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Fangcheng Fu

Publications and source records attributed to Fangcheng Fu.

At least 19 recordsLinked to original sources

Vidu S1: A Real-Time Interactive Video Generation Model

We introduce Vidu S1, a real-time interactive video generation model supporting voice control of digital characters. Users can control video generation content at any moment through voice instructions. Vidu S1 supports infinite-length real-time video generation without blurring, drift, or visual distortion. Built with TurboDiffusion and TurboServe, Vidu S1 outputs 540p real-time videos at up to 42 FPS on regular consumer GPUs. Users can upload custom images of real people, anime, and pets, and choose different voice tones for personalized experiences. Experiments show that Vidu S1 achieves the best performance across all test metrics while fully meeting real-time inference requirements. A playable online demo is available at https://vidu.com/vidu-stream.

cs.CV

Demystifying the Design Space and Best Practices for Heterogeneous LLM Inference and Serving

Heterogeneous prefill-decode (PD) inference is now in production: prefill on cost-efficient or supply-available accelerators, decode on bandwidth-strong ones, and KV state crossing mixed interconnects in mixed numerical formats. Each deployment makes these decisions on its own. What is missing is the picture across configurations-which decisions must be made jointly at the PD boundary, and which can be made independently. We propose a design space organized along four design axes-accelerator, precision, interconnect, and KV residency and the workload regime (stage pressure) they respond to. We show that only a subset of interactions among these factors become binding constraints once PD inference becomes heterogeneous. These interactions surface through three recurring boundary decisions: compute placement, KV representation, and KV ownership. The resulting analysis yields concrete guidance. Precision policy belongs to runtime roles rather than to a single system-wide setting, because the same low-bit format relieves different bottlenecks on each side of the boundary. KV transfer engines move bytes rather than tensor semantics, making representation compatibility an explicit boundary concern whenever producer and consumer differ. The KV handoff also carries a lifecycle-reservation, release, and failure recovery-that spans prefill and decode and requires explicit ownership. Two further interactions remain open. Cross-vendor and interconnect-related claims are stated as design guidance grounded in industrial deployment observations and source-code inspection of the runtimes involved.

cs.DC

TurboServe: Serving Streaming Video Generation Efficiently and Economically

Streaming video generation is emerging as a new serving workload in which users interact with long-lived sessions that generate video progressively, chunk by chunk. Unlike offline video generation or typical LLM serving, streaming video generation must preserve session state across active and idle periods, repeatedly schedule ongoing sessions, and deliver each chunk under a tight latency target. This creates two key serving challenges in multi-user, multi-GPU environments: session duration heterogeneity, where long-running sessions make placement decisions suboptimal over time, and temporal user-demand heterogeneity, where the number of active sessions fluctuates sharply across bursts and idle periods. We present TurboServe, the first serving system designed specifically for streaming video generation workloads. TurboServe formulates serving as an online scheduling problem that jointly coordinates session placement and GPU provisioning. Its closed-loop scheduling algorithm combines a migration-aware placement controller, which rebalances sessions across GPUs to reduce the maximum per-chunk latency, with a load-driven autoscaling controller, which adapts the GPU budget to workload variation for improved cost efficiency. To support these decisions at runtime, TurboServe implements coalesced chunk processing for batching concurrent active sessions on the same GPU, GPU-CPU offloading for session suspension and resumption, and NCCL-based GPU-GPU migration for online rebalancing. We evaluate TurboServe on real-world production traces from Shengshu Technology across multiple model sizes and GPU clusters with up to 64 NVIDIA B300 GPUs. Compared with baseline serving configurations, TurboServe reduces worst-case per-chunk latency by 37.5% and total GPU operating cost by 37.2% on average. Our code is publicly available at https://github.com/shengshu-ai/TurboServe.

cs.DC

Adaptive Resource Management and Quality Control for Streaming Video Generation

Autoregressive diffusion transformers (AR-DiTs) recast video generation from an offline paradigm to a real-time streaming one: the model generates video one chunk at a time, making each chunk available for playout once produced. The service-level objective (SLO) for this paradigm is no longer fixed latency or throughput but the preservation of playout continuity: generation must stay ahead of the playout timeline. Once generation falls behind, the remaining playable buffer (playout slack) is exhausted, and users experience visible stalls. This objective reveals two serving design insights. First, real-time video generation has a dynamic SLO that evolves with playout progress, so resources should move toward streams with lower playout slack. Second, an acceptable chunk delivered on time is preferable to a late high-fidelity chunk, so per-chunk fidelity configurations should adapt to available playout slack. Guided by these insights, we present SlackServe, a playout-slack-driven serving system that preserves playout continuity in real-time streaming video generation. SlackServe uses playout slack as a unified signal, reallocating resources across streams through three-tier priority queues, re-homing, and elastic sequence parallelism, while selecting per-chunk fidelity configurations within each stream through Bi-Modal Pareto Routing under a quality floor. On a 16-H100 GPU cluster, SlackServe improves Quality of Experience (QoE), measured by Continuous Play Ratio (CPR), by 1.64x-3.29x and reduces Time to First Chunk (TTFC) by 1.61x-9.65x over baselines, while preserving comparable generation quality.

cs.DC

Harnessing Routing Foresight for Micro-step-level MoE load balancing in RL Post-training

Mixture-of-Experts (MoE) and reinforcement learning (RL) post-training now dominate large language model (LLM) development, yet expert load imbalance remains a critical challenge. Existing load-balancing systems target pre-training by relying on historical step-level statistics. However, these methods fail under the unique workload dynamics of RL post-training: the step-level load is stable, but the tiny batch sizes processed during micro-steps cause severe, high-frequency load fluctuations. We introduce ForeMoE, a micro-step-level load balancing system for MoE RL post-training. Instead of relying on historical statistics, ForeMoE exploits the multi-stage RL pipeline (rollout, recompute, policy update) by using foreseeable routing information from the rollout stage to proactively guide load balancing in the remaining stages. To support frequent per-micro-step reconfiguration, ForeMoE employs a hierarchical planner that decomposes the NP-hard load balancing problem into tractable sub-components, alongside a transfer engine that leverages complementary hardware paths (CPU-assisted and GPU-direct) for overlapped expert transfer. Evaluations on 64 GPUs demonstrate that ForeMoE achieves up to a 1.45$\times$ speedup over state-of-the-art RL post-training systems.

cs.DC

DARTS: Distribution-Aware Active Rollout Trajectory Shaping for Accelerating LLM Reinforcement Learning

Reinforcement Learning (RL) has become pivotal for improving model capabilities yet suffers from rollout efficiency bottlenecks due to the long-tail response length distribution. While existing works mitigate the impact of long tails via prompt-level tail scheduling, we focus on the root source of inefficiency: the distribution itself. Specifically, we characterize the long-tail distribution at a finer granularity, identifying intra-prompt long tails, and revealing that they frequently consist of ineffective verbosity. To address this, we propose a novel paradigm of active distribution shaping to shape the rollout distribution towards conciseness and certainty, thereby fundamentally resolving tail-induced overheads. We achieve this through a distribution-aware trajectory sampling mechanism, which selects trajectories from a redundant exploration space for each prompt, and an adaptive redundancy allocation scheme to maximize both shaping effectiveness and system efficiency. Experiments demonstrate significant acceleration over state-of-the-art systems by up to 1.77x without compromising model performance.

cs.LG

LatentOmni: Rethinking Omni-Modal Understanding via Unified Audio-Visual Latent Reasoning

Joint audio-visual reasoning is essential for omnimodal understanding, yet current multimodal large language models (MLLMs) still struggle when reasoning requires fine-grained evidence from both modalities. A central limitation is that explicit text-based chain-of-thought (CoT) compresses continuous audio-visual signals into discrete tokens, weakening temporal grounding and shifting intermediate reasoning toward language priors. We argue that a unified latent space is a better medium for such reasoning because it preserves dense sensory information while remaining compatible with autoregressive generation. Based on this insight, we propose \textbf{LatentOmni}, a cross-modal reasoning framework that interleaves textual reasoning with audio-visual latent states. LatentOmni introduces feature-level supervision to align latent reasoning states with task-relevant sensory features and uses Omni-Sync Position Embedding (OSPE) to maintain temporal consistency between latent audio and visual states. We further construct \textbf{LatentOmni-Instruct-35K}, a dataset of audio-visual interleaved reasoning trajectories for supervising latent-space reasoning. Comprehensive evaluation across multiple audio-visual reasoning benchmarks demonstrates that LatentOmni achieves the best performance among the evaluated open-source models and consistently outperforms the Explicit Text CoT baseline, supporting latent-space joint reasoning as a promising path toward stronger omnimodal understanding.

cs.CL

Efficient Serving for Dynamic Agent Workflows with Prediction-based KV-Cache Management

LLM-based workflows compose specialized agents to execute complex tasks, and these agents usually share substantial context, allowing KV-Cache reuse to save computation. Existing approaches either manage KV-Cache at agent level and fail to exploit the reuse opportunities within workflows, or manage cache at the workflow level but assume that each workflow calls a static sequence of agents. However, practical workflows are typically dynamic, where the sequence of invoked agents and thus induced cache reuse opportunities depend on the context of each task. To serve such dynamic workflows efficiently, we build a system dubbed PBKV (\textbf{P}rediction-\textbf{B}ased \textbf{KV}-Cache Management). For each workflow, PBKV predicts the agent invocations in several future steps by fusing the guidance from historical workflows and context of the target workflow. Based on the predictions, PBKV estimates the reuse potential of cache entries and keeps the high-potential entries in GPU memory. To be robust to prediction errors, PBKV utilizes the predictions conservatively during both cache eviction and prefetching. Experiments on three workflow benchmarks show that PBKV achieves up to $1.85\times$ speedup over LRU on dynamic workflows, and up to $1.26\times$ speedup over the SOTA baseline KVFlow on the static workflow.

cs.LG

Autopoiesis: A Self-Evolving System Paradigm for LLM Serving Under Runtime Dynamics

Modern Large Language Model (LLM) serving operates in highly volatile environments characterized by severe runtime dynamics, such as workload fluctuations and elastic cluster autoscaling. Traditional serving systems rely on static, human-engineered serving policies (e.g., scheduling algorithms and rescheduling strategies) to manage these dynamics. However, these policies must navigate deeply intertwined runtime trade-offs (e.g., scheduling overhead vs. execution efficiency, rescheduling frequency vs. reconfiguration overhead), whose optimal balance is workload-specific and shifts continuously as runtime conditions evolve, rendering any fixed policy fundamentally unable to adapt. We propose Autopoiesis, a novel online self-evolving system that shifts LLM serving from static policy deployment to continuous online policy evolution. First, Autopoiesis introduces an LLM-driven program synthesis workflow to evolve serving policies with respect to real-time observed dynamics, where the evolved policies reflect the optimal decision in navigating the complex, multi-dimensional trade-off space. Second, Autopoiesis enables this synthesis process to operate continuously during serving, observing real-world system behavior, and rewriting the policy code as runtime trade-offs shift, thereby transforming policy design from a one-time offline endeavor into an ongoing system component, enabling autonomous adaptation to evolving runtime conditions. Together, we establish a new paradigm: Serving policies are no longer static artifacts designed by humans before deployment, but living code that LLMs continuously evolve throughout deployment to navigate runtime trade-offs beyond human design. We evaluate Autopoiesis across diverse runtime dynamics and show up to 53% and on average 34% improvements over state-of-the-art LLM serving systems.

cs.DC

Scheduling LLM Inference with Uncertainty-Aware Output Length Predictions

To schedule LLM inference, the \textit{shortest job first} (SJF) principle is favorable by prioritizing requests with short output lengths to avoid head-of-line (HOL) blocking. Existing methods usually predict a single output length for each request to facilitate scheduling. We argue that such a \textit{point estimate} does not match the \textit{stochastic} decoding process of LLM inference, where output length is \textit{uncertain} by nature and determined by when the end-of-sequence (EOS) token is sampled. Hence, the output length of each request should be fitted with a distribution rather than a single value. With an in-depth analysis of empirical data and the stochastic decoding process, we observe that output length follows a heavy-tailed distribution and can be fitted with the log-t distribution. On this basis, we propose a simple metric called Tail Inflated Expectation (TIE) to replace the output length in SJF scheduling, which adjusts the expectation of a log-t distribution with its tail probabilities to account for the risk that a request generates long outputs. To evaluate our TIE scheduler, we compare it with three strong baselines, and the results show that TIE reduces the per-token latency by $2.31\times$ for online inference and improves throughput by $1.42\times$ for offline data generation.

cs.LG

DataFlex: A Unified Framework for Data-Centric Dynamic Training of Large Language Models

Data-centric training has emerged as a promising direction for improving large language models (LLMs) by optimizing not only model parameters but also the selection, composition, and weighting of training data during optimization. However, existing approaches to data selection, data mixture optimization, and data reweighting are often developed in isolated codebases with inconsistent interfaces, hindering reproducibility, fair comparison, and practical integration. In this paper, we present DataFlex, a unified data-centric dynamic training framework built upon LLaMA-Factory. DataFlex supports three major paradigms of dynamic data optimization: sample selection, domain mixture adjustment, and sample reweighting, while remaining fully compatible with the original training workflow. It provides extensible trainer abstractions and modular components, enabling a drop-in replacement for standard LLM training, and unifies key model-dependent operations such as embedding extraction, inference, and gradient computation, with support for large-scale settings including DeepSpeed ZeRO-3. We conduct comprehensive experiments across multiple data-centric methods. Dynamic data selection consistently outperforms static full-data training on MMLU across both Mistral-7B and Llama-3.2-3B. For data mixture, DoReMi and ODM improve both MMLU accuracy and corpus-level perplexity over default proportions when pretraining Qwen2.5-1.5B on SlimPajama at 6B and 30B token scales. DataFlex also achieves consistent runtime improvements over original implementations. These results demonstrate that DataFlex provides an effective, efficient, and reproducible infrastructure for data-centric dynamic training of LLMs.

cs.LG

Crane: An Accurate and Scalable Neural Sketch for Graph Stream Summarization

Graph streams are rapidly evolving sequences of edges that convey continuously changing relationships among entities, playing a crucial role in domains such as networking, finance, and cybersecurity. Their massive scale and high dynamism make obtaining accurate statistics challenging with limited memory constraints. Traditional methods summarize graph streams through hand-crafted sketches, while recent studies have begun to replace these sketches with neural counterparts to improve adaptability and accuracy. However, this shift faces a major challenge: under limited memory, dominant frequent items tend to overshadow rare ones, hindering the neural network's ability to recover accurate statistics. To address this, we propose Crane, a hierarchical neural sketch architecture for graph stream summarization. Crane uses a hierarchical carry mechanism that automatically elevates frequent items to higher memory layers, reducing interference between frequent and infrequent items within the same layer. To better accommodate real-world deployment, Crane further adopts an adaptive memory expansion strategy that dynamically adds new layers once the occupancy of the top layer exceeds a threshold, enabling scalability across diverse data magnitudes. Extensive experiments on various datasets ranging from 20K to 60M edges demonstrate that Crane reduces estimation error by roughly 10x compared to state-of-the-art methods.

cs.DB

Efficient Multi-round LLM Inference over Disaggregated Serving

With the rapid evolution of Large Language Models (LLMs), multi-round workflows, such as autonomous agents and iterative retrieval, have become increasingly prevalent. However, this raises hurdles for serving LLMs under prefill-decode (PD) disaggregation, a widely adopted paradigm that separates the compute-bound prefill phase and memory-bound decode phase onto individual resources. Specifically, existing systems overlook the interleaved prefill-decode workload pattern in multi-round inference, leading to sub-optimal handling of the incremental prefill workloads and model deployment for the two phases. In this work, we present AMPD, a brand new disaggregated serving framework for multi-round LLM inference. The core of AMPD is to coordinate the prefill workloads based on real-time workloads by adaptively determining where to carry out these workloads and how they are scheduled, in order to maximize service level objective (SLO) attainment. In addition, we tailor a planning algorithm for our scenario, facilitating the deduction of optimal resource allocation and parallel strategies for the two phases. Empirical results demonstrate that AMPD substantially improves SLO attainment compared to state-of-the-art baselines.

cs.DC

OServe: Accelerating LLM Serving via Spatial-Temporal Workload Orchestration

Serving Large Language Models (LLMs) can benefit immensely from parallelizing both the model and input requests across multiple devices, but incoming workloads exhibit substantial spatial and temporal heterogeneity. Spatially, workloads comprise heterogeneous requests with varying compute and memory demands. Temporally, workload composition varies over time. Nevertheless, existing systems typically assume spatially uniform and temporally stable workloads, employing a homogeneous, static model deployment. This mismatch between the assumption and real-world spatial-temporal heterogeneity results in suboptimal performance. We present OServe, an LLM serving system with heterogeneous and flexible model deployment that addresses both spatial and temporal heterogeneity. First, OServe introduces a novel workload-aware scheduling algorithm that optimizes heterogeneous model deployments according to real-time workload characteristics. Second, OServe proposes an efficient workload-adaptive switching method that migrates model deployments in response to predicted workload changes. Experiments on real-world traces show that OServe improves performance by up to 2$\times$ (average: 1.5$\times$) compared to state-of-the-art serving systems.

cs.DC

LAER-MoE: Load-Adaptive Expert Re-layout for Efficient Mixture-of-Experts Training

Expert parallelism is vital for effectively training Mixture-of-Experts (MoE) models, enabling different devices to host distinct experts, with each device processing different input data. However, during expert parallel training, dynamic routing results in significant load imbalance among experts: a handful of overloaded experts hinder overall iteration, emerging as a training bottleneck. In this paper, we introduce LAER-MoE, an efficient MoE training framework. The core of LAER-MoE is a novel parallel paradigm, Fully Sharded Expert Parallel (FSEP), which fully partitions each expert parameter by the number of devices and restores partial experts at expert granularity through All-to-All communication during training. This allows for flexible re-layout of expert parameters during training to enhance load balancing. In particular, we perform fine-grained scheduling of communication operations to minimize communication overhead. Additionally, we develop a load balancing planner to formulate re-layout strategies of experts and routing schemes for tokens during training. We perform experiments on an A100 cluster, and the results indicate that our system achieves up to 1.69x acceleration compared to the current state-of-the-art training systems. Source code available at https://github.com/PKU-DAIR/Hetu-Galvatron/tree/laer-moe.

cs.DC

BOute: Cost-Efficient LLM Serving with Heterogeneous LLMs and GPUs via Multi-Objective Bayesian Optimization

The rapid growth of large language model (LLM) deployments has made cost-efficient serving systems essential. Recent efforts to enhance system cost-efficiency adopt two main perspectives: (i) An algorithmic perspective that exploits heterogeneous model capabilities to route simpler queries to lower-cost models and complex queries to higher-cost models (i.e., heterogeneous query routing); and (ii) a systems perspective that utilizes heterogeneous GPU resources as cost-effective alternatives to homogeneous high-end GPUs (i.e., heterogeneous model deployment). However, algorithm-system co-design for cost-efficient LLM serving necessitates sophisticated management: (i) Determining optimal query routing strategies under latency and quality requirements, (ii) configuring model deployment across heterogeneous GPUs with appropriate resource allocation and parallelism strategies, and (iii) co-optimizing routing and deployment decisions to maximize overall system performance. To address these challenges, we present BOute, a quality-aware scheduling system that jointly exploits heterogeneous model and GPU capabilities for cost-efficient LLM serving. BOute employs a multi-objective Bayesian optimization (MOBO) framework to co-optimize the routing strategy and model deployment, thereby maximizing the cost-efficiency of the serving system while guaranteeing response quality. Evaluation results demonstrate that BOute outperforms state-of-the-art LLM serving systems by up to 157% and 59% on average under identical cost budgets and quality requirements, or reducing serving costs by 15%-61% (38% on average) while maintaining the same performance targets, validating its effectiveness in achieving cost-efficient LLM serving.

cs.DC

StaleFlow: Staleness-Aware Data Management for Mitigating Data Skewness in Fully Disaggregated RL Post-Training

Reinforcement learning (RL) post-training has become pivotal for enhancing the capabilities of modern large models. A recent trend is to develop RL systems with a fully disaggregated architecture, which decouples the three RL phases (rollout, reward, and training) onto separate resources and executes them asynchronously. However, two critical data-level concerns arise: (1) asynchronous execution leads to data staleness in trajectories (the data generated by rollout) as the model parameters used in rollout may not be up to date, which impairs RL convergence; and (2) the length variation of trajectories introduces severe data skewness, leading to workload imbalance and degraded system performance. Existing systems fail to address these two concerns in a unified manner. Techniques that tightly control data staleness often constrain effective data skewness mitigation, while aggressive data skewness mitigation tends to exacerbate data staleness. As a result, systems are forced to trade off convergence for performance, or vice versa. To address this, we propose StaleFlow, an RL post-training system that jointly tackles data staleness and skewness. First, to control staleness, StaleFlow introduces a global consistency protocol that tracks the full lifecycle of each trajectory and constrains staleness. Second, to mitigate skewness, StaleFlow re-designs the RL system architecture by constructing data servers for trajectories and parameters to achieve flexible rollout coordination. Subsequently, we develop a suite of staleness-aware, throughput-oriented strategies to enhance system performance. Evaluations show that StaleFlow achieves up to 1.42-2.68$\times$ (1.18-1.91$\times$ on average) higher throughput than state-of-the-art systems, without compromising convergence. Our source code is available: https://github.com/psrl-project/psrl.

cs.DC

TridentServe: A Stage-level Serving System for Diffusion Pipelines

Diffusion pipelines, renowned for their powerful visual generation capabilities, have seen widespread adoption in generative vision tasks (e.g., text-to-image/video). These pipelines typically follow an encode--diffuse--decode three-stage architecture. Current serving systems deploy diffusion pipelines within a static, manual, and pipeline-level paradigm, allocating the same resources to every request and stage. However, through an in-depth analysis, we find that such a paradigm is inefficient due to the discrepancy in resource needs across the three stages of each request, as well as across different requests. Following the analysis, we propose the dynamic stage-level serving paradigm and develop TridentServe, a brand new diffusion serving system. TridentServe automatically, dynamically derives the placement plan (i.e., how each stage resides) for pipeline deployment and the dispatch plan (i.e., how the requests are routed) for request processing, co-optimizing the resource allocation for both model and requests. Extensive experiments show that TridentServe consistently improves SLO attainment and reduces average/P95 latencies by up to 2.5x and 3.6x/4.1x over existing works across a variety of workloads.

cs.DC