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Fabio Calefato

Publications and source records attributed to Fabio Calefato.

At least 37 records · Page 2Linked to original sources

Using Personality Detection Tools for Software Engineering Research: How Far Can We Go?

Assessing the personality of software engineers may help to match individual traits with the characteristics of development activities such as code review and testing, as well as support managers in team composition. However, self-assessment questionnaires are not a practical solution for collecting multiple observations on a large scale. Instead, automatic personality detection, while overcoming these limitations, is based on off-the-shelf solutions trained on non-technical corpora, which might not be readily applicable to technical domains like Software Engineering (SE). In this paper, we first assess the performance of general-purpose personality detection tools when applied to a technical corpus of developers' emails retrieved from the public archives of the Apache Software Foundation. We observe a general low accuracy of predictions and an overall disagreement among the tools. Second, we replicate two previous research studies in SE by replacing the personality detection tool used to infer developers' personalities from pull-request discussions and emails. We observe that the original results are not confirmed, i.e., changing the tool used in the original study leads to diverging conclusions. Our results suggest a need for personality detection tools specially targeted for the software engineering domain.

cs.SE↗

What Makes Agile Software Development Agile?

Together with many success stories, promises such as the increase in production speed and the improvement in stakeholders' collaboration have contributed to making agile a transformation in the software industry in which many companies want to take part. However, driven either by a natural and expected evolution or by contextual factors that challenge the adoption of agile methods as prescribed by their creator(s), software processes in practice mutate into hybrids over time. Are these still agile? In this article, we investigate the question: what makes a software development method agile? We present an empirical study grounded in a large-scale international survey that aims to identify software development methods and practices that improve or tame agility. Based on 556 data points, we analyze the perceived degree of agility in the implementation of standard project disciplines and its relation to used development methods and practices. Our findings suggest that only a small number of participants operate their projects in a purely traditional or agile manner (under 15%). That said, most project disciplines and most practices show a clear trend towards increasing degrees of agility. Compared to the methods used to develop software, the selection of practices has a stronger effect on the degree of agility of a given discipline. Finally, there are no methods or practices that explicitly guarantee or prevent agility. We conclude that agility cannot be defined solely at the process level. Additional factors need to be taken into account when trying to implement or improve agility in a software company. Finally, we discuss the field of software process-related research in the light of our findings and present a roadmap for future research.

cs.SE↗

Why do developers take breaks from contributing to OSS projects? A preliminary analysis

Creating a successful and sustainable Open Source Software (OSS) project often depends on the strength and the health of the community behind it. Current literature explains the contributors' lifecycle, starting with the motivations that drive people to contribute and barriers to joining OSS projects, covering developers' evolution until they become core members. However, the stages when developers leave the projects are still weakly explored and are not well-defined in existing developers' lifecycle models. In this position paper, we enrich the knowledge about the leaving stage by identifying sleeping and dead states, representing temporary and permanent brakes that developers take from contributing. We conducted a preliminary set of semi-structured interviews with active developers. We analyzed the answers by focusing on defining and understanding the reasons for the transitions to/from sleeping and dead states. This paper raises new questions that may guide further discussions and research, which may ultimately benefit OSS communities.

cs.SE↗

Will You Come Back to Contribute? Investigating the Inactivity of OSS Core Developers in GitHub

Several Open Source Software (OSS) projects depend on the continuity of their development communities to remain sustainable. Understanding how developers become inactive or why they take breaks can help communities prevent abandonment and incentivize developers to come back. In this paper, we propose a novel method to identify developers' inactive periods by analyzing the individual rhythm of contributions to the projects. Using this method, we quantitatively analyze the inactivity of core developers in 18 OSS organizations hosted on GitHub. We also survey core developers to receive their feedback about the identified breaks and transitions. Our results show that our method was effective for identifying developers' breaks. About 94% of the surveyed core developers agreed with our state model of inactivity; 71% and 79% of them acknowledged their breaks and state transition, respectively. We also show that all core developers take breaks (at least once) and about a half of them (~45%}) have completely disengaged from a project for at least one year. We also analyzed the probability of transitions to/from inactivity and found that developers who pause their activity have a ~35-55\% chance to return to an active state; yet, if the break lasts for a year or longer, then the probability of resuming activities drops to ~21-26%, with a ~54% chance of complete disengagement. These results may support the creation of policies and mechanisms to make OSS community managers aware of breaks and potential project abandonment.

cs.SE↗

Investigating Crowd Creativity in Online Music Communities

Crowd creativity is typically associated with peer-production communities focusing on artistic products like animations, video games, and music, but less frequently to Open Source Software (OSS), despite the fact that also developers must be creative to come up with new solutions to their technical challenges. In this paper, we conduct a study to further the understanding of which factors from prior work in both OSS and art communities are predictive of successful collaboration - defined as reuse of previous songs - in three different songwriting communities, namely Songtree, Splice, and ccMixter. The main findings from this study confirm that the success of collaborations is associated with high community status of recognizable authors and low degree of derivativity of songs.

cs.HC↗

EMTk -- The Emotion Mining Toolkit

The Emotion Mining Toolkit (EMTk) is a suite of modules and datasets offering a comprehensive solution for mining sentiment and emotions from technical text contributed by developers on communication channels. The toolkit is written in Java, Python, and R, and is released under the MIT open source license. In this paper, we describe its architecture and the benchmark against the previous, standalone versions of our sentiment analysis tools. Results show large improvements in terms of speed.

cs.SE↗

KGTorrent: A Dataset of Python Jupyter Notebooks from Kaggle

Computational notebooks have become the tool of choice for many data scientists and practitioners for performing analyses and disseminating results. Despite their increasing popularity, the research community cannot yet count on a large, curated dataset of computational notebooks. In this paper, we fill this gap by introducing KGTorrent, a dataset of Python Jupyter notebooks with rich metadata retrieved from Kaggle, a platform hosting data science competitions for learners and practitioners with any levels of expertise. We describe how we built KGTorrent, and provide instructions on how to use it and refresh the collection to keep it up to date. Our vision is that the research community will use KGTorrent to study how data scientists, especially practitioners, use Jupyter Notebook in the wild and identify potential shortcomings to inform the design of its future extensions.

cs.DB↗

Towards Productizing AI/ML Models: An Industry Perspective from Data Scientists

The transition from AI/ML models to production-ready AI-based systems is a challenge for both data scientists and software engineers. In this paper, we report the results of a workshop conducted in a consulting company to understand how this transition is perceived by practitioners. Starting from the need for making AI experiments reproducible, the main themes that emerged are related to the use of the Jupyter Notebook as the primary prototyping tool, and the lack of support for software engineering best practices as well as data science specific functionalities.

cs.SE↗

Assessment of Off-the-Shelf SE-specific Sentiment Analysis Tools: An Extended Replication Study

Sentiment analysis methods have become popular for investigating human communication, including discussions related to software projects. Since general-purpose sentiment analysis tools do not fit well with the information exchanged by software developers, new tools, specific for software engineering (SE), have been developed. We investigate to what extent SE-specific tools for sentiment analysis mitigate the threats to conclusion validity of empirical studies in software engineering, highlighted by previous research. First, we replicate two studies addressing the role of sentiment in security discussions on GitHub and in question-writing on Stack Overflow. Then, we extend the previous studies by assessing to what extent the tools agree with each other and with the manual annotation on a gold standard of 600 documents. We find that different SE-specific sentiment analysis tools might lead to contradictory results at a fine-grain level, when used 'off-the-shelf'. Conversely, platform-specific tuning or retraining might be needed to take into account differences in platform conventions, jargon, or document lengths.

cs.SE↗

A Case Study on Tool Support for Collaboration in Agile Development

We report on a longitudinal case study conducted at the Italian site of a large software company to further our understanding of how development and communication tools can be improved to better support agile practices and collaboration. After observing inconsistencies in the way communication tools (i.e., email, Skype, and Slack) were used, we first reinforced the use of Slack as the central hub for internal communication, while setting clear rules regarding tools usage. As a second main change, we refactored the Jira Scrum board into two separate boards, a detailed one for developers and a high-level one for managers, while also introducing automation rules and the integration with Slack. The first change revealed that the teams of developers used and appreciated Slack differently with the QA team being the most favorable and that the use of channels is hindered by automatic notifications from development tools (e.g., Jenkins). The findings from the second change show that 85\% of the interviewees reported perceived improvements in their workflow. Despite the limitations due to the single nature of the reported case, we highlight the importance for companies to reflect on how to properly set up their agile work environment to improve communication and facilitate collaboration.

cs.SE↗

Can We Use SE-specific Sentiment Analysis Tools in a Cross-Platform Setting?

In this paper, we address the problem of using sentiment analysis tools 'off-the-shelf,' that is when a gold standard is not available for retraining. We evaluate the performance of four SE-specific tools in a cross-platform setting, i.e., on a test set collected from data sources different from the one used for training. We find that (i) the lexicon-based tools outperform the supervised approaches retrained in a cross-platform setting and (ii) retraining can be beneficial in within-platform settings in the presence of robust gold standard datasets, even using a minimal training set. Based on our empirical findings, we derive guidelines for reliable use of sentiment analysis tools in software engineering.

cs.SE↗

The Impact of Dynamics of Collaborative Software Engineering on Introverts: A Study Protocol

Background: Collaboration among software engineers through face-to-face discussions in teams has been promoted since the adoption of agile methods. However, these discussions might demote the contribution of software engineers who are introverts, possibly leading to sub-optimal solutions and creating work environments that benefit extroverts. Objective: We aim to evaluate whether providing software engineers with time to work individually and reason about a collective problem is a setting that makes introverts more comfortable to interact and contribute more, ultimately leading to better solutions. Method: We plan to conduct a between-subjects study, with teams in a control group that design a software architecture in a team discussion meeting and teams in a treatment group in which subjects work individually before engaging in a meeting. We will assess and compare the amount of contribution of introverts, their subjective experiences, and the designed solutions. Limitations: As extroverts will be present in both groups, we will not be able to conclude that better solutions are solely due to the increased participation of introverts. The analyses of their subjective experience and amount of contributions might provide evidence to suggest the reasons for observed differences.

cs.SE↗

An empirical assessment of best-answer prediction models in technical Q&A sites

Technical Q&A sites have become essential for software engineers as they constantly seek help from other experts to solve their work problems. Despite their success, many questions remain unresolved, sometimes because the asker does not acknowledge any helpful answer. In these cases, an information seeker can only browse all the answers within a question thread to assess their quality as potential solutions. We approach this time-consuming problem as a binary-classification task where a best-answer prediction model is built to identify the accepted answer among those within a resolved question thread, and the candidate solutions to those questions that have received answers but are still unresolved. In this paper, we report on a study aimed at assessing 26 best-answer prediction models in two steps. First, we study how models perform when predicting best answers in Stack Overflow, the most popular Q&A site for software engineers. Then, we assess performance in a cross-platform setting where the prediction models are trained on Stack Overflow and tested on other technical Q&A sites. Our findings show that the choice of the classifier and automated parameter tuning have a large impact on the prediction of the best answer. We also demonstrate that our approach to the best-answer prediction problem is generalizable across technical Q&A sites. Finally, we provide practical recommendations to Q&A platform designers to curate and preserve the crowdsourced knowledge shared through these sites.

cs.SE↗

Agile Collaboration for Distributed Teams

Editor Introduction: Today software engineering is characterized by two strong trends: agile and distributed. Both together are increasingly demanded and challenge teams and projects due to lack of discipline, insufficient transparency, agile "ping pong" and thus overheads and rework. Authors Fabio Calefato and I describe current technologies and tools for agile collaboration. I look forward to hearing from both readers and prospective column authors about this column and the technologies you want to know more about. -- Christof Ebert

cs.SE↗

On Developers' Personality in Large-scale Distributed Projects: The Case of the Apache Ecosystem

Large-scale distributed projects are typically the results of collective efforts performed by multiple developers, each one having a different personality. The study of developers' personalities has the potential of explaining their' behavior in various contexts. For example, the propensity to trust others, a critical factor to the success of global software engineering - has been found to influence positively the result of code reviews in distributed projects. In this paper, we perform a quantitative analysis of developers' personality in open source software projects, intended as an extreme form of distributed projects in which no single organization controls the project. We mine ecosystem-level data from the code commits and email messages contributed by the developers working on the Apache Software Foundation (ASF) projects, as representative of large scale-distributed projects. We find that developers become over time more conscientious, agreeable, and neurotic. Moreover, personality traits do not vary with their role, membership, and extent of contribution to the projects. We also find evidence that more open and more agreeable developers are more likely to become project contributors.

cs.SE↗

A Revision Control System for Image Editing in Collaborative Multimedia Design

Revision control is a vital component in the collaborative development of artifacts such as software code and multimedia. While revision control has been widely deployed for text files, very few attempts to control the versioning of binary files can be found in the literature. This can be inconvenient for graphics applications that use a significant amount of binary data, such as images, videos, meshes, and animations. Existing strategies such as storing whole files for individual revisions or simple binary deltas, respectively consume significant storage and obscure semantic information. To overcome these limitations, in this paper we present a revision control system for digital images that stores revisions in form of graphs. Besides, being integrated with Git, our revision control system also facilitates artistic creation processes in common image editing and digital painting workflows. A preliminary user study demonstrates the usability of the proposed system.

cs.MM↗

Natural Language or Not (NLoN) - A Package for Software Engineering Text Analysis Pipeline

The use of natural language processing (NLP) is gaining popularity in software engineering. In order to correctly perform NLP, we must pre-process the textual information to separate natural language from other information, such as log messages, that are often part of the communication in software engineering. We present a simple approach for classifying whether some textual input is natural language or not. Although our NLoN package relies on only 11 language features and character tri-grams, we are able to achieve an area under the ROC curve performances between 0.976-0.987 on three different data sources, with Lasso regression from Glmnet as our learner and two human raters for providing ground truth. Cross-source prediction performance is lower and has more fluctuation with top ROC performances from 0.913 to 0.980. Compared with prior work, our approach offers similar performance but is considerably more lightweight, making it easier to apply in software engineering text mining pipelines. Our source code and data are provided as an R-package for further improvements.

cs.SE↗