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Evgenia Christoforou

Publications and source records attributed to Evgenia Christoforou.

4 recordsLinked to original sources

Ranking a set of objects: a graph based least-square approach

We consider the problem of ranking $N$ objects starting from a set of noisy pairwise comparisons provided by a crowd of equal workers. We assume that objects are endowed with intrinsic qualities and that the probability with which an object is preferred to another depends only on the difference between the qualities of the two competitors. We propose a class of non-adaptive ranking algorithms that rely on a least-squares optimization criterion for the estimation of qualities. Such algorithms are shown to be asymptotically optimal (i.e., they require $O(\frac{N}{ε^2}\log \frac{N}δ)$ comparisons to be $(ε, δ)$-PAC). Numerical results show that our schemes are very efficient also in many non-asymptotic scenarios exhibiting a performance similar to the maximum-likelihood algorithm. Moreover, we show how they can be extended to adaptive schemes and test them on real-world datasets.

cs.IR↗

Coping with Unreliable Workers in Internet-based Computing: An Evaluation of Reputation Mechanisms

We present reputation-based mechanisms for building reliable task computing systems over the Internet. The most characteristic examples of such systems are the volunteer computing and the crowdsourcing platforms. In both examples end users are offering over the Internet their computing power or their human intelligence to solve tasks either voluntarily or under payment. While the main advantage of these systems is the inexpensive computational power provided, the main drawback is the untrustworthy nature of the end users. Generally, this type of systems are modeled under the "master-worker" setting. A "master" has a set of tasks to compute and instead of computing them locally she sends these tasks to available "workers" that compute and report back the task results. We categorize these workers in three generic types: altruistic, malicious and rational. Altruistic workers that always return the correct result, malicious workers that always return an incorrect result, and rational workers that decide to reply or not truthfully depending on what increases their benefit. We design a reinforcement learning mechanism to induce a correct behavior to rational workers, while the mechanism is complemented by four reputation schemes that cope with malice. The goal of the mechanism is to reach a state of eventual correctness, that is, a stable state of the system in which the master always obtains the correct task results. Analysis of the system gives provable guarantees under which truthful behavior can be ensured. Finally, we observe the behavior of the mechanism through simulations that use realistic system parameters values. Simulations not only agree with the analysis but also reveal interesting trade-offs between various metrics and parameters. Finally, the four reputation schemes are assessed against the tolerance to cheaters.

cs.DC↗

A Mechanism for Fair Distribution of Resources without Payments

We design a mechanism for Fair and Efficient Distribution of Resources (FEDoR) in the presence of strategic agents. We consider a multiple-instances, Bayesian setting, where in each round the preference of an agent over the set of resources is a private information. We assume that in each of r rounds n agents are competing for k non-identical indivisible goods, (n > k). In each round the strategic agents declare how much they value receiving any of the goods in the specific round. The agent declaring the highest valuation receives the good with the highest value, the agent with the second highest valuation receives the second highest valued good, etc. Hence we assume a decision function that assigns goods to agents based on their valuations. The novelty of the mechanism is that no payment scheme is required to achieve truthfulness in a setting with rational/strategic agents. The FEDoR mechanism takes advantage of the repeated nature of the framework, and through a statistical test is able to punish the misreporting agents and be fair, truthful, and socially efficient. FEDoR is fair in the sense that, in expectation over the course of the rounds, all agents will receive the same good the same amount of times. FEDoR is an eligible candidate for applications that require fair distribution of resources over time. For example, equal share of bandwidth for nodes through the same point of access. But further on, FEDoR can be applied in less trivial settings like sponsored search, where payment is necessary and can be given in the form of a flat participation fee. To this extent we perform a comparison with traditional mechanisms applied to sponsored search, presenting the advantage of FEDoR.

cs.GT↗

Internet Computing: Using Reputation to Select Workers from a Pool

The assignment and execution of tasks over the Internet is an inexpensive solution in contrast with supercomputers. We consider an Internet-based Master-Worker task computing approach, such as SETI@home. A master process sends tasks, across the Internet, to worker processors. Workers execute, and report back a result. Unfortunately, the disadvantage of this approach is the unreliable nature of the worker processes. Through different studies, workers have been categorized as either malicious (always report an incorrect result), altruistic (always report a correct result), or rational (report whatever result maximizes their benefit). We develop a reputation-based mechanism that guarantees that, eventually, the master will always be receiving the correct task result. We model the behavior of the rational workers through reinforcement learning, and we present three different reputation types to choose, for each computational round, the most reputable from a pool of workers. As workers are not always available, we enhance our reputation scheme to select the most responsive workers. We prove sufficient conditions for eventual correctness under the different reputation types. Our analysis is complemented by simulations exploring various scenarios. Our simulation results expose interesting trade-offs among the different reputation types, workers availability, and cost.

cs.GT↗