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Ethan Chen

Publications and source records attributed to Ethan Chen.

8 recordsLinked to original sources

WALL-SS: Scaling Long-horizon World Models via Next-Scale Autoregression

Generative world models provide robots with predictive models of how the world evolves under interaction, with growing potential for simulation, planning, policy evaluation, and robot learning. Beyond clip-level future prediction, a unified generative formulation should relate actions to consequences, support flexible horizons and continuous interaction, and enable reward-driven optimization. We introduce WALL-SS, a world model that generates visual futures through Scale-wise autoregressive Scaling, enabling action-controllable and long-horizon robotic simulation. WALL-SS represents embodied trajectories as causal sequences of temporally interleaved observations and actions, making action-dependent state transitions explicit while naturally supporting variable-length generation, streaming extension through reusable causal states, and direct optimization through sequence probabilities. To make this formulation effective over long horizons, we generate each future observation in a coarse-to-fine manner and develop three complementary components within the same hierarchy. Action-conditioned next-scale prediction injects scale-aligned action representations to improve action-future coupling and model both successful and failed behaviors. Scale-compressed long-horizon memory retains recent interactions at fine resolution while compressing distant observations and actions, with scale-wise dream forcing enhancing robustness to self-generated context. Finally, on-policy alignment optimizes autoregressive visual dynamics with action-following and long-term consistency rewards while preserving the pretrained visual distribution. Experiments show that WALL-SS improves action following and trajectory accuracy, supports coherent minute-long streaming rollout under bounded memory, and consistently benefits from on-policy alignment in reducing action drift and long-horizon inconsistency.

cs.RO

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.

cs.RO

Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality

We introduce a gaze-tracking--free method to reduce OLED display power consumption in VR with minimal perceptual impact. This technique exploits the time course of chromatic adaptation, the human visual system's ability to maintain stable color perception under changing illumination. To that end, we propose a novel psychophysical paradigm that models how human adaptation state changes with the scene illuminant. We exploit this model to compute an optimal illuminant shift trajectory, controlling the rate and extent of illumination change, to reduce display power under a given perceptual loss budget. Our technique significantly improves the perceptual quality over prior work that applies illumination shifts instantaneously. Our technique can also be combined with prior work on luminance dimming to reduce display power by 31% with no statistical loss of perceptual quality.

cs.GR

JOINT: Join Optimization and Inference via Network Traversal

Traditional relational databases require users to manually specify join keys and assume exact matches between column names and values. In practice, this limits joinability across fragmented or inconsistently named tables. We propose a fuzzy join framework that automatically identifies joinable column pairs and traverses indirect (multi-hop) join paths across multiple databases. Our method combines column name similarity with row-level fuzzy value overlap, computes edge weights using negative log-transformed Jaccard scores, and performs join path discovery via graph traversal. Experiments on synthetic healthcare-style databases demonstrate the system's ability to recover valid joins despite fuzzified column names and partial value mismatches. This research has direct applications in data integration.

cs.DB

Sylber: Syllabic Embedding Representation of Speech from Raw Audio

Syllables are compositional units of spoken language that efficiently structure human speech perception and production. However, current neural speech representations lack such structure, resulting in dense token sequences that are costly to process. To bridge this gap, we propose a new model, Sylber, that produces speech representations with clean and robust syllabic structure. Specifically, we propose a self-supervised learning (SSL) framework that bootstraps syllabic embeddings by distilling from its own initial unsupervised syllabic segmentation. This results in a highly structured representation of speech features, offering three key benefits: 1) a fast, linear-time syllable segmentation algorithm, 2) efficient syllabic tokenization with an average of 4.27 tokens per second, and 3) novel phonological units suited for efficient spoken language modeling. Our proposed segmentation method is highly robust and generalizes to out-of-domain data and unseen languages without any tuning. By training token-to-speech generative models, fully intelligible speech can be reconstructed from Sylber tokens with a significantly lower bitrate than baseline SSL tokens. This suggests that our model effectively compresses speech into a compact sequence of tokens with minimal information loss. Lastly, we demonstrate that categorical perception-a linguistic phenomenon in speech perception-emerges naturally in Sylber, making the embedding space more categorical and sparse than previous speech features and thus supporting the high efficiency of our tokenization. Together, we present a novel SSL approach for representing speech as syllables, with significant potential for efficient speech tokenization and spoken language modeling.

cs.CL

High Pressure Structural Behavior of Silicon Telluride (Si2Te3) Nanoplates

The high-pressure behavior of silicon telluride (Si2Te3), a two-dimensional (2D) layered material, was investigated using synchrotron X-ray powder diffraction in a diamond anvil cell to 11.5 GPa coupled with first-principles theory. Si2Te3 undergoes a phase transition at < 1 GPa from a trigonal to a hexagonal crystal structure. At higher pressures (> 8.5 GPa), X-ray diffraction showed the appearance of new peaks possibly coincident with a new phase transition, though we suspect Si2Te3 retains a hexagonal structure. Density functional theory calculations of the band structure reveal metallization above 9.1 GPa consistent with previous measurements of the Raman spectra and disappearance of color and transparency at pressure. The theoretical Raman spectra reproduce the prominent features of the experiment, though a deeper analysis suggests that the orientation of Si dimers dramatically influences the vibrational response. Given the complex structure of Si2Te3, simulation of the resulting high-pressure phase is complicated by disordered vacancies and the initial orientations of Si-Si dimers in the crushed layered phase.

cond-mat.mtrl-sci

CoolerSpace: A Language for Physically Correct and Computationally Efficient Color Programming

Color programmers manipulate lights, materials, and the resulting colors from light-material interactions. Existing libraries for color programming provide only a thin layer of abstraction around matrix operations. Color programs are, thus, vulnerable to bugs arising from mathematically permissible but physically meaningless matrix computations. Correct implementations are difficult to write and optimize. We introduce CoolerSpace to facilitate physically correct and computationally efficient color programming. CoolerSpace raises the level of abstraction of color programming by allowing programmers to focus on describing the logic of color physics. Correctness and efficiency are handled by CoolerSpace. The type system in CoolerSpace assigns physical meaning and dimensions to user-defined objects. The typing rules permit only legal computations informed by color physics and perception. Along with type checking, CoolerSpace also generates performance-optimized programs using equality saturation. CoolerSpace is implemented as a Python library and compiles to ONNX, a common intermediate representation for tensor computations. CoolerSpace not only prevents common errors in color programming, but also does so without run-time overhead: even unoptimized CoolerSpace programs out-perform existing Python-based color programming systems by up to 5.7 times; our optimizations provide up to an additional 1.4 times speed-up.

cs.PL

Computational Trichromacy Reconstruction: Empowering the Color-Vision Deficient to Recognize Colors Using Augmented Reality

We propose an assistive technology that helps individuals with Color Vision Deficiencies (CVD) to recognize/name colors. A dichromat's color perception is a reduced two-dimensional (2D) subset of a normal trichromat's three dimensional color (3D) perception, leading to confusion when visual stimuli that appear identical to the dichromat are referred to by different color names. Using our proposed system, CVD individuals can interactively induce distinct perceptual changes to originally confusing colors via a computational color space transformation. By combining their original 2D precepts for colors with the discriminative changes, a three dimensional color space is reconstructed, where the dichromat can learn to resolve color name confusions and accurately recognize colors. Our system is implemented as an Augmented Reality (AR) interface on smartphones, where users interactively control the rotation through swipe gestures and observe the induced color shifts in the camera view or in a displayed image. Through psychophysical experiments and a longitudinal user study, we demonstrate that such rotational color shifts have discriminative power (initially confusing colors become distinct under rotation) and exhibit structured perceptual shifts dichromats can learn with modest training. The AR App is also evaluated in two real-world scenarios (building with lego blocks and interpreting artistic works); users all report positive experience in using the App to recognize object colors that they otherwise could not.

cs.HC