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Fares J. Abu-Dakka

Publications and source records attributed to Fares J. Abu-Dakka.

30 records · Page 2Linked to original sources

A Novel Simulation-Based Quality Metric for Evaluating Grasps on 3D Deformable Objects

Evaluation of grasps on deformable 3D objects is a little-studied problem, even if the applicability of rigid object grasp quality measures for deformable ones is an open question. A central issue with most quality measures is their dependence on contact points which for deformable objects depend on the deformations. This paper proposes a grasp quality measure for deformable objects that uses information about object deformation to calculate the grasp quality. Grasps are evaluated by simulating the deformations during grasping and predicting the contacts between the gripper and the grasped object. The contact information is then used as input for a new grasp quality metric to quantify the grasp quality. The approach is benchmarked against two classical rigid-body quality metrics on over 600 grasps in the Isaac gym simulation and over 50 real-world grasps. Experimental results show an average improvement of 18\% in the grasp success rate for deformable objects compared to the classical rigid-body quality metrics.

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Periodic DMP formulation for Quaternion Trajectories

Imitation learning techniques have been used as a way to transfer skills to robots. Among them, dynamic movement primitives (DMPs) have been widely exploited as an effective and an efficient technique to learn and reproduce complex discrete and periodic skills. While DMPs have been properly formulated for learning point-to-point movements for both translation and orientation, periodic ones are missing a formulation to learn the orientation. To address this gap, we propose a novel DMP formulation that enables encoding of periodic orientation trajectories. Within this formulation we develop two approaches: Riemannian metric-based projection approach and unit quaternion based periodic DMP. Both formulations exploit unit quaternions to represent the orientation. However, the first exploits the properties of Riemannian manifolds to work in the tangent space of the unit sphere. The second encodes directly the unit quaternion trajectory while guaranteeing the unitary norm of the generated quaternions. We validated the technical aspects of the proposed methods in simulation. Then we performed experiments on a real robot to execute daily tasks that involve periodic orientation changes (i.e., surface polishing/wiping and liquid mixing by shaking).

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Deformation-Aware Data-Driven Grasp Synthesis

Grasp synthesis for 3D deformable objects remains a little-explored topic, most works aiming to minimize deformations. However, deformations are not necessarily harmful -- humans are, for example, able to exploit deformations to generate new potential grasps. How to achieve that on a robot is though an open question. This paper proposes an approach that uses object stiffness information in addition to depth images for synthesizing high-quality grasps. We achieve this by incorporating object stiffness as an additional input to a state-of-the-art deep grasp planning network. We also curate a new synthetic dataset of grasps on objects of varying stiffness using the Isaac Gym simulator for training the network. We experimentally validate and compare our proposed approach against the case where we do not incorporate object stiffness on a total of 2800 grasps in simulation and 420 grasps on a real Franka Emika Panda. The experimental results show significant improvement in grasp success rate using the proposed approach on a wide range of objects with varying shapes, sizes, and stiffness. Furthermore, we demonstrate that the approach can generate different grasping strategies for different stiffness values, such as pinching for soft objects and caging for hard objects. Together, the results clearly show the value of incorporating stiffness information when grasping objects of varying stiffness.

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Towards synthesizing grasps for 3D deformable objects with physics-based simulation

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the research gap between rigid and deformable objects is getting smaller. To leverage the capability of such simulators and to challenge the assumption that has guided robotic grasping research so far, i.e., object rigidity, we proposed a deep-learning based approach that generates stiffness-dependent grasps. Our network is trained on purely synthetic data generated from a physics-based simulator. The same simulator is also used to evaluate the trained network. The results show improvement in terms of grasp ranking and grasp success rate. Furthermore, our network can adapt the grasps based on the stiffness. We are currently validating the proposed approach on a larger test dataset in simulation and on a physical robot.

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Imitation learning-based framework for learning 6-D linear compliant motions

We present a novel method for learning from demonstration 6-D tasks that can be modeled as a sequence of linear motions and compliances. The focus of this paper is the learning of a single linear primitive, many of which can be sequenced to perform more complex tasks. The presented method learns from demonstrations only, without any prior information, how to take advantage of mechanical gradients in in-contact tasks, such as assembly, both for translations and rotations. The method assumes there exists a desired linear direction in 6-D which, if followed by the manipulator, leads the robot's end-effector to the goal area shown in the demonstration, either in free space or by leveraging contact through compliance. First, demonstrations are gathered where the teacher explicitly shows the robot how the mechanical gradients can be used as guidance towards the goal. From the demonstrations, a set of directions is computed which would result in the observed motion at each timestep during a demonstration of a single primitive. By observing which direction is included in all these sets, we find a single desired direction which can reproduce the demonstrated motion. Finding the number of compliant axes and their directions in both rotation and translation is based on the assumption that in the presence of a desired direction of motion, all other observed motion is caused by the contact force of the environment, signalling the need for compliance. We evaluate the method on a KUKA LWR4+ robot with test setups imitating typical tasks where a human would use compliance to cope with positional uncertainty. Results show that the method can successfully learn and reproduce compliant motions by taking advantage of the geometry of the task, therefore reducing the need for localization accuracy.

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Probabilistic Surface Friction Estimation Based on Visual and Haptic Measurements

Accurately modeling local surface properties of objects is crucial to many robotic applications, from grasping to material recognition. Surface properties like friction are however difficult to estimate, as visual observation of the object does not convey enough information over these properties. In contrast, haptic exploration is time consuming as it only provides information relevant to the explored parts of the object. In this work, we propose a joint visuo-haptic object model that enables the estimation of surface friction coefficient over an entire object by exploiting the correlation of visual and haptic information, together with a limited haptic exploration by a robotic arm. We demonstrate the validity of the proposed method by showing its ability to estimate varying friction coefficients on a range of real multi-material objects. Furthermore, we illustrate how the estimated friction coefficients can improve grasping success rate by guiding a grasp planner toward high friction areas.

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Dynamic Movement Primitives in Robotics: A Tutorial Survey

Biological systems, including human beings, have the innate ability to perform complex tasks in versatile and agile manner. Researchers in sensorimotor control have tried to understand and formally define this innate property. The idea, supported by several experimental findings, that biological systems are able to combine and adapt basic units of motion into complex tasks finally lead to the formulation of the motor primitives theory. In this respect, Dynamic Movement Primitives (DMPs) represent an elegant mathematical formulation of the motor primitives as stable dynamical systems, and are well suited to generate motor commands for artificial systems like robots. In the last decades, DMPs have inspired researchers in different robotic fields including imitation and reinforcement learning, optimal control,physical interaction, and human-robot co-working, resulting a considerable amount of published papers. The goal of this tutorial survey is two-fold. On one side, we present the existing DMPs formulations in rigorous mathematical terms,and discuss advantages and limitations of each approach as well as practical implementation details. In the tutorial vein, we also search for existing implementations of presented approaches and release several others. On the other side, we provide a systematic and comprehensive review of existing literature and categorize state of the art work on DMP. The paper concludes with a discussion on the limitations of DMPs and an outline of possible research directions.

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Variable impedance control and learning -- A review

Robots that physically interact with their surroundings, in order to accomplish some tasks or assist humans in their activities, require to exploit contact forces in a safe and proficient manner. Impedance control is considered as a prominent approach in robotics to avoid large impact forces while operating in unstructured environments. In such environments, the conditions under which the interaction occurs may significantly vary during the task execution. This demands robots to be endowed with on-line adaptation capabilities to cope with sudden and unexpected changes in the environment. In this context, variable impedance control arises as a powerful tool to modulate the robot's behavior in response to variations in its surroundings. In this survey, we present the state-of-the-art of approaches devoted to variable impedance control from control and learning perspectives (separately and jointly). Moreover, we propose a new taxonomy for mechanical impedance based on variability, learning, and control. The objective of this survey is to put together the concepts and efforts that have been done so far in this field, and to describe advantages and disadvantages of each approach. The survey concludes with open issues in the field and an envisioned framework that may potentially solve them.

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A Novel Design of Soft Robotic Hand with a Human-inspired Soft Palm for Dexterous Grasping

Soft robotic hands and grippers are increasingly attracting attention as a robotic end-effector. Compared with rigid counterparts, they are safer for human-robot and environment-robot interactions, easier to control, lower cost and weight, and more compliant. Current soft robotic hands have mostly focused on the soft fingers and bending actuators. However, the palm is also essential part for grasping. In this work, we propose a novel design of soft humanoid hand with pneumatic soft fingers and soft palm. The hand is inexpensive to fabricate. The configuration of the soft palm is based on modular design which can be easily applied into actuating all kinds of soft fingers before. The splaying of the fingers, bending of the whole palm, abduction and adduction of the thumb are implemented by the soft palm. Moreover, we present a new design of soft finger, called hybrid bending soft finger (HBSF). It can both bend in the grasping axis and deflect in the side-to-side axis as human-like motion. The functions of the HBSF and soft palm were simulated by SOFA framework. And their performance was tested in experiments. The 6 fingers with 1 to 11 segments were tested and analyzed. The versatility of the soft hand is evaluated and testified by the grasping experiments in real scenario according to Feix taxonomy. And the results present the diversity of grasps and show promise for grasping a variety of objects with different shapes and weights.

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Towards Orientation Learning and Adaptation in Cartesian Space

As a promising branch of robotics, imitation learning emerges as an important way to transfer human skills to robots, where human demonstrations represented in Cartesian or joint spaces are utilized to estimate task/skill models that can be subsequently generalized to new situations. While learning Cartesian positions suffices for many applications, the end-effector orientation is required in many others. Despite recent advances in learning orientations from demonstrations, several crucial issues have not been adequately addressed yet. For instance, how can demonstrated orientations be adapted to pass through arbitrary desired points that comprise orientations and angular velocities? In this paper, we propose an approach that is capable of learning multiple orientation trajectories and adapting learned orientation skills to new situations (e.g., via-points and end-points), where both orientation and angular velocity are considered. Specifically, we introduce a kernelized treatment to alleviate explicit basis functions when learning orientations, which allows for learning orientation trajectories associated with high-dimensional inputs. In addition, we extend our approach to the learning of quaternions with angular acceleration or jerk constraints, which allows for generating smoother orientation profiles for robots. Several examples including experiments with real 7-DoF robot arms are provided to verify the effectiveness of our method.

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Geometry-aware Dynamic Movement Primitives

In many robot control problems, factors such as stiffness and damping matrices and manipulability ellipsoids are naturally represented as symmetric positive definite (SPD) matrices, which capture the specific geometric characteristics of those factors. Typical learned skill models such as dynamic movement primitives (DMPs) can not, however, be directly employed with quantities expressed as SPD matrices as they are limited to data in Euclidean space. In this paper, we propose a novel and mathematically principled framework that uses Riemannian metrics to reformulate DMPs such that the resulting formulation can operate with SPD data in the SPD manifold. Evaluation of the approach demonstrates that beneficial properties of DMPs such as change of the goal during operation apply also to the proposed formulation.

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Uncertainty-Aware Imitation Learning using Kernelized Movement Primitives

During the past few years, probabilistic approaches to imitation learning have earned a relevant place in the literature. One of their most prominent features, in addition to extracting a mean trajectory from task demonstrations, is that they provide a variance estimation. The intuitive meaning of this variance, however, changes across different techniques, indicating either variability or uncertainty. In this paper we leverage kernelized movement primitives (KMP) to provide a new perspective on imitation learning by predicting variability, correlations and uncertainty about robot actions. This rich set of information is used in combination with optimal controller fusion to learn actions from data, with two main advantages: i) robots become safe when uncertain about their actions and ii) they are able to leverage partial demonstrations, given as elementary sub-tasks, to optimally perform a higher level, more complex task. We showcase our approach in a painting task, where a human user and a KUKA robot collaborate to paint a wooden board. The task is divided into two sub-tasks and we show that using our approach the robot becomes compliant (hence safe) outside the training regions and executes the two sub-tasks with optimal gains.

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