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Euntai Kim

Publications and source records attributed to Euntai Kim.

At least 19 recordsLinked to original sources

Cautious Context Steering for Language Model Personalization

Personalizing language models (LMs) to individual user preferences is essential for aligning responses with diverse goals and backgrounds. Existing methods typically train a separate adapter for each user or learn a reward model whose scores depend on the user. Despite explicitly optimizing for each user, these methods must learn from limited observations and therefore suffer from data sparsity and poor generalization to unseen users and domains. In-context learning (ICL) and Context Steering (CoS) can instead provide more effective personalization by conditioning the base LM directly on user context and leveraging its pretrained capabilities without per-user training. Yet neither adapts the influence of that context across decoding steps: ICL leaves it uncontrolled, whereas CoS applies a fixed steering coefficient and requires two LM forward passes per step. We propose Cautious Context Steering (CCS), which adds a lightweight adapter to a frozen backbone LM to decide at each token whether and how strongly user context should affect generation. The adapter learns this behavior from an oracle context-conditioned LM and preserves the base LM when the context is not helpful. A single CCS adapter trained on only one dataset improves generation quality both in-domain and across four out-of-distribution personalization benchmarks, demonstrating robust generalization to new users and domains. CCS also avoids per-user fine-tuning and the additional context-conditioned forward pass required by CoS, substantially reducing inference cost.

cs.AI

Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration

Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and existing solutions exhibit several limitations. Learning-based methods attempt direct correspondence between Gaussian primitives and require training on large 3DGS datasets. Image-based optimization methods depend heavily on coarse initialization from generic foundation models and often incur expensive refinement. We present \ourmodel. Our method constructs a 3D scene graph from a 3DGS and its rendered images, \textit{reformulating 3DGS registration as a graph registration problem}. The proposed 3D scene graph represents each 3DGS at a higher-level representation, enabling a globally consistent understanding of semantic information and structural context for accurate registration. To further construct a seamless unified scene, we introduce a Self-Supervised Test-Time Optimization. Naively merging two 3D Gaussian scenes often suffers from occlusion artifacts such as hollows and floaters. To alleviate this issue, we refine the merged Gaussians to preserve visual consistency between the original scenes and the merged scene. We evaluate our method on real and synthetic benchmarks, demonstrating competitive registration accuracy and merged scene rendering quality.

cs.CV

Rethinking Pose Refinement in 3D Gaussian Splatting under Pose Prior and Geometric Uncertainty

3D Gaussian Splatting (3DGS) has recently emerged as a powerful scene representation and is increasingly used for visual localization and pose refinement. However, despite its high-quality differentiable rendering, the robustness of 3DGS-based pose refinement remains highly sensitive to both the initial camera pose and the reconstructed geometry. In this work, we take a closer look at these limitations and identify two major sources of uncertainty: (i) pose prior uncertainty, which often arises from regression or retrieval models that output a single deterministic estimate, and (ii) geometric uncertainty, caused by imperfections in the 3DGS reconstruction that propagate errors into PnP solvers. Such uncertainties can distort reprojection geometry and destabilize optimization, even when the rendered appearance still looks plausible. To address these uncertainties, we introduce a relocalization framework that combines Monte Carlo pose sampling with Fisher Information-based PnP optimization. Our method explicitly accounts for both pose and geometric uncertainty and requires no retraining or additional supervision. Across diverse indoor and outdoor benchmarks, our approach consistently improves localization accuracy and significantly increases stability under pose and depth noise.

cs.CV

Swap-guided Preference Learning for Personalized Reinforcement Learning from Human Feedback

Reinforcement Learning from Human Feedback (RLHF) is a widely used approach to align large-scale AI systems with human values. However, RLHF typically assumes a single, universal reward, which overlooks diverse preferences and limits personalization. Variational Preference Learning (VPL) seeks to address this by introducing user-specific latent variables. Despite its promise, we found that VPL suffers from posterior collapse. While this phenomenon is well known in VAEs, it has not previously been identified in preference learning frameworks. Under sparse preference data and with overly expressive decoders, VPL may cause latent variables to be ignored, reverting to a single-reward model. To overcome this limitation, we propose Swap-guided Preference Learning (SPL). The key idea is to construct fictitious swap annotators and use the mirroring property of their preferences to guide the encoder. SPL introduces three components: (1) swap-guided base regularization, (2) Preferential Inverse Autoregressive Flow (P-IAF), and (3) adaptive latent conditioning. Experiments show that SPL mitigates collapse, enriches user-specific latents, and improves preference prediction. Our code and data are available at https://github.com/cobang0111/SPL

cs.LG

BridgeTA: Bridging the Representation Gap in Knowledge Distillation via Teacher Assistant for Bird's Eye View Map Segmentation

Bird's-Eye-View (BEV) map segmentation is one of the most important and challenging tasks in autonomous driving. Camera-only approaches have drawn attention as cost-effective alternatives to LiDAR, but they still fall behind LiDAR-Camera (LC) fusion-based methods. Knowledge Distillation (KD) has been explored to narrow this gap, but existing methods mainly enlarge the student model by mimicking the teacher's architecture, leading to higher inference cost. To address this issue, we introduce BridgeTA, a cost-effective distillation framework to bridge the representation gap between LC fusion and Camera-only models through a Teacher Assistant (TA) network while keeping the student's architecture and inference cost unchanged. A lightweight TA network combines the BEV representations of the teacher and student, creating a shared latent space that serves as an intermediate representation. To ground the framework theoretically, we derive a distillation loss using Young's Inequality, which decomposes the direct teacher-student distillation path into teacher-TA and TA-student dual paths, stabilizing optimization and strengthening knowledge transfer. Extensive experiments on the challenging nuScenes dataset demonstrate the effectiveness of our method, achieving an improvement of 4.2% mIoU over the Camera-only baseline, up to 45% higher than the improvement of other state-of-the-art KD methods.

cs.CV

G2S-ICP SLAM: Geometry-aware Gaussian Splatting ICP SLAM

In this paper, we present a novel geometry-aware RGB-D Gaussian Splatting SLAM system, named G2S-ICP SLAM. The proposed method performs high-fidelity 3D reconstruction and robust camera pose tracking in real-time by representing each scene element using a Gaussian distribution constrained to the local tangent plane. This effectively models the local surface as a 2D Gaussian disk aligned with the underlying geometry, leading to more consistent depth interpretation across multiple viewpoints compared to conventional 3D ellipsoid-based representations with isotropic uncertainty. To integrate this representation into the SLAM pipeline, we embed the surface-aligned Gaussian disks into a Generalized ICP framework by introducing anisotropic covariance prior without altering the underlying registration formulation. Furthermore we propose a geometry-aware loss that supervises photometric, depth, and normal consistency. Our system achieves real-time operation while preserving both visual and geometric fidelity. Extensive experiments on the Replica and TUM-RGBD datasets demonstrate that G2S-ICP SLAM outperforms prior SLAM systems in terms of localization accuracy, reconstruction completeness, while maintaining the rendering quality.

cs.RO

Environmental Change Detection: Toward a Practical Task of Scene Change Detection

Humans do not memorize everything. Thus, humans recognize scene changes by exploring the past images. However, available past (i.e., reference) images typically represent nearby viewpoints of the present (i.e., query) scene, rather than the identical view. Despite this practical limitation, conventional Scene Change Detection (SCD) has been formalized under an idealized setting in which reference images with matching viewpoints are available for every query. In this paper, we push this problem toward a practical task and introduce Environmental Change Detection (ECD). A key aspect of ECD is to avoid unrealistically aligned query-reference pairs and rely solely on environmental cues. Inspired by real-world practices, we provide these cues through a large-scale database of uncurated images. To address this new task, we propose a novel framework that jointly understands spatial environments and detects changes. The main idea is that matching at the same spatial locations between a query and a reference may lead to a suboptimal solution due to viewpoint misalignment and limited field-of-view (FOV) coverage. We deal with this limitation by leveraging multiple reference candidates and aggregating semantically rich representations for change detection. We evaluate our framework on three standard benchmark sets reconstructed for ECD, and significantly outperform a naive combination of state-of-the-art methods while achieving comparable performance to the oracle setting. The code will be released upon acceptance.

cs.CV

A$^2$LC: Active and Automated Label Correction for Semantic Segmentation

Active Label Correction (ALC) has emerged as a promising solution to the high cost and error-prone nature of manual pixel-wise annotation in semantic segmentation, by actively identifying and correcting mislabeled data. Although recent work has improved correction efficiency by generating pseudo-labels using foundation models, substantial inefficiencies still remain. In this paper, we introduce A$^2$LC, an Active and Automated Label Correction framework for semantic segmentation, where manual and automatic correction stages operate in a cascaded manner. Specifically, the automatic correction stage leverages human feedback to extend label corrections beyond the queried samples, thereby maximizing cost efficiency. In addition, we introduce an adaptively balanced acquisition function that emphasizes underrepresented tail classes, working in strong synergy with the automatic correction stage. Extensive experiments on Cityscapes and PASCAL VOC 2012 demonstrate that A$^2$LC significantly outperforms previous state-of-the-art methods. Notably, A$^2$LC exhibits high efficiency by outperforming previous methods with only 20% of their budget, and shows strong effectiveness by achieving a 27.23% performance gain under the same budget on Cityscapes.

cs.CV

HypeVPR: Exploring Hyperbolic Space for Perspective to Equirectangular Visual Place Recognition

Visual environments are inherently hierarchical, as a panoramic view naturally encompasses and organizes multiple perspective views within its field. Capturing this hierarchy is crucial for effective perspective-to-equirectangular (P2E) visual place recognition. In this work, we introduce HypeVPR, a hierarchical embedding framework in hyperbolic space specifically designed to address the challenges of P2E matching. HypeVPR leverages the intrinsic ability of hyperbolic space to represent hierarchical structures, allowing panoramic descriptors to encode both broad contextual information and fine-grained local details. To this end, we propose a hierarchical feature aggregation mechanism that organizes local-to-global feature representations within hyperbolic space. Furthermore, HypeVPR's hierarchical organization naturally enables flexible control over the accuracy-efficiency trade-off without additional training, while maintaining robust matching across different image types. This approach enables HypeVPR to achieve competitive performance while significantly accelerating retrieval and reducing database storage requirements. Project page: https://suhan-woo.github.io/HypeVPR/

cs.CV

RE-TRIP : Reflectivity Instance Augmented Triangle Descriptor for 3D Place Recognition

While most people associate LiDAR primarily with its ability to measure distances and provide geometric information about the environment (via point clouds), LiDAR also captures additional data, including reflectivity or intensity values. Unfortunately, when LiDAR is applied to Place Recognition (PR) in mobile robotics, most previous works on LiDAR-based PR rely only on geometric measurements, neglecting the additional reflectivity information that LiDAR provides. In this paper, we propose a novel descriptor for 3D PR, named RE-TRIP (REflectivity-instance augmented TRIangle descriPtor). This new descriptor leverages both geometric measurements and reflectivity to enhance robustness in challenging scenarios such as geometric degeneracy, high geometric similarity, and the presence of dynamic objects. To implement RE-TRIP in real-world applications, we further propose (1) a keypoint extraction method, (2) a key instance segmentation method, (3) a RE-TRIP matching method, and (4) a reflectivity-combined loop verification method. Finally, we conduct a series of experiments to demonstrate the effectiveness of RE-TRIP. Applied to public datasets (i.e., HELIPR, FusionPortable) containing diverse scenarios such as long corridors, bridges, large-scale urban areas, and highly dynamic environments -- our experimental results show that the proposed method outperforms existing state-of-the-art methods in terms of Scan Context, Intensity Scan Context, and STD.

cs.CV

Fast Global Localization on Neural Radiance Field

Neural Radiance Fields (NeRF) presented a novel way to represent scenes, allowing for high-quality 3D reconstruction from 2D images. Following its remarkable achievements, global localization within NeRF maps is an essential task for enabling a wide range of applications. Recently, Loc-NeRF demonstrated a localization approach that combines traditional Monte Carlo Localization with NeRF, showing promising results for using NeRF as an environment map. However, despite its advancements, Loc-NeRF encounters the challenge of a time-intensive ray rendering process, which can be a significant limitation in practical applications. To address this issue, we introduce Fast Loc-NeRF, which leverages a coarse-to-fine approach to enable more efficient and accurate NeRF map-based global localization. Specifically, Fast Loc-NeRF matches rendered pixels and observed images on a multi-resolution from low to high resolution. As a result, it speeds up the costly particle update process while maintaining precise localization results. Additionally, to reject the abnormal particles, we propose particle rejection weighting, which estimates the uncertainty of particles by exploiting NeRF's characteristics and considers them in the particle weighting process. Our Fast Loc-NeRF sets new state-of-the-art localization performances on several benchmarks, convincing its accuracy and efficiency.

cs.RO

VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM

Recently, map representations based on radiance fields such as 3D Gaussian Splatting and NeRF, which excellent for realistic depiction, have attracted considerable attention, leading to attempts to combine them with SLAM. While these approaches can build highly realistic maps, large-scale SLAM still remains a challenge because they require a large number of Gaussian images for mapping and adjacent images as keyframes for tracking. We propose a novel 3D Gaussian Splatting SLAM method, VIGS SLAM, that utilizes sensor fusion of RGB-D and IMU sensors for large-scale indoor environments. To reduce the computational load of 3DGS-based tracking, we adopt an ICP-based tracking framework that combines IMU preintegration to provide a good initial guess for accurate pose estimation. Our proposed method is the first to propose that Gaussian Splatting-based SLAM can be effectively performed in large-scale environments by integrating IMU sensor measurements. This proposal not only enhances the performance of Gaussian Splatting SLAM beyond room-scale scenarios but also achieves SLAM performance comparable to state-of-the-art methods in large-scale indoor environments.

cs.RO

GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization

Mapping and localization are crucial problems in robotics and autonomous driving. Recent advances in 3D Gaussian Splatting (3DGS) have enabled precise 3D mapping and scene understanding by rendering photo-realistic images. However, existing 3DGS methods often struggle to accurately reconstruct a 3D map that reflects the actual scale and geometry of the real world, which degrades localization performance. To address these limitations, we propose a novel 3DGS method called Geometry-Aware Gaussian Splatting (GeomGS). This method fully integrates LiDAR data into 3D Gaussian primitives via a probabilistic approach, as opposed to approaches that only use LiDAR as initial points or introduce simple constraints for Gaussian points. To this end, we introduce a Geometric Confidence Score (GCS), which identifies the structural reliability of each Gaussian point. The GCS is optimized simultaneously with Gaussians under probabilistic distance constraints to construct a precise structure. Furthermore, we propose a novel localization method that fully utilizes both the geometric and photometric properties of GeomGS. Our GeomGS demonstrates state-of-the-art geometric and localization performance across several benchmarks, while also improving photometric performance.

cs.RO

Zero-Shot Scene Change Detection

We present a novel, training-free approach to scene change detection. Our method leverages tracking models, which inherently perform change detection between consecutive frames of video by identifying common objects and detecting new or missing objects. Specifically, our method takes advantage of the change detection effect of the tracking model by inputting reference and query images instead of consecutive frames. Furthermore, we focus on the content gap and style gap between two input images in change detection, and address both issues by proposing adaptive content threshold and style bridging layers, respectively. Finally, we extend our approach to video, leveraging rich temporal information to enhance the performance of scene change detection. We compare our approach and baseline through various experiments. While existing train-based baseline tend to specialize only in the trained domain, our method shows consistent performance across various domains, proving the competitiveness of our approach.

cs.CV

DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment

We introduce Dynamic Gaussian Splatting SLAM (DGS-SLAM), the first dynamic SLAM framework built on the foundation of Gaussian Splatting. While recent advancements in dense SLAM have leveraged Gaussian Splatting to enhance scene representation, most approaches assume a static environment, making them vulnerable to photometric and geometric inconsistencies caused by dynamic objects. To address these challenges, we integrate Gaussian Splatting SLAM with a robust filtering process to handle dynamic objects throughout the entire pipeline, including Gaussian insertion and keyframe selection. Within this framework, to further improve the accuracy of dynamic object removal, we introduce a robust mask generation method that enforces photometric consistency across keyframes, reducing noise from inaccurate segmentation and artifacts such as shadows. Additionally, we propose the loop-aware window selection mechanism, which utilizes unique keyframe IDs of 3D Gaussians to detect loops between the current and past frames, facilitating joint optimization of the current camera poses and the Gaussian map. DGS-SLAM achieves state-of-the-art performance in both camera tracking and novel view synthesis on various dynamic SLAM benchmarks, proving its effectiveness in handling real-world dynamic scenes.

cs.RO

Decomposition of Neural Discrete Representations for Large-Scale 3D Mapping

Learning efficient representations of local features is a key challenge in feature volume-based 3D neural mapping, especially in large-scale environments. In this paper, we introduce Decomposition-based Neural Mapping (DNMap), a storage-efficient large-scale 3D mapping method that employs a discrete representation based on a decomposition strategy. This decomposition strategy aims to efficiently capture repetitive and representative patterns of shapes by decomposing each discrete embedding into component vectors that are shared across the embedding space. Our DNMap optimizes a set of component vectors, rather than entire discrete embeddings, and learns composition rather than indexing the discrete embeddings. Furthermore, to complement the mapping quality, we additionally learn low-resolution continuous embeddings that require tiny storage space. By combining these representations with a shallow neural network and an efficient octree-based feature volume, our DNMap successfully approximates signed distance functions and compresses the feature volume while preserving mapping quality. Our source code is available at https://github.com/minseong-p/dnmap.

cs.CV

GRIL-Calib: Targetless Ground Robot IMU-LiDAR Extrinsic Calibration Method using Ground Plane Motion Constraints

Targetless IMU-LiDAR extrinsic calibration methods are gaining significant attention as the importance of the IMU-LiDAR fusion system increases. Notably, existing calibration methods derive calibration parameters under the assumption that the methods require full motion in all axes. When IMU and LiDAR are mounted on a ground robot the motion of which is restricted to planar motion, existing calibration methods are likely to exhibit degraded performance. To address this issue, we present GRIL-Calib: a novel targetless Ground Robot IMU-LiDAR Calibration method. Our proposed method leverages ground information to compensate for the lack of unrestricted full motion. First, we propose LiDAR Odometry (LO) using ground plane residuals to enhance calibration accuracy. Second, we propose the Ground Plane Motion (GPM) constraint and incorporate it into the optimization for calibration, enabling the determination of full 6-DoF extrinsic parameters, including theoretically unobservable direction. Finally, unlike baseline methods, we formulate the calibration not as sequential two optimizations but as a single optimization (SO) problem, solving all calibration parameters simultaneously and improving accuracy. We validate our GRIL-Calib by applying it to various real-world datasets and comparing its performance with that of existing state-of-the-art methods in terms of accuracy and robustness. Our code is available at https://github.com/Taeyoung96/GRIL-Calib.

cs.RO

Domain Adaptive Video Semantic Segmentation via Cross-Domain Moving Object Mixing

The network trained for domain adaptation is prone to bias toward the easy-to-transfer classes. Since the ground truth label on the target domain is unavailable during training, the bias problem leads to skewed predictions, forgetting to predict hard-to-transfer classes. To address this problem, we propose Cross-domain Moving Object Mixing (CMOM) that cuts several objects, including hard-to-transfer classes, in the source domain video clip and pastes them into the target domain video clip. Unlike image-level domain adaptation, the temporal context should be maintained to mix moving objects in two different videos. Therefore, we design CMOM to mix with consecutive video frames, so that unrealistic movements are not occurring. We additionally propose Feature Alignment with Temporal Context (FATC) to enhance target domain feature discriminability. FATC exploits the robust source domain features, which are trained with ground truth labels, to learn discriminative target domain features in an unsupervised manner by filtering unreliable predictions with temporal consensus. We demonstrate the effectiveness of the proposed approaches through extensive experiments. In particular, our model reaches mIoU of 53.81% on VIPER to Cityscapes-Seq benchmark and mIoU of 56.31% on SYNTHIA-Seq to Cityscapes-Seq benchmark, surpassing the state-of-the-art methods by large margins. The code is available at: https://github.com/kyusik-cho/CMOM.

cs.CV