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Farid Boussaid

Publications and source records attributed to Farid Boussaid.

At least 19 recordsLinked to original sources

A Riemannian Framework for the Elastic Analysis of the Spatiotemporal Variability in the Shape and Structure of Tree-like 4D Objects

This paper introduces a novel computational framework for modeling and analyzing the spatiotemporal shape variability of tree-like 4D structures whose shapes deform and evolve over time. Tree-like 3D objects, such as botanical trees and plants, deform and grow at different rates. In this process, they bend and stretch their branches and change their branching structure, making their spatiotemporal registration challenging. We address this problem within a Riemannian framework that represents tree-like 3D objects as points in a tree-shape space endowed with a proper elastic metric that quantifies branch bending, stretching, and topological changes. With this setting, a 4D tree-like object becomes a trajectory in the tree-shape space. Thus, the problem of modeling and analyzing the spatiotemporal variability in tree-like 4D objects reduces to the analysis of trajectories within this tree-shape space. However, performing spatiotemporal registration and subsequently computing geodesics and statistics in the nonlinear tree-shape space is inherently challenging, as these tasks rely on complex nonlinear optimizations. Our core contribution is the mapping of the tree-like 3D objects to the space of the Extended Square Root Velocity Field, where the complex elastic metric is reduced to the L2 metric. By solving spatial registration in the ESRVF space, analyzing tree-like 4D objects can be reformulated as the problem of analyzing elastic trajectories in the ESRVF space. Based on this formulation, we develop a comprehensive framework for analyzing the spatiotemporal dynamics of tree-like objects, including registration under large deformations and topological differences, geodesic computation, statistical summarization through mean trajectories and modes of variation, and the synthesis of new, random tree-like 4D shapes.

cs.CG

TreeSRNF: Square-Root Normal Fields for Generative Modelling of the Geometric and Structural Variability in Tree-like 3D Objects

We introduce a novel mathematical framework for analyzing and generating complex tree-shaped 3D objects, such as botanical trees and plants, which deform both in their 3D geometry and branching structure. Unlike previous works, which either consider only the skeletal structure of tree-like objects or approximate their 3D geometry using branch thickness, the proposed framework accurately models both the 3D geometry of the tree branches and the way they are interconnected. In this paper, we first generalize the Square Root Normal Fields (SRNF) representation, originally proposed for the statistical analysis of genus-0 surfaces, to tree-shaped 3D objects. We then treat tree-shaped 3D objects as points on a novel Riemannian tree-shape space equipped with a novel Riemannian metric that measures the amount of surface bending and stretching, and structural changes one needs to apply to one 3D tree-shape to align it with another. This way, deformations become trajectories in this novel tree-shape space. We analyze the theoretical properties of this novel tree-shape space and the corresponding metric and develop algorithms for computing point-wise and branch-wise correspondences and geodesic paths between complex 3D trees. We finally show how to use these building blocks for (1) computing statistical summaries, \ie means and modes of variation, of collections of tree-shaped 3D objects, and (2) synthesizing novel tree-shaped 3D objects by sampling from probability distributions fitted to a population of tree-shaped 3D objects. We demonstrate the performance and utility of the proposed framework on real and synthetic plants and botanical trees and show that it significantly outperforms the state-of-the-art.

cs.CV

Learning Structured Visual Compositional Representations for Weakly Supervised Referring Expression Comprehension

Referring expression comprehension (REC) aims to localize the object in an image described by natural language. In Weakly supervised REC (WREC), existing approaches primarily operate on anchor-level visual representations. Even when enriched with auxiliary cues, relational interactions remain implicitly encoded within individual anchor features. The resulting visual representation remains flat and unary-only, limiting its ability to align with the structured nature of language. In this work, we propose a Structured Visual Compositional Representation (SVCR) learning framework for WREC. Rather than implicitly encoding relations within unary anchors, the proposed SVCR explicitly models both unary object embeddings and pairwise relational embeddings, forming a structured visual representation space. We further introduce a compositional alignment mechanism that matches unary and pairwise visual representations with their corresponding textual embeddings in a unified manner, enabling compositional visual-textual matching under weak supervision. Extensive experiments on RefCOCO, RefCOCO+, and RefCOCOg show that the proposed SVCR achieves state-of-the-art performance. These results demonstrate the effectiveness of explicit structured visual representations and visual-textual alignment for WREC.

cs.CV

Hybrid Transformer-Mamba for Weakly Supervised Volumetric Medical Segmentation

Weakly supervised segmentation enables model training from plane-level labels. Existing methods often rely on 2D encoders, neglecting the volumetric nature of medical data. We propose TranSamba, a hybrid Transformer-Mamba architecture designed to capture 3D context via cross-plane modeling. TranSamba augments a Vision Transformer backbone with Cross-Plane Mamba blocks, leveraging linear-time modeling for efficient information exchange across neighboring planes. This exchange improves in-plane self-attention and subsequent attention maps for object localization. TranSamba maintains linear time complexity and constant space complexity with respect to the input volume depth. Extensive experiments on three datasets covering diverse modalities and pathologies show that TranSamba achieves state-of-the-art performance, demonstrating the generalizable efficacy of cross-plane modeling. Code is available at: https://github.com/YihengLyu/TranSamba.

cs.CV

SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition

Skeleton-based action recognition aims to understand human behaviors from body joint sequences and is especially challenging in the one-shot setting, where only a single labeled exemplar is available for each novel action. A key challenge is learning representations that capture the hierarchical and compositional structure of human motion while aligning effectively with high-level action semantics under extreme data scarcity. Existing approaches, largely based on Euclidean embeddings and low-level motion cues, struggle to model the tree-like organization of skeleton data, limiting cross-modal alignment and generalization to unseen action categories. We propose SkelHCC, a unified skeleton hyperbolic CLIP-driven cache adaptation framework for one-shot skeleton-based action recognition. SkelHCC introduces an Explicitly Hierarchical Hyperbolic CLIP (EH-HCLIP) module that embeds skeleton sequences and action language into a shared hyperbolic space. By leveraging the negative curvature and exponential volume growth of hyperbolic geometry, EH-HCLIP naturally encodes the joint-part-body hierarchy of human anatomy and yields structurally consistent cross-modal representations. To support efficient one-shot adaptation, SkelHCC further integrates a training-free LLM-guided Multi-granularity Voting Cache (LMV-Cache) for context-aware inference. Experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD demonstrate that SkelHCC consistently outperforms state-of-the-art methods.

cs.CV

DynaPURLS: Dynamic Refinement of Part-Aware Representations for Skeleton-Based Zero-Shot Action Recognition

Zero-shot skeleton-based action recognition (ZS-SAR) is fundamentally constrained by prevailing approaches that rely on aligning skeleton features with static, class-level semantics. This coarse-grained alignment fails to bridge the domain shift between seen and unseen classes, thereby impeding the effective transfer of fine-grained visual knowledge. To address these limitations, we introduce \textbf{DynaPURLS}, a unified framework that establishes robust, multi-scale visual-semantic correspondences and dynamically refines them at inference time to enhance generalization. Our framework leverages a large language model to generate hierarchical textual descriptions that encompass both global movements and local body-part dynamics. Concurrently, an adaptive partitioning module produces fine-grained visual representations by semantically grouping skeleton joints. To fortify this fine-grained alignment against the train-test domain shift, DynaPURLS incorporates a dynamic refinement module. During inference, this module adapts textual features to the incoming visual stream via a lightweight learnable projection. This refinement process is stabilized by a confidence-aware, class-balanced memory bank, which mitigates error propagation from noisy pseudo-labels. Extensive experiments on three large-scale benchmark datasets, including NTU RGB+D 60/120 and PKU-MMD, demonstrate that DynaPURLS significantly outperforms prior art, setting new state-of-the-art records. The source code is made publicly available at https://github.com/Alchemist0754/DynaPURLS

cs.CV

STEER: Structured Event Evidence for Video Reasoning via Multi-Objective Reinforcement Learning

Human understanding of video dynamics relies on forming structured representations of entities, actions, and temporal relations before engaging in abstract reasoning. In contrast, existing Video-LLMs apply unstructured chain-of-thought directly to raw visual tokens, where critical temporal cues are buried in verbose narration and event-level structure is largely overlooked. We propose Structured Event Evidence, which represents a video as a compact, time-ordered event schema capturing salient events with key attributes and inter-event temporal dependencies, enabling evidence-grounded reasoning through a constrained verification process. This design promotes concise, interpretable reasoning while reducing the drift typical of unconstrained chain-of-thought. To train models under this paradigm, we introduce STEER-60K, a dataset with a four-stage progressive pipeline: evidence training, format warm-start, thinking warm-start, and RL post-training. During RL, CoT length and task accuracy often conflict while rewards for hard samples are too sparse, causing the policy to neglect challenging instances. We formulate this as a multi-objective Pareto optimality problem and propose Pareto-Frontier guided Advantage Balancing (P-FAB), which dynamically resolves reward conflicts and identifies balanced optimization directions along the Pareto frontier. The resulting model STEER-4B rivals 7B-scale baselines on video understanding tasks with half the input frames Code and data will be released.

cs.CL

SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition

Zero-shot skeleton-based action recognition aims to recognize unseen actions by transferring knowledge from seen categories through semantic descriptions. Most existing methods typically align skeleton features with textual embeddings within a shared latent space. However, the absence of contextual cues, such as objects involved in the action, introduces an inherent gap between skeleton and semantic representations, making it difficult to distinguish visually similar actions. To address this, we propose SkeletonContext, a prompt-based framework that enriches skeletal motion representations with language-driven contextual semantics. Specifically, we introduce a Cross-Modal Context Prompt Module, which leverages a pretrained language model to reconstruct masked contextual prompts under guidance derived from LLMs. This design effectively transfers linguistic context to the skeleton encoder for instance-level semantic grounding and improved cross-modal alignment. In addition, a Key-Part Decoupling Module is incorporated to decouple motion-relevant joint features, ensuring robust action understanding even in the absence of explicit object interactions. Extensive experiments on multiple benchmarks demonstrate that SkeletonContext achieves state-of-the-art performance under both conventional and generalized zero-shot settings, validating its effectiveness in reasoning about context and distinguishing fine-grained, visually similar actions.

cs.CV

Controllable Complex Human Motion Video Generation via Text-to-Skeleton Cascades

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit pose-based controls, though effective, require users to provide complete skeleton sequences that are costly to produce for long and dynamic actions. We propose a two-stage cascaded framework that addresses both limitations. First, an autoregressive text-to-skeleton model generates 2D pose sequences from natural language descriptions by predicting each joint conditioned on previously generated poses. This design captures long-range temporal dependencies and inter-joint coordination required for complex motions. Second, a pose-conditioned video diffusion model synthesizes videos from a reference image and the generated skeleton sequence. It employs DINO-ALF (Adaptive Layer Fusion), a multi-level reference encoder that preserves appearance and clothing details under large pose changes and self-occlusions. To address the lack of publicly available datasets for complex human motion video generation, we introduce a Blender-based synthetic dataset containing 2,000 videos with diverse characters performing acrobatic and stunt-like motions. The dataset provides full control over appearance, motion, and environment. It fills an important gap because existing benchmarks significantly under-represent acrobatic motions while web-collected datasets raise copyright and privacy concerns. Experiments on our synthetic dataset and the Motion-X Fitness benchmark show that our text-to-skeleton model outperforms prior methods on FID, R-precision, and motion diversity. Our pose-to-video model also achieves the best results among all compared methods on VBench metrics for temporal consistency, motion smoothness, and subject preservation.

cs.CV

Watch and Listen: Understanding Audio-Visual-Speech Moments with Multimodal LLM

Humans naturally understand moments in a video by integrating visual and auditory cues. For example, localizing a scene in the video like "A scientist passionately speaks on wildlife conservation as dramatic orchestral music plays, with the audience nodding and applauding" requires simultaneous processing of visual, audio, and speech signals. However, existing models often struggle to effectively fuse and interpret audio information, limiting their capacity for comprehensive video temporal understanding. To address this, we present TriSense, a triple-modality large language model designed for holistic video temporal understanding through the integration of visual, audio, and speech modalities. Central to TriSense is a Query-Based Connector that adaptively reweights modality contributions based on the input query, enabling robust performance under modality dropout and allowing flexible combinations of available inputs. To support TriSense's multimodal capabilities, we introduce TriSense-2M, a high-quality dataset of over 2 million curated samples generated via an automated pipeline powered by fine-tuned LLMs. TriSense-2M includes long-form videos and diverse modality combinations, facilitating broad generalization. Extensive experiments across multiple benchmarks demonstrate the effectiveness of TriSense and its potential to advance multimodal video analysis. Code and dataset will be publicly released.

cs.CL

Fact or Fake? Assessing the Role of Deepfake Detectors in Multimodal Misinformation Detection

In multimodal misinformation, deception usually arises not just from pixel-level manipulations in an image, but from the semantic and contextual claim jointly expressed by the image-text pair. Yet most deepfake detectors, engineered to detect pixel-level forgeries, do not account for claim-level meaning, despite their growing integration in automated fact-checking (AFC) pipelines. This raises a central scientific and practical question: Do pixel-level detectors contribute useful signal for verifying image-text claims, or do they instead introduce misleading authenticity priors that undermine evidence-based reasoning? We provide the first systematic analysis of deepfake detectors in the context of multimodal misinformation detection. Using two complementary benchmarks, MMFakeBench and DGM4, we evaluate: (1) state-of-the-art image-only deepfake detectors, (2) an evidence-driven fact-checking system that performs tool-guided retrieval via Monte Carlo Tree Search (MCTS) and engages in deliberative inference through Multi-Agent Debate (MAD), and (3) a hybrid fact-checking system that injects detector outputs as auxiliary evidence. Results across both benchmark datasets show that deepfake detectors offer limited standalone value, achieving F1 scores in the range of 0.26-0.53 on MMFakeBench and 0.33-0.49 on DGM4, and that incorporating their predictions into fact-checking pipelines consistently reduces performance by 0.04-0.08 F1 due to non-causal authenticity assumptions. In contrast, the evidence-centric fact-checking system achieves the highest performance, reaching F1 scores of approximately 0.81 on MMFakeBench and 0.55 on DGM4. Overall, our findings demonstrate that multimodal claim verification is driven primarily by semantic understanding and external evidence, and that pixel-level artifact signals do not reliably enhance reasoning over real-world image-text misinformation.

cs.CV

AdaRD-key: Adaptive Relevance-Diversity Keyframe Sampling for Long-form Video understanding

Understanding long-form videos remains a significant challenge for vision--language models (VLMs) due to their extensive temporal length and high information density. Most current multimodal large language models (MLLMs) rely on uniform sampling, which often overlooks critical moments, leading to incorrect responses to queries. In parallel, many keyframe selection approaches impose rigid temporal spacing: once a frame is chosen, an exclusion window suppresses adjacent timestamps to reduce redundancy. While effective at limiting overlap, this strategy frequently misses short, fine-grained cues near important events. Other methods instead emphasize visual diversity but neglect query relevance. We propose AdaRD-Key, a training-free keyframe sampling module for query-driven long-form video understanding. AdaRD-Key maximizes a unified Relevance--Diversity Max-Volume (RD-MV) objective, combining a query-conditioned relevance score with a log-determinant diversity component to yield informative yet non-redundant frames. To handle broad queries with weak alignment to the video, AdaRD-Key employs a lightweight relevance-aware gating mechanism; when the relevance distribution indicates weak alignment, the method seamlessly shifts into a diversity-only mode, enhancing coverage without additional supervision. Our pipeline is training-free, computationally efficient (running in real time on a single GPU), and compatible with existing VLMs in a plug-and-play manner. Extensive experiments on LongVideoBench and Video-MME demonstrate state-of-the-art performance, particularly on long-form videos. Code available at https://github.com/Xian867/AdaRD-Key.

cs.CV

SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) enables fast, high-quality novel view synthesis but typically relies on densification followed by pruning to optimize the number of Gaussians. Existing mask-based pruning, such as MaskGS, regularizes the global mean of the mask, which is misaligned with the local per-pixel (per-ray) reconstruction loss that determines image quality along individual camera rays. This paper introduces SVR-GS, a spatially variant regularizer that renders a per-pixel spatial mask from each Gaussian's effective contribution along the ray, thereby applying sparsity pressure where it matters: on low-importance Gaussians. We explore three spatial-mask aggregation strategies, implement them in CUDA, and conduct a gradient analysis to motivate our final design. Extensive experiments on Tanks\&Temples, Deep Blending, and Mip-NeRF360 datasets demonstrate that, on average across the three datasets, the proposed SVR-GS reduces the number of Gaussians by 1.79\(\times\) compared to MaskGS and 5.63\(\times\) compared to 3DGS, while incurring only 0.50 dB and 0.40 dB PSNR drops, respectively. These gains translate into significantly smaller, faster, and more memory-efficient models, making them well-suited for real-time applications such as robotics, AR/VR, and mobile perception.

cs.CV

LatentMove: Towards Complex Human Movement Video Generation

Image-to-video (I2V) generation seeks to produce realistic motion sequences from a single reference image. Although recent methods exhibit strong temporal consistency, they often struggle when dealing with complex, non-repetitive human movements, leading to unnatural deformations. To tackle this issue, we present LatentMove, a DiT-based framework specifically tailored for highly dynamic human animation. Our architecture incorporates a conditional control branch and learnable face/body tokens to preserve consistency as well as fine-grained details across frames. We introduce Complex-Human-Videos (CHV), a dataset featuring diverse, challenging human motions designed to benchmark the robustness of I2V systems. We also introduce two metrics to assess the flow and silhouette consistency of generated videos with their ground truth. Experimental results indicate that LatentMove substantially improves human animation quality--particularly when handling rapid, intricate movements--thereby pushing the boundaries of I2V generation. The code, the CHV dataset, and the evaluation metrics will be available at https://github.com/ --.

cs.CV

Dynamic Neural Surfaces for Elastic 4D Shape Representation and Analysis

We propose a novel framework for the statistical analysis of genus-zero 4D surfaces, i.e., 3D surfaces that deform and evolve over time. This problem is particularly challenging due to the arbitrary parameterizations of these surfaces and their varying deformation speeds, necessitating effective spatiotemporal registration. Traditionally, 4D surfaces are discretized, in space and time, before computing their spatiotemporal registrations, geodesics, and statistics. However, this approach may result in suboptimal solutions and, as we demonstrate in this paper, is not necessary. In contrast, we treat 4D surfaces as continuous functions in both space and time. We introduce Dynamic Spherical Neural Surfaces (D-SNS), an efficient smooth and continuous spatiotemporal representation for genus-0 4D surfaces. We then demonstrate how to perform core 4D shape analysis tasks such as spatiotemporal registration, geodesics computation, and mean 4D shape estimation, directly on these continuous representations without upfront discretization and meshing. By integrating neural representations with classical Riemannian geometry and statistical shape analysis techniques, we provide the building blocks for enabling full functional shape analysis. We demonstrate the efficiency of the framework on 4D human and face datasets. The source code and additional results are available at https://4d-dsns.github.io/DSNS/.

cs.CV

Generalized Closed-form Formulae for Feature-based Subpixel Alignment in Patch-based Matching

Cost-based image patch matching is at the core of various techniques in computer vision, photogrammetry and remote sensing. When the subpixel disparity between the reference patch in the source and target images is required, either the cost function or the target image have to be interpolated. While cost-based interpolation is the easiest to implement, multiple works have shown that image based interpolation can increase the accuracy of the subpixel matching, but usually at the cost of expensive search procedures. This, however, is problematic, especially for very computation intensive applications such as stereo matching or optical flow computation. In this paper, we show that closed form formulae for subpixel disparity computation for the case of one dimensional matching, e.g., in the case of rectified stereo images where the search space is of one dimension, exists when using the standard NCC, SSD and SAD cost functions. We then demonstrate how to generalize the proposed formulae to the case of high dimensional search spaces, which is required for unrectified stereo matching and optical flow extraction. We also compare our results with traditional cost volume interpolation formulae as well as with state-of-the-art cost-based refinement methods, and show that the proposed formulae bring a small improvement over the state-of-the-art cost-based methods in the case of one dimensional search spaces, and a significant improvement when the search space is two dimensional.

cs.CV

UIFormer: A Unified Transformer-based Framework for Incremental Few-Shot Object Detection and Instance Segmentation

This paper introduces a novel framework for unified incremental few-shot object detection (iFSOD) and instance segmentation (iFSIS) using the Transformer architecture. Our goal is to create an optimal solution for situations where only a few examples of novel object classes are available, with no access to training data for base or old classes, while maintaining high performance across both base and novel classes. To achieve this, We extend Mask-DINO into a two-stage incremental learning framework. Stage 1 focuses on optimizing the model using the base dataset, while Stage 2 involves fine-tuning the model on novel classes. Besides, we incorporate a classifier selection strategy that assigns appropriate classifiers to the encoder and decoder according to their distinct functions. Empirical evidence indicates that this approach effectively mitigates the over-fitting on novel classes learning. Furthermore, we implement knowledge distillation to prevent catastrophic forgetting of base classes. Comprehensive evaluations on the COCO and LVIS datasets for both iFSIS and iFSOD tasks demonstrate that our method significantly outperforms state-of-the-art approaches.

cs.CV

A Riemannian Approach for Spatiotemporal Analysis and Generation of 4D Tree-shaped Structures

We propose the first comprehensive approach for modeling and analyzing the spatiotemporal shape variability in tree-like 4D objects, i.e., 3D objects whose shapes bend, stretch, and change in their branching structure over time as they deform, grow, and interact with their environment. Our key contribution is the representation of tree-like 3D shapes using Square Root Velocity Function Trees (SRVFT). By solving the spatial registration in the SRVFT space, which is equipped with an L2 metric, 4D tree-shaped structures become time-parameterized trajectories in this space. This reduces the problem of modeling and analyzing 4D tree-like shapes to that of modeling and analyzing elastic trajectories in the SRVFT space, where elasticity refers to time warping. In this paper, we propose a novel mathematical representation of the shape space of such trajectories, a Riemannian metric on that space, and computational tools for fast and accurate spatiotemporal registration and geodesics computation between 4D tree-shaped structures. Leveraging these building blocks, we develop a full framework for modelling the spatiotemporal variability using statistical models and generating novel 4D tree-like structures from a set of exemplars. We demonstrate and validate the proposed framework using real 4D plant data.

cs.CV