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Faiz Ben Amar

Publications and source records attributed to Faiz Ben Amar.

6 recordsLinked to original sources

QDTraj: Exploration of Diverse Trajectory Primitives for Articulated Objects Robotic Manipulation

Thanks to the latest advances in learning and robotics, domestic robots are beginning to enter homes, aiming to execute household chores autonomously. However, robots still struggle to perform autonomous manipulation tasks in open-ended environments. In this context, this paper presents a method that enables a robot to manipulate a wide spectrum of articulated objects. In this paper, we automatically generate different robot low-level trajectory primitives to manipulate given object articulations. A very important point when it comes to generating expert trajectories is to consider the diversity of solutions to achieve the same goal. Indeed, knowing diverse low-level primitives to accomplish the same task enables the robot to choose the optimal solution in its real-world environment, with live constraints and unexpected changes. To do so, we propose a method based on Quality-Diversity algorithms that leverages sparse reward exploration in order to generate a set of diverse and high-performing trajectory primitives for a given manipulation task. We validated our method, QDTraj, by generating diverse trajectories in simulation and deploying them in the real world. QDTraj generates at least 5 times more diverse trajectories for both hinge and slider activation tasks, outperforming the other methods we compared against. We assessed the generalization of our method over 30 articulations of the PartNetMobility articulated object dataset, with an average of 704 different trajectories by task. Code is publicly available at: https://kappel.web.isir.upmc.fr/trajectory_primitive_website

cs.RO

Tactile-based force estimation for interaction control with robot fingers

Fine dexterous manipulation requires reactive control based on rich sensing of manipulator-object interactions. Tactile sensing arrays provide rich contact information across the manipulator's surface. However their implementation faces two main challenges: accurate force estimation across complex surfaces like robotic hands, and integration of these estimates into reactive control loops. We present a data-efficient calibration method that enables rapid, full-array force estimation across varying geometries, providing online feedback that accounts for non-linearities and deformation effects. Our force estimation model serves as feedback in an online closed-loop control system for interaction force tracking. The accuracy of our estimates is independently validated against measurements from a calibrated force-torque sensor. Using the Allegro Hand equipped with Xela uSkin sensors, we demonstrate precise force application through an admittance control loop running at 100Hz, achieving up to 0.12+/-0.08 [N] error margin-results that show promising potential for dexterous manipulation.

cs.RO

Closed-loop shape control of deformable linear objects based on Cosserat model

The robotic shape control of deformable linear objects has garnered increasing interest within the robotics community. Despite recent progress, the majority of shape control approaches can be classified into two main groups: open-loop control, which relies on physically realistic models to represent the object, and closed-loop control, which employs less precise models alongside visual data to compute commands. In this work, we present a novel 3D shape control approach that includes the physically realistic Cosserat model into a closed-loop control framework, using vision feedback to rectify errors in real-time. This approach capitalizes on the advantages of both groups: the realism and precision provided by physics-based models, and the rapid computation, therefore enabling real-time correction of model errors, and robustness to elastic parameter estimation inherent in vision-based approaches. This is achieved by computing a deformation Jacobian derived from both the Cosserat model and visual data. To demonstrate the effectiveness of the method, we conduct a series of shape control experiments where robots are tasked with deforming linear objects towards a desired shape.

cs.RO

Optimal Cosserat-based deformation control for robotic manipulation of linear objects

The robotic shape control of deformable linear objects has garnered increasing interest within the robotics community. Despite recent progress, the majority of shape control approaches can be classified into two main groups: open-loop control, which relies on physically realistic models to represent the object, and closed-loop control, which employs less precise models alongside visual data to compute commands. In this work, we present a novel 3D shape control approach that includes the physically realistic Cosserat model into a closed-loop control framework, using vision feedback to rectify errors in real-time. This approach capitalizes on the advantages of both groups: the realism and precision provided by physics-based models, and the rapid computation, therefore enabling real-time correction of model errors, and robustness to elastic parameter estimation inherent in vision-based approaches. This is achieved by computing a deformation Jacobian derived from both the Cosserat model and visual data. To demonstrate the effectiveness of the method, we conduct a series of shape control experiments where robots are tasked with deforming linear objects towards a desired shape.

cs.RO

E2R: a Hierarchical-Learning inspired Novelty-Search method to generate diverse repertoires of grasping trajectories

Robotics grasping refers to the task of making a robotic system pick an object by applying forces and torques on its surface. Despite the recent advances in data-driven approaches, grasping remains an unsolved problem. Most of the works on this task are relying on priors and heavy constraints to avoid the exploration problem. Novelty Search (NS) refers to evolutionary algorithms that replace selection of best performing individuals with selection of the most novel ones. Such methods have already shown promising results on hard exploration problems. In this work, we introduce a new NS-based method that can generate large datasets of grasping trajectories in a platform-agnostic manner. Inspired by the hierarchical learning paradigm, our method decouples approach and prehension to make the behavioral space smoother. Experiments conducted on 3 different robot-gripper setups and on several standard objects shows that our method outperforms state-of-the-art for generating diverse repertoire of grasping trajectories, getting a higher successful run ratio, as well as a better diversity for both approach and prehension. Some of the generated solutions have been successfully deployed on a real robot, showing the exploitability of the obtained repertoires.

cs.RO

Domain Randomization for Sim2real Transfer of Automatically Generated Grasping Datasets

Robotic grasping refers to making a robotic system pick an object by applying forces and torques on its surface. Many recent studies use data-driven approaches to address grasping, but the sparse reward nature of this task made the learning process challenging to bootstrap. To avoid constraining the operational space, an increasing number of works propose grasping datasets to learn from. But most of them are limited to simulations. The present paper investigates how automatically generated grasps can be exploited in the real world. More than 7000 reach-and-grasp trajectories have been generated with Quality-Diversity (QD) methods on 3 different arms and grippers, including parallel fingers and a dexterous hand, and tested in the real world. Conducted analysis on the collected measure shows correlations between several Domain Randomization-based quality criteria and sim-to-real transferability. Key challenges regarding the reality gap for grasping have been identified, stressing matters on which researchers on grasping should focus in the future. A QD approach has finally been proposed for making grasps more robust to domain randomization, resulting in a transfer ratio of 84% on the Franka Research 3 arm.

cs.RO