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Euijun Jung

Publications and source records attributed to Euijun Jung.

3 recordsLinked to original sources

Per-Stroke Temporal Control for Text-to-Motion via Action Units and Action-Detection Guidance

Text-to-motion models are competent at the action a prompt names but unreliable at when each stroke lands: four punches alternating left and right rarely return four separable strokes. We introduce typed temporal events called Action Units (AUs) that make the individual stroke -- its body track, action class, time window, and impact timing -- an explicit conditioning signal. We ground a frozen text-to-motion backbone on the AU set through a lightweight gated adapter injecting two streams (per-stroke tokens and a per-frame phase channel), and at inference close residual timing errors with a training-free classifier gradient from a frozen frame-level detector. We measure per-stroke control on StrokeBench, whose prompts specify count, ordering, track, and core-frame placement, paired with an audited stroke corpus. AU grounding markedly raises the rate of correctly placed single strokes over the strongest prior interface, at the best motion quality among text-, interval-, and frame-level baselines. The prompted core frame emerges as a further steerable axis.

cs.CV

Explorable Ideas: Externalizing Ideas as Explorable Environments

Working with abstract information often relies on static, symbolic representations that constrain exploration. We introduce Explorable Ideas, a framework that externalizes abstract concepts into explorable environments where physical navigation coordinates conceptual exploration. To investigate its practical value, we designed Idea Islands, a VR probe for ideation tasks, and conducted two controlled studies with 19 participants. Results show that overview perspectives foster strategic breadth while immersion sustains engagement through embodied presence, and that seamless transitions enable flexible workflows combining both modes. These findings validate the framework's design considerations and yield design implications for building future systems that treat information as explorable territory across creative, educational, and knowledge-intensive domains.

cs.HC

Virtualizing a Collaboration Task as an Interactable Environment and Installing it on Real World

This paper proposes a novel approach to scaling distributed collaboration in mixed reality by virtualizing collaborative tasks as independent, installable environments. By mapping group activities into dedicated virtual spaces that adapt to each user's real-world context, the proposed method supports consistent MR interactions, dynamic group engagement, and seamless task transitions. Preliminary studies in individual ideation demonstrate enhanced immersion and productivity, paving the way for future multi-user collaborative systems.

cs.HC