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Fanqi Kong

Publications and source records attributed to Fanqi Kong.

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Grounded Normative Rule Generation with Structured Search

Normative rules like institutional charters and workplace policies must be both human-readable and operationally verifiable against actual environment records. However, current language generation and structured-output benchmarks primarily reward surface fluency or schema compliance, leaving operational grounding weakly tested. This creates a critical vulnerability where standard language models generate plausible-sounding policies that fail during enforcement because they rely on unavailable data logs or misaligned scopes. To address this challenge, we formalize the problem as Grounded Normative Rule Synthesis (GNRS) and introduce GNRS-Search, a framework that utilizes Markov Chain Monte Carlo (MCMC) sampling to optimize a discrete, five-slot And-Or Graph (AOG). By explicitly decoupling intermediate operational structure from final prose generation, this method isolates executable feasibility from writing style and allows rule failures to be localized prior to surface realization. We evaluate our approach on GNRS-Bench, a benchmark spanning 116 controlled goals across eight scene families, and RealCharter-Bench, which evaluates transfer to 53 real-derived policy tasks with hidden source clauses. GNRS-Search raises average rubric quality from 68.8% to 81.0% and ranks first under a disclosed executable composite metric, while systematic slot interventions confirm that performance gains stem from robust operational logic rather than rhetorical tuning. Ultimately, by transforming automated rule drafting into an inspectable search problem, this work provides a foundational paradigm for deploying verifiable and compliance-ready personal agents within regulated environments.

cs.CL

Adaptive Punishment for Cooperation in Mixed-Motive Games

Mixed-motive scenarios are ubiquitous in real-world multi-agent interactions, where self-interested agents often defect for immediate rewards, overlooking the potential of altruistic cooperation to improve long-term gains and collective welfare. Peer punishment can deter defection, but as costly second-order altruism, its persistent imposition may undermine the punisher's interests. Existing approaches often struggle to effectively implement punishment to promote cooperation. To balance the efficacy and cost of punishment, we propose Adaptive Punishment for Cooperation (APC), a distributed method that determines punishment intensity based on both a dynamic punishment probability and the severity of defection. This dynamic probability substantially reduces costly and ineffective punishment while also promotes cooperation. To accurately assess defection and its severity, we use a defection awareness module, whose learning is guided by game reward. Theoretical analysis and empirical results show APC performs effectively in iterated public goods game. Empirically, APC also significantly outperforms existing baselines across sequential social dilemmas, learning rational and effective punishment policies that foster cooperation by strategically deterring defection.

cs.MA

Scalable Environments Drive Generalizable Agents

Generalizable agents should adapt to diverse tasks and unseen environments beyond their training distribution. This position paper argues that such generalization requires environment scaling: expanding the distribution of executable rule-sets that agents interact with, rather than only increasing trajectories or tasks within fixed benchmarks. Current scaling practices largely focus on collecting more experience or broader task sets under fixed interaction rules, leaving agents brittle when underlying interfaces, dynamics, observations, or feedback signals change. The core challenge is therefore a world-level distribution shift: agents need systematic exposure to environments with meaningfully different executable rule-sets. To clarify this challenge, we propose a unified taxonomy that separates trajectory scaling, task scaling, and environment scaling by their primary deliverables and by what changes in the executable rule-set. Building on this taxonomy, we synthesize construction paradigms for scalable environments, contrasting programmatic generators that prioritize controllability and verifiability with generative world models that offer broader coverage and open-endedness. We further outline how environment scaling can be coupled with stateful learning mechanisms, emphasizing learned update rules for cross-environment adaptation. We conclude by discussing alternative perspectives and argue that scalable environments provide the essential substrate for measurable and controllable progress toward robust general agents.

cs.AI

When Does Value-Aware KV Eviction Help? A Fixed-Contract Diagnostic for Non-Monotone Cache Compression

Long-context LLM inference is bottlenecked by the memory and bandwidth cost of reading large KV caches during decoding. KV compression reduces this cost by keeping only part of the cache, but task accuracy alone does not identify why a selector succeeds or fails. A selector can fail at three steps: it may miss the evidence future decoding needs, give high scores to tokens that do not affect the output, or break related evidence when fitting scores into a small cache. We introduce a fixed-contract diagnostic that holds the selector's setup fixed and changes one decision slot at a time. For value ranking, the probe combines a block's attention mass with the estimated output change from removing it. On LongBench across three models and two budgets, the probe is positive on 72.6% of positive-margin cells and 32.4% of nonpositive-margin cells. NeedleBench M-RT at 32k and a RULER 8k check probe support closure under branched retrieval, and a 264-cell sign evaluation separates support recovery and output-value ranking from leverage effects near the boundary. The resulting order is to recover decode-side evidence, rank its output value, and preserve coupled evidence during projection.

cs.LG

Co-Evolution of Policy and Internal Reward for Language Agents

Large language model (LLM) agents learn by interacting with environments, but long-horizon training remains fundamentally bottlenecked by sparse and delayed rewards. Existing methods typically address this challenge through post-hoc credit assignment or external reward models, which provide limited guidance at inference time and often separate reward improvement from policy improvement. We propose Self-Guide, a self-generated internal reward for language agents that supports both inference-time guidance and training-time supervision. Specifically, the agent uses Self-Guide as a short self-guidance signal to steer the next action during inference, and converts the same signal into step-level internal reward for denser policy optimization during training. This creates a co-evolving loop: better policy produces better guidance, and better guidance further improves policy as internal reward. Across three agent benchmarks, inference-time self-guidance already yields clear gains, while jointly evolving policy and internal reward with GRPO brings further improvements (8\%) over baselines trained solely with environment reward. Overall, our results suggest that language agents can improve not only by collecting more experience, but also by learning to generate and refine their own internal reward during acting and learning.

cs.LG

InfoPO: Information-Driven Policy Optimization for User-Centric Agents

Real-world user requests to LLM agents are often underspecified. Agents must interact to acquire missing information and make correct downstream decisions. However, current multi-turn GRPO-based methods often rely on trajectory-level reward computation, which leads to credit assignment problems and insufficient advantage signals within rollout groups. A feasible approach is to identify valuable interaction turns at a fine granularity to drive more targeted learning. To address this, we introduce InfoPO (Information-Driven Policy Optimization), which frames multi-turn interaction as a process of active uncertainty reduction and computes an information-gain reward that credits turns whose feedback measurably changes the agent's subsequent action distribution compared to a masked-feedback counterfactual. It then combines this signal with task outcomes via an adaptive variance-gated fusion to identify information importance while maintaining task-oriented goal direction. Across diverse tasks, including intent clarification, collaborative coding, and tool-augmented decision making, InfoPO consistently outperforms prompting and multi-turn RL baselines. It also demonstrates robustness under user simulator shifts and generalizes effectively to environment-interactive tasks. Overall, InfoPO provides a principled and scalable mechanism for optimizing complex agent-user collaboration. Code is available at https://github.com/kfq20/InfoPO.

cs.AI

AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learning

Humans naturally adapt to diverse environments by learning underlying rules across worlds with different dynamics, observations, and reward structures. In contrast, existing agents typically demonstrate improvements via self-evolving within a single domain, implicitly assuming a fixed environment distribution. Cross-environment learning has remained largely unmeasured: there is no standard collection of controllable, heterogeneous environments, nor a unified way to represent how agents learn. We address these gaps in two steps. First, we propose AutoEnv, an automated framework that treats environments as factorizable distributions over transitions, observations, and rewards, enabling low-cost (4.12 USD on average) generation of heterogeneous worlds. Using AutoEnv, we construct AutoEnv-36, a dataset of 36 environments with 358 validated levels, on which seven language models achieve 12-49% normalized reward, demonstrating the challenge of AutoEnv-36. Second, we formalize agent learning as a component-centric process driven by three stages of Selection, Optimization, and Evaluation applied to an improvable agent component. Using this formulation, we design eight learning methods and evaluate them on AutoEnv-36. Empirically, the gain of any single learning method quickly decrease as the number of environments increases, revealing that fixed learning methods do not scale across heterogeneous environments. Environment-adaptive selection of learning methods substantially improves performance but exhibits diminishing returns as the method space expands. These results highlight both the necessity and the current limitations of agent learning for scalable cross-environment generalization, and position AutoEnv and AutoEnv-36 as a testbed for studying cross-environment agent learning. The code is avaiable at https://github.com/FoundationAgents/AutoEnv.

cs.AI

InteractComp: Evaluating Search Agents With Ambiguous Queries

Language agents have demonstrated remarkable potential in web search and information retrieval. However, many search-agent benchmarks assume that user queries are complete and unambiguous. This assumption leaves under-tested a practical failure mode: agents may face ambiguous requests where the intended target cannot be identified without clarification. Yet most agents lack interactive mechanisms during the search process, and existing benchmarks cannot assess this capability. To address this gap, we introduce InteractComp, a benchmark designed to evaluate whether search agents can recognize query ambiguity and actively interact to resolve it during search. Following the principle of easy to verify, interact to disambiguate, we construct 210 expert-curated questions across 9 domains through a target-distractor methodology that creates controlled ambiguity resolvable only through interaction. Evaluation of 17 models reveals striking failure: the best model achieves only 13.73% accuracy despite 71.50% with complete context, exposing systematic overconfidence rather than reasoning deficits. Forced interaction produces dramatic gains, demonstrating latent capability current strategies fail to engage. Longitudinal analysis shows interaction capabilities stagnated over 15 months while search performance improved seven-fold, revealing a critical blind spot. This stagnation, coupled with the immediate feedback inherent to search tasks, makes InteractComp a valuable resource for both evaluating and training interaction capabilities in search agents. The code is available at https://github.com/FoundationAgents/InteractComp.

cs.CL

ToMPO: Training LLM Strategic Decision Making from a Multi-Agent Perspective

Large Language Models (LLMs) have been used to make decisions in complex scenarios, where they need models to think deeply, reason logically, and decide wisely. Many existing studies focus solely on multi-round conversations in social tasks or simulated environments, neglecting the various types of decisions and their interdependence. Current reinforcement learning methods struggle to consider the strategies of others during training. To address these issues, we first define a strategic decision-making problem that includes two types of decisions and their temporal dependencies. Furthermore, we propose **T**heory **o**f **M**ind **P**olicy **O**ptimization **(ToMPO)** algorithm to optimize the perception of other individual strategies and the game situation trends. Compared to the Group Relative Policy Optimization (GRPO) algorithm, ToMPO enhances the LLM's strategic decision-making mainly by: 1) generating rollouts based on reasoning the strategies of other individuals, 2) estimating advantages at both the graph-level and sample-level, and 3) balancing global and partial rewards. The ToMPO algorithm outperforms the GRPO method by 35% in terms of model output compliance and cooperative outcomes. Additionally, when compared to models with parameter sizes 100 times larger, it shows an 18% improvement. This demonstrates the effectiveness of the ToMPO algorithm in enhancing the model's strategic decision-making capabilities.

cs.AI

Aegis: Automated Error Generation and Attribution for Multi-Agent Systems

Large language model based multi-agent systems (MAS) have unlocked significant advancements in tackling complex problems, but their increasing capability introduces a structural fragility that makes them difficult to debug. A key obstacle to improving their reliability is the severe scarcity of large-scale, diverse datasets for error attribution, as existing resources rely on costly and unscalable manual annotation. To address this bottleneck, we introduce Aegis, a novel framework for Automated error generation and attribution for multi-agent systems. Aegis constructs a large dataset of 9,533 trajectories with annotated faulty agents and error modes, covering diverse MAS architectures and task domains. This is achieved using a LLM-based manipulator that can adaptively inject context-aware errors into successful execution trajectories. Leveraging fine-grained labels and the structured arrangement of positive-negative sample pairs, Aegis supports three different learning paradigms: Supervised Fine-Tuning, Reinforcement Learning, and Contrastive Learning. We develop learning methods for each paradigm. Comprehensive experiments show that trained models consistently achieve substantial improvements in error attribution. Notably, several of our fine-tuned LLMs demonstrate performance competitive with or superior to proprietary models an order of magnitude larger, validating our automated data generation framework as a crucial resource for developing more robust and interpretable multi-agent systems. Our project website is available at https://kfq20.github.io/Aegis-Website/.

cs.RO

Enhancing LLM-Based Social Bot via an Adversarial Learning Framework

Developing Large Language Model (LLM) agents that exhibit human-like behavior, encompassing not only individual heterogeneity rooted in unique user profiles but also adaptive response to socially connected neighbors, is a significant research challenge. Social media platforms, with their diverse user data and explicit social structures, provide an ideal testbed for such investigations. This paper introduces EvoBot, an \textbf{Evo}lving LLM-based social \textbf{Bot} that significantly enhances human-like generative capabilities through a novel adversarial learning framework. EvoBot is initialized by Supervised Fine-Tuning (SFT) on representative data from social media and then iteratively refines its generation of sophisticated, human-like content via Direct Preference Optimization (DPO). This refinement is guided by feedback from a co-adapting \textbf{Detector} which concurrently improves its ability to distinguish EvoBot from humans, thereby creating an increasingly challenging learning environment for EvoBot. Experiments demonstrate that EvoBot generates content aligned with diverse user profiles, increasingly bypassing the co-adapting Detector through human-like expression. Moreover, it exhibits strong social responsiveness, more accurately modeling real-world opinion dynamics and information spread in multi-agent simulations. The framework also yields a more robust Detector, underscoring its broader utility for both advanced agent development and related detection tasks. The code is available at https://github.com/kfq20/EvoBot.

cs.SI

SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning

Understanding social interaction, which encompasses perceiving numerous and subtle multimodal cues, inferring unobservable mental states and relations, and dynamically predicting others' behavior, is the foundation for achieving human-machine interaction. Despite rapid advances in Multimodal Large Language Models (MLLMs), the rich and multifaceted nature of social interaction has hindered the development of benchmarks that holistically evaluate and guide their social interaction abilities. Based on social relation theory, which has been widely regarded as a foundational framework for understanding social behavior, we provide SIV-Bench, a novel video benchmark for systematically evaluating MLLMs' capabilities across Social Scene Understanding (SSU), Social State Reasoning (SSR), and Social Dynamics Prediction (SDP). SIV-Bench features 2,792 originally collected video clips and 5,455 meticulously generated question-answer pairs derived from a human-LLM collaborative pipeline. It covers 14 typical relationships, diverse video lengths, genres, presentation styles, and linguistic and cultural backgrounds. Our comprehensive experiments show that leading MLLMs perform relatively well on SSU but remain weak on SSR and SDP, with the systematic confusion in relation inference as a key bottleneck. An in-depth analysis of the reasoning process attributes MLLMs' suboptimal performance to misalignment with human thoughts and insufficient reasoning depth. Moreover, we find audio and subtitles aid in reasoning-intensive SSR and SDP. Together, SIV-Bench offers a unified testbed to measure progress, expose limitations, and guide future research toward more socially intelligent MLLMs. We release the dataset and code at our project website: https://kfq20.github.io/sivbench.

cs.CV

AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making

Traditional interactive environments limit agents' intelligence growth with fixed tasks. Recently, single-agent environments address this by generating new tasks based on agent actions, enhancing task diversity. We consider the decision-making problem in multi-agent settings, where tasks are further influenced by social connections, affecting rewards and information access. However, existing multi-agent environments lack a combination of adaptive physical surroundings and social connections, hindering the learning of intelligent behaviors. To address this, we introduce AdaSociety, a customizable multi-agent environment featuring expanding state and action spaces, alongside explicit and alterable social structures. As agents progress, the environment adaptively generates new tasks with social structures for agents to undertake. In AdaSociety, we develop three mini-games showcasing distinct social structures and tasks. Initial results demonstrate that specific social structures can promote both individual and collective benefits, though current reinforcement learning and LLM-based algorithms show limited effectiveness in leveraging social structures to enhance performance. Overall, AdaSociety serves as a valuable research platform for exploring intelligence in diverse physical and social settings. The code is available at https://github.com/bigai-ai/AdaSociety.

cs.MA

Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games

Real-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by inferred social relationships between agents, we propose LASE Learning to balance Altruism and Self-interest based on Empathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship -- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated $Q$-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players.

cs.AI

Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning

Despite the recent successes of multi-agent reinforcement learning (MARL) algorithms, efficiently adapting to co-players in mixed-motive environments remains a significant challenge. One feasible approach is to hierarchically model co-players' behavior based on inferring their characteristics. However, these methods often encounter difficulties in efficient reasoning and utilization of inferred information. To address these issues, we propose Hierarchical Opponent modeling and Planning (HOP), a novel multi-agent decision-making algorithm that enables few-shot adaptation to unseen policies in mixed-motive environments. HOP is hierarchically composed of two modules: an opponent modeling module that infers others' goals and learns corresponding goal-conditioned policies, and a planning module that employs Monte Carlo Tree Search (MCTS) to identify the best response. Our approach improves efficiency by updating beliefs about others' goals both across and within episodes and by using information from the opponent modeling module to guide planning. Experimental results demonstrate that in mixed-motive environments, HOP exhibits superior few-shot adaptation capabilities when interacting with various unseen agents, and excels in self-play scenarios. Furthermore, the emergence of social intelligence during our experiments underscores the potential of our approach in complex multi-agent environments.

cs.AI

Ultrashort magnetic impulses driven by coherent control with vector beams

We introduce a new technique for the generation of magnetic impulses. This technique is based on coherent control of electrical currents using cylindrical laser beams with azimuthal polarization. When used to ionize a medium, in this case atomic hydrogen is considered, an azimuthal current impulse is driven. The spatial distribution of this current bears close resemblance to that of a solenoid, and produces a magnetic field impulse. The excitation and relaxation dynamics of this current temporally confine the resulting magnetic field to a Tesla-scale, terahertz bandwidth impulse. Importantly, the magnetic fields are spatially isolated from electric fields. This all-optical approach will enable ultrafast time-domain spectroscopy of magnetic phenomena.

physics.optics