SearcharxivSearch

arXiv subjects

Ethan Wilson

Publications and source records attributed to Ethan Wilson.

8 recordsLinked to original sources

Towards Privacy-preserving Photorealistic Self-avatars in Mixed Reality

Photorealistic 3D avatar generation has rapidly improved in recent years, and realistic avatars that match a user's true appearance are more feasible in Mixed Reality (MR) than ever before. Yet, there are known risks to sharing one's likeness online, and photorealistic MR avatars could exacerbate these risks. If user likenesses were to be shared broadly, there are risks for cyber abuse or targeted fraud based on user appearances. We propose an alternate avatar rendering scheme for broader social MR -- synthesizing realistic avatars that preserve a user's demographic identity while being distinct enough from the individual user to protect facial biometric information. We introduce a methodology for privatizing appearance by isolating identity within the feature space of identity-encoding generative models. We develop two algorithms that then obfuscate identity: \epsmethod{} provides differential privacy guarantees and \thetamethod{} provides fine-grained control for the level of identity offset. These methods are shown to successfully generate de-identified virtual avatars across multiple generative architectures in 2D and 3D. With these techniques, it is possible to protect user privacy while largely preserving attributes related to sense of self. Employing these techniques in public settings could enable the use of photorealistic avatars broadly in MR, maintaining high realism and immersion without privacy risk.

cs.HC

Toward Multimodal Privacy in XR: Design and Evaluation of Composite Privatization Methods for Gaze and Body Tracking Data

As extended reality (XR) systems become increasingly immersive and sensor-rich, they enable the collection of behavioral signals such as eye and body telemetry. These signals support personalized and responsive experiences and may also contain unique patterns that can be linked back to individuals. However, privacy mechanisms that naively pair unimodal mechanisms (e.g., independently apply privacy mechanisms for eye and body privatization) are often ineffective at preventing re-identification in practice. In this work, we systematically evaluate real-time privacy mechanisms for XR, both individually and in pair, across eye and body modalities. We assess privacy through re-identification rates and evaluate utility using numerical performance thresholds derived from existing literature to ensure real-time interaction requirements are met. We evaluated four eye and ten body mechanisms across multiple datasets, comprising up to 407 participants. Our results show that when carefully paired, multimodal mechanisms reduce re-identification rate from 80.3% to 26.3% in casual XR applications (e.g., VRChat and Job Simulator) and from 84.8% to 26.1% in competitive XR applications (e.g., Beat Saber and Synth Riders), all while maintaining acceptable performance based on established thresholds. To facilitate adoption, we additionally release XR Privacy SDK, an open-source toolkit enabling developers to integrate the privacy mechanisms into XR applications for real-time use. These findings underscore the potential of modality-specific and context-aware privacy strategies for protecting behavioral data in XR environments.

cs.HC

Eye Gaze as a Signal for Conveying User Attention in Contextual AI Systems

Advanced multimodal AI agents can now collaborate with users to solve challenges in the world. Yet, these emerging contextual AI systems rely on explicit communication channels between the user and system. We hypothesize that implicit communication of the user's interests and intent would reduce friction and improve user experience when collaborating with AI agents. In this work, we explore the potential of wearable eye tracking to convey signals about user attention. We measure the eye tracking signal quality requirements to effectively map gaze traces to physical objects, then conduct experiments that provide visual scanpath history as additional context when querying vision language models. Our results show that eye tracking provides high value as a user attention signal and can convey important context about the user's current task and interests, improving understanding of contextual AI agents.

cs.HC

Federated Learning Nodes Can Reconstruct Peers' Image Data

Federated learning (FL) is a privacy-preserving machine learning framework that enables multiple nodes to train models on their local data and periodically average weight updates to benefit from other nodes' training. Each node's goal is to collaborate with other nodes to improve the model's performance while keeping its training data private. However, this framework does not guarantee data privacy. Prior work has shown that the gradient-sharing steps in FL can be vulnerable to data reconstruction attacks from an honest-but-curious central server. In this work, we show that an honest-but-curious node/client can also launch attacks to reconstruct peers' image data through gradient inversion, presenting a severe privacy risk. We demonstrate that a single client can silently reconstruct other clients' private images using diluted information available within consecutive updates. We leverage state-of-the-art diffusion models to enhance the perceptual quality and recognizability of the reconstructed images, further demonstrating the risk of information leakage at a semantic level. This highlights the need for more robust privacy-preserving mechanisms that protect against silent client-side attacks during federated training.

cs.LG

Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience

Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks. The state of our knowledge about currently existing privacy mechanisms is limited to privacy-utility trade-off curves based on data-centric metrics of utility, such as prediction error, and black-box threat models. We propose that for interactive VR applications, it is essential to consider user-centric notions of utility and a variety of threat models. We develop a methodology to evaluate real-time privacy mechanisms for interactive VR applications that incorporate subjective user experience and task performance metrics. We evaluate selected privacy mechanisms using this methodology and find that re-identification accuracy can be decreased to as low as 14% while maintaining a high usability score and reasonable task performance. Finally, we elucidate three threat scenarios (black-box, black-box with exemplars, and white-box) and assess how well the different privacy mechanisms hold up to these adversarial scenarios. This work advances the state of the art in VR privacy by providing a methodology for end-to-end assessment of the risk of re-identification attacks and potential mitigating solutions.

cs.HC

Towards mitigating uncann(eye)ness in face swaps via gaze-centric loss terms

Advances in face swapping have enabled the automatic generation of highly realistic faces. Yet face swaps are perceived differently than when looking at real faces, with key differences in viewer behavior surrounding the eyes. Face swapping algorithms generally place no emphasis on the eyes, relying on pixel or feature matching losses that consider the entire face to guide the training process. We further investigate viewer perception of face swaps, focusing our analysis on the presence of an uncanny valley effect. We additionally propose a novel loss equation for the training of face swapping models, leveraging a pretrained gaze estimation network to directly improve representation of the eyes. We confirm that viewed face swaps do elicit uncanny responses from viewers. Our proposed improvements significant reduce viewing angle errors between face swaps and their source material. Our method additionally reduces the prevalence of the eyes as a deciding factor when viewers perform deepfake detection tasks. Our findings have implications on face swapping for special effects, as digital avatars, as privacy mechanisms, and more; negative responses from users could limit effectiveness in said applications. Our gaze improvements are a first step towards alleviating negative viewer perceptions via a targeted approach.

cs.CV

Introducing Explicit Gaze Constraints to Face Swapping

Face swapping combines one face's identity with another face's non-appearance attributes (expression, head pose, lighting) to generate a synthetic face. This technology is rapidly improving, but falls flat when reconstructing some attributes, particularly gaze. Image-based loss metrics that consider the full face do not effectively capture the perceptually important, yet spatially small, eye regions. Improving gaze in face swaps can improve naturalness and realism, benefiting applications in entertainment, human computer interaction, and more. Improved gaze will also directly improve Deepfake detection efforts, serving as ideal training data for classifiers that rely on gaze for classification. We propose a novel loss function that leverages gaze prediction to inform the face swap model during training and compare against existing methods. We find all methods to significantly benefit gaze in resulting face swaps.

cs.CV

Practical Digital Disguises: Leveraging Face Swaps to Protect Patient Privacy

With rapid advancements in image generation technology, face swapping for privacy protection has emerged as an active area of research. The ultimate benefit is improved access to video datasets, e.g. in healthcare settings. Recent literature has proposed deep network-based architectures to perform facial swaps and reported the associated reduction in facial recognition accuracy. However, there is not much reporting on how well these methods preserve the types of semantic information needed for the privatized videos to remain useful for their intended application. Our main contribution is a novel end-to-end face swapping pipeline for recorded videos of standardized assessments of autism symptoms in children. Through this design, we are the first to provide a methodology for assessing the privacy-utility trade-offs for the face swapping approach to patient privacy protection. Our methodology can show, for example, that current deep network based face swapping is bottle-necked by face detection in real world videos, and the extent to which gaze and expression information is preserved by face swaps relative to baseline privatization methods such as blurring.

cs.CV