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Fabian Hadiji

Publications and source records attributed to Fabian Hadiji.

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Game Data Mining Competition on Churn Prediction and Survival Analysis using Commercial Game Log Data

Game companies avoid sharing their game data with external researchers. Only a few research groups have been granted limited access to game data so far. The reluctance of these companies to make data publicly available limits the wide use and development of data mining techniques and artificial intelligence research specific to the game industry. In this work, we developed and implemented an international competition on game data mining using commercial game log data from one of the major game companies in South Korea: NCSOFT. Our approach enabled researchers to develop and apply state-of-the-art data mining techniques to game log data by making the data open. For the competition, data were collected from Blade & Soul, an action role-playing game, from NCSOFT. The data comprised approximately 100 GB of game logs from 10,000 players. The main aim of the competition was to predict whether a player would churn and when the player would churn during two periods between which the business model was changed to a free-to-play model from a monthly subscription. The results of the competition revealed that highly ranked competitors used deep learning, tree boosting, and linear regression.

cs.DB

Maximum Entropy Models of Shortest Path and Outbreak Distributions in Networks

Properties of networks are often characterized in terms of features such as node degree distributions, average path lengths, diameters, or clustering coefficients. Here, we study shortest path length distributions. On the one hand, average as well as maximum distances can be determined therefrom; on the other hand, they are closely related to the dynamics of network spreading processes. Because of the combinatorial nature of networks, we apply maximum entropy arguments to derive a general, physically plausible model. In particular, we establish the generalized Gamma distribution as a continuous characterization of shortest path length histograms of networks or arbitrary topology. Experimental evaluations corroborate our theoretical results.

cs.SI

GeoDBLP: Geo-Tagging DBLP for Mining the Sociology of Computer Science

Many collective human activities have been shown to exhibit universal patterns. However, the possibility of universal patterns across timing events of researcher migration has barely been explored at global scale. Here, we show that timing events of migration within different countries exhibit remarkable similarities. Specifically, we look at the distribution governing the data of researcher migration inferred from the web. Compiling the data in itself represents a significant advance in the field of quantitative analysis of migration patterns. Official and commercial records are often access restricted, incompatible between countries, and especially not registered across researchers. Instead, we introduce GeoDBLP where we propagate geographical seed locations retrieved from the web across the DBLP database of 1,080,958 authors and 1,894,758 papers. But perhaps more important is that we are able to find statistical patterns and create models that explain the migration of researchers. For instance, we show that the science job market can be treated as a Poisson process with individual propensities to migrate following a log-normal distribution over the researcher's career stage. That is, although jobs enter the market constantly, researchers are generally not "memoryless" but have to care greatly about their next move. The propensity to make k>1 migrations, however, follows a gamma distribution suggesting that migration at later career stages is "memoryless". This aligns well but actually goes beyond scientometric models typically postulated based on small case studies. On a very large, transnational scale, we establish the first general regularities that should have major implications on strategies for education and research worldwide.

cs.SI