterministic Rabin automata were used in an attempt to provide a direct translation from their transitions to scalar values. While these translations failed, it has turned out that it is possible to repair them by using good-for-MDPs (GFM) Büchi automata instead. These are nondeterministic Büchi automata with a restricted type of nondeterminism, albeit not as restricted as in good-for-games automata. Indeed, deterministic Rabin automata have a pretty straightforward translation to such GFM automata, which is bi-linear in the number of states and pairs. Interestingly, the same cannot be said for deterministic Streett automata: a translation to nondeterministic Rabin or Büchi automata comes at an exponential cost, even without requiring the target automaton to be good-for-MDPs. Do we have to pay more than that to obtain a good-for-MDP automaton? The surprising answer is that we have to pay significantly less when we instead expand the good-for-MDP property to alternating automata: like the nondeterministic GFM automata obtained from deterministic Rabin automata, the alternating good-for-MDP automata we produce from deterministic Streett automata are bi-linear in the the size of the deterministic automaton and its index, and can therefore be exponentially more succinct than minimal nondeterministic Büchi automata.

cs.FL

Mungojerrie: Reinforcement Learning of Linear-Time Objectives

Reinforcement learning synthesizes controllers without prior knowledge of the system. At each timestep, a reward is given. The controllers optimize the discounted sum of these rewards. Applying this class of algorithms requires designing a reward scheme, which is typically done manually. The designer must ensure that their intent is accurately captured. This may not be trivial, and is prone to error. An alternative to this manual programming, akin to programming directly in assembly, is to specify the objective in a formal language and have it "compiled" to a reward scheme. Mungojerrie (https://plv.colorado.edu/mungojerrie/) is a tool for testing reward schemes for $ω$-regular objectives on finite models. The tool contains reinforcement learning algorithms and a probabilistic model checker. Mungojerrie supports models specified in PRISM and $ω$-automata specified in HOA.

cs.LG

Model-free Reinforcement Learning for Branching Markov Decision Processes

We study reinforcement learning for the optimal control of Branching Markov Decision Processes (BMDPs), a natural extension of (multitype) Branching Markov Chains (BMCs). The state of a (discrete-time) BMCs is a collection of entities of various types that, while spawning other entities, generate a payoff. In comparison with BMCs, where the evolution of a each entity of the same type follows the same probabilistic pattern, BMDPs allow an external controller to pick from a range of options. This permits us to study the best/worst behaviour of the system. We generalise model-free reinforcement learning techniques to compute an optimal control strategy of an unknown BMDP in the limit. We present results of an implementation that demonstrate the practicality of the approach.

cs.LG

Symblicit Exploration and Elimination for Probabilistic Model Checking

Binary decision diagrams can compactly represent vast sets of states, mitigating the state space explosion problem in model checking. Probabilistic systems, however, require multi-terminal diagrams storing rational numbers. They are inefficient for models with many distinct probabilities and for iterative numeric algorithms like value iteration. In this paper, we present a new "symblicit" approach to checking Markov chains and related probabilistic models: We first generate a decision diagram that symbolically collects all reachable states and their predecessors. We then concretise states one-by-one into an explicit partial state space representation. Whenever all predecessors of a state have been concretised, we eliminate it from the explicit state space in a way that preserves all relevant probabilities and rewards. We thus keep few explicit states in memory at any time. Experiments show that very large models can be model-checked in this way with very low memory consumption.

cs.LO

Good-for-MDPs Automata for Probabilistic Analysis and Reinforcement Learning

We characterize the class of nondeterministic $ω$-automata that can be used for the analysis of finite Markov decision processes (MDPs). We call these automata `good-for-MDPs' (GFM). We show that GFM automata are closed under classic simulation as well as under more powerful simulation relations that leverage properties of optimal control strategies for MDPs. This closure enables us to exploit state-space reduction techniques, such as those based on direct and delayed simulation, that guarantee simulation equivalence. We demonstrate the promise of GFM automata by defining a new class of automata with favorable properties - they are Büchi automata with low branching degree obtained through a simple construction - and show that going beyond limit-deterministic automata may significantly benefit reinforcement learning.

cs.FL

Accelerated Model Checking of Parametric Markov Chains

Parametric Markov chains occur quite naturally in various applications: they can be used for a conservative analysis of probabilistic systems (no matter how the parameter is chosen, the system works to specification); they can be used to find optimal settings for a parameter; they can be used to visualise the influence of system parameters; and they can be used to make it easy to adjust the analysis for the case that parameters change. Unfortunately, these advancements come at a cost: parametric model checking is---or rather was---often slow. To make the analysis of parametric Markov models scale, we need three ingredients: clever algorithms, the right data structure, and good engineering. Clever algorithms are often the main (or sole) selling point; and we face the trouble that this paper focuses on -- the latter ingredients to efficient model checking. Consequently, our easiest claim to fame is in the speed-up we have often realised when comparing to the state of the art.

cs.LO

Omega-Regular Objectives in Model-Free Reinforcement Learning

We provide the first solution for model-free reinforcement learning of ω-regular objectives for Markov decision processes (MDPs). We present a constructive reduction from the almost-sure satisfaction of ω-regular objectives to an almost- sure reachability problem and extend this technique to learning how to control an unknown model so that the chance of satisfying the objective is maximized. A key feature of our technique is the compilation of ω-regular properties into limit- deterministic Buechi automata instead of the traditional Rabin automata; this choice sidesteps difficulties that have marred previous proposals. Our approach allows us to apply model-free, off-the-shelf reinforcement learning algorithms to compute optimal strategies from the observations of the MDP. We present an experimental evaluation of our technique on benchmark learning problems.

cs.LO

Incremental Verification of Parametric and Reconfigurable Markov Chains

The analysis of parametrised systems is a growing field in verification, but the analysis of parametrised probabilistic systems is still in its infancy. This is partly because it is much harder: while there are beautiful cut-off results for non-stochastic systems that allow to focus only on small instances, there is little hope that such approaches extend to the quantitative analysis of probabilistic systems, as the probabilities depend on the size of a system. The unicorn would be an automatic transformation of a parametrised system into a formula, which allows to plot, say, the likelihood to reach a goal or the expected costs to do so, against the parameters of a system. While such analysis exists for narrow classes of systems, such as waiting queues, we aim both lower---stepwise exploring the parameter space---and higher---considering general systems. The novelty is to heavily exploit the similarity between instances of parametrised systems. When the parameter grows, the system for the smaller parameter is, broadly speaking, present in the larger system. We use this observation to guide the elegant state-elimination method for parametric Markov chains in such a way, that the model transformations will start with those parts of the system that are stable under increasing the parameter. We argue that this can lead to a very cheap iterative way to analyse parametric systems, show how this approach extends to reconfigurable systems, and demonstrate on two benchmarks that this approach scales.

cs.LO

Multi-objective Robust Strategy Synthesis for Interval Markov Decision Processes

Interval Markov decision processes (IMDPs) generalise classical MDPs by having interval-valued transition probabilities. They provide a powerful modelling tool for probabilistic systems with an additional variation or uncertainty that prevents the knowledge of the exact transition probabilities. In this paper, we consider the problem of multi-objective robust strategy synthesis for interval MDPs, where the aim is to find a robust strategy that guarantees the satisfaction of multiple properties at the same time in face of the transition probability uncertainty. We first show that this problem is PSPACE-hard. Then, we provide a value iteration-based decision algorithm to approximate the Pareto set of achievable points. We finally demonstrate the practical effectiveness of our proposed approaches by applying them on several case studies using a prototypical tool.

eess.SY

Synthesising Strategy Improvement and Recursive Algorithms for Solving 2.5 Player Parity Games

2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement algorithms for 2.5 player reachability games and recursive algorithms for the qualitative analysis of parity games. We present a method that - in contrast to existing techniques - tackles both aspects with the best suited approach and works exclusively on the 2.5 player game itself. The resulting technique is powerful enough to handle games with several million states.

cs.LO

Efficient Algorithms for Time- and Cost-Bounded Probabilistic Model Checking

In the design of probabilistic timed systems, bounded requirements concerning behaviour that occurs within a given time, energy, or more generally cost budget are of central importance. Traditionally, such requirements have been model-checked via a reduction to the unbounded case by unfolding the model according to the cost bound. This exacerbates the state space explosion problem and significantly increases runtime. In this paper, we present three new algorithms to model-check time- and cost-bounded properties for Markov decision processes and probabilistic timed automata that avoid unfolding. They are based on a modified value iteration process, on an enumeration of schedulers, and on state elimination techniques. We can now obtain results for any cost bound on a single state space no larger than for the corresponding unbounded or expected-value property. In particular, we can naturally compute the cumulative distribution function at no overhead. We evaluate the applicability and compare the performance of our new algorithms and their implementation on a number of case studies from the literature.

cs.LO