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Eytan Adar

Publications and source records attributed to Eytan Adar.

30 records · Page 2Linked to original sources

Sensible AI: Re-imagining Interpretability and Explainability using Sensemaking Theory

Understanding how ML models work is a prerequisite for responsibly designing, deploying, and using ML-based systems. With interpretability approaches, ML can now offer explanations for its outputs to aid human understanding. Though these approaches rely on guidelines for how humans explain things to each other, they ultimately solve for improving the artifact -- an explanation. In this paper, we propose an alternate framework for interpretability grounded in Weick's sensemaking theory, which focuses on who the explanation is intended for. Recent work has advocated for the importance of understanding stakeholders' needs -- we build on this by providing concrete properties (e.g., identity, social context, environmental cues, etc.) that shape human understanding. We use an application of sensemaking in organizations as a template for discussing design guidelines for Sensible AI, AI that factors in the nuances of human cognition when trying to explain itself.

cs.HC↗

Visualizing Uncertainty in Probabilistic Graphs with Network Hypothetical Outcome Plots (NetHOPs)

Probabilistic graphs are challenging to visualize using the traditional node-link diagram. Encoding edge probability using visual variables like width or fuzziness makes it difficult for users of static network visualizations to estimate network statistics like densities, isolates, path lengths, or clustering under uncertainty. We introduce Network Hypothetical Outcome Plots (NetHOPs), a visualization technique that animates a sequence of network realizations sampled from a network distribution defined by probabilistic edges. NetHOPs employ an aggregation and anchoring algorithm used in dynamic and longitudinal graph drawing to parameterize layout stability for uncertainty estimation. We present a community matching algorithm to enable visualizing the uncertainty of cluster membership and community occurrence. We describe the results of a study in which 51 network experts used NetHOPs to complete a set of common visual analysis tasks and reported how they perceived network structures and properties subject to uncertainty. Participants' estimates fell, on average, within 11% of the ground truth statistics, suggesting NetHOPs can be a reasonable approach for enabling network analysts to reason about multiple properties under uncertainty. Participants appeared to articulate the distribution of network statistics slightly more accurately when they could manipulate the layout anchoring and the animation speed. Based on these findings, we synthesize design recommendations for developing and using animated visualizations for probabilistic networks.

cs.HC↗

Learning Objectives, Insights, and Assessments: How Specification Formats Impact Design

Despite the ubiquity of communicative visualizations, specifying communicative intent during design is ad hoc. Whether we are selecting from a set of visualizations, commissioning someone to produce them, or creating them ourselves, an effective way of specifying intent can help guide this process. Ideally, we would have a concise and shared specification language. In previous work, we have argued that communicative intents can be viewed as a learning/assessment problem (i.e., what should the reader learn and what test should they do well on). Learning-based specification formats are linked (e.g., assessments are derived from objectives) but some may more effectively specify communicative intent. Through a large-scale experiment, we studied three specification types: learning objectives, insights, and assessments. Participants, guided by one of these specifications, rated their preferences for a set of visualization designs. Then, we evaluated the set of visualization designs to assess which specification led participants to prefer the most effective visualizations. We find that while all specification types have benefits over no-specification, each format has its own advantages. Our results show that learning objective-based specifications helped participants the most in visualization selection. We also identify situations in which specifications may be insufficient and assessments are vital.

cs.HC↗

Towards A Process Model for Co-Creating AI Experiences

Thinking of technology as a design material is appealing. It encourages designers to explore the material's properties to understand its capabilities and limitations, a prerequisite to generative design thinking. However, as a material, AI resists this approach because its properties emerge as part of the design process itself. Therefore, designers and AI engineers must collaborate in new ways to create both the material and its application experience. We investigate the co-creation process through a design study with 10 pairs of designers and engineers. We find that design 'probes' with user data are a useful tool in defining AI materials. Through data probes, designers construct designerly representations of the envisioned AI experience (AIX) to identify desirable AI characteristics. Data probes facilitate divergent thinking, material testing, and design validation. Based on our findings, we propose a process model for co-creating AIX and offer design considerations for incorporating data probes in design tools.

cs.HC↗

Communicative Visualizations as a Learning Problem

Significant research has provided robust task and evaluation languages for the analysis of exploratory visualizations. Unfortunately, these taxonomies fail when applied to communicative visualizations. Instead, designers often resort to evaluating communicative visualizations from the cognitive efficiency perspective: "can the recipient accurately decode my message/insight?" However, designers are unlikely to be satisfied if the message went 'in one ear and out the other.' The consequence of this inconsistency is that it is difficult to design or select between competing options in a principled way. The problem we address is the fundamental mismatch between how designers want to describe their intent, and the language they have. We argue that visualization designers can address this limitation through a learning lens: that the recipient is a student and the designer a teacher. By using learning objectives, designers can better define, assess, and compare communicative visualizations. We illustrate how the learning-based approach provides a framework for understanding a wide array of communicative goals. To understand how the framework can be applied (and its limitations), we surveyed and interviewed members of the Data Visualization Society using their own visualizations as a probe. Through this study we identified the broad range of objectives in communicative visualizations and the prevalence of certain objective types.

cs.HC↗

LAMVI-2: A Visual Tool for Comparing and Tuning Word Embedding Models

Tuning machine learning models, particularly deep learning architectures, is a complex process. Automated hyperparameter tuning algorithms often depend on specific optimization metrics. However, in many situations, a developer trades one metric against another: accuracy versus overfitting, precision versus recall, smaller models and accuracy, etc. With deep learning, not only are the model's representations opaque, the model's behavior when parameters "knobs" are changed may also be unpredictable. Thus, picking the "best" model often requires time-consuming model comparison. In this work, we introduce LAMVI-2, a visual analytics system to support a developer in comparing hyperparameter settings and outcomes. By focusing on word-embedding models ("deep learning for text") we integrate views to compare both high-level statistics as well as internal model behaviors (e.g., comparing word 'distances'). We demonstrate how developers can work with LAMVI-2 to more quickly and accurately narrow down an appropriate and effective application-specific model.

cs.CL↗

Extracting Inter-community Conflicts in Reddit

Anti-social behaviors in social media can happen both at user and community levels. While a great deal of attention is on the individual as an 'aggressor,' the banning of entire Reddit subcommunities (i.e., subreddits) demonstrates that this is a multi-layer concern. Existing research on inter-community conflict has largely focused on specific subcommunities or ideological opponents. However, antagonistic behaviors may be more pervasive and integrate into the broader network. In this work, we study the landscape of conflicts among subreddits by deriving higher-level (community) behaviors from the way individuals are sanctioned and rewarded. By constructing a conflict network, we characterize different patterns in subreddit-to-subreddit conflicts as well as communities of 'co-targeted' subreddits. By analyzing the dynamics of these interactions, we also observe that the conflict focus shifts over time.

cs.SI↗

Learning Word Relatedness over Time

Search systems are often focused on providing relevant results for the "now", assuming both corpora and user needs that focus on the present. However, many corpora today reflect significant longitudinal collections ranging from 20 years of the Web to hundreds of years of digitized newspapers and books. Understanding the temporal intent of the user and retrieving the most relevant historical content has become a significant challenge. Common search features, such as query expansion, leverage the relationship between terms but cannot function well across all times when relationships vary temporally. In this work, we introduce a temporal relationship model that is extracted from longitudinal data collections. The model supports the task of identifying, given two words, when they relate to each other. We present an algorithmic framework for this task and show its application for the task of query expansion, achieving high gain.

cs.CL↗

Link-Prediction Enhanced Consensus Clustering for Complex Networks

Many real networks that are inferred or collected from data are incomplete due to missing edges. Missing edges can be inherent to the dataset (Facebook friend links will never be complete) or the result of sampling (one may only have access to a portion of the data). The consequence is that downstream analyses that consume the network will often yield less accurate results than if the edges were complete. Community detection algorithms, in particular, often suffer when critical intra-community edges are missing. We propose a novel consensus clustering algorithm to enhance community detection on incomplete networks. Our framework utilizes existing community detection algorithms that process networks imputed by our link prediction based algorithm. The framework then merges their multiple outputs into a final consensus output. On average our method boosts performance of existing algorithms by 7% on artificial data and 17% on ego networks collected from Facebook.

cs.SI↗

Information Evolution in Social Networks

Social networks readily transmit information, albeit with less than perfect fidelity. We present a large-scale measurement of this imperfect information copying mechanism by examining the dissemination and evolution of thousands of memes, collectively replicated hundreds of millions of times in the online social network Facebook. The information undergoes an evolutionary process that exhibits several regularities. A meme's mutation rate characterizes the population distribution of its variants, in accordance with the Yule process. Variants further apart in the diffusion cascade have greater edit distance, as would be expected in an iterative, imperfect replication process. Some text sequences can confer a replicative advantage; these sequences are abundant and transfer "laterally" between different memes. Subpopulations of the social network can preferentially transmit a specific variant of a meme if the variant matches their beliefs or culture. Understanding the mechanism driving change in diffusing information has important implications for how we interpret and harness the information that reaches us through our social networks.

cs.SI↗

Tycoon: an Implementation of a Distributed, Market-based Resource Allocation System

Distributed clusters like the Grid and PlanetLab enable the same statistical multiplexing efficiency gains for computing as the Internet provides for networking. One major challenge is allocating resources in an economically efficient and low-latency way. A common solution is proportional share, where users each get resources in proportion to their pre-defined weight. However, this does not allow users to differentiate the value of their jobs. This leads to economic inefficiency. In contrast, systems that require reservations impose a high latency (typically minutes to hours) to acquire resources. We present Tycoon, a market based distributed resource allocation system based on proportional share. The key advantages of Tycoon are that it allows users to differentiate the value of their jobs, its resource acquisition latency is limited only by communication delays, and it imposes no manual bidding overhead on users. We present experimental results using a prototype implementation of our design.

cs.DC↗

How to search a social network

We address the question of how participants in a small world experiment are able to find short paths in a social network using only local information about their immediate contacts. We simulate such experiments on a network of actual email contacts within an organization as well as on a student social networking website. On the email network we find that small world search strategies using a contact's position in physical space or in an organizational hierarchy relative to the target can effectively be used to locate most individuals. However, we find that in the online student network, where the data is incomplete and hierarchical structures are not well defined, local search strategies are less effective. We compare our findings to recent theoretical hypotheses about underlying social structure that would enable these simple search strategies to succeed and discuss the implications to social software design.

cond-mat.other↗