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Eugene Asarin

Publications and source records attributed to Eugene Asarin.

6 recordsLinked to original sources

Weighing Timed Regular Languages: The Final Step (long version)

The bandwidth of a timed language characterizes the quantity of information per time unit (with a finite observation precision $\varepsilon$). The asymptotic behavior of the bandwidth as $\varepsilon \to 0$ classifies timed regular languages in three classes: meager, normal, and obese. Normal timed automata have a bounded frequency of events and some non-punctual transitions, and, up to now, were the only class of timed automata for which no algorithm was available for computing their bandwidth. In this article, we compute the bandwidth of any such automaton in the form $\approx\alpha\log{1/\varepsilon}$. Our approach reduces this problem to computing the best reward-to-cost ratio in a weighted finite graph constructed from the given timed automaton.

cs.FL

Weighing Obese Timed Languages

The bandwidth of a timed language characterizes the quantity of information per time unit (with a finite observation precision $\varepsilon$). Obese timed automata have an unbounded frequency of events and produce information at the maximal possible rate. In this article, we compute the bandwidth of any such automaton in the form $\approx\alpha/\varepsilon$. Our approach reduces the problem to computing the best reward-to-time ratio in a weighted timed graph constructed from the given timed automaton, with weights corresponding to the entropy of auxiliary finite automata.

cs.FL

Computing the Bandwidth of Meager Timed Automata

The bandwidth of timed automata characterizes the quantity of information produced/transmitted per time unit. We previously delimited 3 classes of TA according to the nature of their asymptotic bandwidth: meager, normal, and obese. In this paper, we propose a method, based on a finite-state simply-timed abstraction, to compute the actual value of the bandwidth of meager automata. The states of this abstraction correspond to barycenters of the faces of the simplices in the region automaton. Then the bandwidth is $\log 1/|z_0|$ where $z_0$ is the smallest root (in modulus) of the characteristic polynomial of this finite-state abstraction.

cs.FL

Bandwidth of Timed Automata: 3 Classes

Timed languages contain sequences of discrete events ("letters'') separated by real-valued delays, they can be recognized by timed automata, and represent behaviors of various real-time systems. The notion of bandwidth of a timed language defined in a previous paper characterizes the amount of information per time unit, encoded in words of the language observed with some precision ε. In this paper, we identify three classes of timed automata according to the asymptotics of the bandwidth of their languages with respect to this precision ε: automata are either meager, with an O(1) bandwidth, normal, with a Θ(log (1/ε)) bandwidth, or obese, with Θ(1/ε) bandwidth. We define two structural criteria and prove that they partition timed automata into these three classes of bandwidth, implying that there are no intermediate asymptotic classes. The classification problem of a timed automaton is PSPACE-complete. Both criteria are formulated using morphisms from paths of the timed automaton to some finite monoids extending Puri's orbit graphs; the proofs are based on Simon's factorization forest theorem.

cs.FL

Entropy Games and Matrix Multiplication Games

Two intimately related new classes of games are introduced and studied: entropy games (EGs) and matrix multiplication games (MMGs). An EG is played on a finite arena by two-and-a-half players: Despot, Tribune and the non-deterministic People. Despot wants to make the set of possible People's behaviors as small as possible, while Tribune wants to make it as large as possible.An MMG is played by two players that alternately write matrices from some predefined finite sets. One wants to maximize the growth rate of the product, and the other to minimize it. We show that in general MMGs are undecidable in quite a strong sense.On the positive side, EGs correspond to a subclass of MMGs, and we prove that such MMGs and EGs are determined, and that the optimal strategies are simple. The complexity of solving such games is in NP\&coNP.

cs.GT

Attenuation Regulation as a Term Rewriting System

The classical attenuation regulation of gene expression in bacteria is considered. We propose to represent the secondary RNA structure in the leader region of a gene or an operon by a term, and we give a probabilistic term rewriting system modeling the whole process of such a regulation.

q-bio.QM