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Fabio Giardina

Publications and source records attributed to Fabio Giardina.

4 recordsLinked to original sources

Embodied intelligence solves the centipede's dilemma

Although commonly associated with limbless animals like snakes and fish, multi-legged organisms like centipedes also utilize undulatory locomotion. Whether these undulations are actively reinforced or resisted by the axial musculature remains an open question. We present a dynamical model of centipede locomotion that integrates leg-ground interactions, passive body mechanics, and active lateral musculature. By varying stepping rate, actuation, and body stiffness, we examine how locomotor strategies affect speed and an effective energetic efficiency. Coordination emerges only when body stiffness is tuned to stepping frequency: overly flexible bodies lose synchrony, while overly rigid ones move slowly and inefficiently. This leads to the prediction that centipedes utilize speed dependent active stiffness to maintain this coordination. Our results suggest that lateral muscles also have a speed dependent function, revealed by optimizing speed and an effective cost, that resists a phase lag between leg touchdowns and body curvature. Together, we find that centipedes actively modulate body mechanics to achieve rapid, efficient locomotion, highlighting how complex control can emerge from embodied physical properties rather than solely from neural computation.

physics.bio-ph

Collective phototactic robotectonics

Cooperative task execution, a hallmark of eusociality, is enabled by local interactions between the agents and the environment through a dynamically evolving communication signal. Inspired by the collective behavior of social insects whose dynamics is modulated by interactions with the environment, we show that a robot collective can successfully nucleate a construction site via a trapping instability and cooperatively build organized structures. The same robot collective can also perform de-construction with a simple change in the behavioral parameter. These behaviors belong to a two-dimensional phase space of cooperative behaviors defined by agent-agent interaction (cooperation) along one axis and the agent-environment interaction (collection and deposition) on the other. Our behavior-based approach to robot design combined with a principled derivation of local rules enables the collective to solve tasks with robustness to a dynamically changing environment and a wealth of complex behaviors.

cs.RO

Modular representation and control of floppy networks

Geometric graph models of systems as diverse as proteins, robots, and mechanical structures from DNA assemblies to architected materials point towards a unified way to represent and control them in space and time. While much work has been done in the context of characterizing the behavior of these networks close to critical points associated with bond and rigidity percolation, isostaticity, etc., much less is known about floppy, under-constrained networks that are far more common in nature and technology. Here we combine geometric rigidity and algebraic sparsity to provide a framework for identifying the zero-energy floppy modes via a representation that illuminates the underlying hierarchy and modularity of the network, and thence the control of its nestedness and locality. Our framework allows us to demonstrate a range of applications of this approach that include robotic reaching tasks with motion primitives, and predicting the linear and nonlinear response of elastic networks based solely on infinitesimal rigidity and sparsity, which we test using physical experiments. Our approach is thus likely to be of use broadly in dissecting the geometrical properties of floppy networks using algebraic sparsity to optimize their function and performance.

cs.RO

Trade-off on Sim2Real Learning: Real-world Learning Faster than Simulations

Deep Reinforcement Learning (DRL) experiments are commonly performed in simulated environments due to the tremendous training sample demands from deep neural networks. In contrast, model-based Bayesian Learning allows a robot to learn good policies within a few trials in the real world. Although it takes fewer iterations, Bayesian methods pay a relatively higher computational cost per trial, and the advantage of such methods is strongly tied to dimensionality and noise. In here, we compare a Deep Bayesian Learning algorithm with a model-free DRL algorithm while analyzing our results collected from both simulations and real-world experiments. While considering Sim and Real learning, our experiments show that the sample-efficient Deep Bayesian RL performance is better than DRL even when computation time (as opposed to number of iterations) is taken in consideration. Additionally, the difference in computation time between Deep Bayesian RL performed in simulation and in experiments point to a viable path to traverse the reality gap. We also show that a mix between Sim and Real does not outperform a purely Real approach, pointing to the possibility that reality can provide the best prior knowledge to a Bayesian Learning. Roboticists design and build robots every day, and our results show that a higher learning efficiency in the real-world will shorten the time between design and deployment by skipping simulations.

cs.RO