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Erqun Dong

Publications and source records attributed to Erqun Dong.

7 recordsLinked to original sources

SONIC: Spectral Optimization of Noise for Inpainting with Consistency

We propose a novel training-free method for inpainting with off-the-shelf text-to-image models. While guidance-based methods in theory allow generic models to be used for inverse problems such as inpainting -- in practice their effectiveness is limited, leading to the necessity of specialized inpainting-specific models. In this work, we argue the missing ingredient for training-free generic model usage is proper optimization of the initial noise sample. We optimize the initial noise to approximately reproduce the unmasked image, in as few as tens of optimization steps, then use it with a conventional training-free inpainting method. Critically, we propose two core ideas that make this possible: (i) we perform linear approximation that avoids the costly and often impractical unrolling required to relate the initial noise sample to model output -- which potentially is why this relationship was previously overlooked; and (ii) perform spectral preconditioning by optimizing the initial noise sample in the spectral domain with Adam, which stabilizes the optimization. We demonstrate our method on various inpainting tasks, outperforming the state of the art. Project website: https://ubc-vision.github.io/sonic/

cs.CV

ROODI: Reconstructing Occluded Objects with Denoising Inpainters

While the quality of novel-view images has improved dramatically with 3D Gaussian Splatting, extracting specific objects from scenes remains challenging. Isolating individual 3D Gaussian primitives for each object and handling occlusions in scenes remains far from being solved. We propose a novel object extraction method based on two key principles: (1) object-centric reconstruction through removal of irrelevant primitives; and (2) leveraging generative inpainting to compensate for missing observations caused by occlusions. For pruning, we propose to remove irrelevant Gaussians by looking into how close they are to its K-nearest neighbors and removing those that are statistical outliers. Importantly, these distances must take into account the actual spatial extent they cover -- we thus propose to use Wasserstein distances. For inpainting, we employ an off-the-shelf diffusion-based inpainter combined with occlusion reasoning, utilizing the 3D representation of the entire scene. Our findings highlight the crucial synergy between proper pruning and inpainting, both of which significantly enhance extraction performance. We evaluate our method on a standard real-world dataset and introduce a synthetic dataset for quantitative analysis. Our approach outperforms the state-of-the-art, demonstrating its effectiveness in object extraction from complex scenes.

cs.CV

ViVid-1-to-3: Novel View Synthesis with Video Diffusion Models

Generating novel views of an object from a single image is a challenging task. It requires an understanding of the underlying 3D structure of the object from an image and rendering high-quality, spatially consistent new views. While recent methods for view synthesis based on diffusion have shown great progress, achieving consistency among various view estimates and at the same time abiding by the desired camera pose remains a critical problem yet to be solved. In this work, we demonstrate a strikingly simple method, where we utilize a pre-trained video diffusion model to solve this problem. Our key idea is that synthesizing a novel view could be reformulated as synthesizing a video of a camera going around the object of interest -- a scanning video -- which then allows us to leverage the powerful priors that a video diffusion model would have learned. Thus, to perform novel-view synthesis, we create a smooth camera trajectory to the target view that we wish to render, and denoise using both a view-conditioned diffusion model and a video diffusion model. By doing so, we obtain a highly consistent novel view synthesis, outperforming the state of the art.

cs.CV

Differentiable SLAM Helps Deep Learning-based LiDAR Perception Tasks

We investigate a new paradigm that uses differentiable SLAM architectures in a self-supervised manner to train end-to-end deep learning models in various LiDAR based applications. To the best of our knowledge there does not exist any work that leverages SLAM as a training signal for deep learning based models. We explore new ways to improve the efficiency, robustness, and adaptability of LiDAR systems with deep learning techniques. We focus on the potential benefits of differentiable SLAM architectures for improving performance of deep learning tasks such as classification, regression as well as SLAM. Our experimental results demonstrate a non-trivial increase in the performance of two deep learning applications - Ground Level Estimation and Dynamic to Static LiDAR Translation, when used with differentiable SLAM architectures. Overall, our findings provide important insights that enhance the performance of LiDAR based navigation systems. We demonstrate that this new paradigm of using SLAM Loss signal while training LiDAR based models can be easily adopted by the community.

cs.RO

Robust, High-Precision GNSS Carrier-Phase Positioning with Visual-Inertial Fusion

Robust, high-precision global localization is fundamental to a wide range of outdoor robotics applications. Conventional fusion methods use low-accuracy pseudorange based GNSS measurements ($>>5m$ errors) and can only yield a coarse registration to the global earth-centered-earth-fixed (ECEF) frame. In this paper, we leverage high-precision GNSS carrier-phase positioning and aid it with local visual-inertial odometry (VIO) tracking using an extended Kalman filter (EKF) framework that better resolves the integer ambiguity concerned with GNSS carrier-phase. %to achieve centimeter-level accuracy in the ECEF frame. We also propose an algorithm for accurate GNSS-antenna-to-IMU extrinsics calibration to accurately align VIO to the ECEF frame. Together, our system achieves robust global positioning demonstrated by real-world hardware experiments in severely occluded urban canyons, and outperforms the state-of-the-art RTKLIB by a significant margin in terms of integer ambiguity solution fix rate and positioning RMSE accuracy.

cs.RO

SPENDER: A Platform for Secure and Privacy-Preserving Decentralized P2P E-Commerce

The blockchain technology empowers secure, trustless, and privacy-preserving trading with cryptocurrencies. However, existing blockchain-based trading platforms only support trading cryptocurrencies with digital assets (e.g., NFTs). Although several payment service providers have started to accept cryptocurrency as a payment method for tangible goods (e.g., Visa, PayPal), customers still need to trust and hand over their private information to centralized E-commerce platforms (e.g., Amazon, eBay). To enable trustless and privacy-preserving trading between cryptocurrencies and real goods, we propose SPENDER, a smart-contract-based platform for Secure and Privacy-PresErviNg Decentralized P2P E-commeRce. The design of our platform enables various advantageous features and brings unlimited future potential. Moreover, our platform provides a complete paradigm for designing real-world Web3 infrastructures on the blockchain, which broadens the application scope and exploits the intrinsic values of cryptocurrencies. The platform has been built and tested on the Terra ecosystem, and we plan to open-source the code later.

cs.CR

Generalized Data Weighting via Class-level Gradient Manipulation

Label noise and class imbalance are two major issues coexisting in real-world datasets. To alleviate the two issues, state-of-the-art methods reweight each instance by leveraging a small amount of clean and unbiased data. Yet, these methods overlook class-level information within each instance, which can be further utilized to improve performance. To this end, in this paper, we propose Generalized Data Weighting (GDW) to simultaneously mitigate label noise and class imbalance by manipulating gradients at the class level. To be specific, GDW unrolls the loss gradient to class-level gradients by the chain rule and reweights the flow of each gradient separately. In this way, GDW achieves remarkable performance improvement on both issues. Aside from the performance gain, GDW efficiently obtains class-level weights without introducing any extra computational cost compared with instance weighting methods. Specifically, GDW performs a gradient descent step on class-level weights, which only relies on intermediate gradients. Extensive experiments in various settings verify the effectiveness of GDW. For example, GDW outperforms state-of-the-art methods by $2.56\%$ under the $60\%$ uniform noise setting in CIFAR10. Our code is available at https://github.com/GGchen1997/GDW-NIPS2021.

cs.CV