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Fabricio Mendoza

Publications and source records attributed to Fabricio Mendoza.

2 recordsLinked to original sources

Optimal b-Colourings and Fall Colourings in $H$-Free Graphs

In a colouring of a graph, a vertex is b-chromatic if it is adjacent to a vertex of every other colour. We consider four well-studied colouring problems: b-Chromatic Number, Tight b-Chromatic Number, Fall Chromatic Number and Fall Achromatic Number, which fit into a framework based on whether every colour class has (i) at least one b-chromatic vertex, (ii) exactly one b-chromatic vertex, or (iii) all of its vertices being b-chromatic. By combining known and new results, we fully classify the computational complexity of b-Chromatic Number, Fall Chromatic Number and Fall Achromatic Number in $H$-free graphs. For Tight b-Chromatic Number in $H$-free graphs, we develop a general technique to determine new graphs $H$, for which the problem is polynomial-time solvable, and we also determine new graphs $H$, for which the problem is still NP-complete. We show, for the first time, the existence of a graph $H$ such that in $H$-free graphs, b-Chromatic Number is NP-hard, while Tight b-Chromatic Number is polynomial-time solvable.

math.CO↗

Hard and Easy Instances of L-Tromino Tilings

We study tilings of regions in the square lattice with L-shaped trominoes. Deciding the existence of a tiling with L-trominoes for an arbitrary region in general is NP-complete, nonetheless, we identify restrictions to the problem where it either remains NP-complete or has a polynomial time algorithm. First, we characterize the possibility of when an Aztec rectangle and an Aztec diamond has an L-tromino tiling. Then, we study tilings of arbitrary regions where only $180^\circ$ rotations of L-trominoes are available. For this particular case we show that deciding the existence of a tiling remains NP-complete; yet, if a region does not contains certain so-called "forbidden polyominoes" as sub-regions, then there exists a polynomial time algorithm for deciding a tiling.

cs.CC↗