SearcharxivSearch

arXiv subjects

Fanjun Bu

Publications and source records attributed to Fanjun Bu.

12 recordsLinked to original sources

SEGAR: Selective Enhancement for Generative Augmented Reality

Generative world models offer a compelling foundation for augmented-reality (AR) applications: by predicting future image sequences that incorporate deliberate visual edits, they enable temporally coherent, augmented future frames that can be computed ahead of time and cached, avoiding per-frame rendering from scratch in real time. In this work, we present SEGAR, a preliminary framework that combines a diffusion-based world model with a selective correction stage to support this vision. The world model generates augmented future frames with region-specific edits while preserving others, and the correction stage subsequently aligns safety-critical regions with real-world observations while preserving intended augmentations elsewhere. We demonstrate this pipeline in driving scenarios as a representative setting where semantic region structure is well defined and real-world feedback is readily available. We view this as an early step toward generative world models as practical AR infrastructure, where future frames can be generated, cached, and selectively corrected on demand.

cs.CV

Using Vision-Language Models as Proxies for Social Intelligence in Human-Robot Interaction

Robots operating in everyday environments must often decide when and whether to engage with people, yet such decisions often hinge on subtle nonverbal cues that unfold over time and are difficult to model explicitly. Drawing on a five-day Wizard-of-Oz deployment of a mobile service robot in a university cafe, we analyze how people signal interaction readiness through nonverbal behaviors and how expert wizards use these cues to guide engagement. Motivated by these observations, we propose a two-stage pipeline in which lightweight perceptual detectors (gaze shifts and proxemics) are used to selectively trigger heavier video-based vision-language model (VLM) queries at socially meaningful moments. We evaluate this pipeline on replayed field interactions and compare two prompting strategies. Our findings suggest that selectively using VLMs as proxies for social reasoning enables socially responsive robot behavior, allowing robots to act appropriately by attending to the cues people naturally provide in real-world interactions.

cs.RO

The Robotability Score: Enabling Harmonious Robot Navigation on Urban Streets

This paper introduces the Robotability Score ($R$), a novel metric that quantifies the suitability of urban environments for autonomous robot navigation. Through expert interviews and surveys, we identify and weigh key features contributing to R for wheeled robots on urban streets. Our findings reveal that pedestrian density, crowd dynamics and pedestrian flow are the most critical factors, collectively accounting for 28% of the total score. Computing robotability across New York City yields significant variation; the area of highest R is 3.0 times more "robotable" than the area of lowest R. Deployments of a physical robot on high and low robotability areas show the adequacy of the score in anticipating the ease of robot navigation. This new framework for evaluating urban landscapes aims to reduce uncertainty in robot deployment while respecting established mobility patterns and urban planning principles, contributing to the discourse on harmonious human-robot environments.

cs.RO

Making Sense of Robots in Public Spaces: A Study of Trash Barrel Robots

In this work, we analyze video data and interviews from a public deployment of two trash barrel robots in a large public space to better understand the sensemaking activities people perform when they encounter robots in public spaces. Based on an analysis of 274 human-robot interactions and interviews with N=65 individuals or groups, we discovered that people were responding not only to the robots or their behavior, but also to the general idea of deploying robots as trashcans, and the larger social implications of that idea. They wanted to understand details about the deployment because having that knowledge would change how they interact with the robot. Based on our data and analysis, we have provided implications for design that may be topics for future human-robot design researchers who are exploring robots for public space deployment. Furthermore, our work offers a practical example of analyzing field data to make sense of robots in public spaces.

cs.RO

ReStory: VLM-augmentation of Social Human-Robot Interaction Datasets

Internet-scaled datasets are a luxury for human-robot interaction (HRI) researchers, as collecting natural interaction data in the wild is time-consuming and logistically challenging. The problem is exacerbated by robots' different form factors and interaction modalities. Inspired by recent work on ethnomethodological and conversation analysis (EMCA) in the domain of HRI, we propose ReStory, a method that has the potential to augment existing in-the-wild human-robot interaction datasets leveraging Vision Language Models. While still requiring human supervision, ReStory is capable of synthesizing human-interpretable interaction scenarios in the form of storyboards. We hope our proposed approach provides HRI researchers and interaction designers with a new angle to utilizing their valuable and scarce data.

cs.RO

Boosting Visual Fidelity in Driving Simulations through Diffusion Models

Diffusion models have made substantial progress in facilitating image generation and editing. As the technology matures, we see its potential in the context of driving simulations to enhance the simulated experience. In this paper, we explore this potential through the introduction of a novel system designed to boost visual fidelity. Our system, DRIVE (Diffusion-based Realism Improvement for Virtual Environments), leverages a diffusion model pipeline to give a simulated environment a photorealistic view, with the flexibility to be adapted for other applications. We conducted a preliminary user study to assess the system's effectiveness in rendering realistic visuals and supporting participants in performing driving tasks. Our work not only lays the groundwork for future research on the integration of diffusion models in driving simulations but also provides practical guidelines and best practices for their application in this context.

cs.HC

Field Notes on Deploying Research Robots in Public Spaces

Human-robot interaction requires to be studied in the wild. In the summers of 2022 and 2023, we deployed two trash barrel service robots through the wizard-of-oz protocol in public spaces to study human-robot interactions in urban settings. We deployed the robots at two different public plazas in downtown Manhattan and Brooklyn for a collective of 20 hours of field time. To date, relatively few long-term human-robot interaction studies have been conducted in shared public spaces. To support researchers aiming to fill this gap, we would like to share some of our insights and learned lessons that would benefit both researchers and practitioners on how to deploy robots in public spaces. We share best practices and lessons learned with the HRI research community to encourage more in-the-wild research of robots in public spaces and call for the community to share their lessons learned to a GitHub repository.

cs.RO

SSUP-HRI: Social Signaling in Urban Public Human-Robot Interaction dataset

This paper introduces our dataset featuring human-robot interactions (HRI) in urban public environments. This dataset is rich with social signals that we believe can be modeled to help understand naturalistic human-robot interaction. Our dataset currently comprises approximately 15 hours of video footage recorded from the robots' perspectives, within which we annotated a total of 274 observable interactions featuring a wide range of naturalistic human-robot interactions. The data was collected by two mobile trash barrel robots deployed in Astor Place, New York City, over the course of a week. We invite the HRI community to access and utilize our dataset. To the best of our knowledge, this is the first dataset showcasing robot deployments in a complete public, non-controlled setting involving urban residents.

cs.RO

Portobello: Extending Driving Simulation from the Lab to the Road

In automotive user interface design, testing often starts with lab-based driving simulators and migrates toward on-road studies to mitigate risks. Mixed reality (XR) helps translate virtual study designs to the real road to increase ecological validity. However, researchers rarely run the same study in both in-lab and on-road simulators due to the challenges of replicating studies in both physical and virtual worlds. To provide a common infrastructure to port in-lab study designs on-road, we built a platform-portable infrastructure, Portobello, to enable us to run twinned physical-virtual studies. As a proof-of-concept, we extended the on-road simulator XR-OOM with Portobello. We ran a within-subjects, autonomous-vehicle crosswalk cooperation study (N=32) both in-lab and on-road to investigate study design portability and platform-driven influences on study outcomes. To our knowledge, this is the first system that enables the twinning of studies originally designed for in-lab simulators to be carried out in an on-road platform.

cs.HC

Human-Robot Commensality: Bite Timing Prediction for Robot-Assisted Feeding in Groups

We develop data-driven models to predict when a robot should feed during social dining scenarios. Being able to eat independently with friends and family is considered one of the most memorable and important activities for people with mobility limitations. While existing robotic systems for feeding people with mobility limitations focus on solitary dining, commensality, the act of eating together, is often the practice of choice. Sharing meals with others introduces the problem of socially appropriate bite timing for a robot, i.e. the appropriate timing for the robot to feed without disrupting the social dynamics of a shared meal. Our key insight is that bite timing strategies that take into account the delicate balance of social cues can lead to seamless interactions during robot-assisted feeding in a social dining scenario. We approach this problem by collecting a Human-Human Commensality Dataset (HHCD) containing 30 groups of three people eating together. We use this dataset to analyze human-human commensality behaviors and develop bite timing prediction models in social dining scenarios. We also transfer these models to human-robot commensality scenarios. Our user studies show that prediction improves when our algorithm uses multimodal social signaling cues between diners to model bite timing. The HHCD dataset, videos of user studies, and code are available at https://emprise.cs.cornell.edu/hrcom/

cs.RO

Consequences of Slow Neural Dynamics for Incremental Learning

In the human brain, internal states are often correlated over time (due to local recurrence and other intrinsic circuit properties), punctuated by abrupt transitions. At first glance, temporal smoothness of internal states presents a problem for learning input-output mappings (e.g. category labels for images), because the internal representation of the input will contain a mixture of current input and prior inputs. However, when training with naturalistic data (e.g. movies) there is also temporal autocorrelation in the input. How does the temporal "smoothness" of internal states affect the efficiency of learning when the training data are also temporally smooth? How does it affect the kinds of representations that are learned? We found that, when trained with temporally smooth data, "slow" neural networks (equipped with linear recurrence and gating mechanisms) learned to categorize more efficiently than feedforward networks. Furthermore, networks with linear recurrence and multi-timescale gating could learn internal representations that "un-mixed" quickly-varying and slowly-varying data sources. Together, these findings demonstrate how a fundamental property of cortical dynamics (their temporal autocorrelation) can serve as an inductive bias, leading to more efficient category learning and to the representational separation of fast and slow sources in the environment.

cs.LG

Object Permanence Through Audio-Visual Representations

As robots perform manipulation tasks and interact with objects, it is probable that they accidentally drop objects (e.g., due to an inadequate grasp of an unfamiliar object) that subsequently bounce out of their visual fields. To enable robots to recover from such errors, we draw upon the concept of object permanence-objects remain in existence even when they are not being sensed (e.g., seen) directly. In particular, we developed a multimodal neural network model-using a partial, observed bounce trajectory and the audio resulting from drop impact as its inputs-to predict the full bounce trajectory and the end location of a dropped object. We empirically show that: 1) our multimodal method predicted end locations close in proximity (i.e., within the visual field of the robot's wrist camera) to the actual locations and 2) the robot was able to retrieve dropped objects by applying minimal vision-based pick-up adjustments. Additionally, we show that our method outperformed five comparison baselines in retrieving dropped objects. Our results contribute to enabling object permanence for robots and error recovery from object drops.

cs.RO