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Fan Chen

Publications and source records attributed to Fan Chen.

At least 55 records · Page 3Linked to original sources

The Coverage Principle: How Pre-Training Enables Post-Training

Language models demonstrate remarkable abilities when pre-trained on large text corpora and fine-tuned for specific tasks, but how and why pre-training shapes the success of the final model remains poorly understood. Notably, although pre-training success is often quantified by cross-entropy loss, cross-entropy can be a poor predictor of downstream performance. Instead, we provide a theoretical perspective on this relationship through the lens of \emph{coverage}, which quantifies the probability mass the pre-trained model places on high-quality responses and which is necessary and sufficient for post-training and test-time scaling methods such as Best-of-N to succeed. Our main results develop an understanding of \emph{the coverage principle}, a phenomenon whereby next-token prediction (more generally, maximum likelihood) implicitly optimizes toward a model with good coverage. In particular, we uncover a mechanism that explains the power of coverage in predicting downstream performance: \emph{coverage generalizes faster than cross-entropy}, avoiding spurious dependence on problem-dependent parameters such as the sequence length. We also study practical algorithmic interventions with provable benefits for improving coverage, including (i) model/checkpoint selection procedures, (ii) gradient normalization schemes, and (iii) test-time decoding strategies.

stat.ML↗

VQEzy: An Open-Source Dataset for Parameter Initialization in Variational Quantum Eigensolvers

Variational Quantum Eigensolvers (VQEs) are a leading class of noisy intermediate-scale quantum (NISQ) algorithms, whose performance is highly sensitive to parameter initialization. Although recent machine learning-based initialization methods have achieved state-of-the-art performance, their progress has been limited by the lack of comprehensive datasets. Existing resources are typically restricted to a single domain, contain only a few hundred instances, and lack complete coverage of Hamiltonians, ansatz circuits, and optimization trajectories. To overcome these limitations, we introduce VQEzy, the first large-scale dataset for VQE parameter initialization. VQEzy spans three major domains and seven representative tasks, comprising 12,110 instances with full VQE specifications and complete optimization trajectories. The dataset is available online, and will be continuously refined and expanded to support future research in VQE optimization.

cs.LG↗

DiffQ: Unified Parameter Initialization for Variational Quantum Algorithms via Diffusion Models

Variational Quantum Algorithms (VQAs) are widely used in the noisy intermediate-scale quantum (NISQ) era, but their trainability and performance depend critically on initialization parameters that shape the optimization landscape. Existing machine learning-based initializers achieve state-of-the-art results yet remain constrained to single-task domains and small datasets of only hundreds of samples. We address these limitations by reformulating VQA parameter initialization as a generative modeling problem and introducing DiffQ, a parameter initializer based on the Denoising Diffusion Probabilistic Model (DDPM). To support robust training and evaluation, we construct a dataset of 15,085 instances spanning three domains and five representative tasks. Experiments demonstrate that DiffQ surpasses baselines, reducing initial loss by up to 8.95 and convergence steps by up to 23.4%.

cs.ET↗

Sequential symmetric interior penalty discontinuous Galerkin method for fully coupled quasi-static thermo-poroelasticity problems

In this paper, we investigate a sequentially decoupled numerical method for solving the fully coupled quasi-static thermo-poroelasticity problems with nonlinear convective transport. The symmetric interior penalty discontinuous Galerkin method is employed for spatial discretization and the backward Euler method for temporal discretization. Unlike other splitting algorithms, this type of sequential method does not require any internal iterations and the computational efficiency is higher than that of the fully implicit nonlinear numerical scheme. In the theoretical analysis, a cut-off operator is introduced to prove the existence and uniqueness of numerical solution and the stability analysis of numerical scheme is conducted. Then, we derive the optimal convergence order estimates in space and time. Finally, several numerical examples are presented to illustrate the accuracy and efficiency of our proposed method.

math.NA↗

D-Attn: Decomposed Attention for Large Vision-and-Language Models

Large vision-and-language models (LVLMs) have traditionally integrated visual and textual tokens by concatenating them into a single homogeneous input for large language models (LLMs), thereby maximally preserving the pre-trained language capabilities. However, this constrained architecture for visual and textual tokens restricts the design space for processing visual tokens, potentially leading to suboptimal performance and efficiency. In this paper, we propose Decomposed Attention (D-Attn), a more flexible attention architecture for LVLMs, which enables modification of visual token operations without affecting textual-to-textual attention. D-Attn decomposes the 1-D causal self-attention of LVLMs into visual-to-visual, textual-to-visual, and textual-to-textual attentions, and the visual and textual output tokens from the decomposed attentions are merged with a carefully derived weighting strategy, namely $α$-weighting. Taking advantage of the flexibility, we are able to introduce two critical improvements in visual token processing while maintaining the capacity of pre-trained LLMs: 1) We rectify the biased positional encoding in textual-to-visual attention to boost visual understanding performance. 2) We diagonalize visual-to-visual attention to reduce computation complexity from $O(|V|^2)$ to $O(|V|)$ for $|V|$ visual tokens without compromising performance. Extensive experiments and analysis validate the effectiveness of D-Attn, demonstrating significant improvements on multiple image benchmarks while significantly reducing computational costs (\eg, $5\times$ faster). Code will be available at https://github.com/bytedance/DecomposedAttention.

cs.CV↗

BVQC: A Backdoor-style Watermarking Scheme for Variational Quantum Circuits

Variational Quantum Circuits (VQCs) have emerged as a powerful quantum computing paradigm, demonstrating a scaling advantage for problems intractable for classical computation. As VQCs require substantial resources and specialized expertise for their design, they represent significant intellectual properties (IPs). However, existing quantum circuit watermarking techniques suffer from two primary drawbacks: (1) watermarks can be removed during re-compilation of the circuits, and (2) these methods significantly increase task loss due to the extensive length of the inserted watermarks across multiple compilation stages. To address these challenges, we propose BVQC, a backdoor-based watermarking technique for VQCs that preserves the original loss in typical execution settings, while deliberately increasing the loss to a predefined level during watermark extraction. Additionally, BVQC employs a grouping algorithm to minimize the watermark task's interference with the base task, ensuring optimal accuracy for the base task. BVQC retains the original compilation workflow, ensuring robustness against re-compilation. Our evaluations show that BVQC greatly reduces Probabilistic Proof of Authorship (PPA) changes by 9.89e-3 and ground truth distance (GTD) by 0.089 compared to prior watermarking technologies.

quant-ph↗

Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits

Reinforcement learning with outcome-based feedback faces a fundamental challenge: when rewards are only observed at trajectory endpoints, how do we assign credit to the right actions? This paper provides the first comprehensive analysis of this problem in online RL with general function approximation. We develop a provably sample-efficient algorithm achieving $\widetilde{O}({C_{\rm cov} H^3}/{ε^2})$ sample complexity, where $C_{\rm cov}$ is the coverability coefficient of the underlying MDP. By leveraging general function approximation, our approach works effectively in large or infinite state spaces where tabular methods fail, requiring only that value functions and reward functions can be represented by appropriate function classes. Our results also characterize when outcome-based feedback is statistically separated from per-step rewards, revealing an unavoidable exponential separation for certain MDPs. For deterministic MDPs, we show how to eliminate the completeness assumption, dramatically simplifying the algorithm. We further extend our approach to preference-based feedback settings, proving that equivalent statistical efficiency can be achieved even under more limited information. Together, these results constitute a theoretical foundation for understanding the statistical properties of outcome-based reinforcement learning.

cs.LG↗

Vidi: Large Multimodal Models for Video Understanding and Editing

Humans naturally share information with those they are connected to, and video has become one of the dominant mediums for communication and expression on the Internet. To support the creation of high-quality large-scale video content, a modern pipeline requires a comprehensive understanding of both the raw input materials (e.g., the unedited footage captured by cameras) and the editing components (e.g., visual effects). In video editing scenarios, models must process multiple modalities (e.g., vision, audio, text) with strong background knowledge and handle flexible input lengths (e.g., hour-long raw videos), which poses significant challenges for traditional models. In this report, we introduce Vidi, a family of Large Multimodal Models (LMMs) for a wide range of video understand editing scenarios. The first release focuses on temporal retrieval, i.e., identifying the time ranges within the input videos corresponding to a given text query, which plays a critical role in intelligent editing. The model is capable of processing hour-long videos with strong temporal understanding capability, e.g., retrieve time ranges for certain queries. To support a comprehensive evaluation in real-world scenarios, we also present the VUE-TR benchmark, which introduces five key advancements. 1) Video duration: significantly longer than videos of existing temporal retrival datasets, 2) Audio support: includes audio-based queries, 3) Query format: diverse query lengths/formats, 4) Annotation quality: ground-truth time ranges are manually annotated. 5) Evaluation metric: a refined IoU metric to support evaluation over multiple time ranges. Remarkably, Vidi significantly outperforms leading proprietary models, e.g., GPT-4o and Gemini, on the temporal retrieval task, indicating its superiority in video editing scenarios.

cs.CV↗

Qracle: A Graph-Neural-Network-based Parameter Initializer for Variational Quantum Eigensolvers

Variational Quantum Eigensolvers (VQEs) are a leading class of noisy intermediate-scale quantum (NISQ) algorithms with broad applications in quantum physics and quantum chemistry. However, as system size increases, VQE optimization is increasingly hindered by the barren plateau phenomenon, where gradients vanish and the loss function becomes trapped in local minima. While machine learning-based parameter initialization methods have been proposed to address this challenge, they often show limited effectiveness in complex VQE problems. This is primarily due to their inadequate ability to model the intricate correlations embedded in the Hamiltonian structure and the associated ansatz circuits. In this paper, we propose \textit{Qracle}, a graph neural network (GNN)-based parameter initializer for VQEs. \textit{Qracle} systematically encodes both the Hamiltonian and the associated ansatz circuit into a unified graph representation and leverages a GNN to learn a mapping from VQE problem graphs to optimized ansatz parameters. Compared to state-of-the-art initialization techniques, \textit{Qracle} achieves a reduction in initial loss of up to $10.86$, accelerates convergence by decreasing optimization steps by up to $64.42\%$, and improves final performance with up to a $26.43\%$ reduction in Symmetric Mean Absolute Percentage Error (SMAPE).

quant-ph↗

DiffLM: Controllable Synthetic Data Generation via Diffusion Language Models

Recent advancements in large language models (LLMs) have significantly enhanced their knowledge and generative capabilities, leading to a surge of interest in leveraging LLMs for high-quality data synthesis. However, synthetic data generation via prompting LLMs remains challenging due to LLMs' limited understanding of target data distributions and the complexity of prompt engineering, especially for structured formatted data. To address these issues, we introduce DiffLM, a controllable data synthesis framework based on variational autoencoder (VAE), which further (1) leverages diffusion models to reserve more information of original distribution and format structure in the learned latent distribution and (2) decouples the learning of target distribution knowledge from the LLM's generative objectives via a plug-and-play latent feature injection module. As we observed significant discrepancies between the VAE's latent representations and the real data distribution, the latent diffusion module is introduced into our framework to learn a fully expressive latent distribution. Evaluations on seven real-world datasets with structured formatted data (i.e., Tabular, Code, and Tool data) demonstrate that DiffLM generates high-quality data, with performance on downstream tasks surpassing that of real data by 2%-7% in certain cases. Data and code are available at https://github.com/bytedance/DiffLM.

cs.LG↗

QSeer: A Quantum-Inspired Graph Neural Network for Parameter Initialization in Quantum Approximate Optimization Algorithm Circuits

To mitigate the barren plateau problem, effective parameter initialization is crucial for optimizing the Quantum Approximate Optimization Algorithm (QAOA) in the near-term Noisy Intermediate-Scale Quantum (NISQ) era. Prior physics-driven approaches leveraged the optimal parameter concentration phenomenon, utilizing medium values of previously optimized QAOA parameters stored in databases as initialization for new graphs. However, this medium-value-based strategy lacks generalization capability. Conversely, prior computer-science-based approaches employed graph neural networks (GNNs) trained on previously optimized QAOA parameters to predict initialization values for new graphs. However, these approaches neglect key physics-informed QAOA principles, such as parameter concentration, symmetry, and adiabatic evolution, resulting in suboptimal parameter predictions and limited performance improvements. Furthermore, no existing GNN-based methods support parameter initialization for QAOA circuits with variable depths or for solving weighted Max-Cut problems. This paper introduces QSeer, a quantum-inspired GNN designed for accurate QAOA parameter prediction. Compared to prior physics- and computer-science-driven methods, QSeer improves the initial approximation ratio and convergence speed of QAOA circuits across diverse graphs by 6%-68% and 5x-10x, respectively.

cs.ET↗

SuperEdit: Rectifying and Facilitating Supervision for Instruction-Based Image Editing

Due to the challenges of manually collecting accurate editing data, existing datasets are typically constructed using various automated methods, leading to noisy supervision signals caused by the mismatch between editing instructions and original-edited image pairs. Recent efforts attempt to improve editing models through generating higher-quality edited images, pre-training on recognition tasks, or introducing vision-language models (VLMs) but fail to resolve this fundamental issue. In this paper, we offer a novel solution by constructing more effective editing instructions for given image pairs. This includes rectifying the editing instructions to better align with the original-edited image pairs and using contrastive editing instructions to further enhance their effectiveness. Specifically, we find that editing models exhibit specific generation attributes at different inference steps, independent of the text. Based on these prior attributes, we define a unified guide for VLMs to rectify editing instructions. However, there are some challenging editing scenarios that cannot be resolved solely with rectified instructions. To this end, we further construct contrastive supervision signals with positive and negative instructions and introduce them into the model training using triplet loss, thereby further facilitating supervision effectiveness. Our method does not require the VLM modules or pre-training tasks used in previous work, offering a more direct and efficient way to provide better supervision signals, and providing a novel, simple, and effective solution for instruction-based image editing. Results on multiple benchmarks demonstrate that our method significantly outperforms existing approaches. Compared with previous SOTA SmartEdit, we achieve 9.19% improvements on the Real-Edit benchmark with 30x less training data and 13x smaller model size.

cs.CV↗

CopyQNN: Quantum Neural Network Extraction Attack under Varying Quantum Noise

Quantum Neural Networks (QNNs) have shown significant value across domains, with well-trained QNNs representing critical intellectual property often deployed via cloud-based QNN-as-a-Service (QNNaaS) platforms. Recent work has examined QNN model extraction attacks using classical and emerging quantum strategies. These attacks involve adversaries querying QNNaaS platforms to obtain labeled data for training local substitute QNNs that replicate the functionality of cloud-based models. However, existing approaches have largely overlooked the impact of varying quantum noise inherent in noisy intermediate-scale quantum (NISQ) computers, limiting their effectiveness in real-world settings. To address this limitation, we propose the CopyQNN framework, which employs a three-step data cleaning method to eliminate noisy data based on its noise sensitivity. This is followed by the integration of contrastive and transfer learning within the quantum domain, enabling efficient training of substitute QNNs using a limited but cleaned set of queried data. Experimental results on NISQ computers demonstrate that a practical implementation of CopyQNN significantly outperforms state-of-the-art QNN extraction attacks, achieving an average performance improvement of 8.73% across all tasks while reducing the number of required queries by 90x, with only a modest increase in hardware overhead.

quant-ph↗

Dynamical phase transition in the growth of programmable polymorphic materials

The hallmark feature of polymorphic systems is their ability to assemble into many possible structures at the same thermodynamic state. Designer polymorphic materials can in principle be engineered via programmable self-assembly, but the robustness of the assembly process depends on dynamical factors that are poorly understood. Here we predict a new failure mode for the growth of multicomponent polymorphic materials, in which dynamical coexistence occurs between ordered and disordered assembly trajectories. We show that this transition is preceded by the formation of a steady-state disordered wetting layer, suggesting a nonequilibrium analogy to pre-melting phenomena at equilibrium. This dynamical phase transition is likely to occur in a variety of systems and may fundamentally limit the complexity of polymorphic materials that can be designed through programmable self-assembly.

cond-mat.soft↗

Multi-Reward as Condition for Instruction-based Image Editing

High-quality training triplets (instruction, original image, edited image) are essential for instruction-based image editing. Predominant training datasets (e.g., InsPix2Pix) are created using text-to-image generative models (e.g., Stable Diffusion, DALL-E) which are not trained for image editing. Accordingly, these datasets suffer from inaccurate instruction following, poor detail preserving, and generation artifacts. In this paper, we propose to address the training data quality issue with multi-perspective reward data instead of refining the ground-truth image quality. 1) we first design a quantitative metric system based on best-in-class LVLM (Large Vision Language Model), i.e., GPT-4o in our case, to evaluate the generation quality from 3 perspectives, namely, instruction following, detail preserving, and generation quality. For each perspective, we collected quantitative score in $0\sim 5$ and text descriptive feedback on the specific failure points in ground-truth edited images, resulting in a high-quality editing reward dataset, i.e., RewardEdit20K. 2) We further proposed a novel training framework to seamlessly integrate the metric output, regarded as multi-reward, into editing models to learn from the imperfect training triplets. During training, the reward scores and text descriptions are encoded as embeddings and fed into both the latent space and the U-Net of the editing models as auxiliary conditions. 3) We also build a challenging evaluation benchmark with real-world images/photos and diverse editing instructions, named Real-Edit. Experiments indicate that our multi-reward conditioned model outperforms its no-reward counterpart on two popular editing pipelines, i.e., InsPix2Pix and SmartEdit. Code is released at https://github.com/bytedance/Multi-Reward-Editing.

cs.CV↗

Where do Large Vision-Language Models Look at when Answering Questions?

Large Vision-Language Models (LVLMs) have shown promising performance in vision-language understanding and reasoning tasks. However, their visual understanding behaviors remain underexplored. A fundamental question arises: to what extent do LVLMs rely on visual input, and which image regions contribute to their responses? It is non-trivial to interpret the free-form generation of LVLMs due to their complicated visual architecture (e.g., multiple encoders and multi-resolution) and variable-length outputs. In this paper, we extend existing heatmap visualization methods (e.g., iGOS++) to support LVLMs for open-ended visual question answering. We propose a method to select visually relevant tokens that reflect the relevance between generated answers and input image. Furthermore, we conduct a comprehensive analysis of state-of-the-art LVLMs on benchmarks designed to require visual information to answer. Our findings offer several insights into LVLM behavior, including the relationship between focus region and answer correctness, differences in visual attention across architectures, and the impact of LLM scale on visual understanding. The code and data are available at https://github.com/bytedance/LVLM_Interpretation.

cs.CV↗

Edit3K: Universal Representation Learning for Video Editing Components

This paper focuses on understanding the predominant video creation pipeline, i.e., compositional video editing with six main types of editing components, including video effects, animation, transition, filter, sticker, and text. In contrast to existing visual representation learning of visual materials (i.e., images/videos), we aim to learn visual representations of editing actions/components that are generally applied on raw materials. We start by proposing the first large-scale dataset for editing components of video creation, which covers about $3,094$ editing components with $618,800$ videos. Each video in our dataset is rendered by various image/video materials with a single editing component, which supports atomic visual understanding of different editing components. It can also benefit several downstream tasks, e.g., editing component recommendation, editing component recognition/retrieval, etc. Existing visual representation methods perform poorly because it is difficult to disentangle the visual appearance of editing components from raw materials. To that end, we benchmark popular alternative solutions and propose a novel method that learns to attend to the appearance of editing components regardless of raw materials. Our method achieves favorable results on editing component retrieval/recognition compared to the alternative solutions. A user study is also conducted to show that our representations cluster visually similar editing components better than other alternatives. Furthermore, our learned representations used to transition recommendation tasks achieve state-of-the-art results on the AutoTransition dataset. The code and dataset are available at https://github.com/GX77/Edit3K .

cs.CV↗

FPGA: Flexible Portrait Generation Approach

Portrait Fidelity Generation is a prominent research area in generative models.Current methods face challenges in generating full-body images with low-resolution faces, especially in multi-ID photo phenomenon.To tackle these issues, we propose a comprehensive system called FPGA and construct a million-level multi-modal dataset IDZoom for training.FPGA consists of Multi-Mode Fusion training strategy (MMF) and DDIM Inversion based ID Restoration inference framework (DIIR). The MMF aims to activate the specified ID in the specified facial region. The DIIR aims to address the issue of face artifacts while keeping the background.Furthermore, DIIR is plug-and-play and can be applied to any diffusion-based portrait generation method to enhance their performance. DIIR is also capable of performing face-swapping tasks and is applicable to stylized faces as well.To validate the effectiveness of FPGA, we conducted extensive comparative and ablation experiments. The experimental results demonstrate that FPGA has significant advantages in both subjective and objective metrics, and achieves controllable generation in multi-ID scenarios. In addition, we accelerate the inference speed to within 2.5 seconds on a single L20 graphics card mainly based on our well designed reparameterization method, RepControlNet.

cs.CV↗