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Fangqi Dong

Publications and source records attributed to Fangqi Dong.

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Explicit Separations for One-Query Unitary Synthesis

The unitary synthesis problem (Aaronson-Kuperberg, CCC 2007) asks whether every $n$-qubit unitary $U$ is computable by efficient quantum circuits relative to some classical oracle $f = f_U$ depending on $U$. Recently, Lombardi-Ma-Wright (STOC 2024) proved that Haar-random unitaries cannot be efficiently synthesized by algorithms that make 1 query (or poly$(n)$ parallel queries) to an arbitrary classical oracle. In this work, we prove several results about the hardness (and easiness!) of variants of unitary synthesis. Our results include: (1) 1-query vs. 2-query unitary synthesis: we prove 1-query lower bounds for synthesizing random permutation unitaries $P\lvert x\rangle = \lvert \pi(x)\rangle$, as well as random alternating-basis phase unitaries $F_2 \cdot H^{\otimes n} \cdot F_1$. This gives 1-query lower bounds for "explicit" families of unitaries that have efficient (even 2-query) synthesis algorithms. (2) Upper bound for complex phase unitaries: we also consider complex phase unitaries $\lvert x\rangle\mapsto \alpha_x \lvert x\rangle$, which have a clean 2-query synthesis algorithm with no obvious 1-query algorithm. In this case, we prove an upper bound: there are 1-query algorithms (relative to binary phase oracles) that constant-approximate these unitaries in diamond distance. In order to prove our lower bounds, we introduce and analyze two new cryptographic games: the oracle state search game and the oracle Choi state game. Compared to prior work, our framework is mathematically simple, more flexible in what it can prove, and more accurately captures the hardness of synthesizing unitaries that are not "fully random". Finally, we also use the search game to prove a new hardness-of-approximation result for quantum programs (synthesizing unitaries relative to quantum advice) for phase unitaries, giving a sharper separation between 1-query unitary synthesis and quantum programs.

quant-ph

Tight Characterizations for Preprocessing against Cryptographic Salting

Cryptography often considers the strongest yet plausible attacks in the real world. Preprocessing (a.k.a. non-uniform attack) plays an important role in both theory and practice: an efficient online attacker can take advantage of advice prepared by a time-consuming preprocessing stage. Salting is a heuristic strategy to counter preprocessing attacks by feeding a small amount of randomness to the cryptographic primitive. We present general and tight characterizations of preprocessing against cryptographic salting, with upper bounds matching the advantages of the most intuitive attack. Our result quantitatively strengthens the previous work by Coretti, Dodis, Guo, and Steinberger (EUROCRYPT'18). Our proof exploits a novel connection between the non-uniform security of salted games and direct product theorems for memoryless algorithms. For quantum adversaries, we give similar characterizations for property finding games, resolving an open problem of the quantum non-uniform security of salted collision resistant hash by Chung, Guo, Liu, and Qian (FOCS'20). Our proof extends the compressed oracle framework of Zhandry (CRYPTO'19) to prove quantum strong direct product theorems for property finding games in the average-case hardness.

cs.CR