SearcharxivSearch

arXiv subjects

Esmitt Ramirez

Publications and source records attributed to Esmitt Ramirez.

2 recordsLinked to original sources

Interpreted Programming Language Extension for 3D Render on the Web

There are tools to ease the 2D/3D graphics development for programmers. Sometimes, these are not directly accessible for all users requiring commercial licenses or based on trials, or long learning periods before to use them. In the modern world, the time to release final programs is crucial for the company successfully, also for saving money. Then, if programmers can handle tools to minimize the development time using well-known programming languages, they can deliver final programs on time, with minimum effort. This concept is the goal of this paper, offering a tool to create 3D renders over a familiarize programming language to speed up the web development time process. We present an extension of an interpreted programming language with an easy syntax to display 3D graphics on the web generating a template in a well-known web programming language, which can be customized and extended. Our proposal is based on Lua programming language as the input language for programmers, offering a web editor which interprets its syntax and exporting templates in WebGL over Javascript, also getting immediate output in a web browser. Tests show the effectiveness of our approach focus on the written code lines, also getting the expected output using a few computational resources.

cs.PL

Serious Educational Reinforcement Game in Preschool

In Education, is constant the searching of techniques to strengthen and extend the educational strategies in order to achieve that students get knowledge received in classroom, training personal courses and workshops. Serious games are part of that set of educational strategies to reinforce or extend the knowledge using a set of rules and policies in an interactive and amuse way. Nowadays, using technology, it is possible to add images and sounds into serious games under a digital platform. In this paper, we present a solution based on serious games to reinforce the mathematical knowledge in the preschool education following the study plan of the Bolivarian Republic of Venezuela. Thus, we offer a tool with expectation of improving skills and knowledge of children on a specific area, also allowing follow the student track getting information of the activities performed. This compilation is made performing reports which will be available for teachers and facilitators. Reports allow adjust orientation and organization of topics imparted in classroom, and to know the general overview of a preschool educational course. Test performed determine the computational performance of solution, also the impact on children and teachers. The wide attention of children was verified, accomplishing the educational tasks in an indirect way.

physics.ed-ph