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Eugenio Piasini

Publications and source records attributed to Eugenio Piasini.

7 recordsLinked to original sources

Texture Representations in Deep Vision Models: Comparing CNNs, Vision Transformers, and Human Perception

In computational vision science, Convolutional Neural Networks (CNNs) have emerged as a popular model of biological vision because of the alignment they can exhibit with neural and behavioral data in humans and animals. However, it remains unclear to what extent this alignment persists for visual tasks that extend beyond the canonical object recognition paradigm based on well defined semantic content. In this study, we diverge from the common object-centric view by focusing on another aspect of vision: texture perception. We consider textures of different complexity generated with three different algorithms from the same source images. Using a rank-based statistic, we quantify the information encoded in the internal representations of a CNN and three Vision Transformers (ViTs), and we compare the similarity of these representations to those inferred from human psychophysics data. We find that the representation of textures is aligned in different ViTs, but not between the ViTs and the CNN; that ViTs form similar representations for textures of different complexity; that human performance in recognizing textures can be better predicted from ViTs representations rather than CNN representations. Taken together, these results suggest that ViTs may capture more faithfully than CNNs how texture patterns are visually processed by humans, and that the representations of texture stimuli in computational models may be driven by the network architecture.

cs.CV↗

Perceptual misalignment of texture representations in convolutional neural networks

Mathematical modeling of visual textures traces back to Julesz's intuition that texture perception in humans is based on local correlations between image features. An influential approach for texture analysis and generation generalizes this notion to linear correlations between the nonlinear features computed by convolutional neural networks (CNNs), compiled into Gram matrices. Given that CNNs are often used as models for the visual system, it is natural to ask whether such "texture representations" spontaneously align with the textures' perceptual content, and in particular whether those CNNs that are regarded as better models for the visual system also possess more human-like texture representations. Here we quantify the perceptual content captured by feature correlations computed for a diverse pool of CNNs, and we compare it to the models' perceptual alignment with the mammalian visual system as measured by Brain-Score. Surprisingly, we find that there is no connection between conventional measures of CNN quality as a model of the visual system and its alignment with human texture perception. We conclude that texture perception involves mechanisms that are distinct from those that are commonly modeled using approaches based on CNNs trained on object recognition, possibly depending on the integration of contextual information.

cs.CV↗

Zigzag Persistence of Neural Responses to Time-Varying Stimuli

We use topological data analysis to study neural population activity in the Sensorium 2023 dataset, which records responses from thousands of mouse visual cortex neurons to diverse video stimuli. For each video, we build frame-by-frame cubical complexes from neuronal activity and apply zigzag persistent homology to capture how topological structure evolves over time. These dynamics are summarized with persistence landscapes, providing a compact vectorized representation of temporal features. We focus on one-dimensional topological features-loops in the data-that reflect coordinated, cyclical patterns of neural co-activation. To test their informativeness, we compare repeated trials of different videos by clustering their resulting topological neural representations. Our results show that these topological descriptors reliably distinguish neural responses to distinct stimuli. This work highlights a connection between evolving neuronal activity and interpretable topological signatures, advancing the use of topological data analysis for uncovering neural coding in complex dynamical systems.

math.AT↗

Prune and distill: similar reformatting of image information along rat visual cortex and deep neural networks

Visual object recognition has been extensively studied in both neuroscience and computer vision. Recently, the most popular class of artificial systems for this task, deep convolutional neural networks (CNNs), has been shown to provide excellent models for its functional analogue in the brain, the ventral stream in visual cortex. This has prompted questions on what, if any, are the common principles underlying the reformatting of visual information as it flows through a CNN or the ventral stream. Here we consider some prominent statistical patterns that are known to exist in the internal representations of either CNNs or the visual cortex and look for them in the other system. We show that intrinsic dimensionality (ID) of object representations along the rat homologue of the ventral stream presents two distinct expansion-contraction phases, as previously shown for CNNs. Conversely, in CNNs, we show that training results in both distillation and active pruning (mirroring the increase in ID) of low- to middle-level image information in single units, as representations gain the ability to support invariant discrimination, in agreement with previous observations in rat visual cortex. Taken together, our findings suggest that CNNs and visual cortex share a similarly tight relationship between dimensionality expansion/reduction of object representations and reformatting of image information.

q-bio.NC↗

Synthesizing realistic neural population activity patterns using Generative Adversarial Networks

The ability to synthesize realistic patterns of neural activity is crucial for studying neural information processing. Here we used the Generative Adversarial Networks (GANs) framework to simulate the concerted activity of a population of neurons. We adapted the Wasserstein-GAN variant to facilitate the generation of unconstrained neural population activity patterns while still benefiting from parameter sharing in the temporal domain. We demonstrate that our proposed GAN, which we termed Spike-GAN, generates spike trains that match accurately the first- and second-order statistics of datasets of tens of neurons and also approximates well their higher-order statistics. We applied Spike-GAN to a real dataset recorded from salamander retina and showed that it performs as well as state-of-the-art approaches based on the maximum entropy and the dichotomized Gaussian frameworks. Importantly, Spike-GAN does not require to specify a priori the statistics to be matched by the model, and so constitutes a more flexible method than these alternative approaches. Finally, we show how to exploit a trained Spike-GAN to construct 'importance maps' to detect the most relevant statistical structures present in a spike train. Spike-GAN provides a powerful, easy-to-use technique for generating realistic spiking neural activity and for describing the most relevant features of the large-scale neural population recordings studied in modern systems neuroscience.

q-bio.NC↗

Quantifying how much sensory information in a neural code is relevant for behavior

Determining how much of the sensory information carried by a neural code contributes to behavioral performance is key to understand sensory function and neural information flow. However, there are as yet no analytical tools to compute this information that lies at the intersection between sensory coding and behavioral readout. Here we develop a novel measure, termed the information-theoretic intersection information $I_{II}(S;R;C)$, that quantifies how much of the sensory information carried by a neural response R is used for behavior during perceptual discrimination tasks. Building on the Partial Information Decomposition framework, we define $I_{II}(S;R;C)$ as the part of the mutual information between the stimulus S and the response R that also informs the consequent behavioral choice C. We compute $I_{II}(S;R;C)$ in the analysis of two experimental cortical datasets, to show how this measure can be used to compare quantitatively the contributions of spike timing and spike rates to task performance, and to identify brain areas or neural populations that specifically transform sensory information into choice.

q-bio.NC↗

Invariant components of synergy, redundancy, and unique information among three variables

In a system of three stochastic variables, the Partial Information Decomposition (PID) of Williams and Beer dissects the information that two variables (sources) carry about a third variable (target) into nonnegative information atoms that describe redundant, unique, and synergistic modes of dependencies among the variables. However, the classification of the three variables into two sources and one target limits the dependency modes that can be quantitatively resolved, and does not naturally suit all systems. Here, we extend the PID to describe trivariate modes of dependencies in full generality, without introducing additional decomposition axioms or making assumptions about the target/source nature of the variables. By comparing different PID lattices of the same system, we unveil a finer PID structure made of seven nonnegative information subatoms that are invariant to different target/source classifications and that are sufficient to construct any PID lattice. This finer structure naturally splits redundant information into two nonnegative components: the source redundancy, which arises from the pairwise correlations between the source variables, and the non-source redundancy, which does not, and relates to the synergistic information the sources carry about the target. The invariant structure is also sufficient to construct the system's entropy, hence it characterizes completely all the interdependencies in the system.

cs.IT↗