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Farbod Farshidian

Publications and source records attributed to Farbod Farshidian.

At least 37 records · Page 2Linked to original sources

Whole-Body MPC and Dynamic Occlusion Avoidance: A Maximum Likelihood Visibility Approach

This paper introduces a novel approach for whole-body motion planning and dynamic occlusion avoidance. The proposed approach reformulates the visibility constraint as a likelihood maximization of visibility probability. In this formulation, we augment the primary cost function of a whole-body model predictive control scheme through a relaxed log barrier function yielding a relaxed log-likelihood maximization formulation of visibility probability. The visibility probability is computed through a probabilistic shadow field that quantifies point light source occlusions. We provide the necessary algorithms to obtain such a field for both 2D and 3D cases. We demonstrate 2D implementations of this field in simulation and 3D implementations through real-time hardware experiments. We show that due to the linear complexity of our shadow field algorithm to the map size, we can achieve high update rates, which facilitates onboard execution on mobile platforms with limited computational power. Lastly, we evaluate the performance of the proposed MPC reformulation in simulation for a quadrupedal mobile manipulator.

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A Collision-Free MPC for Whole-Body Dynamic Locomotion and Manipulation

In this paper, we present a real-time whole-body planner for collision-free legged mobile manipulation. We enforce both self-collision and environment-collision avoidance as soft constraints within a Model Predictive Control (MPC) scheme that solves a multi-contact optimal control problem. By penalizing the signed distances among a set of representative primitive collision bodies, the robot is able to safely execute a variety of dynamic maneuvers while preventing any self-collisions. Moreover, collision-free navigation and manipulation in both static and dynamic environments are made viable through efficient queries of distances and their gradients via a euclidean signed distance field. We demonstrate through a comparative study that our approach only slightly increases the computational complexity of the MPC planning. Finally, we validate the effectiveness of our framework through a set of hardware experiments involving dynamic mobile manipulation tasks with potential collisions, such as locomotion balancing with the swinging arm, weight throwing, and autonomous door opening.

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Combining Learning-based Locomotion Policy with Model-based Manipulation for Legged Mobile Manipulators

Deep reinforcement learning produces robust locomotion policies for legged robots over challenging terrains. To date, few studies have leveraged model-based methods to combine these locomotion skills with the precise control of manipulators. Here, we incorporate external dynamics plans into learning-based locomotion policies for mobile manipulation. We train the base policy by applying a random wrench sequence on the robot base in simulation and adding the noisified wrench sequence prediction to the policy observations. The policy then learns to counteract the partially-known future disturbance. The random wrench sequences are replaced with the wrench prediction generated with the dynamics plans from model predictive control to enable deployment. We show zero-shot adaptation for manipulators unseen during training. On the hardware, we demonstrate stable locomotion of legged robots with the prediction of the external wrench.

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Model Predictive Robot-Environment Interaction Control for Mobile Manipulation Tasks

Modern, torque-controlled service robots can regulate contact forces when interacting with their environment. Model Predictive Control (MPC) is a powerful method to solve the underlying control problem, allowing to plan for whole-body motions while including different constraints imposed by the robot dynamics or its environment. However, an accurate model of the robot-environment is needed to achieve a satisfying closed-loop performance. Currently, this necessity undermines the performance and generality of MPC in manipulation tasks. In this work, we combine an MPC-based whole-body controller with two adaptive schemes, derived from online system identification and adaptive control. As a result, we enable a general mobile manipulator to interact with unknown environments, without any need for re-tuning parameters or pre-modeling the interacting objects. In combination with the MPC controller, the two adaptive approaches are validated and benchmarked with a ball-balancing manipulator in door opening and object lifting tasks.

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Combined Sampling and Optimization Based Planning for Legged-Wheeled Robots

Planning for legged-wheeled machines is typically done using trajectory optimization because of many degrees of freedom, thus rendering legged-wheeled planners prone to falling prey to bad local minima. We present a combined sampling and optimization-based planning approach that can cope with challenging terrain. The sampling-based stage computes whole-body configurations and contact schedule, which speeds up the optimization convergence. The optimization-based stage ensures that all the system constraints, such as non-holonomic rolling constraints, are satisfied. The evaluations show the importance of good initial guesses for optimization. Furthermore, they suggest that terrain/collision (avoidance) constraints are more challenging than the robot model's constraints. Lastly, we extend the optimization to handle general terrain representations in the form of elevation maps.

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Constraint Handling in Continuous-Time DDP-Based Model Predictive Control

The Sequential Linear Quadratic (SLQ) algorithm is a continuous-time variant of the well-known Differential Dynamic Programming (DDP) technique with a Gauss-Newton Hessian approximation. This family of methods has gained popularity in the robotics community due to its efficiency in solving complex trajectory optimization problems. However, one major drawback of DDP-based formulations is their inability to properly incorporate path constraints. In this paper, we address this issue by devising a constrained SLQ algorithm that handles a mixture of constraints with a previously implemented projection technique and a new augmented-Lagrangian approach. By providing an appropriate multiplier update law, and by solving a single inner and outer loop iteration, we are able to retrieve suboptimal solutions at rates suitable for real-time model-predictive control applications. We particularly focus on the inequality-constrained case, where three augmented-Lagrangian penalty functions are introduced, along with their corresponding multiplier update rules. These are then benchmarked against a relaxed log-barrier formulation in a cart-pole swing up example, an obstacle-avoidance task, and an object-pushing task with a quadrupedal mobile manipulator.

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Imitation Learning from MPC for Quadrupedal Multi-Gait Control

We present a learning algorithm for training a single policy that imitates multiple gaits of a walking robot. To achieve this, we use and extend MPC-Net, which is an Imitation Learning approach guided by Model Predictive Control (MPC). The strategy of MPC-Net differs from many other approaches since its objective is to minimize the control Hamiltonian, which derives from the principle of optimality. To represent the policies, we employ a mixture-of-experts network (MEN) and observe that the performance of a policy improves if each expert of a MEN specializes in controlling exactly one mode of a hybrid system, such as a walking robot. We introduce new loss functions for single- and multi-gait policies to achieve this kind of expert selection behavior. Moreover, we benchmark our algorithm against Behavioral Cloning and the original MPC implementation on various rough terrain scenarios. We validate our approach on hardware and show that a single learned policy can replace its teacher to control multiple gaits.

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Collision-Free MPC for Legged Robots in Static and Dynamic Scenes

We present a model predictive controller (MPC) that automatically discovers collision-free locomotion while simultaneously taking into account the system dynamics, friction constraints, and kinematic limitations. A relaxed barrier function is added to the optimization's cost function, leading to collision avoidance behavior without increasing the problem's computational complexity. Our holistic approach does not require any heuristics and enables legged robots to find whole-body motions in the presence of static and dynamic obstacles. We use a dynamically generated euclidean signed distance field for static collision checking. Collision checking for dynamic obstacles is modeled with moving cylinders, increasing the responsiveness to fast-moving agents. Furthermore, we include a Kalman filter motion prediction for moving obstacles into our receding horizon planning, enabling the robot to anticipate possible future collisions. Our experiments demonstrate collision-free motions on a quadrupedal robot in challenging indoor environments. The robot handles complex scenes like overhanging obstacles and dynamic agents by exploring motions at the robot's dynamic and kinematic limits.

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Learning a State Representation and Navigation in Cluttered and Dynamic Environments

In this work, we present a learning-based pipeline to realise local navigation with a quadrupedal robot in cluttered environments with static and dynamic obstacles. Given high-level navigation commands, the robot is able to safely locomote to a target location based on frames from a depth camera without any explicit mapping of the environment. First, the sequence of images and the current trajectory of the camera are fused to form a model of the world using state representation learning. The output of this lightweight module is then directly fed into a target-reaching and obstacle-avoiding policy trained with reinforcement learning. We show that decoupling the pipeline into these components results in a sample efficient policy learning stage that can be fully trained in simulation in just a dozen minutes. The key part is the state representation, which is trained to not only estimate the hidden state of the world in an unsupervised fashion, but also helps bridging the reality gap, enabling successful sim-to-real transfer. In our experiments with the quadrupedal robot ANYmal in simulation and in reality, we show that our system can handle noisy depth images, avoid dynamic obstacles unseen during training, and is endowed with local spatial awareness.

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A Unified MPC Framework for Whole-Body Dynamic Locomotion and Manipulation

In this paper, we propose a whole-body planning framework that unifies dynamic locomotion and manipulation tasks by formulating a single multi-contact optimal control problem. We model the hybrid nature of a generic multi-limbed mobile manipulator as a switched system, and introduce a set of constraints that can encode any pre-defined gait sequence or manipulation schedule in the formulation. Since the system is designed to actively manipulate its environment, the equations of motion are composed by augmenting the robot's centroidal dynamics with the manipulated-object dynamics. This allows us to describe any high-level task in the same cost/constraint function. The resulting planning framework could be solved on the robot's onboard computer in real-time within a model predictive control scheme. This is demonstrated in a set of real hardware experiments done in free-motion, such as base or end-effector pose tracking, and while pushing/pulling a heavy resistive door. Robustness against model mismatches and external disturbances is also verified during these test cases.

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Circus ANYmal: A Quadruped Learning Dexterous Manipulation with Its Limbs

Quadrupedal robots are skillful at locomotion tasks while lacking manipulation skills, not to mention dexterous manipulation abilities. Inspired by the animal behavior and the duality between multi-legged locomotion and multi-fingered manipulation, we showcase a circus ball challenge on a quadrupedal robot, ANYmal. We employ a model-free reinforcement learning approach to train a deep policy that enables the robot to balance and manipulate a light-weight ball robustly using its limbs without any contact measurement sensor. The policy is trained in the simulation, in which we randomize many physical properties with additive noise and inject random disturbance force during manipulation, and achieves zero-shot deployment on the real robot without any adjustment. In the hardware experiments, dynamic performance is achieved with a maximum rotation speed of 15 deg/s, and robust recovery is showcased under external poking. To our best knowledge, it is the first work that demonstrates the dexterous dynamic manipulation on a real quadrupedal robot.

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MPC-Net: A First Principles Guided Policy Search

We present an Imitation Learning approach for the control of dynamical systems with a known model. Our policy search method is guided by solutions from MPC. Typical policy search methods of this kind minimize a distance metric between the guiding demonstrations and the learned policy. Our loss function, however, corresponds to the minimization of the control Hamiltonian, which derives from the principle of optimality. Therefore, our algorithm directly attempts to solve the optimality conditions with a parameterized class of control laws. Additionally, the proposed loss function explicitly encodes the constraints of the optimal control problem and we provide numerical evidence that its minimization achieves improved constraint satisfaction. We train a mixture-of-expert neural network architecture for controlling a quadrupedal robot and show that this policy structure is well suited for such multimodal systems. The learned policy can successfully stabilize different gaits on the real walking robot from less than 10 min of demonstration data.

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DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learning

This paper addresses the problem of legged locomotion in non-flat terrain. As legged robots such as quadrupeds are to be deployed in terrains with geometries which are difficult to model and predict, the need arises to equip them with the capability to generalize well to unforeseen situations. In this work, we propose a novel technique for training neural-network policies for terrain-aware locomotion, which combines state-of-the-art methods for model-based motion planning and reinforcement learning. Our approach is centered on formulating Markov decision processes using the evaluation of dynamic feasibility criteria in place of physical simulation. We thus employ policy-gradient methods to independently train policies which respectively plan and execute foothold and base motions in 3D environments using both proprioceptive and exteroceptive measurements. We apply our method within a challenging suite of simulated terrain scenarios which contain features such as narrow bridges, gaps and stepping-stones, and train policies which succeed in locomoting effectively in all cases.

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A Fully-Integrated Sensing and Control System for High-Accuracy Mobile Robotic Building Construction

We present a fully-integrated sensing and control system which enables mobile manipulator robots to execute building tasks with millimeter-scale accuracy on building construction sites. The approach leverages multi-modal sensing capabilities for state estimation, tight integration with digital building models, and integrated trajectory planning and whole-body motion control. A novel method for high-accuracy localization updates relative to the known building structure is proposed. The approach is implemented on a real platform and tested under realistic construction conditions. We show that the system can achieve sub-cm end-effector positioning accuracy during fully autonomous operation using solely on-board sensing.

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Deep Value Model Predictive Control

In this paper, we introduce an actor-critic algorithm called Deep Value Model Predictive Control (DMPC), which combines model-based trajectory optimization with value function estimation. The DMPC actor is a Model Predictive Control (MPC) optimizer with an objective function defined in terms of a value function estimated by the critic. We show that our MPC actor is an importance sampler, which minimizes an upper bound of the cross-entropy to the state distribution of the optimal sampling policy. In our experiments with a Ballbot system, we show that our algorithm can work with sparse and binary reward signals to efficiently solve obstacle avoidance and target reaching tasks. Compared to previous work, we show that including the value function in the running cost of the trajectory optimizer speeds up the convergence. We also discuss the necessary strategies to robustify the algorithm in practice.

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Feedback MPC for Torque-Controlled Legged Robots

The computational power of mobile robots is currently insufficient to achieve torque level whole-body Model Predictive Control (MPC) at the update rates required for complex dynamic systems such as legged robots. This problem is commonly circumvented by using a fast tracking controller to compensate for model errors between updates. In this work, we show that the feedback policy from a Differential Dynamic Programming (DDP) based MPC algorithm is a viable alternative to bridge the gap between the low MPC update rate and the actuation command rate. We propose to augment the DDP approach with a relaxed barrier function to address inequality constraints arising from the friction cone. A frequency-dependent cost function is used to reduce the sensitivity to high-frequency model errors and actuator bandwidth limits. We demonstrate that our approach can find stable locomotion policies for the torque-controlled quadruped, ANYmal, both in simulation and on hardware.

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Whole-Body MPC for a Dynamically Stable Mobile Manipulator

Autonomous mobile manipulation offers a dual advantage of mobility provided by a mobile platform and dexterity afforded by the manipulator. In this paper, we present a whole-body optimal control framework to jointly solve the problems of manipulation, balancing and interaction as one optimization problem for an inherently unstable robot. The optimization is performed using a Model Predictive Control (MPC) approach; the optimal control problem is transcribed at the end-effector space, treating the position and orientation tasks in the MPC planner, and skillfully planning for end-effector contact forces. The proposed formulation evaluates how the control decisions aimed at end-effector tracking and environment interaction will affect the balance of the system in the future. We showcase the advantages of the proposed MPC approach on the example of a ball-balancing robot with a robotic manipulator and validate our controller in hardware experiments for tasks such as end-effector pose tracking and door opening.

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Locomotion Planning through a Hybrid Bayesian Trajectory Optimization

Locomotion planning for legged systems requires reasoning about suitable contact schedules. The contact sequence and timings constitute a hybrid dynamical system and prescribe a subset of achievable motions. State-of-the-art approaches cast motion planning as an optimal control problem. In order to decrease computational complexity, one common strategy separates footstep planning from motion optimization and plans contacts using heuristics. In this paper, we propose to learn contact schedule selection from high-level task descriptors using Bayesian optimization. A bi-level optimization is defined in which a Gaussian process model predicts the performance of trajectories generated by a motion planning nonlinear program. The agent, therefore, retains the ability to reason about suitable contact schedules, while explicit computation of the corresponding gradients is avoided. We delineate the algorithm in its general form and provide results for planning single-legged hopping. Our method is capable of learning contact schedule transitions that align with human intuition. It performs competitively against a heuristic baseline in predicting task appropriate contact schedules.

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