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Fan Shi

Publications and source records attributed to Fan Shi.

At least 19 recordsLinked to original sources

Humanoid Dodgeball: Learning Fast Dynamic Obstacle Avoidance Motions for Humanoids

Humanoids have become increasingly agile and capable in real-world environments. To operate safely in dynamic scenarios, they must rapidly evade fast-moving obstacles while maintaining stability and physically feasible whole-body motion. Learning such behaviors remains challenging due to the high-dimensional dynamics of humanoid systems and the need to jointly balance reactive obstacle avoidance, motion naturalness, and control robustness. In this work, we present Humanoid Dodgeball, a reinforcement learning (RL) framework for agile dynamic obstacle avoidance in humanoids. Our method enables highly dynamic whole-body evasive maneuvers against incoming projectiles through threat-aware reward shaping, while multiple direction-specific adversarial motion priors regularize the learned behaviors toward stable and diverse human-like motions. Extensive simulation and hardware experiments demonstrate that the proposed framework substantially improves dynamic obstacle avoidance performance across diverse obstacle speeds and launch distances, while preserving robust and physically plausible humanoid motions.

cs.RO↗

FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation

Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An embodiment-agnostic interaction representation that captures this structure would make manipulation behaviors easier to validate and transfer across robots. We propose FlowHOI, a two-stage flow-matching framework that generates semantically grounded, temporally coherent HOI sequences, comprising hand poses, object poses, and hand-object contact states, conditioned on an egocentric observation, a language instruction, and a 3D Gaussian splatting (3DGS) scene reconstruction. We decouple geometry-centric grasping from semantics-centric manipulation, conditioning the latter on compact 3D scene tokens and employing a motion-text alignment loss to semantically ground the generated interactions in both the physical scene layout and the language instruction. To address the scarcity of high-fidelity HOI supervision, we introduce a reconstruction pipeline that recovers aligned hand-object trajectories and meshes from large-scale egocentric videos, yielding an HOI prior for robust generation. Across the GRAB and HOT3D benchmarks, FlowHOI achieves the highest action recognition accuracy and a 1.7$\times$ higher physics simulation success rate than the strongest diffusion-based baseline, while delivering a 40$\times$ inference speedup. We further demonstrate real-robot execution on four dexterous manipulation tasks, illustrating the feasibility of retargeting generated HOI representations to real-robot execution pipelines.

cs.RO↗

E2DRL: End-to-End Differentiable Reinforcement Learning for 3D Obstacle Avoidance in Quadruped Robots

Differentiable reinforcement learning shows strong promise for robot policy learning, but its application to legged locomotion has remained limited to blind walking or simulated 2D tasks. Extending it to end-to-end visual obstacle avoidance is challenging because hard collision constraints and early termination upon contact corrupt first-order gradients, trapping optimizers in local minima. We present E2DRL, which addresses this with a soft differentiable obstacle-interaction formulation: penetration penalties across multiple body keypoints with velocity-conditioned stop-gradient shaping to provide the first-order training signals for 3D obstacle avoidance. To realize a deployable perception-control system, a privileged teacher trained via Soft Analytic Policy Optimization (SAPO) in a differentiable simulator is distilled into a recurrent depth-based student via DAgger, then blended with a base locomotion policy using a terrain-aware gating module for deployment. In simulation, E2DRL achieves higher sample efficiency than PPO and demonstrates superior velocity-tracking performance and 3D obstacle-avoidance capability compared with both PPO and Duality-based DCBF NMPC. We present the first sim-to-real validation of end-to-end differentiable RL for 3D obstacle avoidance on a Unitree Go2 in static and dynamic environments.

cs.RO↗

RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation

Reinforcement learning for robot manipulation is often bottlenecked by reward design, especially in long-horizon tasks: sparse success rewards provide weak supervision, while hand-crafted dense rewards are tedious to design and generalize poorly across tasks. Progress-based reward models offer a promising alternative by estimating how far an observation has advanced toward task completion, but existing approaches often require task-specific demonstrations or progress labels, and can assign high rewards to visually plausible but physically incorrect states. We introduce the Reference-Anchored Reward Model (RARM), a lightweight visual comparator that converts a single successful demonstration into a dense, progress-aware reward. RARM is trained once on general-purpose videos with a contrastive temporal objective, requiring no robot-specific data, task-specific reward labels, or per-task reward engineering. At deployment, RARM matches rollout clips to reference clips and rewards only confident forward progress, suppressing uncertain matches that may otherwise produce false-positive rewards. Across 9 simulated manipulation tasks from LIBERO and MetaWorld and 4 real-world tasks, RARM achieves the best overall success rates in subsequent RL training, with particularly large gains on long-horizon tasks such as cloth folding, where unreliable progress estimates are especially harmful.

cs.RO↗

Constrained Differentiable Policy Learning for Safe Quadrotor Navigation

Differentiable simulation enables efficient policy optimization through analytic gradients, yet safety is commonly incorporated as a weighted penalty, requiring manual tuning of the trade-off between task performance and constraint satisfaction. We instead formulate obstacle avoidance as an explicit constraint and train quadrotor policies using primal--dual gradient descent--ascent through a differentiable simulator. We introduce two key components to enable effective constrained training. First, we propose a bounded clearance-based constraint function that provides informative gradients around the safety boundary while preventing large violations from destabilizing primal--dual optimization. Second, we introduce log-mean-exp (LME) aggregation to smoothly emphasize critical per-step safety violations across a trajectory and training batch within a single constraint governed by one dual variable. Together, these components enable the desired safety level to be specified directly while balancing constraint satisfaction and task completion. We theoretically prove that the proposed optimization with differentiable simulation converges to feasible policy under mild assumptions. Experiments demonstrate improved safety--performance trade-offs over fixed-penalty and existing policy-learning baselines, as well as generalization to denser out-of-distribution environments. Finally, the learned policy transfers zero-shot to Gazebo/PX4 and a physical quadrotor without additional fine-tuning.

cs.RO↗

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on brittle workflow glue across visual perception tools and simulators: manual tuning of visual foundation models, mesh cleanup, coordinate frame alignments, etc. We introduce \textit{Agentic Real2Sim}, a framework for generalized physical world modeling with vision-language agents that converts a real-world recording of object-robot interaction into a simulatable episodic twin, and connects the resulting twin to downstream policy fine-tuning and evaluation. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining a comparable conversion success rate. The framework further supports custom scene conversion, fine-tuning of a pretrained policy with data generated from converted episodes, and works effectively as a surrogate for real-world policy evaluation. The project site, including code is available at https://agentic-real2sim.github.io.

cs.RO↗

CAR-VLA: Complexity-Aware and Risk-Adaptive Reasoning for Autonomous Driving

Existing adaptive reasoning methods for driving Vision-Language-Action (VLA) models primarily focus on whether to reason, overlooking how reasoning should differ across driving situations. Our key insight is that while scene complexity informs reasoning depth, dynamic risk is equally critical for deciding how to reason in time-critical situations. We therefore propose CAR-VLA, a unified driving VLA model that jointly considers scene complexity and dynamic risk to guide reasoning depth, urgency, and focus. CAR-VLA maps four complexity--risk categories to three reasoning modes: \textit{Fast Intuition} for direct trajectory generation in simple low-risk scenes, \textit{Slow Thinking} for deliberate reasoning in complex low-risk scenes, and \textit{Reflex Response} for compact, hazard-focused reasoning in high-risk scenes regardless of complexity. Rather than merely shortening deliberation, Reflex Response centers reasoning on the most critical hazard and the immediate safe response. We train CAR-VLA through progressive supervised learning that links scene assessment, reasoning-mode selection, and trajectory generation, followed by reasoning-augmented reinforcement learning to improve driving quality and reasoning behavior. Experiments on NAVSIM v1(91.1 PDMS), NAVSIM v2(90.3 EPDMS), and Navhard(35.0 EPDMS) demonstrate competitive driving performance. Qualitative comparisons on navtest and in-house high-risk scenarios further illustrate risk-aware reasoning and hazard-responsive trajectory generation. The code for this paper will be released publicly at: https://github.com/chenxl124578/CAR-VLA.git

cs.CV↗

Counterfactual Attention Policy Distillation for Temporal Video Grounding

Temporal video grounding is a key capability of advanced Multimodal Large Language Models (MLLMs) for the thorough understanding of video events, which is however often limited by repeated actions and visually similar contexts in long videos. In this paper, we study this issue from the perspective of On-policy distillation (OPD) and propose a new training regime for MLLMs termed Counterfactual Attention Policy Distillation (CAPD). In particular, OPD is a viable solution for MLLMs via providing dense teacher supervision on student-generated trajectories. But its next-token based teacher-student distillation is hard to identify the specific video segments supporting each predicted timestamp, which is critical for temporal grounding. In this case, CAPD measures how masking each temporal group changes the teacher's output distribution. The resulting counterfactual influence calibrates the teacher's attention and weights token-level distillation, allowing the student to learn the temporal evidence that affects boundary prediction. To validate CAPD, we trained it on Qwen3-VL-8B-Instruct using only 2,500 samples for one epoch, and evaluated it on the TimeLens and multiple general video benchmarks. Experimental results show that CAPD improves average recall by 12.0% relative to GRPO on TimeLens while preserving general video understanding, achieving comparable accuracy to the base model.

cs.CV↗

ACPruner: Visual Token Pruning as Biased Attention Coverage Maximization in LVLMs

Large Vision-Language Models (LVLMs) face significant computational inefficiencies caused by the large number of visual tokens. Existing visual token pruning methods mainly focus on either retaining individually important tokens or selecting mutually diverse ones. In this work, we revisit visual token pruning from a coverage perspective and formulate it as a biased attention coverage maximization problem. The key idea is to select a compact token subset whose encoder-side outgoing attention can jointly cover the image while assigning higher coverage priority to more informative regions. From this perspective, we propose ACPruner, a training-free visual token pruning framework for efficient LVLM inference. ACPruner first estimates token importance by combining intra-modal saliency and inter-modal relevance, then derives token-wise coverage from attention patterns within the vision encoder, and finally performs greedy selection to maximize the proposed coverage objective. Extensive experiments across multiple LVLM backbones, including LLaVA-1.5-7B/13B, LLaVA-NeXT-7B/13B, Qwen2.5-VL-7B, and LLaVA-OneVision-7B, show that ACPruner consistently achieves strong performance retention while delivering substantial end-to-end inference speedups.

cs.CV↗

VD-DeepStack: Bridging Visual Comparison and Language Reasoning for Few-Shot Anomaly Detection

Few-shot visual anomaly detection is fundamentally a visual comparison task, requiring fine-grained inspection of a query against normal references. Many recent methods based on large vision-language models (LVLMs) emphasize comparative reasoning through language chain-of-thought. Yet discrete, abstract descriptions may underrepresent dense, fine-grained visual differences, leaving a gap between visual comparison and its expression in language. To address this gap, we propose Visual Difference DeepStack (VD-DeepStack), which explicitly conditions language reasoning on query-reference visual differences. Specifically, we fuse DINO features with the LVLM visual hierarchy to strengthen fine-grained representations, then construct dense difference evidence from residuals between query features and softly matched reference features. The difference-evidence path injects spatially weighted difference vectors into query-image states at multiple decoder depths, while an auxiliary visual-context path provides fine-grained appearance information to support their interpretation. Experiments on 4 industrial and 2 medical anomaly benchmarks demonstrate substantial improvements in few-shot anomaly detection over baselines relying on textual comparative reasoning. These results support mitigating the visual comparison-reasoning gap through the joint design of comparison representations and their integration into the decoder. Code will be released upon acceptance.

cs.AI↗

Enabling Robust Cloth Manipulation via Inference-Time Simulator-in-the-Loop Refinement

Simulator-in-the-loop optimization offers a promising inference-time mechanism for robot manipulation. It uses a physical simulator as a backend rollout engine to evaluate candidate trajectories in parallel and refine nominal actions online, a paradigm shown to be effective in rigid-body manipulation where state and contact are relatively tractable. We bring this paradigm to real-world cloth manipulation from a single RGB input through three pillars. (i) We design a scalable synthetic-data generation and inference-time rollout pipeline built on FLASH, a deformable-object simulator that provides a practical balance among physical fidelity, numerical stability, and rollout efficiency. (ii) We develop a real-to-sim module, trained purely on synthetic data, that maps a single RGB observation to simulation-compatible cloth state by fusing pretrained visual features with learnable canonical tokens. (iii) We perform online planning by coupling a sparse-mesh rollout backend with prior-guided MPPI, anchored at an offline-distilled policy trajectory, preserving manipulation-relevant deformation and contact while enabling sufficient parallel rollout batches. Real-robot experiments show higher success rates than baseline methods and closed-loop correction under mid-fold perturbations. Project page: https://silr-cloth.github.io/

cs.RO↗

DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulation

While simulation-ready deformable assets are essential for in-silico robotic manipulation tasks, existing generation frameworks typically assess physical plausibility after generation, leaving an object's simulated response unused as feedback for repairing upstream errors. We present DiagGen, an agentic framework that turns a single in-the-wild image into a simulation-ready deformable asset through a generate--simulate--diagnose--refine loop. DiagGen constructs part-aware geometry and material parameters, then uses a VLM (vision-language model)-based agent to select semantically informative regions, probe them in a physics simulator, observe material responses, and route evidence-backed repair cues to the responsible generation stage. Experiments on 40 assets show that diagnostics provides useful repair cues and can moderately improve the quality of generated deformable assets. Finally, we show that unlike assets generated from visual foundation models which may not be simulatable, DiagGen-generated deformables can be directly dropped into a high-fidelity physical simulator for the planning and simulation of contact-rich pick-and-place tasks. The project's website is https://diaggen.github.io/.

cs.RO↗

JEPA-x: Cross-Predictive Physics Grounding for Forecastable Latent Dynamics

Latent world models plan by predicting how candidate actions advance learned latent dynamics. In self-predictive models, however, the encoder and predictor are optimized jointly and can co-adapt to latent transitions that are easy to predict but weakly constrained by the physical evolution of the scene. We introduce the cross-predictive JEPA (JEPA-x), which grounds latent dynamics in privileged physical trajectories. JEPA-x treats visual observations and physical states as corresponding views of the same action-conditioned trajectory, advances both through a shared predictor, and matches each prediction to the future representations of both modalities. This encourages the action-conditioned predictor to learn a common transition rule across the two views. Privileged physical state is used only during training, leaving a visual-only model at deployment. Empirical results show that JEPA-x reduces the rollout drift of a newly fitted predictor from $0.361$ to $0.104$ and increases mean control success from $53.6\%$ to $78.2\%$ on a multi-task suite spanning six evaluation subfamilies. We additionally show that direct physical-state regression improves decodability without improving forecastability or control, indicating that the benefit comes from shaping latent dynamics rather than merely encoding physical variables.

cs.LG↗

Compass: Degradation-Simulated Reciprocal Learning with Lightweight Needle RWKV for Multimodal Crack Segmentation under Missing Modalities

In multimodal crack segmentation for industrial facilities, the key challenge is preventing missing modalities from degrading pixel-level performance while maintaining low computational cost. Existing methods struggle to address semantic degradation caused by missing modalities. We propose Compass, a lightweight network for robust crack segmentation under arbitrary missing modalities. Compass comprises Degradation Simulation Distillation (DSD), Needle Block, and Evidential Topology-Preserving Fusion (ETPF). DSD constructs a degradation simulation stream that mimics more severe missing conditions and performs reciprocal distillation with the original stream, decoupling complete perception from degradation adaptation. Within DSD, Feature-Aware Prototype Transmitter (FAPT) performs modality agnostic prototype-guided feature completion to maintain semantic integrity under incomplete modality conditions. As a lightweight backbone, Needle injects crack-direction cues into WKV modulation and combines connectivity-aware gating with anisotropic context probing for structure-aware modeling. ETPF fuses multimodal features via Dempster-Shafer evidential combination with uncertainty-gated decoding, preserving crack topology while suppressing unreliable features. Experiments on three datasets demonstrate state-of-the-art (SOTA) performance under diverse missing modality scenarios. Even with 90\% depth modality missing on CrackDepth, Compass achieves F1 of 0.8216 and mIoU of 0.8434 with only 2.58M parameters. The code is available at https://github.com/Karl1109/Compass.

cs.CV↗

Fast and Reliable Gradients for Deformables Across Frictional Contact Regimes

Differentiable simulation establishes the mathematical foundation for solving challenging inverse problems in computer graphics and robotics, such as physical system identification and inverse dynamics control. However, rigor in frictional contact remains the "elephant in the room." Current frameworks often avoid contact singularities via non-Markovian position approximations or heuristic gradients. This lack of mathematical consistency distorts gradients, causing optimization stagnation or failure in complex frictional contact and large-deformation scenarios. We introduce our unified fully GPU-accelerated differentiable simulator, which establishes a rigorous theoretical paradigm through: Long-Horizon Consistency: enforcing strict Markovian dynamics on a coupled position-velocity manifold to prevent gradient collapse; Unified Contact Stability: employing a mass-aligned preconditioner and soft Fischer--Burmeister operator for smooth frictional optimization; Robust Material Identification: resolving FEM singularities via a derived "Within-block Commutation" condition. Our experiments demonstrate our solver efficacy in bridging the Sim-to-Real gap, delivering precise, low-noise gradients in contact-rich tasks like dexterous manipulation and cloth folding. By mitigating the gradient instability issues common in conventional approaches, our framework significantly enhances the fidelity of physical system identification and control.

cs.GR↗

LFM: Leveraging Foundation Models for Source-Free Universal Domain Adaptation

Source-free universal domain adaptation (SF-UniDA) adapts a pre-trained source model to an unlabeled target domain under both covariate and label shifts, without access to source data. However, existing SF-UniDA methods rely on inefficient techniques such as threshold tuning and clustering. Foundation models (FMs), known for their generalization and zero-shot capabilities, remain underexplored in SF-UniDA. In this paper, we propose a framework that leverages foundation models (LFM) for SF-UniDA. We use a vision-language model (VLM) to compute similarities between target samples and text labels, including those for unknown classes generated by prompting a large language model. The label shift type is determined by analyzing the coefficient of variation of a similarity-based sample-level score. Unknown samples are identified using a binary Gaussian mixture model fitted to another similarity-based metric. Under a consensus strategy, the pseudo-labels generated by the VLM are refined by the target model initialized with the pre-trained source model, integrating knowledge from both the source domain and foundation models. Finally, these refined pseudo-labels are used to train the target model. Extensive experiments across all possible label shifts and multiple benchmarks demonstrate the effectiveness and superiority of our proposed LFM framework. Our code is available at https://github.com/iamjingli/LFM.

cs.CV↗

Noise-Robust Box-Supervised Infrared Small Target Detection via Physics-Inspired Soft Label Optimization

Infrared small target detection (IRSTD) commonly relies on pixel-level mask supervision. Such annotations, however, are costly and inherently uncertain because infrared targets have blurred boundaries and weak textures. We formulate box-supervised IRSTD as a problem distinct from generic box-to-mask segmentation and point-supervised IRSTD. Its central challenge is to construct stable pixel-level soft supervision from highly contaminated boxes. To this end, we propose Hotspot-Anchored Label Optimization (HALO). HALO localizes a radiometric anchor inside each box under local background-statistics constraints, then synthesizes a Physically Anchored Gaussian (PAG) soft label around the anchor. This turns noisy box supervision into continuous, pixel-level soft labels. The entire process is performed offline before training, remains decoupled from the detector backbone, and requires no online label updates. Experiments on public datasets show that HALO is competitive with representative box-supervised methods under standard tight boxes. Under looser or shifted box annotations that better approximate real scenarios, HALO is substantially more robust while remaining consistent across backbones. We further introduce a contamination-aware operating-regime analysis to characterize the effective boundary of this class of methods and reveal how intrinsic signal-to-clutter ratio relates to performance.

cs.CV↗

An Angular-Temporal Interaction Network for Light Field Object Tracking in Low-Light Scenes

High-quality 4D light field representation with efficient angular feature modeling is crucial for scene perception, as it can provide discriminative spatial-angular cues to identify moving targets. However, recent developments still struggle to deliver reliable angular modeling in the temporal domain, particularly in complex low-light scenes. In this paper, we propose a novel light field epipolar-plane structure image (ESI) representation that explicitly defines the geometric structure within the light field. By capitalizing on the abrupt changes in the angles of light rays within the epipolar plane, this representation can enhance visual expression in low-light scenes and reduce redundancy in high-dimensional light fields. We further propose an angular-temporal interaction network (ATINet) for light field object tracking that learns angular-aware representations from the geometric structural cues and angular-temporal interaction cues of light fields. Furthermore, ATINet can also be optimized in a self-supervised manner to enhance the geometric feature interaction across the temporal domain. Finally, we introduce a large-scale light field low-light dataset for object tracking. Extensive experimentation demonstrates that ATINet achieves state-of-the-art performance in single object tracking. Furthermore, we extend the proposed method to multiple object tracking, which also shows the effectiveness of high-quality light field angular-temporal modeling.

cs.CV↗