SearcharxivSearch

arXiv subjects

Fabio Remondino

Publications and source records attributed to Fabio Remondino.

At least 19 recordsLinked to original sources

Image Matching Filtering and Refinement by Planes and Beyond

This paper provides a consistent and extensive evaluation of state-of-the-art filtering and refinement methods on common image matching pipelines. Unlike previous comparisons, the designed benchmark also takes into account the more general, real, and practical cases where camera intrinsics are unavailable. Moreover, a novel and effective strategy combining non-deep traditional computer vision approaches based on planar constraints and cross correlation is presented. Experimental analysis provides several insights for current application design and future research directions. In particular, the choice of a proper evaluation protocol discloses the effective differences within the compared solutions which otherwise would tend to flatten. Moreover, the proposed classical algorithmic approach is competitive with recent deep methods. Besides providing robust baseline using traditional computer vision for the evaluation of deep-based methods, this knowledge is useful to improve and better understand the deep image matching architectures. On one hand, geometry-based filtering is effective in presence of outliers without degrading already robust deep pipelines; on the other hand cross-correlation refinement is valid in the case of corner-like keypoints and allows to not directly discard inaccurate matches by default in deep pipelines but to retain and refine them for achieving a better coverage of the scene.

cs.CV

WildBox: A Dataset and Benchmark for Aerial Monocular 3D Detection of African Savanna Wildlife

We introduce WildBox, a dataset and benchmark for monocular 3D detection of wildlife from drone video, comprising 237,505 3D bounding box annotations across seven African savanna species grouped into six benchmark classes. Annotations follow a KITTI/Omni3D-compatible format in a per-segment scale-normalised camera frame, with instance identities maintained across each segment. We evaluate two open-vocabulary monocular 3D architectures, OVMono3D-LIFT and DetAny3D, under zero-shot, ground-truth 2D box prompt, and supervised fine-tuning protocols. Open-vocabulary 2D foundation models provide usable zero-shot wildlife localisation (50.55 AP@50), but zero-shot 3D detection collapses to 0.00 AP across both architectures and every 2D-input condition tested, including ground-truth 2D box prompts, thus isolating the failure to the 3D stage. Fine-tuning on WildBox recovers performance to 8.68 +/- 0.47 AP-BEV@0.50 and 13.17 +/- 0.69 AP3D macro. Depth contributes 84% of normalised Hausdorff distance after fine-tuning and over 99% in zero-shot, identifying monocular aerial depth as the dominant open problem in this regime. A coarse-to-fine curriculum, i.e. pretraining on a merged zebra class before fine-tuning on the Grevy's/plains split, improves macro 3D performance with less total compute, with the largest gains on the two zebra subclasses. WildBox is released with video-level splits, evaluation code, and baseline checkpoints to enable progress in 3D wildlife perception from drone video.

cs.CV

NEST3D: A High-Resolution Multimodal Dataset of Sociable Weaver Tree Nests

Sociable weaver nests function as complex ecological structures offering thermoregulatory microhabitats and sustaining diverse species; however, datasets used in prior studies lack fine-grained 3D structural detail. Producing usable and accurate 3D weaver nest data is challenging due to their irregular geometry and integration with complex host vegetation. We bridge this gap with an open-access, 1.4 TB multimodal drone dataset of 104 nest-bearing trees, comprising 27,945 RGB images, 111,780 multispectral images, approximately 781 million 3D points, and expert-annotated semantic segmentation labels. We benchmark semantic segmentation using KPConv, RandLA-Net, and Point Transformer V3, with PT-v3 achieving an mIoU of 86.35% on the test set. While the results demonstrate strong performance for transformer-based and point-wise methods, they also highlight architecture-dependent challenges, particularly for convolution-based approaches such as KPConv. By uniquely combining spectral, spatial, and structural information, the presented dataset advances 3D reconstruction, segmentation, and classification algorithms, enabling ecological applications from nest volume estimation to species conservation, and serves as a demanding benchmark that exposes architecture-dependent performance under extreme class imbalance.

cs.CV

FAIR^2 Drones: An AI-Ready Standard for Cross-Domain Wildlife Drone Datasets

Animal ecology data collection using drones represents a substantial investment of time, expertise, and financial resources. Yet most existing datasets serve only a single research community, limiting interdisciplinary reuse. We propose a unified drone dataset standard, FAIR^2 Drones, that bridges ecology, robotics, and computer vision by building on existing FAIR and AI-ready data frameworks while adding essential platform metadata and annotation specifications. Our standard enables datasets to simultaneously support ecological analysis, robotics algorithm development, and computer vision benchmarking. We provide open-source validation tools, reference implementations, and multimodal extensions linking drone imagery with complementary sensors such as camera traps, GPS, and acoustics. By standardizing metadata across disciplines, this framework maximizes the scientific return on investment for costly field deployments and accelerates cross-domain collaboration in environmental monitoring.

cs.RO

3D LULC classification using multispectral LiDAR and deep learning: current and prospective schemes

Land Use Land Cover (LULC) classification is essential for national 3D mapping, geospatial analysis, and sustainable planning. Multispectral (MS) LiDAR provides synchronized spatial-spectral information, and deep learning (DL) enables 3D point cloud semantic segmentation; however, adoption is limited by the lack of publicly available urban and suburban MS LiDAR datasets aligned with National Mapping and Cadastral Agencies (NMCAs) classification schemes. This study addresses these gaps by introducing L1 and L2 NMCA-aligned LULC classification schemes and a new benchmark MS LiDAR dataset. We evaluate seven state-of-the-art DL models and perform spectral ablation studies at both levels of detail. Results show that Point Transformer V3 achieves the best performance, with mIoU of 79.4% (L1, 8 classes) and 58.9% (L2, 20 classes) using a dual-wavelength LiDAR system (532 nm and 1064 nm). Ablation results show that multispectral information improves performance over geometry-only inputs, with gains of 1.1 percentage points at L1 and 7.8 points at L2. These results highlight the value of LiDAR reflectance for fine-grained material discrimination and support the evolution of NMCA LULC schemes toward higher semantic detail. The Loosdorf-MSL dataset contributes a new benchmark for consistent national and international LULC mapping.

cs.CV

WildLIFT: Lifting monocular drone video to 3D for species-agnostic wildlife monitoring

Monocular RGB cameras mounted on drones are widely used for wildlife monitoring, yet most analytical pipelines remain confined to two-dimensional image space, leaving geometric information in video underexploited. We present WildLIFT, a computational framework that integrates three-dimensional scene geometry from monocular drone video with open-vocabulary 2D instance segmentation to enable species-agnostic 3D detection and tracking. Oriented 3D bounding box labels with semantic face information enable quantitative assessment of viewpoint coverage and inter-animal occlusion, producing structured metadata for downstream ecological analyses. We validate the framework on 2,581 manually curated frames comprising over 6,700 3D detections across four large mammal species. WildLIFT maintains high identity consistency in multi-animal scenes and substantially reduces manual 3D annotation effort through keyframe-based refinement. By transforming standard drone footage into structured 3D and viewpoint-aware representations, WildLIFT extends the analytical utility of aerial wildlife datasets for behavioural research and population monitoring.

cs.CV

Adding Another Dimension to Image-based Animal Detection

Monocular imaging of animals inherently reduces 3D structures to 2D projections. Detection algorithms lead to 2D bounding boxes that lack information about animal's orientation relative to the camera. To build 3D detection methods for RGB animal images, there is a lack of labeled datasets; such labeling processes require 3D input streams along with RGB data. We present a pipeline that utilises Skinned Multi Animal Linear models to estimate 3D bounding boxes and to project them as robust labels into 2D image space using a dedicated camera pose refinement algorithm. To assess which sides of the animal are captured, cuboid face visibility metrics are computed. These 3D bounding boxes and metrics form a crucial step toward developing and benchmarking future monocular 3D animal detection algorithms. We evaluate our method on the Animal3D dataset, demonstrating accurate performance across species and settings.

cs.CV

3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting

The creation of 3D scenes has traditionally been both labor-intensive and costly, requiring designers to meticulously configure 3D assets and environments. Recent advancements in generative AI, including text-to-3D and image-to-3D methods, have dramatically reduced the complexity and cost of this process. However, current techniques for editing complex 3D scenes continue to rely on generally interactive multi-step, 2D-to-3D projection methods and diffusion-based techniques, which often lack precision in control and hamper interactive-rate performance. In this work, we propose ***3DSceneEditor***, a fully 3D-based paradigm for interactive-rate, precise editing of intricate 3D scenes using Gaussian Splatting. Unlike conventional methods, 3DSceneEditor operates through a streamlined 3D pipeline, enabling direct Gaussian-based manipulation for efficient, high-quality edits based on input prompts. The proposed framework (i) integrates a pre-trained instance segmentation model for semantic labeling; (ii) employs a zero-shot grounding approach with CLIP to align target objects with user prompts; and (iii) applies scene modifications, such as object addition, repositioning, recoloring, replacing, and removal--directly on Gaussians. Extensive experimental results show that 3DSceneEditor surpasses existing state-of-the-art techniques in terms of both editing precision and efficiency, establishing a new benchmark for efficient and interactive 3D scene customization.

cs.CV

Multispectral airborne laser scanning for tree species classification: a benchmark of machine learning and deep learning algorithms

Climate-smart and biodiversity-preserving forestry demands precise information on forest resources, extending to the individual tree level. Multispectral airborne laser scanning (ALS) has shown promise in automated point cloud processing, but challenges remain in leveraging deep learning techniques and identifying rare tree species in class-imbalanced datasets. This study addresses these gaps by conducting a comprehensive benchmark of deep learning and traditional shallow machine learning methods for tree species classification. For the study, we collected high-density multispectral ALS data ($>1000$ $\mathrm{pts}/\mathrm{m}^2$) at three wavelengths using the FGI-developed HeliALS system, complemented by existing Optech Titan data (35 $\mathrm{pts}/\mathrm{m}^2$), to evaluate the species classification accuracy of various algorithms in a peri-urban study area located in southern Finland. We established a field reference dataset of 6326 segments across nine species using a newly developed browser-based crowdsourcing tool, which facilitated efficient data annotation. The ALS data, including a training dataset of 1065 segments, was shared with the scientific community to foster collaborative research and diverse algorithmic contributions. Based on 5261 test segments, our findings demonstrate that point-based deep learning methods, particularly a point transformer model, outperformed traditional machine learning and image-based deep learning approaches on high-density multispectral point clouds. For the high-density ALS dataset, a point transformer model provided the best performance reaching an overall (macro-average) accuracy of 87.9% (74.5%) with a training set of 1065 segments and 92.0% (85.1%) with a larger training set of 5000 segments.

cs.CV

A-TDOM: Active TDOM via On-the-Fly 3DGS

True Digital Orthophoto Map (TDOM), a 2D objective representation of the Earth's surface, is an essential geospatial product widely used in urban management, city planning, land surveying, and related applications. However, traditional TDOM generation typically relies on a complex offline photogrammetric pipeline, leading to substantial latency and making it unsuitable for time-critical or real-time scenarios. Moreover, the quality of TDOM may deteriorate due to inaccurate camera poses, imperfect Digital Surface Model (DSM), and incorrect occlusions detection. To address these challenges, this work introduces A-TDOM, a near real-time TDOM generation method built upon On-the-Fly 3DGS (3D Gaussian Splatting) optimization. As each incoming image arrives, its pose and sparse point cloud are computed via On-the-Fly SfM. Newly observed regions are then incrementally reconstructed as additional 3D Gaussians are inserted using a Delaunay triangulated Gaussian sampling and integration and are further optimized via adaptive training iterations and learning rate, especially in previously unseen or coarsely modeled areas. With orthogonal splatting integrated into the rendering pipeline, A-TDOM can actively produce updated TDOM outputs immediately after each 3DGS update. Code is now available at https://github.com/xywjohn/A-TDOM.

cs.CV

Multispectral LiDAR data for extracting tree points in urban and suburban areas

Monitoring urban tree dynamics is vital for supporting greening policies and reducing risks to electrical infrastructure. Airborne laser scanning has advanced large-scale tree management, but challenges remain due to complex urban environments and tree variability. Multispectral (MS) light detection and ranging (LiDAR) improves this by capturing both 3D spatial and spectral data, enabling detailed mapping. This study explores tree point extraction using MS-LiDAR and deep learning (DL) models. Three state-of-the-art models are evaluated: Superpoint Transformer (SPT), Point Transformer V3 (PTv3), and Point Transformer V1 (PTv1). Results show the notable time efficiency and accuracy of SPT, with a mean intersection over union (mIoU) of 85.28%. The highest detection accuracy is achieved by incorporating pseudo normalized difference vegetation index (pNDVI) with spatial data, reducing error rate by 10.61 percentage points (pp) compared to using spatial information alone. These findings highlight the potential of MS-LiDAR and DL to improve tree extraction and further tree inventories.

cs.CV

3D forest semantic segmentation using multispectral LiDAR and 3D deep learning

Conservation and decision-making regarding forest resources necessitate regular forest inventory. Light detection and ranging (LiDAR) in laser scanning systems has gained significant attention over the past two decades as a remote and non-destructive solution to streamline the labor-intensive and time-consuming procedure of forest inventory. Advanced multispectral (MS) LiDAR systems simultaneously acquire three-dimensional (3D) spatial and spectral information across multiple wavelengths of the electromagnetic spectrum. Consequently, MS-LiDAR technology enables the estimation of both the biochemical and biophysical characteristics of forests. Forest component segmentation is crucial for forest inventory. The synergistic use of spatial and spectral laser information has proven to be beneficial for achieving precise forest semantic segmentation. Thus, this study aims to investigate the potential of MS-LiDAR data, captured by the HeliALS system, providing high-density multispectral point clouds to segment forests into six components: ground, low vegetation, trunks, branches, foliage, and woody debris. Three point-wise 3D deep learning models and one machine learning model, including kernel point convolution, superpoint transformer, point transformer V3, and random forest, are implemented. Our experiments confirm the superior accuracy of the KPConv model. Additionally, various geometric and spectral feature vector scenarios are examined. The highest accuracy is achieved by feeding all three wavelengths (1550 nm, 905 nm, and 532 nm) as the initial features into the deep learning model, resulting in improvements of 33.73% and 32.35% in mean intersection over union (mIoU) and in mean accuracy (mAcc), respectively. This study highlights the excellent potential of multispectral LiDAR for improving the accuracy in fully automated forest component segmentation.

eess.IV

RenderWorld: World Model with Self-Supervised 3D Label

End-to-end autonomous driving with vision-only is not only more cost-effective compared to LiDAR-vision fusion but also more reliable than traditional methods. To achieve a economical and robust purely visual autonomous driving system, we propose RenderWorld, a vision-only end-to-end autonomous driving framework, which generates 3D occupancy labels using a self-supervised gaussian-based Img2Occ Module, then encodes the labels by AM-VAE, and uses world model for forecasting and planning. RenderWorld employs Gaussian Splatting to represent 3D scenes and render 2D images greatly improves segmentation accuracy and reduces GPU memory consumption compared with NeRF-based methods. By applying AM-VAE to encode air and non-air separately, RenderWorld achieves more fine-grained scene element representation, leading to state-of-the-art performance in both 4D occupancy forecasting and motion planning from autoregressive world model.

cs.CV

Exploring the potential of collaborative UAV 3D mapping in Kenyan savanna for wildlife research

UAV-based biodiversity conservation applications have exhibited many data acquisition advantages for researchers. UAV platforms with embedded data processing hardware can support conservation challenges through 3D habitat mapping, surveillance and monitoring solutions. High-quality real-time scene reconstruction as well as real-time UAV localization can optimize the exploration vs exploitation balance of single or collaborative mission. In this work, we explore the potential of two collaborative frameworks - Visual Simultaneous Localization and Mapping (V-SLAM) and Structure-from-Motion (SfM) for 3D mapping purposes and compare results with standard offline approaches.

cs.CV

Deep Learning Meets Satellite Images -- An Evaluation on Handcrafted and Learning-based Features for Multi-date Satellite Stereo Images

A critical step in the digital surface models(DSM) generation is feature matching. Off-track (or multi-date) satellite stereo images, in particular, can challenge the performance of feature matching due to spectral distortions between images, long baseline, and wide intersection angles. Feature matching methods have evolved over the years from handcrafted methods (e.g., SIFT) to learning-based methods (e.g., SuperPoint and SuperGlue). In this paper, we compare the performance of different features, also known as feature extraction and matching methods, applied to satellite imagery. A wide range of stereo pairs(~500) covering two separate study sites are used. SIFT, as a widely used classic feature extraction and matching algorithm, is compared with seven deep-learning matching methods: SuperGlue, LightGlue, LoFTR, ASpanFormer, DKM, GIM-LightGlue, and GIM-DKM. Results demonstrate that traditional matching methods are still competitive in this age of deep learning, although for particular scenarios learning-based methods are very promising.

cs.CV

SfM on-the-fly: Get better 3D from What You Capture

In the last twenty years, Structure from Motion (SfM) has been a constant research hotspot in the fields of photogrammetry, computer vision, robotics etc., whereas real-time performance is just a recent topic of growing interest. This work builds upon the original on-the-fly SfM (Zhan et al., 2024) and presents an updated version with three new advancements to get better 3D from what you capture: (i) real-time image matching is further boosted by employing the Hierarchical Navigable Small World (HNSW) graphs, thus more true positive overlapping image candidates are faster identified; (ii) a self-adaptive weighting strategy is proposed for robust hierarchical local bundle adjustment to improve the SfM results; (iii) multiple agents are included for supporting collaborative SfM and seamlessly merge multiple 3D reconstructions into a complete 3D scene when commonly registered images appear. Various comprehensive experiments demonstrate that the proposed SfM method (named on-the-fly SfMv2) can generate more complete and robust 3D reconstructions in a high time-efficient way. Code is available at http://yifeiyu225.github.io/on-the-flySfMv2.github.io/.

cs.CV

Multi-tiling Neural Radiance Field (NeRF) -- Geometric Assessment on Large-scale Aerial Datasets

Neural Radiance Fields (NeRF) offer the potential to benefit 3D reconstruction tasks, including aerial photogrammetry. However, the scalability and accuracy of the inferred geometry are not well-documented for large-scale aerial assets,since such datasets usually result in very high memory consumption and slow convergence.. In this paper, we aim to scale the NeRF on large-scael aerial datasets and provide a thorough geometry assessment of NeRF. Specifically, we introduce a location-specific sampling technique as well as a multi-camera tiling (MCT) strategy to reduce memory consumption during image loading for RAM, representation training for GPU memory, and increase the convergence rate within tiles. MCT decomposes a large-frame image into multiple tiled images with different camera models, allowing these small-frame images to be fed into the training process as needed for specific locations without a loss of accuracy. We implement our method on a representative approach, Mip-NeRF, and compare its geometry performance with threephotgrammetric MVS pipelines on two typical aerial datasets against LiDAR reference data. Both qualitative and quantitative results suggest that the proposed NeRF approach produces better completeness and object details than traditional approaches, although as of now, it still falls short in terms of accuracy.

cs.CV

NERFBK: A High-Quality Benchmark for NERF-Based 3D Reconstruction

This paper introduces a new real and synthetic dataset called NeRFBK specifically designed for testing and comparing NeRF-based 3D reconstruction algorithms. High-quality 3D reconstruction has significant potential in various fields, and advancements in image-based algorithms make it essential to evaluate new advanced techniques. However, gathering diverse data with precise ground truth is challenging and may not encompass all relevant applications. The NeRFBK dataset addresses this issue by providing multi-scale, indoor and outdoor datasets with high-resolution images and videos and camera parameters for testing and comparing NeRF-based algorithms. This paper presents the design and creation of the NeRFBK benchmark, various examples and application scenarios, and highlights its potential for advancing the field of 3D reconstruction.

cs.CV