SearcharxivSearch

arXiv subjects

Ethan Pronovost

Publications and source records attributed to Ethan Pronovost.

5 recordsLinked to original sources

The Geometry of Learning to Avoid Interventions

Human interventions are a common source of supervision in autonomous systems during deployment. Many existing approaches are based on avoiding interventions, yet the consequences of this objective are not well understood. We develop a geometric perspective on intervention learning that characterizes intervention avoidance as constraining policies to a face of the occupancy measure polytope. This view reveals that the effectiveness of intervention learning depends on the informativeness of the intervention strategy: highly informative interventions uniquely determine the solution, while weak interventions leave a large set of feasible policies, many of which are suboptimal. Motivated by this under-specification, we define Robust Intervention Learning (RIL) as the problem of learning policies that perform well under varying levels of intervention informativeness. From the geometric formulation, we derive Residual Intervention Fine-Tuning (RIFT), which combines interventions with a prior policy to select among feasible solutions. We show that RIFT provides provable improvement over the prior and corresponds to solving a constrained reinforcement learning problem with an induced reward. Empirically, RIFT yields consistent policy improvement across a range of intervention settings, particularly when interventions are sparse or weakly informative. These results highlight the importance of accounting for intervention informativeness and suggest a principled path toward robust learning from human feedback.

cs.LG

Difference-Aware Retrieval Policies for Imitation Learning

Parametric imitation learning via behavior cloning can suffer from poor generalization to out-of-distribution states due to compounding errors during deployment. We show that reusing the training data during inference via a semi-parametric retrieval-based imitation learning approach can alleviate this challenge. We present Difference-Aware Retrieval Policies for Imitation Learning (DARP), a semi-parametric retrieval-based imitation learning approach that addresses this limitation by reparameterizing the imitation learning problem in terms of local neighborhood structure rather than direct state-to-action mappings. Instead of learning a global policy, DARP trains a model to predict actions based on $k$-nearest neighbors from expert demonstrations, their corresponding actions, and the relative distance vectors between neighbor states and query states. DARP requires no additional assumptions beyond those made for standard behavior cloning -- it does not require additional data collection, online expert feedback, or task-specific knowledge. We demonstrate consistent performance improvements of 15-46% over standard behavior cloning across diverse domains, including continuous control and robotic manipulation, and across different representations, including high-dimensional visual features. Code and demos are available at https://weirdlabuw.github.io/darp-site/.

cs.RO

Linear Memory SE(2) Invariant Attention

Processing spatial data is a key component in many learning tasks for autonomous driving such as motion forecasting, multi-agent simulation, and planning. Prior works have demonstrated the value in using SE(2) invariant network architectures that consider only the relative poses between objects (e.g. other agents, scene features such as traffic lanes). However, these methods compute the relative poses for all pairs of objects explicitly, requiring quadratic memory. In this work, we propose a mechanism for SE(2) invariant scaled dot-product attention that requires linear memory relative to the number of objects in the scene. Our SE(2) invariant transformer architecture enjoys the same scaling properties that have benefited large language models in recent years. We demonstrate experimentally that our approach is practical to implement and improves performance compared to comparable non-invariant architectures.

cs.LG

Scenario Diffusion: Controllable Driving Scenario Generation With Diffusion

Automated creation of synthetic traffic scenarios is a key part of validating the safety of autonomous vehicles (AVs). In this paper, we propose Scenario Diffusion, a novel diffusion-based architecture for generating traffic scenarios that enables controllable scenario generation. We combine latent diffusion, object detection and trajectory regression to generate distributions of synthetic agent poses, orientations and trajectories simultaneously. To provide additional control over the generated scenario, this distribution is conditioned on a map and sets of tokens describing the desired scenario. We show that our approach has sufficient expressive capacity to model diverse traffic patterns and generalizes to different geographical regions.

cs.LG

Generating Driving Scenes with Diffusion

In this paper we describe a learned method of traffic scene generation designed to simulate the output of the perception system of a self-driving car. In our "Scene Diffusion" system, inspired by latent diffusion, we use a novel combination of diffusion and object detection to directly create realistic and physically plausible arrangements of discrete bounding boxes for agents. We show that our scene generation model is able to adapt to different regions in the US, producing scenarios that capture the intricacies of each region.

cs.CV