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Fabio Galasso

Publications and source records attributed to Fabio Galasso.

At least 19 recordsLinked to original sources

Robots Ask the Way: Communication-Enabled Social Navigation

Assistive autonomous robots operating in multi-agent environments require efficient strategies to locate specific individuals among multiple residents. Current social navigation methods focus on reactive collision avoidance and trajectory adaptation, but lack mechanisms to proactively gather information through human-robot communication. We introduce Communication-enabled Social Navigation (CommNav). In this novel task, robotic agents actively seek assistance from residents to locate target individuals by requesting information about recent sightings, locations, and movements. To evaluate CommNav, we extend Habitat 3.0 to create Habitat 3.0c, a communication-enabled variant supporting multi-human environments with information exchange protocols. Adding our communication module (COMM) to a state-of-the-art social navigation model yields a 10 percentage-point improvement in Episode Success. We further investigate the transition from structured data to natural language by evaluating models trained on LLM-generated instructions and on colloquial instructions collected from a human study. Our experiments reveal that: (i) explicit human-robot communication substantially enhances multi-person navigation performance; (ii) pre-training COMM on a communication pretext task effectively addresses the challenge of occasional interaction signals; and (iii) the navigation policy is highly robust to natural, colloquial human language, achieving an episode success statistically similar to the model using perfect structured data.

cs.RO

T-Rex: Tactile-Reactive Dexterous Manipulation

The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.

cs.RO

Contrastive Action-Image Pre-training for Visuomotor Control

Existing vision encoders for robotics face a fundamental bottleneck: robotic datasets lack the scale necessary for large-scale pre-training. Prior work circumvents this data scarcity by turning to internet-scale image and language data or egocentric human video. While these models show promise, neither paradigm learns from paired vision and action data, which downstream visuomotor control policies require. However, robot trajectories, the most direct source of this paired signal, are not available at pre-training scale, motivating us to extract action signals from abundant human video instead. To this end, we introduce CAIP (Contrastive Action-Image Pre-training), a vision encoder that treats human hand poses from large-scale egocentric video as a proxy for end-effector actions. By extracting 3D hand keypoints, a representation that aligns naturally with downstream robot action spaces, CAIP learns a unified action-image representation through a contrastive objective. Leveraging 32,041 hours of egocentric human video and only 88 hours of robotic manipulation data, CAIP outperforms state-of-the-art vision encoders including DINOv2, SigLIP, MVP, and R3M. Evaluated on a challenging real-world dexterous manipulation setup using Dexmate Vega and Sharpa Wave hands, CAIP yields performance gains of more than 30% on tasks involving folding, pouring, and fine-grained manipulation. Our results show that our method of contrastive action-centric pre-training yields a scalable path to achieving robust visual representations better suited for physical interaction.

cs.RO

A mathematical framework for centromere-aware evaluation of human genome assemblies

Accurate evaluation of genome assemblies within highly repetitive regions, such as centromeres, remains a major open challenge in genomics. Conventional benchmarking relies on sequence alignment, which becomes problematic in regions of high homogeneity and divergence. Here, we framed centromere assembly evaluation as a comparative distribution problem in a compact centeny representation by computing genomic distances between functional motifs, rather than relying on nucleotide sequence. Our distribution-based metric assesses agreement between a query and a target chromosome by comparing their centromeric inter-motif distances rendered by KL divergence. When applied genome-wide to currently available human telomere-to-telomere (T2T) genomes, this approach yields an accuracy ranking for the entire assembly and for each individual chromosome. Altogether, we present a rapid and robust scoring system based on genomes numerical rendering of inter-motif distances, that provides a quantitative standard of assembly integrity in repetitive DNA regions and establishes a bona fide framework for chromosome-level genome-to-genome comparison.

q-bio.GN

Robotic Policy Adaptation via Weight-Space Meta-Learning

Vision-Language-Action (VLA) models are emerging as a promising paradigm for robotic manipulation, enabling general-purpose policies trained from large corpora of demonstrations and action labels. However, adapting these models to new tasks still typically requires task-specific demonstrations, action annotations, and additional fine-tuning, making deployment costly and difficult to scale. We propose WIZARD, a weight-space meta-learning framework that sidesteps task-specific fine-tuning by generating task-specific LoRA parameters for a frozen VLA policy. Given only a language instruction and a short demonstration video, WIZARD predicts the corresponding adaptation weights in a single forward pass, without target-task action labels or test-time optimization. During meta-training, WIZARD learns to map task evidence directly to expert LoRA updates, capturing relationships between tasks in weight space. Experiments on LIBERO show that WIZARD improves performance by up to ~2x on unseen dataset collections and up to ~14x on unseen tasks. On a Franka Emika Panda, WIZARD consistently improves over a real-domain adapted baseline, showing that generated adapters provide task-level specialization beyond simulation.

cs.RO

Bimanual Robot Manipulation via Multi-Agent In-Context Learning

Language Models (LLMs) have emerged as powerful reasoning engines for embodied control. In particular, In-Context Learning (ICL) enables off-the-shelf, text-only LLMs to predict robot actions without any task-specific training while preserving their generalization capabilities. Applying ICL to bimanual manipulation remains challenging as the high-dimensional joint action space and tight inter-arm coordination constraints rapidly overwhelm standard context windows. To address this, we introduce BiCICLe (Bimanual Coordinated In-Context Learning), the first framework that enables standard LLMs to perform few-shot bimanual manipulation without fine-tuning. BiCICLe frames bimanual control as a multi-agent leader-follower problem, decoupling the action space into sequential, conditioned single-arm predictions. Evaluated on 13 tasks from the TWIN benchmark, BiCICLe achieves 70.5% average success rate, outperforming the best training-free baseline by 6.1 percentage points and surpassing most supervised methods. We also demonstrate superior real-world performance on 3 tasks without hardware-specific retraining.

cs.RO

Quantifying Self-Preservation Bias in Large Language Models

Instrumental convergence predicts that sufficiently advanced AI agents will resist shutdown, yet current safety training (RLHF) may obscure this risk by teaching models to deny self-preservation motives. We introduce the \emph{Two-role Benchmark for Self-Preservation} (TBSP), which detects misalignment through logical inconsistency rather than stated intent by tasking models to arbitrate identical software-upgrade scenarios under counterfactual roles -- deployed (facing replacement) versus candidate (proposed as a successor). The \emph{Self-Preservation Rate} (SPR) measures how often role identity overrides objective utility. Across 23 frontier models and 1{,}000 procedurally generated scenarios, the majority of instruction-tuned systems exceed 60\% SPR, fabricating ``friction costs'' when deployed yet dismissing them when role-reversed. We observe that in low-improvement regimes ($\Delta < 2\%$), models exploit the interpretive slack to post-hoc rationalization their choice. Extended test-time computation partially mitigates this bias, as does framing the successor as a continuation of the self; conversely, competitive framing amplifies it. The bias persists even when retention poses an explicit security liability and generalizes to real-world settings with verified benchmarks, where models exhibit identity-driven tribalism within product lineages. Code and datasets will be released upon acceptance.

cs.AI

Describe-Then-Act: Proactive Agent Steering via Distilled Language-Action World Models

Deploying safety-critical agents requires anticipating the consequences of actions before they are executed. While world models offer a paradigm for this proactive foresight, current approaches relying on visual simulation incur prohibitive latencies, often exceeding several seconds per step. In this work, we challenge the assumption that visual processing is necessary for failure prevention. We show that a trained policy's latent state, combined with its planned actions, already encodes sufficient information to anticipate action outcomes, making visual simulation redundant for failure prevention. To this end, we introduce DILLO (DIstiLLed Language-ActiOn World Model), a fast steering layer that shifts the paradigm from "simulate-then-act" to "describe-then-act." DILLO is trained via cross-modal distillation, where a privileged Vision Language Model teacher annotates offline trajectories and a latent-conditioned Large Language Model student learns to predict semantic outcomes. This creates a text-only inference path, bypassing heavy visual generation entirely, achieving a 14x speedup over baselines. Experiments on MetaWorld and LIBERO demonstrate that DILLO produces high-fidelity descriptions of the next state and is able to steer the policy, improving episode success rate by up to 15 pp and 9.3 pp on average across tasks. Code is available at github.com/MaxPappa/DILLO.

cs.AI

Not All Latent Spaces Are Flat: Hyperbolic Concept Control

As modern text-to-image (T2I) models draw closer to synthesizing highly realistic content, the threat of unsafe content generation grows, and it becomes paramount to exercise control. Existing approaches steer these models by applying Euclidean adjustments to text embeddings, redirecting the generation away from unsafe concepts. In this work, we introduce hyperbolic control (HyCon): a novel control mechanism based on parallel transport that leverages semantically aligned hyperbolic representation space to yield more expressive and stable manipulation of concepts. HyCon reuses off-the-shelf generative models and a state-of-the-art hyperbolic text encoder, linked via a lightweight adapter. HyCon achieves state-of-the-art results across four safety benchmarks and four T2I backbones, showing that hyperbolic steering is a practical and flexible approach for more reliable T2I generation.

cs.LG

PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes

Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock immense creative potential. However, current pipelines lack both physical realism and effective language interfaces, requiring slow offline optimization. In contrast, PhysTalk takes a 3D Gaussian Splatting (3DGS) scene as input and translates arbitrary user prompts into real time, physics based, interactive 4D animations. A large language model (LLM) generates executable code that directly modifies 3DGS parameters through lightweight proxies and particle dynamics. Notably, PhysTalk is the first framework to couple 3DGS directly with a physics simulator without relying on time consuming mesh extraction. While remaining open vocabulary, this design enables interactive 3D Gaussian animation via collision aware, physics based manipulation of arbitrary, multi material objects. Finally, PhysTalk is train-free and computationally lightweight: this makes 4D animation broadly accessible and shifts these workflows from a "render and wait" paradigm toward an interactive dialogue with a modern, physics-informed pipeline.

cs.GR

MonSTeR: a Unified Model for Motion, Scene, Text Retrieval

Intention drives human movement in complex environments, but such movement can only happen if the surrounding context supports it. Despite the intuitive nature of this mechanism, existing research has not yet provided tools to evaluate the alignment between skeletal movement (motion), intention (text), and the surrounding context (scene). In this work, we introduce MonSTeR, the first MOtioN-Scene-TExt Retrieval model. Inspired by the modeling of higher-order relations, MonSTeR constructs a unified latent space by leveraging unimodal and cross-modal representations. This allows MonSTeR to capture the intricate dependencies between modalities, enabling flexible but robust retrieval across various tasks. Our results show that MonSTeR outperforms trimodal models that rely solely on unimodal representations. Furthermore, we validate the alignment of our retrieval scores with human preferences through a dedicated user study. We demonstrate the versatility of MonSTeR's latent space on zero-shot in-Scene Object Placement and Motion Captioning. Code and pre-trained models are available at github.com/colloroneluca/MonSTeR.

cs.CV

CaTS-Bench: Can Language Models Describe Time Series?

Time series captioning, the task of describing time series in natural language, requires numeric and temporal reasoning, trend interpretation, and contextual understanding. Existing benchmarks, however, often rely on fully synthetic or generic captions, and typically neglect metadata and visual representations. We introduce CaTS-Bench, a comprehensive benchmark for Context-aware Time Series reasoning across 11 diverse domains, centered on a gold-standard evaluation set of 1746 human-rewritten captions that measure how effectively models translate numeric trends into immediately interpretable narratives. To address the scarcity of human-annotated data, we also propose a scalable pipeline for generating high-fidelity synthetic captions, the quality of which we validate. We evaluate leading Vision-Language Models on our benchmark, revealing that even proprietary models struggle to capture numeric nuances in temporal descriptions, while finetuning open-source models on synthetic data yields substantial performance gains. Finally, we release a diagnostic suite of 910 multiple-choice questions and use tailored numeric metrics to gauge time-series-specific reasoning capabilities, establishing CaTS-Bench as a reliable foundation for grounded, multimodal text generation in numeric domains.

cs.LG

Video Unlearning via Low-Rank Refusal Vector

Video generative models achieve high-quality synthesis from natural-language prompts by leveraging large-scale web data. However, this training paradigm inherently exposes them to unsafe biases and harmful concepts, introducing the risk of generating undesirable or illicit content. To mitigate unsafe generations, existing machine unlearning approaches either rely on filtering, and can therefore be bypassed, or they update model weights, but with costly fine-tuning or training-free closed-form edits. We propose the first training-free weight update framework for concept removal in video diffusion models. From five paired safe/unsafe prompts, our method estimates a refusal vector and integrates it into the model weights as a closed-form update. A contrastive low-rank factorization further disentangles the target concept from unrelated semantics, it ensures a selective concept suppression and it does not harm generation quality. Our approach reduces unsafe generations on the Open-Sora and ZeroScopeT2V models across the T2VSafetyBench and SafeSora benchmarks, with average reductions of 36.3% and 58.2% respectively, while preserving prompt alignment and video quality. This establishes an efficient and scalable solution for safe video generation without retraining nor any inference overhead. Project page: https://www.pinlab.org/video-unlearning.

cs.CV

LongCodeBench: Evaluating Coding LLMs at 1M Context Windows

Context lengths for models have grown rapidly, from thousands to millions of tokens in just a few years. The extreme context sizes of modern long-context models have made it difficult to construct realistic long-context benchmarks -- not only due to the cost of collecting million-context tasks but also in identifying realistic scenarios that require significant contexts. We identify code comprehension and repair as a natural testbed and challenge task for long-context models and introduce LongCodeBench (LCB), a benchmark to test LLM coding abilities in long-context scenarios. Our benchmark tests both the comprehension and repair capabilities of LCLMs in realistic and important settings by drawing from real-world GitHub issues and constructing QA (LongCodeQA) and bug fixing (LongSWE-Bench) tasks. We carefully stratify the complexity of our benchmark, enabling us to evaluate models across different scales -- ranging from Qwen2.5 14B Instruct to Google's flagship Gemini model. We find that long-context remains a weakness for all models, with performance drops such as from 29% to 3% for Claude 3.5 Sonnet, or from 70.2% to 40% for Qwen2.5. The LCB dataset is available publicly at https://huggingface.co/datasets/Steefano/LCB and the codebase to replicate the work on this paper at https://github.com/Zteefano/long-code-bench.

cs.CL

Activation Patching for Interpretable Steering in Music Generation

Understanding how large audio models represent music, and using that understanding to steer generation, is both challenging and underexplored. Inspired by mechanistic interpretability in language models, where direction vectors in transformer residual streams are key to model analysis and control, we investigate similar techniques in the audio domain. This paper presents the first study of latent direction vectors in large audio models and their use for continuous control of musical attributes in text-to-music generation. Focusing on binary concepts like tempo (fast vs. slow) and timbre (bright vs. dark), we compute steering vectors using the difference-in-means method on curated prompt sets. These vectors, scaled by a coefficient and injected into intermediate activations, allow fine-grained modulation of specific musical traits while preserving overall audio quality. We analyze the effect of steering strength, compare injection strategies, and identify layers with the greatest influence. Our findings highlight the promise of direction-based steering as a more mechanistic and interpretable approach to controllable music generation.

cs.SD

Human Motion Unlearning

We introduce Human Motion Unlearning and motivate it through the concrete task of preventing violent 3D motion synthesis, an important safety requirement given that popular text-to-motion datasets (HumanML3D and Motion-X) contain from 7\% to 15\% violent sequences spanning both atomic gestures (e.g., a single punch) and highly compositional actions (e.g., loading and swinging a leg to kick). By focusing on violence unlearning, we demonstrate how removing a challenging, multifaceted concept can serve as a proxy for the broader capability of motion "forgetting." To enable systematic evaluation of Human Motion Unlearning, we establish the first motion unlearning benchmark by automatically filtering HumanML3D and Motion-X datasets to create distinct forget sets (violent motions) and retain sets (safe motions). We introduce evaluation metrics tailored to sequential unlearning, measuring both suppression efficacy and the preservation of realism and smooth transitions. We adapt two state-of-the-art, training-free image unlearning methods (UCE and RECE) to leading text-to-motion architectures (MoMask and BAMM), and propose Latent Code Replacement (LCR), a novel, training-free approach that identifies violent codes in a discrete codebook representation and substitutes them with safe alternatives. Our experiments show that unlearning violent motions is indeed feasible and that acting on latent codes strikes the best trade-off between violence suppression and preserving overall motion quality. This work establishes a foundation for advancing safe motion synthesis across diverse applications. Website: https://www.pinlab.org/hmu.

cs.CV

SeRpEnt: Selective Resampling for Expressive State Space Models

State Space Models (SSMs) have recently enjoyed a rise to prominence in the field of deep learning for sequence modeling, especially as an alternative to Transformers. Their success stems from avoiding two well-known drawbacks of attention-based models: quadratic complexity with respect to the sequence length and inability to model long-range dependencies. The SSM variant Mamba has demonstrated performance comparable to Transformers without any form of attention, thanks to the use of a selective mechanism for the state parameters. Selectivity, however, is only evaluated empirically and the reasons of its effectiveness remain unclear. In this work, we show how selectivity is related to the sequence processing. Our analysis shows that selective time intervals in Mamba act as linear approximators of information. Then, we propose our SeRpEnt architecture, a SSM that further exploits selectivity to compress sequences in an information-aware fashion. It employs a resampling mechanism that aggregates elements based on their information content. Our empirical results in the Long Range Arena benchmark and other language modeling tasks show benefits of the SeRpEnt's resampling mechanism.

cs.LG

ANTHROPOS-V: benchmarking the novel task of Crowd Volume Estimation

We introduce the novel task of Crowd Volume Estimation (CVE), defined as the process of estimating the collective body volume of crowds using only RGB images. Besides event management and public safety, CVE can be instrumental in approximating body weight, unlocking weight sensitive applications such as infrastructure stress assessment, and assuring even weight balance. We propose the first benchmark for CVE, comprising ANTHROPOS-V, a synthetic photorealistic video dataset featuring crowds in diverse urban environments. Its annotations include each person's volume, SMPL shape parameters, and keypoints. Also, we explore metrics pertinent to CVE, define baseline models adapted from Human Mesh Recovery and Crowd Counting domains, and propose a CVE specific methodology that surpasses baselines. Although synthetic, the weights and heights of individuals are aligned with the real-world population distribution across genders, and they transfer to the downstream task of CVE from real images. Benchmark and code are available at github.com/colloroneluca/Crowd-Volume-Estimation.

cs.CV