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Faez Ahmed

Publications and source records attributed to Faez Ahmed.

100 records · Page 6Linked to original sources

CreativeGAN: Editing Generative Adversarial Networks for Creative Design Synthesis

Modern machine learning techniques, such as deep neural networks, are transforming many disciplines ranging from image recognition to language understanding, by uncovering patterns in big data and making accurate predictions. They have also shown promising results for synthesizing new designs, which is crucial for creating products and enabling innovation. Generative models, including generative adversarial networks (GANs), have proven to be effective for design synthesis with applications ranging from product design to metamaterial design. These automated computational design methods can support human designers, who typically create designs by a time-consuming process of iteratively exploring ideas using experience and heuristics. However, there are still challenges remaining in automatically synthesizing `creative' designs. GAN models, however, are not capable of generating unique designs, a key to innovation and a major gap in AI-based design automation applications. This paper proposes an automated method, named CreativeGAN, for generating novel designs. It does so by identifying components that make a design unique and modifying a GAN model such that it becomes more likely to generate designs with identified unique components. The method combines state-of-art novelty detection, segmentation, novelty localization, rewriting, and generative models for creative design synthesis. Using a dataset of bicycle designs, we demonstrate that the method can create new bicycle designs with unique frames and handles, and generalize rare novelties to a broad set of designs. Our automated method requires no human intervention and demonstrates a way to rethink creative design synthesis and exploration.

cs.LG↗

Self-Organizing Teams in Online Work Settings

As the volume and complexity of distributed online work increases, the collaboration among people who have never worked together in the past is becoming increasingly necessary. Recent research has proposed algorithms to maximize the performance of such teams by grouping workers according to a set of predefined decision criteria. This approach micro-manages workers, who have no say in the team formation process. Depriving users of control over who they will work with stifles creativity, causes psychological discomfort and results in less-than-optimal collaboration results. In this work, we propose an alternative model, called Self-Organizing Teams (SOTs), which relies on the crowd of online workers itself to organize into effective teams. Supported but not guided by an algorithm, SOTs are a new human-centered computational structure, which enables participants to control, correct and guide the output of their collaboration as a collective. Experimental results, comparing SOTs to two benchmarks that do not offer user agency over the collaboration, reveal that participants in the SOTs condition produce results of higher quality and report higher teamwork satisfaction. We also find that, similarly to machine learning-based self-organization, human SOTs exhibit emergent collective properties, including the presence of an objective function and the tendency to form more distinct clusters of compatible teammates.

cs.HC↗

Deep Generative Modeling for Mechanistic-based Learning and Design of Metamaterial Systems

Metamaterials are emerging as a new paradigmatic material system to render unprecedented and tailorable properties for a wide variety of engineering applications. However, the inverse design of metamaterial and its multiscale system is challenging due to high-dimensional topological design space, multiple local optima, and high computational cost. To address these hurdles, we propose a novel data-driven metamaterial design framework based on deep generative modeling. A variational autoencoder (VAE) and a regressor for property prediction are simultaneously trained on a large metamaterial database to map complex microstructures into a low-dimensional, continuous, and organized latent space. We show in this study that the latent space of VAE provides a distance metric to measure shape similarity, enable interpolation between microstructures and encode meaningful patterns of variation in geometries and properties. Based on these insights, systematic data-driven methods are proposed for the design of microstructure, graded family, and multiscale system. For microstructure design, the tuning of mechanical properties and complex manipulations of microstructures are easily achieved by simple vector operations in the latent space. The vector operation is further extended to generate metamaterial families with a controlled gradation of mechanical properties by searching on a constructed graph model. For multiscale metamaterial systems design, a diverse set of microstructures can be rapidly generated using VAE for target properties at different locations and then assembled by an efficient graph-based optimization method to ensure compatibility between adjacent microstructures. We demonstrate our framework by designing both functionally graded and heterogeneous metamaterial systems that achieve desired distortion behaviors.

cs.CE↗

METASET: Exploring Shape and Property Spaces for Data-Driven Metamaterials Design

Data-driven design of mechanical metamaterials is an increasingly popular method to combat costly physical simulations and immense, often intractable, geometrical design spaces. Using a precomputed dataset of unit cells, a multiscale structure can be quickly filled via combinatorial search algorithms, and machine learning models can be trained to accelerate the process. However, the dependence on data induces a unique challenge: An imbalanced dataset containing more of certain shapes or physical properties can be detrimental to the efficacy of data-driven approaches. In answer, we posit that a smaller yet diverse set of unit cells leads to scalable search and unbiased learning. To select such subsets, we propose METASET, a methodology that 1) uses similarity metrics and positive semi-definite kernels to jointly measure the closeness of unit cells in both shape and property spaces, and 2) incorporates Determinantal Point Processes for efficient subset selection. Moreover, METASET allows the trade-off between shape and property diversity so that subsets can be tuned for various applications. Through the design of 2D metamaterials with target displacement profiles, we demonstrate that smaller, diverse subsets can indeed improve the search process as well as structural performance. By eliminating inherent overlaps in a dataset of 3D unit cells created with symmetry rules, we also illustrate that our flexible method can distill unique subsets regardless of the metric employed. Our diverse subsets are provided publicly for use by any designer.

cs.CE↗

MO-PaDGAN: Generating Diverse Designs with Multivariate Performance Enhancement

Deep generative models have proven useful for automatic design synthesis and design space exploration. However, they face three challenges when applied to engineering design: 1) generated designs lack diversity, 2) it is difficult to explicitly improve all the performance measures of generated designs, and 3) existing models generally do not generate high-performance novel designs, outside the domain of the training data. To address these challenges, we propose MO-PaDGAN, which contains a new Determinantal Point Processes based loss function for probabilistic modeling of diversity and performances. Through a real-world airfoil design example, we demonstrate that MO-PaDGAN expands the existing boundary of the design space towards high-performance regions and generates new designs with high diversity and performances exceeding training data.

cs.LG↗

Forming Diverse Teams from Sequentially Arriving People

Collaborative work often benefits from having teams or organizations with heterogeneous members. In this paper, we present a method to form such diverse teams from people arriving sequentially over time. We define a monotone submodular objective function that combines the diversity and quality of a team and propose an algorithm to maximize the objective while satisfying multiple constraints. This allows us to balance both how diverse the team is and how well it can perform the task at hand. Using crowd experiments, we show that, in practice, the algorithm leads to large gains in team diversity. Using simulations, we show how to quantify the additional cost of forming diverse teams and how to address the problem of simultaneously maximizing diversity for several attributes (e.g., country of origin, gender). Our method has applications in collaborative work ranging from team formation, the assignment of workers to teams in crowdsourcing, and reviewer allocation to journal papers arriving sequentially. Our code is publicly accessible for further research.

cs.AI↗

An Algorithm for Multi-Attribute Diverse Matching

Bipartite b-matching, where agents on one side of a market are matched to one or more agents or items on the other, is a classical model that is used in myriad application areas such as healthcare, advertising, education, and general resource allocation. Traditionally, the primary goal of such models is to maximize a linear function of the constituent matches (e.g., linear social welfare maximization) subject to some constraints. Recent work has studied a new goal of balancing whole-match diversity and economic efficiency, where the objective is instead a monotone submodular function over the matching. Basic versions of this problem are solvable in polynomial time. In this work, we prove that the problem of simultaneously maximizing diversity along several features (e.g., country of citizenship, gender, skills) is NP-hard. To address this problem, we develop the first combinatorial algorithm that constructs provably-optimal diverse b-matchings in pseudo-polynomial time. We also provide a Mixed-Integer Quadratic formulation for the same problem and show that our method guarantees optimal solutions and takes less computation time for a reviewer assignment application.

cs.AI↗

Creative Exploration Using Topic Based Bisociative Networks

Bisociative knowledge discovery is an approach that combines elements from two or more "incompatible" domains to generate creative solutions and insight. Inspired by Koestler's notion of bisociation, in this paper we propose a computational framework for the discovery of new connections between domains to promote creative discovery and inspiration in design. Specifically, we propose using topic models on a large collection of unstructured text ideas from multiple domains to discover creative sources of inspiration. We use these topics to generate a Bisociative Information Network--- a graph that captures conceptual similarity between ideas--- that helps designers find creative links within that network. Using a dataset of thousands of ideas from OpenIDEO, an online collaborative community, our results show usefulness of representing conceptual bridges through collections of words (topics) in finding cross-domain inspiration. We show that the discovered links between domains, whether presented on their own or via ideas they inspired, are perceived to be more novel and can also be used as creative stimuli for new idea generation.

cs.SI↗

Ranking ideas for diversity and quality

When selecting ideas or trying to find inspiration, designers often must sift through hundreds or thousands of ideas. This paper provides an algorithm to rank design ideas such that the ranked list simultaneously maximizes the quality and diversity of recommended designs. To do so, we first define and compare two diversity measures using Determinantal Point Processes (DPP) and additive sub-modular functions. We show that DPPs are more suitable for items expressed as text and that a greedy algorithm diversifies rankings with both theoretical guarantees and empirical performance on what is otherwise an NP-Hard problem. To produce such rankings, this paper contributes a novel way to extend quality and diversity metrics from sets to permutations of ranked lists. These rank metrics open up the use of multi-objective optimization to describe trade-offs between diversity and quality in ranked lists. We use such trade-off fronts to help designers select rankings using indifference curves. However, we also show that rankings on trade-off front share a number of top-ranked items; this means reviewing items (for a given depth like the top 10) from across the entire diversity-to-quality front incurs only a marginal increase in the number of designs considered. While the proposed techniques are general purpose enough to be used across domains, we demonstrate concrete performance on selecting items in an online design community (OpenIDEO), where our approach reduces the time required to review diverse, high-quality ideas from around 25 hours to 90 minutes. This makes evaluation of crowd-generated ideas tractable for a single designer. Our code is publicly accessible for further research.

cs.IR↗

Diverse Weighted Bipartite b-Matching

Bipartite matching, where agents on one side of a market are matched to agents or items on the other, is a classical problem in computer science and economics, with widespread application in healthcare, education, advertising, and general resource allocation. A practitioner's goal is typically to maximize a matching market's economic efficiency, possibly subject to some fairness requirements that promote equal access to resources. A natural balancing act exists between fairness and efficiency in matching markets, and has been the subject of much research. In this paper, we study a complementary goal---balancing diversity and efficiency---in a generalization of bipartite matching where agents on one side of the market can be matched to sets of agents on the other. Adapting a classical definition of the diversity of a set, we propose a quadratic programming-based approach to solving a supermodular minimization problem that balances diversity and total weight of the solution. We also provide a scalable greedy algorithm with theoretical performance bounds. We then define the price of diversity, a measure of the efficiency loss due to enforcing diversity, and give a worst-case theoretical bound. Finally, we demonstrate the efficacy of our methods on three real-world datasets, and show that the price of diversity is not bad in practice.

cs.DS↗