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Esther Mondragón

Publications and source records attributed to Esther Mondragón.

5 recordsLinked to original sources

Categorical Internalisation of Environmental Groupoids for Generalisable POMDP Solving

This paper advocates category theory as a practical framework for structuring and improving rein- forcement learning in high-dimensional, partially observable environments. We model symmetries between environmental states by partitioning the state space into equivalence classes induced by sym- metry orbits, and organise each such class as a groupoid with a designated canonical representative. This allows the agent to share what it learns across many similar environmental states simultaneously, rather than treating every orientation or position as an entirely new problem. Learning is thus carried out on a symmetry-reduced state space with each orbit represented once, preserving structure while eliminating redundancy and improving sample efficiency. We implement this framework within standard reinforcement learning pipelines and evaluate two different approaches on partially observable benchmarks, demonstrating that orbit-based partitioning yields consistent performance improvements in environments exhibiting latent symmetry. Beyond these empirical results, our approach illustrates how categorical structure provides a principled bridge between abstract reinforcement learning formulations and their computational application, thereby establishing a pathway toward more structured and scalable learning systems.

cs.AI↗

Groupoid-Based Internal State Representations for Reinforcement Learning with Local Symmetries

Symmetries play a central role in reducing the complexity of reinforcement learning problems, yet most existing approaches rely on fixed group actions or predefined state abstractions. Classical reinforcement learning algorithms typically assume a globally structured Markov decision process with uniformly applicable actions and transitions, an assumption that limits their ability to exploit modularity and local, context-dependent regularities present in many realistic environments. We propose a reinforcement learning framework using groupoids to capture local, state-dependent symmetries and support the dy- namic discovery of equivalence structures during interaction. The agent maintains orbit representatives together with transporters that map raw states to canonical forms, enabling learning and decision-making to be performed in a symmetry-reduced space while preserving local distinctions. Empirical results demonstrate that the proposed groupoid-based approach improves sample efficiency and convergence in dense and large-scale environments exhibiting strong partial symmetries, yielding substantial performance gains over standard Q-learning. These findings show that dynamically exploiting local symmetry provides a practical and mathematically principled route to scalable and generalisable reinforcement learning.

cs.LG↗

PALMS: A Computational Implementation for Pavlovian Associative Learning Models' Simulation

In contrast to static formalisms, computational definitions describe the operational mechanisms of a model. Simulations are an essential part of the cycle of theory development and refinement, assisting researchers in formulating the precise definitions that models require, and making accurate predictions. This manuscript introduces a computational implementation of Pavlovian learning models in a Python environment, termed Pavlovian Associative Learning Models' Simulation (PALMS). In addition to the canonical Rescorla-Wagner model, attentional approaches are implemented, including Pearce-Kaye-Hall, Mackintosh Extended, Le Pelley's Hybrid, and a novel extension of the Rescorla-Wagner model featuring a unified variable learning rate that synthesises Mackintosh's and Pearce and Hall's opposing conceptualisations. To our knowledge, only the first attentional model has been previously specified computationally in a general design tool. PALMS integrates a graphical interface that permits the input of entire experimental designs in an alphanumeric format, akin to that used by experimental neuroscientists. It uniquely enables the simulation of experiments involving hundreds of stimuli, such as those used with human participants, and the computation of configural cues and configural-cue compounds across all models, thereby substantially broadening their predictive capabilities. A comprehensive description of the models' implementation is provided in the paper. We evaluate PALMS by simulating five published experiments in the associative learning literature that assessed the predictive scope of existing models, and we show that this implementation provides neuroscientists with a useful tool for identifying critical variables, refining experimental designs, making precise predictions, comparing model fitness, and formulating new theoretical approaches.

cs.LG↗

DiT-Head: High-Resolution Talking Head Synthesis using Diffusion Transformers

We propose a novel talking head synthesis pipeline called "DiT-Head", which is based on diffusion transformers and uses audio as a condition to drive the denoising process of a diffusion model. Our method is scalable and can generalise to multiple identities while producing high-quality results. We train and evaluate our proposed approach and compare it against existing methods of talking head synthesis. We show that our model can compete with these methods in terms of visual quality and lip-sync accuracy. Our results highlight the potential of our proposed approach to be used for a wide range of applications, including virtual assistants, entertainment, and education. For a video demonstration of the results and our user study, please refer to our supplementary material.

cs.AI↗

Cognitively Inspired Components for Social Conversational Agents

Current conversational agents (CA) have seen improvement in conversational quality in recent years due to the influence of large language models (LLMs) like GPT3. However, two key categories of problem remain. Firstly there are the unique technical problems resulting from the approach taken in creating the CA, such as scope with retrieval agents and the often nonsensical answers of former generative agents. Secondly, humans perceive CAs as social actors, and as a result expect the CA to adhere to social convention. Failure on the part of the CA in this respect can lead to a poor interaction and even the perception of threat by the user. As such, this paper presents a survey highlighting a potential solution to both categories of problem through the introduction of cognitively inspired additions to the CA. Through computational facsimiles of semantic and episodic memory, emotion, working memory, and the ability to learn, it is possible to address both the technical and social problems encountered by CAs.

cs.CL↗