Searcharxiv⌕ Search

arXiv subjects

Ezequiel López Rubio

Publications and source records attributed to Ezequiel López Rubio.

2 recordsLinked to original sources

Human Pose Estimation by Probabilistic Mixtures of Gaussian and Uniform Distributions

Despite advancements in sub-pixel decoding, modern Human Pose Estimation (HPE) architectures remain constrained by deterministic coordinate extraction from discrete heatmaps, which systematically fails under dense occlusions and Out-of-Distribution (OoD) ambiguities. To address these limitations, we propose a post-hoc continuous probabilistic framework that intercepts raw heatmaps and models them as a Gaussian Mixture Model (GMM) augmented with a spatially agnostic uniform distribution, requiring no architectural modifications or retraining. This continuous representation allows us to comprehensively explore the distinct contributions of density modeling to HPE. We show that the spatial expectation of our fitted GMM achieves precision parity with leading sub-pixel decoders without heuristic post-processing. Leveraging this continuous space, our test-time augmentation aggregates probability distributions rather than discrete activations, mitigating multi-scale heatmap poisoning. Furthermore, because our multimodal GMM parameterization isolates competing spatial hypotheses, it naturally interfaces with geometric regularizers such as Markov Random Fields. However, our analysis exposes the inherent vulnerabilities of 2D kinematic priors under perspective foreshortening and visual degradation. Crucially, this density formulation yields significant improvements in uncertainty quantification: our calibrated geometric covariance volume outperforms standard peak-intensity heuristics in OoD anomaly detection under severe occlusion. For in-distribution calibration, dynamically fusing our geometric metric via Adaptive Softmax reduces or matches baseline Area Under the Sparsification Error (AUSE) across benchmarks and degradation levels. Finally, we establish that this continuous parameterization is extensible to multi-view 3D architectures, bypassing the $\mathcal{O}(N^3)$ voxel memory bottleneck.

cs.CV↗

Post-Training Semantic Lifting for 3D Gaussian Splatting: Separating Detector, Lifting and Representation Error

The same Gaussian of a 3D Gaussian Splatting model is seen from many views, and these views do not always agree on the class it belongs to. The Gaussian may be occluded in some of them, and the confidence of the detector is not the same from one view to another. The ground truth, on the other hand, is given as an annotated mesh, because two training runs do not produce the same Gaussians. In this work, we propose a post-training lifting method that works with one target class at a time and combines the information coming from all the views. Target and non-target evidence are accumulated simultaneously, weighted by the visibility of each Gaussian in each view. After that, the Gaussians are filtered with two thresholds: a main threshold $β$ selects the high-confidence seeds, and a lower one $γβ$ adds the connected components around them. For the evaluation, the labels are transferred from the Gaussians to the mesh vertices that are both visible and annotated. With this design, we can separate three sources of error: the 2D detector, the lifting and the transfer between representations. The thresholds and the transfer operator are chosen on seven Replica validation scenes, and the method is evaluated on ten held-out ScanNet++ scenes with the same values for every scene and class. The mean mIoU on the validation scenes was 0.93 with masks from the dataset annotations and 0.65 with YOLO masks, and on the ScanNet++ test scenes it was 0.80 and 0.54. Compared with thresholding the evidence per view, as a previous version of the method did, the fraction improves the test mIoU by 0.24 and makes it possible to use a single threshold for all the classes and scenes of both datasets. Finally, the error analysis shows that most of the remaining error comes from the detector.

cs.CV↗