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Fanzhou Wang

Publications and source records attributed to Fanzhou Wang.

4 recordsLinked to original sources

Phased DMD: Few-step Distribution Matching Distillation via Score Matching within Subintervals

Distribution Matching Distillation (DMD) distills score-based generative models into efficient one-step generators, without requiring a one-to-one correspondence with the sampling trajectories of their teachers. Yet, the limited capacity of one-step distilled models compromises generative diversity and degrades performance in complex generative tasks, e.g., generating intricate object motions in text-to-video task. Directly extending DMD to multi-step distillation increases memory usage and computational depth, leading to instability and reduced efficiency. While prior works propose stochastic gradient truncation as a potential solution, we observe that it substantially reduces the generative diversity in text-to-image generation and slows motion dynamics in video generation, reducing performance to the level of one-step models. To address these limitations, we propose Phased DMD, a multi-step distillation framework that bridges the idea of phase-wise distillation with Mixture-of-Experts (MoE), reducing learning difficulty while enhancing model capacity. Phased DMD incorporates two key ideas: progressive distribution matching and score matching within subintervals. First, our model divides the SNR range into subintervals, progressively refining the model to higher SNR levels, to better capture complex distributions. Next, to ensure accurate training within each subinterval, we derive rigorous mathematical formulations for the objective. We validate Phased DMD by distilling state-of-the-art image and video generation models, including Qwen-Image-20B and Wan2.2-28B. Experiments demonstrate that Phased DMD enhances motion dynamics, improves visual fidelity in video generation, and increases output diversity in image generation. Our code and models are available at https://x-niper.github.io/projects/Phased-DMD/.

cs.CV

WHAC: World-grounded Humans and Cameras

Estimating human and camera trajectories with accurate scale in the world coordinate system from a monocular video is a highly desirable yet challenging and ill-posed problem. In this study, we aim to recover expressive parametric human models (i.e., SMPL-X) and corresponding camera poses jointly, by leveraging the synergy between three critical players: the world, the human, and the camera. Our approach is founded on two key observations. Firstly, camera-frame SMPL-X estimation methods readily recover absolute human depth. Secondly, human motions inherently provide absolute spatial cues. By integrating these insights, we introduce a novel framework, referred to as WHAC, to facilitate world-grounded expressive human pose and shape estimation (EHPS) alongside camera pose estimation, without relying on traditional optimization techniques. Additionally, we present a new synthetic dataset, WHAC-A-Mole, which includes accurately annotated humans and cameras, and features diverse interactive human motions as well as realistic camera trajectories. Extensive experiments on both standard and newly established benchmarks highlight the superiority and efficacy of our framework. We will make the code and dataset publicly available.

cs.CV

Diffusion Models are Efficient Data Generators for Human Mesh Recovery

Despite remarkable progress having been made on the problem of 3D human pose and shape estimation (HPS), current state-of-the-art methods rely heavily on either confined indoor mocap datasets or datasets generated by a rendering engine using computer graphics (CG). Both categories of datasets exhibit inadequacies in furnishing adequate human identities and authentic in-the-wild background scenes, which are crucial for accurately simulating real-world distributions. In this work, we show that synthetic data created by generative models is complementary to CG-rendered data for achieving remarkable generalization performance on diverse real-world scenes. We propose an effective data generation pipeline based on recent diffusion models, termed HumanWild, which can effortlessly generate human images and corresponding 3D mesh annotations. Specifically, we first collect a large-scale human-centric dataset with comprehensive annotations, e.g, text captions, the depth map, and surface normal images. To generate a wide variety of human images with initial labels, we train a customized, multi-condition ControlNet model. The key to this process is using a 3D parametric model, e.g, SMPL-X, to create various condition inputs easily. Our data generation pipeline is both flexible and customizable, making it adaptable to multiple real-world tasks, such as human interaction in complex scenes and humans captured by wide-angle lenses. By relying solely on generative models, we can produce large-scale, in-the-wild human images with high-quality annotations, significantly reducing the need for manual image collection and annotation. The generated dataset encompasses a wide range of viewpoints, environments, and human identities, ensuring its versatility across different scenarios. We hope that our work could pave the way for scaling up 3D human recovery to in-the-wild scenes.

cs.CV

Single-shot fringe projection profilometry based on Deep Learning and Computer Graphics

Multiple works have applied deep learning to fringe projection profilometry (FPP) in recent years. However, to obtain a large amount of data from actual systems for training is still a tricky problem, and moreover, the network design and optimization still worth exploring. In this paper, we introduce computer graphics to build virtual FPP systems in order to generate the desired datasets conveniently and simply. The way of constructing a virtual FPP system is described in detail firstly, and then some key factors to set the virtual FPP system much close to the reality are analyzed. With the aim of accurately estimating the depth image from only one fringe image, we also design a new loss function to enhance the quality of the overall and detailed information restored. And two representative networks, U-Net and pix2pix, are compared in multiple aspects. The real experiments prove the good accuracy and generalization of the network trained by the data from our virtual systems and the designed loss, implying the potential of our method for applications.

eess.IV