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Fabio Fagnani

Publications and source records attributed to Fabio Fagnani.

At least 37 records · Page 2Linked to original sources

Robust Coordination of Linear Threshold Dynamics on Directed Weighted Networks

We study asynchronous dynamics in a network of interacting agents updating their binary states according to a time-varying threshold rule. Specifically, agents revise their state asynchronously by comparing the weighted average of the current states of their neighbors in the interaction network with possibly heterogeneous time-varying threshold values. Such thresholds are determined by an exogenous signal representing an external influence field modeling the different agents' biases towards one state with respect to the other one. We prove necessary and sufficient conditions for global stability of consensus equilibria, i.e., equilibria where all agents have the same state, robustly with respect to the (constant or time-varying) external field. Our results apply to general weighted directed interaction networks and build on super-modularity properties of certain network coordination games whose best response dynamics coincide with the linear threshold dynamics. In particular, we introduce a novel notion of robust improvement paths for such games and characterize conditions for their existence.

cs.GT↗

Equilibria in Network Constrained Energy Markets

We study an energy market composed of producers who compete to supply energy to different markets and want to maximize their profits. The energy market is modeled by a graph representing a constrained power network where nodes represent the markets and links are the physical lines with a finite capacity connecting them. Producers play a networked Cournot game on such a network together with a centralized authority, called market maker, that facilitates the trade between geographically separate markets via the constrained power network and aims to maximize a certain welfare function. We first prove a general result that links the optimal action of the market maker with the capacity constraint enforced on the power network. Under mild assumptions, we study the existence and uniqueness of Nash equilibria and exploit our general result to prove a connection between capacity bottlenecks in the power network and the emergence of price differences between different markets that are separated by saturated lines, a phenomenon that is often observed in real power networks.

econ.GN↗

Targeting interventions for displacement minimization in opinion dynamics

Social influence is largely recognized as a key factor in opinion formation processes. Recently, the role of external forces in inducing opinion displacement and polarization in social networks has attracted significant attention. This is in particular motivated by the necessity to understand and possibly prevent interference phenomena during political campaigns and elections. In this paper, we formulate and solve a targeted intervention problem for opinion displacement minimization on a social network. Specifically, we consider a min-max problem whereby a social planner (the defender) aims at selecting the optimal network intervention within her given budget constraint in order to minimize the opinion displacement in the system that an adversary (the attacker) is instead trying to maximize. Our results show that the optimal intervention of the defender has two regimes. For large enough budget, the optimal intervention of the social planner acts on all nodes proportionally to a new notion of network centrality. For lower budget values, such optimal intervention has a more delicate structure and is rather concentrated on a few target individuals.

cs.SI↗

Reaching optimal distributed estimation through myopic self-confidence adaptation

Consider discrete-time linear distributed averaging dynamics, whereby agents in a network start with uncorrelated and unbiased noisy measurements of a common underlying parameter (state of the world) and iteratively update their estimates following a non-Bayesian rule. Specifically, let every agent update her estimate to a convex combination of her own current estimate and those of her neighbors in the network. As a result of this iterative averaging, each agent obtains an asymptotic estimate of the state of the world, and the variance of this individual estimate depends on the matrix of weights the agents assign to self and to the others. We study a game-theoretic multi-objective optimization problem whereby every agent seeks to choose her self-weight in such a convex combination in a way to minimize the variance of her asymptotic estimate of the state of the unknown parameters. Assuming that the relative influence weights assigned by the agents to their neighbors in the network remain fixed and form an irreducible and aperiodic relative influence matrix, we characterize the Pareto frontier of the problem, as well as the set of Nash equilibria in the resulting game.

math.OC↗

On SIR epidemic models with feedback-controlled interactions and network effects

We study extensions of the classical SIR model of epidemic spread. First, we consider a single population modified SIR epidemics model in which the contact rate is allowed to be an arbitrary function of the fraction of susceptible and infected individuals. This allows one to model either the reaction of individuals to the information about the spread of the disease or the result of government restriction measures, imposed to limit social interactions and contain contagion. We study the effect of both smooth dependancies of the contact rate for which we prove the existence of a threshold phenomenon that generalizes the well-known dichotomy associated to the reproduction rate parameter in the classical SIR model, and discontinuous feedback terms, which can be studied using tools from sliding mode control. Finally, we consider network SIR models involving different subpopulations that interact on a contact graph and present some preliminary simulations of modified versions of the classic SIR network.

math.DS↗

Equilibria and learning dynamics in mixed network coordination/anti-coordination games

Whilst network coordination games and network anti-coordination games have received a considerable amount of attention in the literature, network games with coexisting coordinating and anti-coordinating players are known to exhibit more complex behaviors. In fact, depending on the network structure, such games may even fail to have pure-strategy Nash equilibria. An example is represented by the well-known matching pennies (discoordination) game. In this work, we first provide graph-theoretic conditions for the existence of pure-strategy Nash equilibria in mixed network coordination/anti-coordination games of arbitrary size. For the case where such conditions are met, we then study the asymptotic behavior of best-response dynamics and provide sufficient conditions for finite-time convergence to the set of Nash equilibria. Our results build on an extension and refinement of the notion of network cohesiveness and on the formulation of the new concept of network indecomposibility.

cs.GT↗

On games with coordinating and anti-coordinating agents

This work studies Nash equilibria for games where a mixture of coordinating and anti-coordinating agents, with possibly heterogeneous thresholds, coexist and interact through an all-to-all network. Whilst games with only coordinating or only anti-coordinating agents are potential, also in the presence of heterogeneities, this does not hold when both type of agents are simultaneously present. This makes their analysis more difficult and existence of Nash equilibria not guaranteed. Our main result is a checkable condition on the threshold distributions that characterizes the existence of Nash equilibria in such mixed games. When this condition is satisfied an explicit algorithm allows to determine the complete set of such equilibria. Moreover, for the special case when only one type of agents is present (either coordinating or anti-coordinating), our results allow an explicit computation of the cardinality of Nash equilibria.

cs.GT↗

Equilibria and Systemic Risk in Saturated Networks

We undertake a fundamental study of network equilibria modeled as solutions of fixed point equations for monotone linear functions with saturation nonlinearities. The considered model extends one originally proposed to study systemic risk in networks of financial institutions interconnected by mutual obligations and is one of the simplest continuous models accounting for shock propagation phenomena and cascading failure effects. It also characterizes Nash equilibria of constrained quadratic network games with strategic complementarities. We first derive explicit expressions for network equilibria and prove necessary and sufficient conditions for their uniqueness encompassing and generalizing results available in the literature. Then, we study jump discontinuities of the network equilibria when the exogenous flows cross certain regions of measure 0 representable as graphs of continuous functions. Finally, we discuss some implications of our results in the two main motivating applications. In financial networks, this bifurcation phenomenon is responsible for how small shocks in the assets of a few nodes can trigger major aggregate losses to the system and cause the default of several agents. In constrained quadratic network games, it induces a blow-up behavior of the sensitivity of Nash equilibria with respect to the individual benefits.

math.DS↗

Separable games

We present the notion of separable game with respect to a forward directed hypergraph (FDH-graph), which refines and generalizes that of graphical game. First, we show that there exists a minimal FDH-graph with respect to which a game is separable, providing a minimal complexity description for the game. Then, we prove a symmetry property of the minimal FDH-graph of potential games and we describe how it reflects to a decomposition of the potential function in terms of local functions. In particular, these last results strengthen the ones recently proved for graphical potential games. Finally, we study the interplay between separability and the decomposition of finite games in their harmonic and potential components, characterizing the separability properties of both such components.

cs.GT↗

Optimal Targeting in Super-Modular Games

We study an optimal targeting problem for super-modular games with binary actions and finitely many players. The considered problem consists in the selection of a subset of players of minimum size such that, when the actions of these players are forced to a controlled value while the others are left to repeatedly play a best response action, the system will converge to the greatest Nash equilibrium of the game. Our main contributions consist in showing that the problem is NP-complete and in proposing an efficient iterative algorithm with provable convergence properties for its solution. We discuss in detail the special case of network coordination games and its relation with the notion of cohesiveness. Finally, we show with simulations the strength of our approach with respect to naive heuristics based on classical network centrality measures.

cs.GT↗

Imitation dynamics in population games on community networks

We study the asymptotic behavior of deterministic, continuous-time imitation dynamics for population games over networks. The basic assumption of this learning mechanism -- encompassing the replicator dynamics -- is that players belonging to a single population exchange information through pairwise interactions, whereby they get aware of the actions played by the other players and the corresponding rewards. Using this information, they can revise their current action, imitating the one of the players they interact with. The pattern of interactions regulating the learning process is determined by a community structure. First, the set of equilibrium points of such network imitation dynamics is characterized. Second, for the class of potential games and for undirected and connected community networks, global asymptotic convergence is proved. In particular, our results guarantee convergence to a Nash equilibrium from every fully supported initial population state in the special case when the Nash equilibria are isolated and fully supported. Examples and numerical simulations are offered to validate the theoretical results and counterexamples are discussed for scenarios when the assumptions on the community structure are not verified.

eess.SY↗

Fast Spread in Controlled Evolutionary Dynamics

We study the spread of a novel state in a network, in the presence of an exogenous control. The considered controlled evolutionary dynamics is a non-homogeneous Markov process that describes the evolution of the states of all nodes in the network. Through a rigorous analysis, we estimate the performance of the system by establishing upper and lower bounds on the expected time needed for the novel state to replace the original one. Such bounds are expressed in terms of the support and intensity of the control policy (specifically, the set of nodes that can be controlled and its energy) and of the network topology and establish fundamental limitations on the system's performance. Leveraging these results, we are able to classify network structures depending on the possibility to control the system using simple open-loop control policies. Finally, we propose a feedback control policy that, using little knowledge of the network topology and of the system's evolution at a macroscopic level, allows for a substantial speed up of the spreading process with respect to simple open-loop control policies. All these theoretical results are presented together with explanatory examples, for which Monte Carlo simulations corroborate our analytical findings.

eess.SY↗

On a Centrality Maximization Game

The Bonacich centrality is a well-known measure of the relative importance of nodes in a network. This notion is, for example, at the core of Google's PageRank algorithm. In this paper we study a network formation game where each player corresponds to a node in the network to be formed and can decide how to rewire his m out-links aiming at maximizing his own Bonacich centrality, which is his utility function. We study the Nash equilibria (NE) and the best response dynamics of this game and we provide a complete classification of the set of NE when m=1 and a fairly complete classification of the NE when m=2. Our analysis shows that the centrality maximization performed by each node tends to create undirected and disconnected or loosely connected networks, namely 2-cliques for m=1 and rings or a special "Butterfly"-shaped graph when m=2. Our results build on locality property of the best response function in such game that we formalize and prove in the paper.

cs.SI↗

Robustness of Nash Equilibria in Network Games

We analyze the robustness of (pure strategy) Nash equilibria for network games against perturbations of the players' utility functions. We first derive a simple characterization of the margin of robustness, defined as the minimum magnitude of a perturbation that makes a Nash equilibrium of the original game stop being so in the perturbed game. Then, we investigate what the maximally robust equilibria are in some standard network games such as the coordination and the anti-coordination game. Finally, as an application, we provide some sufficient conditions for the existence of Nash equilibria in network games with a mixture of coordinating and anticoordinating games.

cs.GT↗

Graphical Games and Decomposition

We consider graphical games as introduced by Kearns et al. (2001). First we analyse the interaction of graphicality with a notion of strategic equivalence of games, providing a minimal complexity graphical description for games. Then we study the interplay between graphicality and the classical decomposition of games proposed by Candogan et al. (2011), characterizing the graphical properties of each part of the decomposition.

cs.GT↗

Systemic risk and network intervention

We consider a novel adversarial shock/protection problem for a class of network equilibria models emerging from a variety of different fields as continuous network games, production networks, opinion dynamic models. The problem is casted into a min-max problem and analytically solved for two particular cases of aggregate performances: the mean square of the equilibrium or of its arithmetic mean. The main result is on the shape of the solutions, typically exhibiting a waterfilling type structure with the optimal protection concentrated in a proper subset of the nodes, depending significantly on the aggregate performance considered. The relation of the optimal protection with the Bonacich centrality is also considered.

math.OC↗

Controlling network coordination games

We study a novel control problem in the context of network coordination games: the individuation of the smallest set of players capable of driving the system, globally, from one Nash equilibrium to another one. Our main contribution is the design of a randomized algorithm based on a time-reversible Markov chain with provable convergence garantees.

cs.GT↗

Stability and phase transitions of dynamical flow networks with finite capacities

We study deterministic continuous-time lossy dynamical flow networks with constant exogenous demands, fixed routing, and finite flow and buffer capacities. In the considered model, when the total net flow in a cell ---consisting of the difference between the total flow directed towards it minus the outflow from it--- exceeds a certain capacity constraint, then the exceeding part of it leaks out of the system. The ensuing network flow dynamics is a linear saturated system with compact state space that we analyze using tools from monotone systems and contraction theory. Specifically, we prove that there exists a set of equilibria that is globally asymptotically stable. Such equilibrium set reduces to a single globally asymptotically stable equilibrium for generic exogenous demand vectors. Moreover, we show that the critical exogenous demand vectors giving rise to non-unique equilibria correspond to phase transitions in the asymptotic behavior of the dynamical flow network.

math.DS↗