Searcharxiv⌕ Search

arXiv subjects

Ertan Kazıklı

Publications and source records attributed to Ertan Kazıklı.

5 recordsLinked to original sources

Truth Revelation, Information Hiding, or Misinformation: Characterization of Equilibrium Outcomes in Signaling Games

In signaling games where a sender and a receiver have misaligned criteria, equilibrium behavior may lead to fully revealing, quantized, or randomized policies. Notably, the first arises in statistical decision theory and classical communication theoretic problems involving a fully aligned sensor and receiver, the second arises in Nash theoretic simultaneous signaling games, and the last may appear in Stackelberg type (leader-follower) Bayesian signaling games. In this paper, we investigate the Bayesian persuasion problem involving a receiver that tries to estimate the source. We show that for certain payoff structures, the equilibrium solution is such that a source observation is mapped to distinct messages with nonzero probabilities. More specifically, we completely characterize conditions under which the sender requires randomization for the Bayesian persuasion problem involving general sources with finite cardinality. In particular, regardless of whether the equilibrium solution under a deterministic policy restriction is fully revealing, quantized or noninformative, there exists a randomized sender policy that improves the sender's payoff under certain conditions characterized in the paper. Moreover, we provide an algorithmic procedure to obtain the Bayesian persuasion solution, where the algorithm compares the payoffs with finitely many posterior probability combinations. We also consider fully aligned and completely misaligned payoff structures, where the solutions respectively involve a fully revealing sender and a noninformative sender. Then, we unify these results by proving that if the sender's expected payoff with respect to posterior distributions is continuous, then the equilibrium solution involves either a fully revealing sender or a noninformative sender.

cs.GT↗

Signaling Games in Multiple Dimensions: Geometric Properties of Equilibrium Solutions

Signaling game problems investigate communication scenarios where encoder(s) and decoder(s) have misaligned objectives due to the fact that they either employ different cost functions or have inconsistent priors. This problem has been studied in the literature for scalar sources under various setups. In this paper, we consider multi-dimensional sources under quadratic criteria in the presence of a bias leading to a mismatch in the criteria, where we show that the generalization from the scalar setup is more than technical. We show that the Nash equilibrium solutions lead to structural richness due to the subtle geometric analysis the problem entails, with consequences in both system design, the presence of linear Nash equilibria, and an information theoretic problem formulation. We first provide a set of geometric conditions that must be satisfied in equilibrium considering any multi-dimensional source. Then, we consider independent and identically distributed sources and characterize necessary and sufficient conditions under which an informative linear Nash equilibrium exists. These conditions involve the bias vector that leads to misaligned costs. Depending on certain conditions related to the bias vector, the existence of linear Nash equilibria requires sources with a Gaussian or a symmetric density. Moreover, in the case of Gaussian sources, our results have a rate-distortion theoretic implication that achievable rates and distortions in the considered game theoretic setup can be obtained from its team theoretic counterpart.

cs.IT↗

Quadratic Privacy-Signaling Games and the MMSE Information Bottleneck Problem for Gaussian Sources

We investigate a privacy-signaling game problem in which a sender with privacy concerns observes a pair of correlated random vectors which are modeled as jointly Gaussian. The sender aims to hide one of these random vectors and convey the other one whereas the objective of the receiver is to accurately estimate both of the random vectors. We analyze these conflicting objectives in a game theoretic framework with quadratic costs where depending on the commitment conditions (of the sender), we consider Nash or Stackelberg (Bayesian persuasion) equilibria. We show that a payoff dominant Nash equilibrium among all admissible policies is attained by a set of explicitly characterized linear policies. We also show that a payoff dominant Nash equilibrium coincides with a Stackelberg equilibrium. We formulate the information bottleneck problem within our Stackelberg framework under the mean squared error distortion criterion where the information bottleneck setup has a further restriction that only one of the random variables is observed at the sender. We show that this MMSE Gaussian Information Bottleneck Problem admits a linear solution which is explicitly characterized in the paper. We provide explicit conditions on when the optimal solutions, or equilibrium solutions in the Nash setup, are informative or noninformative.

cs.IT↗

Quadratic Signaling with Prior Mismatch at an Encoder and Decoder: Equilibria, Continuity and Robustness Properties

We consider communications through a Gaussian noise channel between an encoder and a decoder which have subjective probabilistic models on the source distribution. Although they consider the same cost function, the induced expected costs are misaligned due to their prior mismatch, which requires a game theoretic approach. We consider two approaches: a Nash setup, with no prior commitment, and a Stackelberg solution concept, where the encoder is committed to a given announced policy apriori. We show that the Stackelberg equilibrium cost of the encoder is upper semi continuous, under the Wasserstein metric, as encoder's prior approaches the decoder's prior, and it is also lower semi continuous with Gaussian priors. For the Stackelberg setup, the optimality of affine policies for Gaussian signaling no longer holds under prior mismatch, and thus team-theoretic optimality of linear/affine policies are not robust to perturbations. We provide conditions under which there exist informative Nash and Stackelberg equilibria with affine policies. Finally, we show existence of fully informative Nash and Stackelberg equilibria for the cheap talk problem under an absolute continuity condition.

cs.IT↗

Signaling Games for Log-Concave Distributions: Number of Bins and Properties of Equilibria

We investigate the equilibrium behavior for the decentralized cheap talk problem for real random variables and quadratic cost criteria in which an encoder and a decoder have misaligned objective functions. In prior work, it has been shown that the number of bins in any equilibrium has to be countable, generalizing a classical result due to Crawford and Sobel who considered sources with density supported on $[0,1]$. In this paper, we first refine this result in the context of log-concave sources. For sources with two-sided unbounded support, we prove that, for any finite number of bins, there exists a unique equilibrium. In contrast, for sources with semi-unbounded support, there may be a finite upper bound on the number of bins in equilibrium depending on certain conditions stated explicitly. Moreover, we prove that for log-concave sources, the expected costs of the encoder and the decoder in equilibrium decrease as the number of bins increases. Furthermore, for strictly log-concave sources with two-sided unbounded support, we prove convergence to the unique equilibrium under best response dynamics which starts with a given number of bins, making a connection with the classical theory of optimal quantization and convergence results of Lloyd's method. In addition, we consider more general sources which satisfy certain assumptions on the tail(s) of the distribution and we show that there exist equilibria with infinitely many bins for sources with two-sided unbounded support. Further explicit characterizations are provided for sources with exponential, Gaussian, and compactly-supported probability distributions.

cs.IT↗