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Fangqi Zhu

Publications and source records attributed to Fangqi Zhu.

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RedFlow: Redirect Failure into Action-Level Corrections for Flow-matching VLA Policy

Flow-matching Vision-Language-Action (VLA) policies have shown strong potential for robotic manipulation but often suffer from compounding errors caused by distribution shifts during deployment. While offline reinforcement learning (RL) provides a practical way to improve deployed policies using rollout data, existing methods either ignore failure data or exploit it only at the trajectory level, resulting in low learning efficiency and persistent errors. We propose **RedFlow**, a fine-grained offline RL framework that redirects failure experiences into action-level corrective supervision for flow-matching VLA policies. RedFlow consists of two key components: (1) a **Context-Aware Corrective Matching** mechanism that identifies failure-inducing actions and retrieves successful alternatives from similar contexts as corrective targets, and (2) an **Adaptive Redirection Objective** that jointly reinforces successful actions, suppresses undesirable ones, and redirects recoverable failures toward corrective targets. By converting both successful and failed experiences into dense supervision, RedFlow enables robust recovery learning from mixed-quality data. Experiments on the LIBERO benchmark and three real-world manipulation tasks show that RedFlow consistently outperforms state-of-the-art offline RL baselines, improving the real-world success rate from 56.7% to 74.7%. It also matches strong on-policy methods (PPO, GRPO, and DDPO) while requiring roughly an order of magnitude fewer training samples.

cs.RO

AdaTok: Self-Budgeting Image Tokenization with Quality-Preserving Dynamic Tokens

Image tokenizers, from 2D grids to recent 1D sequences, typically encode every image with the same fixed number of tokens. Yet visual complexity is highly heterogeneous, so a uniform budget overspends on simple inputs and underserves complex ones. Existing elastic tokenizers expose variable-length reconstructions, but often leave token length as a deployment-time operating point, a search target, or an external prediction rather than an output of the tokenizer itself. In this work, we ask whether a discrete visual tokenizer can budget itself in one pass. Our central finding is that actionable elasticity requires a representation--allocation co-design: prefixes must remain decodable across budgets, and the tokenizer must learn which prefix each image needs. We propose AdaTok, a self-budgeting discrete 1D tokenizer. AdaTok combines Prioritized Representation Learning, which orders tokens with nested tail masking and resolves budget-dependent semantic shift through Multi-Head LoRA decoder heads, with Adaptive Token Allocation, which trains a lightweight deterministic-group GRPO policy over candidate budgets. Dynamic Pareto Weighting balances fidelity and efficiency during policy training without manual trade-off sweeps. On ImageNet-1K, AdaTok-Full reaches rFID 1.31 at 256 tokens, while AdaTok-Adaptive attains rFID 1.50 using only ~118 tokens on average, outperforming discrete 1D baselines at comparable budgets. In autoregressive image generation, the shorter adaptive representation yields ~2.1x throughput over a fixed 256-token decode, suggesting that visual token count can be learned as a content-conditioned output rather than set as a fixed hyperparameter.

cs.CV

Dynamic Spectral Denoising with Global-Context Attention for Multi-Behavior Recommendation

Multi-behavior recommendation improves target-behavior prediction by exploiting heterogeneous auxiliary feedback (e.g., view, collect, and cart), yet its robustness is undermined by behavior-dependent noise and inconsistency. We argue that the key bottleneck is a representation-level failure caused by two coupled heterogeneities. First, intra-behavior representation entanglement arises when multi-hop propagation blends incidental signals with true preferences in the embedding space, making coarse spatial denoising unable to suppress noise without sacrificing informative niche signals. Second, inter-behavior reliability heterogeneity complicates cross-behavior fusion because the predictive value of auxiliary behaviors varies across users and contexts. Without reliability calibration, frequent yet unreliable signals may dominate aggregation and cause target-intent drift. To address this bottleneck, we propose Dynamic Spectral Denoising with Global-Context Attention for Multi-Behavior Recommendation (SpectraMB), a target-oriented model that performs representation purification before reliability-aware fusion. SpectraMB introduces Dynamic Feature-Level Spectral Filtering, which re-parameterizes embeddings along the feature dimension into a feature-frequency space and learns view-adaptive spectral modulation under target supervision, enabling component-wise purification without hand-crafted frequency assumptions. It further proposes Global-Context Attention Fusion, which uses a purified global representation as a context anchor to assess view compatibility and perform reliability-aware aggregation, while a residual global backbone preserves collaborative structure. Extensive experiments on three real-world datasets show that SpectraMB achieves the best results in most evaluation settings and exhibits improved robustness under noisy interactions.

cs.IR

Learning Spatiotemporal Sensitivity in Video LLMs via Counterfactual Reinforcement Learning

Video large language models (Video LLMs) achieve strong benchmark accuracy, yet often answer video questions through shortcuts such as single-frame cues and language priors rather than by tracking spatiotemporal dynamics. This issue is exacerbated in RL post-training, where correctness-only rewards can further reinforce shortcut policies that obtain high reward without tracking video dynamics. We address this by asking a controlled counterfactual question: if the visual world changed while the question remained fixed, should the answer change or stay the same? Based on this view, we propose \textbf{Counterfactual Relational Policy Optimization (CRPO)}, a dual-branch RL framework for improving \emph{spatiotemporal sensitivity}. CRPO constructs counterfactual videos through horizontal flips and temporal reversals, trains on both original and counterfactual branches, and introduces a \textbf{Counterfactual Relation Reward (CRR)} between their answers. CRR encourages answers to change for dynamic questions and remain unchanged for static questions. This cross-branch constraint makes it difficult for shortcut policies to be consistently rewarded across both branches. To evaluate this property, we introduce \textbf{DyBench}, a paired counterfactual video benchmark with 3,014 videos covering reversible dynamics, moving direction, and event sequence, together with a strict pair-accuracy metric that prevents fixed-answer shortcuts from inflating scores. Experiments show that CRPO outperforms prior RL methods on spatiotemporal-sensitive evaluations while maintaining competitive general video performance. On Qwen3-VL-8B, CRPO improves DyBench P-Acc by +7.7 and TimeBlind I-Acc by +8.2 over the base model, indicating improved spatiotemporal sensitivity rather than stronger reliance on static shortcuts. The project website can be found at https://ddz16.github.io/crpo.github.io/ .

cs.CV

3D Generation for Embodied AI and Robotic Simulation: A Survey

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.

cs.RO

Context Unrolling in Omni Models

We present Omni, a unified multimodal model natively trained on diverse modalities, including text, images, videos, 3D geometry, and hidden representations. We find that such training enables Context Unrolling, where the model explicitly reasons across multiple modal representations before producing predictions. This process enables the model to aggregate complementary information across heterogeneous modalities, facilitating a more faithful approximation of the shared multimodal knowledge manifold and improving downstream reasoning fidelity. As a result, Omni achieves strong performance on both multimodal generation and understanding benchmarks, while demonstrating advanced multimodal reasoning capabilities, including in-context generation of text, image, video, and 3D geometry.

cs.CV

HALO: A Unified Vision-Language-Action Model for Embodied Multimodal Chain-of-Thought Reasoning

Vision-Language-Action (VLA) models have shown strong performance in robotic manipulation, but often struggle in long-horizon or out-of-distribution scenarios due to the lack of explicit mechanisms for multimodal reasoning and anticipating how the world will evolve under action. Recent works introduce textual chain-of-thought or visual subgoal prediction within VLA models to reason, but still fail to offer a unified human-like reasoning framework for joint textual reasoning, visual foresight, and action prediction. To this end, we propose HALO, a unified VLA model that enables embodied multimodal chain-of-thought (EM-CoT) reasoning through a sequential process of textual task reasoning, visual subgoal prediction for fine-grained guidance, and EM-CoT-augmented action prediction. We instantiate HALO with a Mixture-of-Transformers (MoT) architecture that decouples semantic reasoning, visual foresight, and action prediction into specialized experts while allowing seamless cross-expert collaboration. To enable HALO learning at scale, we introduce an automated pipeline to synthesize EM-CoT training data along with a carefully crafted training recipe. Extensive experiments demonstrate that: (1) HALO achieves superior performance in both simulated and real-world environments, surpassing baseline policy pi_0 by 34.1% on RoboTwin benchmark; (2) all proposed components of the training recipe and EM-CoT design help improve task success rate; and (3) HALO exhibits strong generalization capabilities under aggressive unseen environmental randomization with our proposed EM-CoT reasoning.

cs.RO

WMPO: World Model-based Policy Optimization for Vision-Language-Action Models

Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation, but their reliance on expert demonstrations limits their ability to learn from failures and perform self-corrections. Reinforcement learning (RL) addresses these through self-improving interactions with the physical environment, but suffers from high sample complexity on real robots. We introduce World-Model-based Policy Optimization (WMPO), a principled framework for on-policy VLA RL without interacting with the real environment. In contrast to widely used latent world models, WMPO focuses on pixel-based predictions that align the "imagined" trajectories with the VLA features pretrained with web-scale images. Crucially, WMPO enables the policy to perform on-policy GRPO that provides stronger performance than the often-used off-policy methods. Extensive experiments in both simulation and real-robot settings demonstrate that WMPO (i) substantially improves sample efficiency, (ii) achieves stronger overall performance, (iii) exhibits emergent behaviors such as self-correction, and (iv) demonstrates robust generalization and lifelong learning capabilities.

cs.RO

Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuning

Existing pretrained models for 3D mesh generation often suffer from data biases and produce low-quality results, while global reinforcement learning (RL) methods rely on object-level rewards that struggle to capture local structure details. To address these challenges, we present Mesh-RFT, a novel fine-grained reinforcement fine-tuning framework that employs Masked Direct Preference Optimization (M-DPO) to enable localized refinement via quality-aware face masking. To facilitate efficient quality evaluation, we introduce an objective topology-aware scoring system to evaluate geometric integrity and topological regularity at both object and face levels through two metrics: Boundary Edge Ratio (BER) and Topology Score (TS). By integrating these metrics into a fine-grained RL strategy, Mesh-RFT becomes the first method to optimize mesh quality at the granularity of individual faces, resolving localized errors while preserving global coherence. Experiment results show that our M-DPO approach reduces Hausdorff Distance (HD) by 24.6% and improves Topology Score (TS) by 3.8% over pre-trained models, while outperforming global DPO methods with a 17.4% HD reduction and 4.9% TS gain. These results demonstrate Mesh-RFT's ability to improve geometric integrity and topological regularity, achieving new state-of-the-art performance in production-ready mesh generation. Project Page: https://hitcslj.github.io/mesh-rft/.

cs.CV

IRASim: A Fine-Grained World Model for Robot Manipulation

World models allow autonomous agents to plan and explore by predicting the visual outcomes of different actions. However, for robot manipulation, it is challenging to accurately model the fine-grained robot-object interaction within the visual space using existing methods which overlooks precise alignment between each action and the corresponding frame. In this paper, we present IRASim, a novel world model capable of generating videos with fine-grained robot-object interaction details, conditioned on historical observations and robot action trajectories. We train a diffusion transformer and introduce a novel frame-level action-conditioning module within each transformer block to explicitly model and strengthen the action-frame alignment. Extensive experiments show that: (1) the quality of the videos generated by our method surpasses all the baseline methods and scales effectively with increased model size and computation; (2) policy evaluations using IRASim exhibit a strong correlation with those using the ground-truth simulator, highlighting its potential to accelerate real-world policy evaluation; (3) testing-time scaling through model-based planning with IRASim significantly enhances policy performance, as evidenced by an improvement in the IoU metric on the Push-T benchmark from 0.637 to 0.961; (4) IRASim provides flexible action controllability, allowing virtual robotic arms in datasets to be controlled via a keyboard or VR controller.

cs.RO

Learning to Describe for Predicting Zero-shot Drug-Drug Interactions

Adverse drug-drug interactions~(DDIs) can compromise the effectiveness of concurrent drug administration, posing a significant challenge in healthcare. As the development of new drugs continues, the potential for unknown adverse effects resulting from DDIs becomes a growing concern. Traditional computational methods for DDI prediction may fail to capture interactions for new drugs due to the lack of knowledge. In this paper, we introduce a new problem setup as zero-shot DDI prediction that deals with the case of new drugs. Leveraging textual information from online databases like DrugBank and PubChem, we propose an innovative approach TextDDI with a language model-based DDI predictor and a reinforcement learning~(RL)-based information selector, enabling the selection of concise and pertinent text for accurate DDI prediction on new drugs. Empirical results show the benefits of the proposed approach on several settings including zero-shot and few-shot DDI prediction, and the selected texts are semantically relevant. Our code and data are available at \url{https://github.com/zhufq00/DDIs-Prediction}.

cs.CL

A Diffusion Model for Event Skeleton Generation

Event skeleton generation, aiming to induce an event schema skeleton graph with abstracted event nodes and their temporal relations from a set of event instance graphs, is a critical step in the temporal complex event schema induction task. Existing methods effectively address this task from a graph generation perspective but suffer from noise-sensitive and error accumulation, e.g., the inability to correct errors while generating schema. We, therefore, propose a novel Diffusion Event Graph Model~(DEGM) to address these issues. Our DEGM is the first workable diffusion model for event skeleton generation, where the embedding and rounding techniques with a custom edge-based loss are introduced to transform a discrete event graph into learnable latent representation. Furthermore, we propose a denoising training process to maintain the model's robustness. Consequently, DEGM derives the final schema, where error correction is guaranteed by iteratively refining the latent representation during the schema generation process. Experimental results on three IED bombing datasets demonstrate that our DEGM achieves better results than other state-of-the-art baselines. Our code and data are available at https://github.com/zhufq00/EventSkeletonGeneration.

cs.CL

A Generative Approach for Script Event Prediction via Contrastive Fine-tuning

Script event prediction aims to predict the subsequent event given the context. This requires the capability to infer the correlations between events. Recent works have attempted to improve event correlation reasoning by using pretrained language models and incorporating external knowledge~(e.g., discourse relations). Though promising results have been achieved, some challenges still remain. First, the pretrained language models adopted by current works ignore event-level knowledge, resulting in an inability to capture the correlations between events well. Second, modeling correlations between events with discourse relations is limited because it can only capture explicit correlations between events with discourse markers, and cannot capture many implicit correlations. To this end, we propose a novel generative approach for this task, in which a pretrained language model is fine-tuned with an event-centric pretraining objective and predicts the next event within a generative paradigm. Specifically, we first introduce a novel event-level blank infilling strategy as the learning objective to inject event-level knowledge into the pretrained language model, and then design a likelihood-based contrastive loss for fine-tuning the generative model. Instead of using an additional prediction layer, we perform prediction by using sequence likelihoods generated by the generative model. Our approach models correlations between events in a soft way without any external knowledge. The likelihood-based prediction eliminates the need to use additional networks to make predictions and is somewhat interpretable since it scores each word in the event. Experimental results on the multi-choice narrative cloze~(MCNC) task demonstrate that our approach achieves better results than other state-of-the-art baselines. Our code will be available at https://github.com/zhufq00/mcnc.

cs.CL

Triple condensate halo from water droplets impacting on cold surfaces

Understanding the dynamics in the deposition of water droplets onto solid surfaces is of importance from both fundamental and practical viewpoints. While the deposition of a water droplet onto a heated surface is extensively studied, the characteristics of depositing a droplet onto a cold surface and the phenomena leading to such behavior remain elusive. Here we report the formation of a triple condensate halo observed during the deposition of a water droplet onto a cold surface, due to the interplay between droplet impact dynamics and vapor diffusion. Two subsequent condensation stages occur during the droplet spreading and cooling processes, engendering this unique condensate halo with three distinctive bands. We further proposed a scaling model to interpret the size of each band, and the model is validated by the experiments of droplets with different impact velocity and varying substrate temperature. Our experimental and theoretical investigation of the droplet impact dynamics and the associated condensation unravels the mass and heat transfer among droplet, vapor and substrate, offer a new sight for designing of heat exchange devices.

physics.flu-dyn