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Etienne Boursier

Publications and source records attributed to Etienne Boursier.

At least 19 recordsLinked to original sources

Mildly Overparameterized ReLU Networks on Orthogonal Data: Incremental Learning and Implicit Bias

The successful training of neural networks hinges on the use of first order optimization methods, yet the theoretical characterization of these methods remains incomplete. This is especially true in settings with mild overparameterization. In this work, we study the gradient flow dynamics of two-layer ReLU networks from small initialization with orthogonal training data. We prove the limiting flow converges to a saddle-to-saddle jump process as the initialization scale tends to zero, revealing an incremental learning phenomenon in which a new neuron activates at each saddle. This analysis recovers the known result of Dana et al. (2025, arXiv:2502.16977) that the network interpolates the training data with high probability as soon as $m \gtrsim \log(n)$, where $m$ is the network width and $n$ is the number of training samples. This incremental process characterization also allows us to derive a novel implicit bias result: the learned interpolator has a squared $\ell_2$-norm scaling as $\sqrt{n}$, which is within a constant factor of the minimal $\ell_2$-norm interpolator. More broadly, our work provides the first rigorous proof of an incremental learning process for ReLU networks, whilst suggesting mildly overparameterized networks can converge to interpolating solutions whose complexity is of the same order as that of the optimal interpolator.

cs.LG

Gradient flow dynamics of shallow ReLU networks for square loss and orthogonal inputs

The training of neural networks by gradient descent methods is a cornerstone of the deep learning revolution. Yet, despite some recent progress, a complete theory explaining its success is still missing. This article presents, for orthogonal input vectors, a precise description of the gradient flow dynamics of training one-hidden layer ReLU neural networks for the mean squared error at small initialisation. In this setting, despite non-convexity, we show that the gradient flow converges to zero loss and characterise its implicit bias towards minimum variation norm. Furthermore, some interesting phenomena are highlighted: a quantitative description of the initial alignment phenomenon and a proof that the process follows a specific saddle to saddle dynamics.

stat.ML

Online Decision-Focused Learning

Decision-focused learning (DFL) is an increasingly popular paradigm for training predictive models whose outputs are used in decision-making tasks. Instead of merely optimizing for predictive accuracy, DFL trains models to directly minimize the loss associated with downstream decisions. However, existing studies focus solely on scenarios where a fixed batch of data is available and the objective function does not change over time. We instead investigate DFL in dynamic environments where the objective function and data distribution evolve over time. This setting is challenging for online learning because the objective function has zero or undefined gradients, which prevents the use of standard first-order optimization methods, and is generally non-convex. To address these difficulties, we (i) regularize the objective to make it differentiable and (ii) use perturbation techniques along with a near-optimal oracle to overcome non-convexity. Combining those techniques yields two original online algorithms tailored for DFL, for which we establish respectively static and dynamic regret bounds. These are the first provable guarantees for the online decision-focused problem. Finally, we showcase the effectiveness of our algorithms on a knapsack experiment, where they outperform two standard benchmarks.

cs.LG

Test-then-Punish: A Statistical Approach to Repeated Games

We study discounted infinitely repeated games in which players agree on a cooperative mixed action profile but, at each step, observe only the realized pure actions. This form of imperfect monitoring breaks classical trigger strategies, since deviations cannot be identified with certainty. To address this problem, we study how hypothesis testing can be used to sustain cooperation. First, we develop a framework that embeds statistical inference directly into strategic behavior. We introduce relaxed equilibrium notions that allow players to ignore vanishing probability histories arising from rare but extreme realizations of the monitoring process. Within this framework, we formalize a generic test then punish strategy: players commit ex ante to a cooperative mixed action profile, continuously test whether observed play is consistent with this prescription, and permanently switch to punishment once sufficient statistical evidence of deviation accumulates. Under mild conditions on the testing procedure, this construction sustains any feasible and individually rational payoff for sufficiently patient players, yielding a Folk theorem type result under imperfect monitoring. We then propose two explicit implementations of this strategy. The first relies on anytime valid sequential tests, providing uniform control of Type I error over an infinite horizon and a finite expected detection time for payoff-relevant deviations. However, this strategy only accounts for stationary deviations and yields a Nash equilibrium. The second uses testing over batches with a fixed size, accommodating arbitrary deviations and achieving subgame perfect Nash equilibrium, at the cost of losing global anytime guarantees on false punishments.

stat.AP

Softmax as Linear Attention in the Large-Prompt Regime: a Measure-based Perspective

Softmax attention is a central component of transformer architectures, yet its nonlinear structure poses significant challenges for theoretical analysis. We develop a unified, measure-based framework for studying single-layer softmax attention under both finite and infinite prompts. For i.i.d. Gaussian inputs, we lean on the fact that the softmax operator converges in the infinite-prompt limit to a linear operator acting on the underlying input-token measure. Building on this insight, we establish non-asymptotic concentration bounds for the output and gradient of softmax attention, quantifying how rapidly the finite-prompt model approaches its infinite-prompt counterpart, and prove that this concentration remains stable along the entire training trajectory in general in-context learning settings with sub-Gaussian tokens. In the case of in-context linear regression, we use the tractable infinite-prompt dynamics to analyze training at finite prompt length. Our results allow optimization analyses developed for linear attention to transfer directly to softmax attention when prompts are sufficiently long, showing that large-prompt softmax attention inherits the analytical structure of its linear counterpart. This, in turn, provides a principled and broadly applicable toolkit for studying the training dynamics and statistical behavior of softmax attention layers in large prompt regimes.

cs.LG

A Theoretical Framework for Grokking: Interpolation followed by Riemannian Norm Minimisation

We study the dynamics of gradient flow with small weight decay on general training losses $F: \mathbb{R}^d \to \mathbb{R}$. Under mild regularity assumptions and assuming convergence of the unregularised gradient flow, we show that the trajectory with weight decay $λ$ exhibits a two-phase behaviour as $λ\to 0$. During the initial fast phase, the trajectory follows the unregularised gradient flow and converges to a manifold of critical points of $F$. Then, at time of order $1/λ$, the trajectory enters a slow drift phase and follows a Riemannian gradient flow minimising the $\ell_2$-norm of the parameters. This purely optimisation-based phenomenon offers a natural explanation for the \textit{grokking} effect observed in deep learning, where the training loss rapidly reaches zero while the test loss plateaus for an extended period before suddenly improving. We argue that this generalisation jump can be attributed to the slow norm reduction induced by weight decay, as explained by our analysis. We validate this mechanism empirically on several synthetic regression tasks.

cs.LG

Online Decision-Making in Tree-Like Multi-Agent Games with Transfers

The widespread deployment of Machine Learning systems everywhere raises challenges, such as dealing with interactions or competition between multiple learners. In that goal, we study multi-agent sequential decision-making by considering principal-agent interactions in a tree structure. In this problem, the reward of a player is influenced by the actions of her children, who are all self-interested and non-cooperative, hence the complexity of making good decisions. Our main finding is that it is possible to steer all the players towards the globally optimal set of actions by simply allowing single-step transfers between them. A transfer is established between a principal and one of her agents: the principal actually offers the proposed payment if the agent picks the recommended action. The analysis poses specific challenges due to the intricate interactions between the nodes of the tree and the propagation of the regret within this tree. Considering a bandit setup, we propose algorithmic solutions for the players to end up being no-regret with respect to the optimal pair of actions and incentives. In the long run, allowing transfers between players makes them act as if they were collaborating together, although they remain self-interested non-cooperative: transfers restore efficiency.

cs.GT

Early alignment in two-layer networks training is a two-edged sword

Training neural networks with first order optimisation methods is at the core of the empirical success of deep learning. The scale of initialisation is a crucial factor, as small initialisations are generally associated to a feature learning regime, for which gradient descent is implicitly biased towards simple solutions. This work provides a general and quantitative description of the early alignment phase, originally introduced by Maennel et al. (2018). For small initialisation and one hidden ReLU layer networks, the early stage of the training dynamics leads to an alignment of the neurons towards key directions. This alignment induces a sparse representation of the network, which is directly related to the implicit bias of gradient flow at convergence. This sparsity inducing alignment however comes at the expense of difficulties in minimising the training objective: we also provide a simple data example for which overparameterised networks fail to converge towards global minima and only converge to a spurious stationary point instead.

cs.LG

Prediction-Aware Learning in Multi-Agent Systems

The framework of uncoupled online learning in multiplayer games has made significant progress in recent years. In particular, the development of time-varying games has considerably expanded its modeling capabilities. However, current regret bounds quickly become vacuous when the game undergoes significant variations over time, even when these variations are easy to predict. Intuitively, the ability of players to forecast future payoffs should lead to tighter guarantees, yet existing approaches fail to incorporate this aspect. This work aims to fill this gap by introducing a novel prediction-aware framework for time-varying games, where agents can forecast future payoffs and adapt their strategies accordingly. In this framework, payoffs depend on an underlying state of nature that agents predict in an online manner. To leverage these predictions, we propose the POWMU algorithm, a contextual extension of the optimistic Multiplicative Weight Update algorithm, for which we establish theoretical guarantees on social welfare and convergence to equilibrium. Our results demonstrate that, under bounded prediction errors, the proposed framework achieves performance comparable to the static setting. Finally, we empirically demonstrate the effectiveness of POWMU in a traffic routing experiment.

cs.GT

Simplicity bias and optimization threshold in two-layer ReLU networks

Understanding generalization of overparametrized neural networks remains a fundamental challenge in machine learning. Most of the literature mostly studies generalization from an interpolation point of view, taking convergence of parameters towards a global minimum of the training loss for granted. While overparametrized architectures indeed interpolated the data for typical classification tasks, this interpolation paradigm does not seem valid anymore for more complex tasks such as in-context learning or diffusion. Instead for such tasks, it has been empirically observed that the trained models goes from global minima to spurious local minima of the training loss as the number of training samples becomes larger than some level we call optimization threshold. While the former yields a poor generalization to the true population loss, the latter was observed to actually correspond to the minimiser of this true loss. This paper explores theoretically this phenomenon in the context of two-layer ReLU networks. We demonstrate that, despite overparametrization, networks often converge toward simpler solutions rather than interpolating the training data, which can lead to a drastic improvement on the test loss with respect to interpolating solutions. Our analysis relies on the so called early alignment phase, during which neurons align towards specific directions. This directional alignment, which occurs in the early stage of training, leads to a simplicity bias, wherein the network approximates the ground truth model without converging to the global minimum of the training loss. Our results suggest that this bias, resulting in an optimization threshold from which interpolation is not reached anymore, is beneficial and enhances the generalization of trained models.

cs.LG

Favorability of Loss Landscape with Weight Decay Requires Both Large Overparametrization and Initialization

The optimization of neural networks under weight decay remains poorly understood from a theoretical standpoint. While weight decay is standard practice in modern training procedures, most theoretical analyses focus on unregularized settings. In this work, we investigate the loss landscape of the $\ell_2$-regularized training loss for two-layer ReLU networks. We show that the landscape becomes benign -- i.e., free of spurious local minima -- under large overparametrization, specifically when the network width $m$ satisfies $m \gtrsim \min(n^d, 2^n)$, where $n$ is the number of data points and $d$ the input dimension. More precisely in this regime, almost all constant activation regions contain a global minimum and no spurious local minima. We further show that this level of overparametrization is not only sufficient but also necessary via the example of orthogonal data. Finally, we demonstrate that such loss landscape results primarily hold relevance in the large initialization regime. In contrast, for small initializations -- corresponding to the feature learning regime -- optimization can still converge to spurious local minima, despite the global benignity of the landscape.

cs.LG

Penalising the biases in norm regularisation enforces sparsity

Controlling the parameters' norm often yields good generalisation when training neural networks. Beyond simple intuitions, the relation between regularising parameters' norm and obtained estimators remains theoretically misunderstood. For one hidden ReLU layer networks with unidimensional data, this work shows the parameters' norm required to represent a function is given by the total variation of its second derivative, weighted by a $\sqrt{1+x^2}$ factor. Notably, this weighting factor disappears when the norm of bias terms is not regularised. The presence of this additional weighting factor is of utmost significance as it is shown to enforce the uniqueness and sparsity (in the number of kinks) of the minimal norm interpolator. Conversely, omitting the bias' norm allows for non-sparse solutions. Penalising the bias terms in the regularisation, either explicitly or implicitly, thus leads to sparse estimators.

stat.ML

Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationality

In economic theory, the concept of externality refers to any indirect effect resulting from an interaction between players that affects the social welfare. Most of the models within which externality has been studied assume that agents have perfect knowledge of their environment and preferences. This is a major hindrance to the practical implementation of many proposed solutions. To address this issue, we consider a two-player bandit setting where the actions of one of the players affect the other player and we extend the Coase theorem [Coase, 1960]. This result shows that the optimal approach for maximizing the social welfare in the presence of externality is to establish property rights, i.e., enable transfers and bargaining between the players. Our work removes the classical assumption that bargainers possess perfect knowledge of the underlying game. We first demonstrate that in the absence of property rights, the social welfare breaks down. We then design a policy for the players which allows them to learn a bargaining strategy which maximizes the total welfare, recovering the Coase theorem under uncertainty.

cs.GT

Unravelling in Collaborative Learning

Collaborative learning offers a promising avenue for leveraging decentralized data. However, collaboration in groups of strategic learners is not a given. In this work, we consider strategic agents who wish to train a model together but have sampling distributions of different quality. The collaboration is organized by a benevolent aggregator who gathers samples so as to maximize total welfare, but is unaware of data quality. This setting allows us to shed light on the deleterious effect of adverse selection in collaborative learning. More precisely, we demonstrate that when data quality indices are private, the coalition may undergo a phenomenon known as unravelling, wherein it shrinks up to the point that it becomes empty or solely comprised of the worst agent. We show how this issue can be addressed without making use of external transfers, by proposing a novel method inspired by probabilistic verification. This approach makes the grand coalition a Nash equilibrium with high probability despite information asymmetry, thereby breaking unravelling.

cs.GT

Approximate information maximization for bandit games

Entropy maximization and free energy minimization are general physical principles for modeling the dynamics of various physical systems. Notable examples include modeling decision-making within the brain using the free-energy principle, optimizing the accuracy-complexity trade-off when accessing hidden variables with the information bottleneck principle (Tishby et al., 2000), and navigation in random environments using information maximization (Vergassola et al., 2007). Built on this principle, we propose a new class of bandit algorithms that maximize an approximation to the information of a key variable within the system. To this end, we develop an approximated analytical physics-based representation of an entropy to forecast the information gain of each action and greedily choose the one with the largest information gain. This method yields strong performances in classical bandit settings. Motivated by its empirical success, we prove its asymptotic optimality for the two-armed bandit problem with Gaussian rewards. Owing to its ability to encompass the system's properties in a global physical functional, this approach can be efficiently adapted to more complex bandit settings, calling for further investigation of information maximization approaches for multi-armed bandit problems.

stat.ML

Optimal Design for Reward Modeling in RLHF

Reinforcement Learning from Human Feedback (RLHF) has become a popular approach to align language models (LMs) with human preferences. This method involves collecting a large dataset of human pairwise preferences across various text generations and using it to infer (implicitly or explicitly) a reward model. Numerous methods have been proposed to learn the reward model and align a LM with it. However, the costly process of collecting human preferences has received little attention and could benefit from theoretical insights. This paper addresses this issue and aims to formalize the reward training model in RLHF. We frame the selection of an effective dataset as a simple regret minimization task, using a linear contextual dueling bandit method. Given the potentially large number of arms, this approach is more coherent than the best-arm identification setting. We then propose an offline framework for solving this problem. Under appropriate assumptions - linearity of the reward model in the embedding space, and boundedness of the reward parameter - we derive bounds on the simple regret. Finally, we provide a lower bound that matches our upper bound up to constant and logarithmic terms. To our knowledge, this is the first theoretical contribution in this area to provide an offline approach as well as worst-case guarantees.

cs.LG

First-order ANIL provably learns representations despite overparametrization

Due to its empirical success in few-shot classification and reinforcement learning, meta-learning has recently received significant interest. Meta-learning methods leverage data from previous tasks to learn a new task in a sample-efficient manner. In particular, model-agnostic methods look for initialization points from which gradient descent quickly adapts to any new task. Although it has been empirically suggested that such methods perform well by learning shared representations during pretraining, there is limited theoretical evidence of such behavior. More importantly, it has not been shown that these methods still learn a shared structure, despite architectural misspecifications. In this direction, this work shows, in the limit of an infinite number of tasks, that first-order ANIL with a linear two-layer network architecture successfully learns linear shared representations. This result even holds with overparametrization; having a width larger than the dimension of the shared representations results in an asymptotically low-rank solution. The learned solution then yields a good adaptation performance on any new task after a single gradient step. Overall, this illustrates how well model-agnostic methods such as first-order ANIL can learn shared representations.

cs.LG

A survey on multi-player bandits

Due mostly to its application to cognitive radio networks, multiplayer bandits gained a lot of interest in the last decade. A considerable progress has been made on its theoretical aspect. However, the current algorithms are far from applicable and many obstacles remain between these theoretical results and a possible implementation of multiplayer bandits algorithms in real cognitive radio networks. This survey contextualizes and organizes the rich multiplayer bandits literature. In light of the existing works, some clear directions for future research appear. We believe that a further study of these different directions might lead to theoretical algorithms adapted to real-world situations.

stat.ML