SearcharxivSearch

arXiv subjects

Fanzhe Meng

Publications and source records attributed to Fanzhe Meng.

6 recordsLinked to original sources

CalibForge: Adversarial Solver Calibration for Scaling Learnable Terminal Tasks

Training terminal agents requires executable and verifiable tasks that are not merely solvable, but appropriately challenging for learning. Executable validation establishes feasibility, yet does not reveal how a task behaves relative to a given solver setting. In this paper, we present CalibForge, an autonomous terminal-task synthesis system that uses verified solver behavior to revise candidate tasks through adversarial solver calibration. Multi-solver calibration targets disagreement within a heterogeneous solver pool, whereas contrastive solver calibration targets a designated strong-pass/weak-fail relation; both operationalize a solver-relative learnable zone anchored in demonstrated solvability. Using CalibForge, we construct 5,431 calibrated terminal tasks. Our ablations show that both strategies yield more effective supervision than authoring and validation alone or ordinary single-solver feedback. Models trained on the full collection achieve 32.58% and 47.57% on Terminal-Bench 2.0. The largest improvements over the corresponding base model reach 24.71 percentage points on Terminal-Bench 2.0, 27.68 points on SWE-bench Pro, and 30.04 points on Doc2Repo. Together, these results support solver-relative learnability as a practical target for constructing effective and transferable agent training data.

cs.LG

DeNovoSWE: Scaling Long-Horizon Environments for Generating Entire Repositories from Scratch

As the capabilities of LLM-based code agents continue to advance, their expected role is expanding beyond localized bug fixing in existing codebases toward architecting and implementing complete software repositories from high-level specifications. However, training agents for such long-horizon software engineering tasks remains difficult due to the scarcity of large-scale, verifiable whole-repository generation data. In this paper, we introduce \textbf{DeNovoSWE}, a large-scale dataset for whole-repository generation. DeNovoSWE comprises 4,818 high-quality instances, where each instance requires generating a complete repository from documentation. Our dataset is automatically constructed through a carefully designed sandboxed agentic workflow, enabling scalable curation without human annotation. DeNovoSWE is constructed with "divide and conquer" and critic-repair philosophy. To balance data quality and diversity, we further introduce a difficulty-aware trajectory filtering strategy. Fine-tuning Qwen3-30B-A3B on DeNovoSWE substantially improves long-horizon SWE performance, raising its score on the challenging BeyondSWE-Doc2Repo benchmark from 5.8% to 47.2%.

cs.SE

Toward Autonomous Long-Horizon Engineering for ML Research

Agentic systems increasingly automate pieces of AI research. Yet turning underspecified research objectives into runnable, experimentally validated ML systems remains a central bottleneck. We study this operational setting as \emph{long-horizon ML research engineering}: converting a research specification into a runnable ML system through repeated implementation, experimentation, and refinement. The central challenge is to sustain cumulative project progress across heterogeneous stages under delayed, confounded feedback. We introduce AiScientist, a multi-agent system built around thin control over thick state: a lightweight hierarchical research team coordinates through a File-as-Bus workspace that preserves decision-relevant artifacts across roles and invocations. On PaperBench, AiScientist improves over the strongest matched baselines by 9.92 and 11.15 points with Gemini-3-Flash and GLM-5, respectively. On MLE-Bench Lite, it reaches 81.82 Any Medal\% under both backbones, improving over the strongest matched baselines by 4.55 and 16.67 points, and exceeding a Codex/GPT-5.5 xhigh frontier harness reference by 13.64 Any Medal points. Ablations and process analyses show that durable project state is central to later-round refinement: removing File-as-Bus lowers PaperBench score by 6.41 points and MLE-Bench Lite Any Medal\% by 31.82 points. These results suggest that long-horizon AI research is not only a problem of stronger local reasoning, but a systems problem of maintaining cumulative, inspectable project progress.

cs.CL

BeyondSWE: Can Current Code Agent Survive Beyond Single-Repo Bug Fixing?

Current code-agent benchmarks primarily evaluate localized issue resolution within a single target repository, leaving under-tested many software engineering tasks that require external knowledge or broader repository-level changes. We introduce BeyondSWE, a 500-instance benchmark drawn from 246 real-world GitHub repositories to evaluate code agents beyond single-repository bug fixing. BeyondSWE covers four representative settings: cross-repository issue resolution, domain-specific issue resolution, dependency-driven migration, and document-to-repository generation, spanning both broader knowledge scope and broader resolution scope. Our evaluation shows that BeyondSWE remains far from saturated: the best OpenHands-based agent reaches 46.12 average score, while the strongest Codex harness with GPT-5.4 (xhigh) reaches 56.65 under a search-aware prompt. To study whether external information access closes this gap, we use SearchSWE as a controlled diagnostic baseline for search-augmented coding. Search access improves most models and substantially helps some tasks, but the gains remain limited and uneven, showing that current agents still struggle to convert retrieved information into precise, version-compatible, and locally actionable code changes. These results suggest that deep search for coding remains an open problem: progress requires agents that can reliably combine external evidence with repository-local reasoning and execution-based verification.

cs.CL

Immersion in the GitHub Universe: Scaling Coding Agents to Mastery

Achieving mastery in real world software engineering tasks is fundamentally bottlenecked by the scarcity of large scale, high quality training data. Scaling such data has been limited by the complexity of environment setup, unit test generation, and problem statement curation. In this paper, we propose ScaleSWE, an automated, sandboxed multi agent workflow designed to construct high quality SWE data at scale. The system coordinates three specialized agents for environment setup, test creation, and problem description synthesis to process 6 million pull requests across 5200 repositories, producing Scale SWE Data: 100k verified SWE instances, the largest such dataset to date. It substantially surpasses existing real world datasets in repository diversity and reflects realistic task complexity. We further demonstrate the dataset utility for training by distilling 71498 high quality trajectories and finetuning Qwen30BA3BInstruct to produce ScaleSWE Agent. Our agent achieves a 64 resolve rate on SWE Bench Verified a nearly three fold improvement over the base model. ScaleSWE provides a scalable, reproducible approach for data construction to advance LLM based software engineering. Scale SWE will be publicly available.

cs.SE

Search-Based Interaction For Conversation Recommendation via Generative Reward Model Based Simulated User

Conversational recommendation systems (CRSs) use multi-turn interaction to capture user preferences and provide personalized recommendations. A fundamental challenge in CRSs lies in effectively understanding user preferences from conversations. User preferences can be multifaceted and complex, posing significant challenges for accurate recommendations even with access to abundant external knowledge. While interaction with users can clarify their true preferences, frequent user involvement can lead to a degraded user experience. To address this problem, we propose a generative reward model based simulated user, named GRSU, for automatic interaction with CRSs. The simulated user provides feedback to the items recommended by CRSs, enabling them to better capture intricate user preferences through multi-turn interaction. Inspired by generative reward models, we design two types of feedback actions for the simulated user: i.e., generative item scoring, which offers coarse-grained feedback, and attribute-based item critique, which provides fine-grained feedback. To ensure seamless integration, these feedback actions are unified into an instruction-based format, allowing the development of a unified simulated user via instruction tuning on synthesized data. With this simulated user, automatic multi-turn interaction with CRSs can be effectively conducted. Furthermore, to strike a balance between effectiveness and efficiency, we draw inspiration from the paradigm of reward-guided search in complex reasoning tasks and employ beam search for the interaction process. On top of this, we propose an efficient candidate ranking method to improve the recommendation results derived from interaction. Extensive experiments on public datasets demonstrate the effectiveness, efficiency, and transferability of our approach.

cs.IR