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Eyke Hüllermeier

Publications and source records attributed to Eyke Hüllermeier.

At least 127 records · Page 7Linked to original sources

Efficient time stepping for numerical integration using reinforcement learning

Many problems in science and engineering require an efficient numerical approximation of integrals or solutions to differential equations. For systems with rapidly changing dynamics, an equidistant discretization is often inadvisable as it either results in prohibitively large errors or computational effort. To this end, adaptive schemes, such as solvers based on Runge--Kutta pairs, have been developed which adapt the step size based on local error estimations at each step. While the classical schemes apply very generally and are highly efficient on regular systems, they can behave sub-optimal when an inefficient step rejection mechanism is triggered by structurally complex systems such as chaotic systems. To overcome these issues, we propose a method to tailor numerical schemes to the problem class at hand. This is achieved by combining simple, classical quadrature rules or ODE solvers with data-driven time-stepping controllers. Compared with learning solution operators to ODEs directly, it generalises better to unseen initial data as our approach employs classical numerical schemes as base methods. At the same time it can make use of identified structures of a problem class and, therefore, outperforms state-of-the-art adaptive schemes. Several examples demonstrate superior efficiency. Source code is available at https://github.com/lueckem/quadrature-ML.

math.DS↗

Non-Stationary Dueling Bandits

We study the non-stationary dueling bandits problem with $K$ arms, where the time horizon $T$ consists of $M$ stationary segments, each of which is associated with its own preference matrix. The learner repeatedly selects a pair of arms and observes a binary preference between them as feedback. To minimize the accumulated regret, the learner needs to pick the Condorcet winner of each stationary segment as often as possible, despite preference matrices and segment lengths being unknown. We propose the $\mathrm{Beat\, the\, Winner\, Reset}$ algorithm and prove a bound on its expected binary weak regret in the stationary case, which tightens the bound of current state-of-art algorithms. We also show a regret bound for the non-stationary case, without requiring knowledge of $M$ or $T$. We further propose and analyze two meta-algorithms, $\mathrm{DETECT}$ for weak regret and $\mathrm{Monitored\, Dueling\, Bandits}$ for strong regret, both based on a detection-window approach that can incorporate any dueling bandit algorithm as a black-box algorithm. Finally, we prove a worst-case lower bound for expected weak regret in the non-stationary case.

cs.LG↗

Preselection Bandits

In this paper, we introduce the Preselection Bandit problem, in which the learner preselects a subset of arms (choice alternatives) for a user, which then chooses the final arm from this subset. The learner is not aware of the user's preferences, but can learn them from observed choices. In our concrete setting, we allow these choices to be stochastic and model the user's actions by means of the Plackett-Luce model. The learner's main task is to preselect subsets that eventually lead to highly preferred choices. To formalize this goal, we introduce a reasonable notion of regret and derive lower bounds on the expected regret. Moreover, we propose algorithms for which the upper bound on expected regret matches the lower bound up to a logarithmic term of the time horizon.

cs.LG↗

Prescriptive Machine Learning for Automated Decision Making: Challenges and Opportunities

Recent applications of machine learning (ML) reveal a noticeable shift from its use for predictive modeling in the sense of a data-driven construction of models mainly used for the purpose of prediction (of ground-truth facts) to its use for prescriptive modeling. What is meant by this is the task of learning a model that stipulates appropriate decisions about the right course of action in real-world scenarios: Which medical therapy should be applied? Should this person be hired for the job? As argued in this article, prescriptive modeling comes with new technical conditions for learning and new demands regarding reliability, responsibility, and the ethics of decision making. Therefore, to support the data-driven design of decision-making agents that act in a rational but at the same time responsible manner, a rigorous methodological foundation of prescriptive ML is needed. The purpose of this short paper is to elaborate on specific characteristics of prescriptive ML and to highlight some key challenges it implies. Besides, drawing connections to other branches of contemporary AI research, the grounding of prescriptive ML in a (generalized) decision-theoretic framework is advocated.

cs.LG↗

Ensemble-based Uncertainty Quantification: Bayesian versus Credal Inference

The idea to distinguish and quantify two important types of uncertainty, often referred to as aleatoric and epistemic, has received increasing attention in machine learning research in the last couple of years. In this paper, we consider ensemble-based approaches to uncertainty quantification. Distinguishing between different types of uncertainty-aware learning algorithms, we specifically focus on Bayesian methods and approaches based on so-called credal sets, which naturally suggest themselves from an ensemble learning point of view. For both approaches, we address the question of how to quantify aleatoric and epistemic uncertainty. The effectiveness of corresponding measures is evaluated and compared in an empirical study on classification with a reject option.

cs.LG↗

Credal Self-Supervised Learning

Self-training is an effective approach to semi-supervised learning. The key idea is to let the learner itself iteratively generate "pseudo-supervision" for unlabeled instances based on its current hypothesis. In combination with consistency regularization, pseudo-labeling has shown promising performance in various domains, for example in computer vision. To account for the hypothetical nature of the pseudo-labels, these are commonly provided in the form of probability distributions. Still, one may argue that even a probability distribution represents an excessive level of informedness, as it suggests that the learner precisely knows the ground-truth conditional probabilities. In our approach, we therefore allow the learner to label instances in the form of credal sets, that is, sets of (candidate) probability distributions. Thanks to this increased expressiveness, the learner is able to represent uncertainty and a lack of knowledge in a more flexible and more faithful manner. To learn from weakly labeled data of that kind, we leverage methods that have recently been proposed in the realm of so-called superset learning. In an exhaustive empirical evaluation, we compare our methodology to state-of-the-art self-supervision approaches, showing competitive to superior performance especially in low-label scenarios incorporating a high degree of uncertainty.

stat.ML↗

Learning Context-Dependent Choice Functions

Choice functions accept a set of alternatives as input and produce a preferred subset of these alternatives as output. We study the problem of learning such functions under conditions of context-dependence of preferences, which means that the preference in favor of a certain choice alternative may depend on what other options are also available. In spite of its practical relevance, this kind of context-dependence has received little attention in preference learning so far. We propose a suitable model based on context-dependent (latent) utility functions, thereby reducing the problem to the task of learning such utility functions. Practically, this comes with a number of challenges. For example, the set of alternatives provided as input to a choice function can be of any size, and the output of the function should not depend on the order in which the alternatives are presented. To meet these requirements, we propose two general approaches based on two representations of context-dependent utility functions, as well as instantiations in the form of appropriate end-to-end trainable neural network architectures. Moreover, to demonstrate the performance of both networks, we present extensive empirical evaluations on both synthetic and real-world datasets.

cs.LG↗

Ranking Structured Objects with Graph Neural Networks

Graph neural networks (GNNs) have been successfully applied in many structured data domains, with applications ranging from molecular property prediction to the analysis of social networks. Motivated by the broad applicability of GNNs, we propose the family of so-called RankGNNs, a combination of neural Learning to Rank (LtR) methods and GNNs. RankGNNs are trained with a set of pair-wise preferences between graphs, suggesting that one of them is preferred over the other. One practical application of this problem is drug screening, where an expert wants to find the most promising molecules in a large collection of drug candidates. We empirically demonstrate that our proposed pair-wise RankGNN approach either significantly outperforms or at least matches the ranking performance of the naive point-wise baseline approach, in which the LtR problem is solved via GNN-based graph regression.

cs.LG↗

Machine Learning for Online Algorithm Selection under Censored Feedback

In online algorithm selection (OAS), instances of an algorithmic problem class are presented to an agent one after another, and the agent has to quickly select a presumably best algorithm from a fixed set of candidate algorithms. For decision problems such as satisfiability (SAT), quality typically refers to the algorithm's runtime. As the latter is known to exhibit a heavy-tail distribution, an algorithm is normally stopped when exceeding a predefined upper time limit. As a consequence, machine learning methods used to optimize an algorithm selection strategy in a data-driven manner need to deal with right-censored samples, a problem that has received little attention in the literature so far. In this work, we revisit multi-armed bandit algorithms for OAS and discuss their capability of dealing with the problem. Moreover, we adapt them towards runtime-oriented losses, allowing for partially censored data while keeping a space- and time-complexity independent of the time horizon. In an extensive experimental evaluation on an adapted version of the ASlib benchmark, we demonstrate that theoretically well-founded methods based on Thompson sampling perform specifically strong and improve in comparison to existing methods.

cs.LG↗

Automated Machine Learning, Bounded Rationality, and Rational Metareasoning

The notion of bounded rationality originated from the insight that perfectly rational behavior cannot be realized by agents with limited cognitive or computational resources. Research on bounded rationality, mainly initiated by Herbert Simon, has a longstanding tradition in economics and the social sciences, but also plays a major role in modern AI and intelligent agent design. Taking actions under bounded resources requires an agent to reflect on how to use these resources in an optimal way - hence, to reason and make decisions on a meta-level. In this paper, we will look at automated machine learning (AutoML) and related problems from the perspective of bounded rationality, essentially viewing an AutoML tool as an agent that has to train a model on a given set of data, and the search for a good way of doing so (a suitable "ML pipeline") as deliberation on a meta-level.

cs.AI↗

iART: A Search Engine for Art-Historical Images to Support Research in the Humanities

In this paper, we introduce iART: an open Web platform for art-historical research that facilitates the process of comparative vision. The system integrates various machine learning techniques for keyword- and content-based image retrieval as well as category formation via clustering. An intuitive GUI supports users to define queries and explore results. By using a state-of-the-art cross-modal deep learning approach, it is possible to search for concepts that were not previously detected by trained classification models. Art-historical objects from large, openly licensed collections such as Amsterdam Rijksmuseum and Wikidata are made available to users.

cs.IR↗

Algorithm Selection on a Meta Level

The problem of selecting an algorithm that appears most suitable for a specific instance of an algorithmic problem class, such as the Boolean satisfiability problem, is called instance-specific algorithm selection. Over the past decade, the problem has received considerable attention, resulting in a number of different methods for algorithm selection. Although most of these methods are based on machine learning, surprisingly little work has been done on meta learning, that is, on taking advantage of the complementarity of existing algorithm selection methods in order to combine them into a single superior algorithm selector. In this paper, we introduce the problem of meta algorithm selection, which essentially asks for the best way to combine a given set of algorithm selectors. We present a general methodological framework for meta algorithm selection as well as several concrete learning methods as instantiations of this framework, essentially combining ideas of meta learning and ensemble learning. In an extensive experimental evaluation, we demonstrate that ensembles of algorithm selectors can significantly outperform single algorithm selectors and have the potential to form the new state of the art in algorithm selection.

cs.LG↗

Preference-based Online Learning with Dueling Bandits: A Survey

In machine learning, the notion of multi-armed bandits refers to a class of online learning problems, in which an agent is supposed to simultaneously explore and exploit a given set of choice alternatives in the course of a sequential decision process. In the standard setting, the agent learns from stochastic feedback in the form of real-valued rewards. In many applications, however, numerical reward signals are not readily available -- instead, only weaker information is provided, in particular relative preferences in the form of qualitative comparisons between pairs of alternatives. This observation has motivated the study of variants of the multi-armed bandit problem, in which more general representations are used both for the type of feedback to learn from and the target of prediction. The aim of this paper is to provide a survey of the state of the art in this field, referred to as preference-based multi-armed bandits or dueling bandits. To this end, we provide an overview of problems that have been considered in the literature as well as methods for tackling them. Our taxonomy is mainly based on the assumptions made by these methods about the data-generating process and, related to this, the properties of the preference-based feedback.

cs.LG↗

Monocular Depth Estimation via Listwise Ranking using the Plackett-Luce Model

In many real-world applications, the relative depth of objects in an image is crucial for scene understanding. Recent approaches mainly tackle the problem of depth prediction in monocular images by treating the problem as a regression task. Yet, being interested in an order relation in the first place, ranking methods suggest themselves as a natural alternative to regression, and indeed, ranking approaches leveraging pairwise comparisons as training information ("object A is closer to the camera than B") have shown promising performance on this problem. In this paper, we elaborate on the use of so-called listwise ranking as a generalization of the pairwise approach. Our method is based on the Plackett-Luce (PL) model, a probability distribution on rankings, which we combine with a state-of-the-art neural network architecture and a simple sampling strategy to reduce training complexity. Moreover, taking advantage of the representation of PL as a random utility model, the proposed predictor offers a natural way to recover (shift-invariant) metric depth information from ranking-only data provided at training time. An empirical evaluation on several benchmark datasets in a "zero-shot" setting demonstrates the effectiveness of our approach compared to existing ranking and regression methods.

cs.CV↗

Gradient-based Label Binning in Multi-label Classification

In multi-label classification, where a single example may be associated with several class labels at the same time, the ability to model dependencies between labels is considered crucial to effectively optimize non-decomposable evaluation measures, such as the Subset 0/1 loss. The gradient boosting framework provides a well-studied foundation for learning models that are specifically tailored to such a loss function and recent research attests the ability to achieve high predictive accuracy in the multi-label setting. The utilization of second-order derivatives, as used by many recent boosting approaches, helps to guide the minimization of non-decomposable losses, due to the information about pairs of labels it incorporates into the optimization process. On the downside, this comes with high computational costs, even if the number of labels is small. In this work, we address the computational bottleneck of such approach -- the need to solve a system of linear equations -- by integrating a novel approximation technique into the boosting procedure. Based on the derivatives computed during training, we dynamically group the labels into a predefined number of bins to impose an upper bound on the dimensionality of the linear system. Our experiments, using an existing rule-based algorithm, suggest that this may boost the speed of training, without any significant loss in predictive performance.

cs.LG↗

Annotation Uncertainty in the Context of Grammatical Change

This paper elaborates on the notion of uncertainty in the context of annotation in large text corpora, specifically focusing on (but not limited to) historical languages. Such uncertainty might be due to inherent properties of the language, for example, linguistic ambiguity and overlapping categories of linguistic description, but could also be caused by lacking annotation expertise. By examining annotation uncertainty in more detail, we identify the sources and deepen our understanding of the nature and different types of uncertainty encountered in daily annotation practice. Moreover, some practical implications of our theoretical findings are also discussed. Last but not least, this article can be seen as an attempt to reconcile the perspectives of the main scientific disciplines involved in corpus projects, linguistics and computer science, to develop a unified view and to highlight the potential synergies between these disciplines.

cs.CL↗

Deep Q-Learning: Theoretical Insights from an Asymptotic Analysis

Deep Q-Learning is an important reinforcement learning algorithm, which involves training a deep neural network, called Deep Q-Network (DQN), to approximate the well-known Q-function. Although wildly successful under laboratory conditions, serious gaps between theory and practice as well as a lack of formal guarantees prevent its use in the real world. Adopting a dynamical systems perspective, we provide a theoretical analysis of a popular version of Deep Q-Learning under realistic and verifiable assumptions. More specifically, we prove an important result on the convergence of the algorithm, characterizing the asymptotic behavior of the learning process. Our result sheds light on hitherto unexplained properties of the algorithm and helps understand empirical observations, such as performance inconsistencies even after training. Unlike previous theories, our analysis accommodates state Markov processes with multiple stationary distributions. In spite of the focus on Deep Q-Learning, we believe that our theory may be applied to understand other deep learning algorithms

cs.LG↗

Learning Structured Declarative Rule Sets -- A Challenge for Deep Discrete Learning

Arguably the key reason for the success of deep neural networks is their ability to autonomously form non-linear combinations of the input features, which can be used in subsequent layers of the network. The analogon to this capability in inductive rule learning is to learn a structured rule base, where the inputs are combined to learn new auxiliary concepts, which can then be used as inputs by subsequent rules. Yet, research on rule learning algorithms that have such capabilities is still in their infancy, which is - we would argue - one of the key impediments to substantial progress in this field. In this position paper, we want to draw attention to this unsolved problem, with a particular focus on previous work in predicate invention and multi-label rule learning

cs.LG↗