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Evgeny Burnaev

Publications and source records attributed to Evgeny Burnaev.

At least 181 records · Page 10Linked to original sources

Visual Fixations Duration as an Indicator of Skill Level in eSports

Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation - periods of time when the eyes stay relatively still over an object. We analyzed the distributions of fixation duration of professional athletes, amateur and newbie players. We show that the analysis of fixation durations can be used to deduce the skill level in computer game players. Highly skilled gaming performance is characterized by more variability in fixation durations and by bimodal fixation duration distributions suggesting the presence of two fixation types in high skill gamers. These fixation types were identified as ambient (automatic spatial processing) and focal (conscious visual processing). The analysis of computer gamers' skill level via the analysis of fixation durations may be used in developing adaptive interfaces and in interface design.

cs.HC↗

eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features and metrics directly from the in-game data or collecting detailed information about the player including data on his/her physical training. While the correlation between the player's skill and in-game data has already been covered in many papers, there are very few works related to analysis of eSports athlete's skill through his/her physical behavior. We propose the smart chair platform which is to collect data on the person's behavior on the chair using an integrated accelerometer, a gyroscope and a magnetometer. We extract the important game events to define the players' physical reactions to them. The obtained data are used for training machine learning models in order to distinguish between the low-skilled and high-skilled players. We extract and figure out the key features during the game and discuss the results.

cs.HC↗

Towards Understanding of eSports Athletes' Potentialities: The Sensing System for Data Collection and Analysis

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this paper, we present a sensing system for enabling the data collection from professional athletes. Also, we report on the case study about collecting and analyzing the gaze data from Monolith professional eSports team specializing in Counter-Strike: Global Offensive (CS:GO) discipline. We perform a comparative study on assessing the gaze of amateur players and professional athletes. The results of our work are vital for ensuring eSports data collection and the following analysis in the scope of scouting or assessing the eSports players and athletes.

cs.HC↗

Sensors and Game Synchronization for Data Analysis in eSports

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in improving skills and training process of professional eSports athletes. In this work, we demonstrate a system able to collect heterogeneous data (physiological, environmental, video, telemetry) and guarantying synchronization with 10 ms accuracy. In particular, we demonstrate how to synchronize various sensors and ensure post synchronization, i.e. logged video, a so-called demo file, with the sensors data. Our experimental results achieved on the CS:GO game discipline show up to 3 ms accuracy of the time synchronization of the gaming computer.

cs.HC↗

Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario

eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - an unobtrusive approach to the collection of data on the eSports athletes and data further processing with machine learning methods. The use case scenario involves three groups of players: `cyber athletes' (Monolith team), semi-professional players and newbies all playing CS:GO discipline. In particular, we collect data from the accelerometer and gyroscope integrated in the chair and apply machine learning algorithms for the data analysis. Our results demonstrate that the professional athletes can be identified by their behaviour on the chair while playing the game.

cs.HC↗

Bayesian Generative Models for Knowledge Transfer in MRI Semantic Segmentation Problems

Automatic segmentation methods based on deep learning have recently demonstrated state-of-the-art performance, outperforming the ordinary methods. Nevertheless, these methods are inapplicable for small datasets, which are very common in medical problems. To this end, we propose a knowledge transfer method between diseases via the Generative Bayesian Prior network. Our approach is compared to a pre-train approach and random initialization and obtains the best results in terms of Dice Similarity Coefficient metric for the small subsets of the Brain Tumor Segmentation 2018 database (BRATS2018).

eess.IV↗

Learning to Approximate Directional Fields Defined over 2D Planes

Reconstruction of directional fields is a need in many geometry processing tasks, such as image tracing, extraction of 3D geometric features, and finding principal surface directions. A common approach to the construction of directional fields from data relies on complex optimization procedures, which are usually poorly formalizable, require a considerable computational effort, and do not transfer across applications. In this work, we propose a deep learning-based approach and study the expressive power and generalization ability.

cs.CV↗

Adaptive Hedging under Delayed Feedback

The article is devoted to investigating the application of hedging strategies to online expert weight allocation under delayed feedback. As the main result, we develop the General Hedging algorithm $\mathcal{G}$ based on the exponential reweighing of experts' losses. We build the artificial probabilistic framework and use it to prove the adversarial loss bounds for the algorithm $\mathcal{G}$ in the delayed feedback setting. The designed algorithm $\mathcal{G}$ can be applied to both countable and continuous sets of experts. We also show how algorithm $\mathcal{G}$ extends classical Hedge (Multiplicative Weights) and adaptive Fixed Share algorithms to the delayed feedback and derive their regret bounds for the delayed setting by using our main result.

cs.LG↗

Topological Data Analysis of Time Series Data for B2B Customer Relationship Management

Topological Data Analysis (TDA) is a recent approach to analyze data sets from the perspective of their topological structure. Its use for time series data has been limited to the field of financial time series primarily and as a method for feature generation in machine learning applications. In this work, TDA is presented as a technique to gain additional understanding of the customers' loyalty for business-to-business customer relationship management. Increasing loyalty and strengthening relationships with key accounts remain an active topic of discussion both for researchers and managers. Using two public and two proprietary data sets of commercial data, this research shows that the technique enables analysts to better understand their customer base and identify prospective opportunities. In addition, the approach can be used as a clustering method to increase the accuracy of a predictive model for loyalty scoring. This work thus seeks to introduce TDA as a viable tool for data analysis to the quantitate marketing practitioner.

cs.LG↗

Deep Neural Networks Predicting Oil Movement in a Development Unit

We present a novel technique for assessing the dynamics of multiphase fluid flow in the oil reservoir. We demonstrate an efficient workflow for handling the 3D reservoir simulation data in a way which is orders of magnitude faster than the conventional routine. The workflow (we call it "Metamodel") is based on a projection of the system dynamics into a latent variable space, using Variational Autoencoder model, where Recurrent Neural Network predicts the dynamics. We show that being trained on multiple results of the conventional reservoir modelling, the Metamodel does not compromise the accuracy of the reservoir dynamics reconstruction in a significant way. It allows forecasting not only the flow rates from the wells, but also the dynamics of pressure and fluid saturations within the reservoir. The results open a new perspective in the optimization of oilfield development as the scenario screening could be accelerated sufficiently.

cs.LG↗

Rare Failure Prediction via Event Matching for Aerospace Applications

In this paper, we consider a problem of failure prediction in the context of predictive maintenance applications. We present a new approach for rare failures prediction, based on a general methodology, which takes into account peculiar properties of technical systems. We illustrate the applicability of the method on the real-world test cases from aircraft operations.

cs.LG↗

Gradient Boosting to Boost the Efficiency of Hydraulic Fracturing

In this paper, we present a data-driven model for forecasting the production increase after hydraulic fracturing (HF). We use data from fracturing jobs performed at one of the Siberian oilfields. The data includes features, characterizing the jobs, and geological information. To predict an oil rate after the fracturing machine learning (ML) technique was applied. We compared the ML-based prediction to a prediction based on the experience of reservoir and production engineers responsible for the HF-job planning. We discuss the potential for further development of ML techniques for predicting changes in oil rate after HF.

stat.ML↗

Ensemble of 3D CNN regressors with data fusion for fluid intelligence prediction

In this work, we aim at predicting children's fluid intelligence scores based on structural T1-weighted MR images from the largest long-term study of brain development and child health. The target variable was regressed on a data collection site, socio-demographic variables and brain volume, thus being independent to the potentially informative factors, which are not directly related to the brain functioning. We investigate both feature extraction and deep learning approaches as well as different deep CNN architectures and their ensembles. We propose an advanced architecture of VoxCNNs ensemble, which yield MSE (92.838) on blind test.

eess.IV↗

A Predictive Model for Steady-State Multiphase Pipe Flow: Machine Learning on Lab Data

Engineering simulators used for steady-state multiphase pipe flows are commonly utilized to predict pressure drop. Such simulators are typically based on either empirical correlations or first-principles mechanistic models. The simulators allow evaluating the pressure drop in multiphase pipe flow with acceptable accuracy. However, the only shortcoming of these correlations and mechanistic models is their applicability. In order to extend the applicability and the accuracy of the existing accessible methods, a method of pressure drop calculation in the pipeline is proposed. The method is based on well segmentation and calculation of the pressure gradient in each segment using three surrogate models based on Machine Learning algorithms trained on a representative lab data set from the open literature. The first model predicts the value of a liquid holdup in the segment, the second one determines the flow pattern, and the third one is used to estimate the pressure gradient. To build these models, several ML algorithms are trained such as Random Forest, Gradient Boosting Decision Trees, Support Vector Machine, and Artificial Neural Network, and their predictive abilities are cross-compared. The proposed method for pressure gradient calculation yields $R^2 = 0.95$ by using the Gradient Boosting algorithm as compared with $R^2 = 0.92$ in case of Mukherjee and Brill correlation and $R^2 = 0.91$ when a combination of Ansari and Xiao mechanistic models is utilized. The method for pressure drop prediction is also validated on three real field cases. Validation indicates that the proposed model yields the following coefficients of determination: $R^2 = 0.806, 0.815$ and 0.99 as compared with the highest values obtained by commonly used techniques: $R^2 = 0.82$ (Beggs and Brill correlation), $R^2 = 0.823$ (Mukherjee and Brill correlation) and $R^2 = 0.98$ (Beggs and Brill correlation).

physics.data-an↗

Boundary Loss for Remote Sensing Imagery Semantic Segmentation

In response to the growing importance of geospatial data, its analysis including semantic segmentation becomes an increasingly popular task in computer vision today. Convolutional neural networks are powerful visual models that yield hierarchies of features and practitioners widely use them to process remote sensing data. When performing remote sensing image segmentation, multiple instances of one class with precisely defined boundaries are often the case, and it is crucial to extract those boundaries accurately. The accuracy of segments boundaries delineation influences the quality of the whole segmented areas explicitly. However, widely-used segmentation loss functions such as BCE, IoU loss or Dice loss do not penalize misalignment of boundaries sufficiently. In this paper, we propose a novel loss function, namely a differentiable surrogate of a metric accounting accuracy of boundary detection. We can use the loss function with any neural network for binary segmentation. We performed validation of our loss function with various modifications of UNet on a synthetic dataset, as well as using real-world data (ISPRS Potsdam, INRIA AIL). Trained with the proposed loss function, models outperform baseline methods in terms of IoU score.

cs.CV↗

MaxEntropy Pursuit Variational Inference

One of the core problems in variational inference is a choice of approximate posterior distribution. It is crucial to trade-off between efficient inference with simple families as mean-field models and accuracy of inference. We propose a variant of a greedy approximation of the posterior distribution with tractable base learners. Using Max-Entropy approach, we obtain a well-defined optimization problem. We demonstrate the ability of the method to capture complex multimodal posterior via continual learning setting for neural networks.

cs.LG↗

Artificial Neural Network Surrogate Modeling of Oil Reservoir: a Case Study

We develop a data-driven model, introducing recent advances in machine learning to reservoir simulation. We use a conventional reservoir modeling tool to generate training set and a special ensemble of artificial neural networks (ANNs) to build a predictive model. The ANN-based model allows to reproduce the time dependence of fluids and pressure distribution within the computational cells of the reservoir model. We compare the performance of the ANN-based model with conventional reservoir modeling and illustrate that ANN-based model (1) is able to capture all the output parameters of the conventional model with very high accuracy and (2) demonstrate much higher computational performance. We finally elaborate on further options for research and developments within the area of reservoir modeling.

physics.geo-ph↗

Procedural Synthesis of Remote Sensing Images for Robust Change Detection with Neural Networks

Data-driven methods such as convolutional neural networks (CNNs) are known to deliver state-of-the-art performance on image recognition tasks when the training data are abundant. However, in some instances, such as change detection in remote sensing images, annotated data cannot be obtained in sufficient quantities. In this work, we propose a simple and efficient method for creating realistic targeted synthetic datasets in the remote sensing domain, leveraging the opportunities offered by game development engines. We provide a description of the pipeline for procedural geometry generation and rendering as well as an evaluation of the efficiency of produced datasets in a change detection scenario. Our evaluations demonstrate that our pipeline helps to improve the performance and convergence of deep learning models when the amount of real-world data is severely limited.

cs.CV↗