SearcharxivSearch

arXiv subjects

Farong Wen

Publications and source records attributed to Farong Wen.

17 recordsLinked to original sources

Towards Characterizing Scientific Image Utility and Upgradability

Scientific images function as critical evidence in research communication, yet their integrity faces unprecedented threats from AI-generated content that introduces subtle but consequential errors. Existing evaluation paradigms prove inadequate: perceptual quality metrics poorly correlate with scientific validity, while language models lack domain-specific verification capabilities. To address this gap, we propose the \textbf{S}cientific \textbf{I}mage \textbf{U}tility and \textbf{U}pgradability \textbf{A}ssessment (\textbf{SIU$^2$A}) framework, which introduces two complementary dimensions for scientific image evaluation. \textbf{Utility} encompasses \textit{error detection} (identifying scientific inaccuracies) and \textit{correction feasibility} (assessing whether errors can be reliably repaired). \textbf{Upgradability} measures the quality of correction. We categorize scientific image corruption into four fundamental types: Detail Distortion, Incompleteness, False Content, and Entity Confusion. Based on this taxonomy, we construct SIU$^2$A-Benchmark, a dataset with expert annotations for error identification and repair. The framework implements a two-stage evaluation protocol: the \textit{Utility} stage evaluates error detection capability and repair instruction generation, while the \textit{Upgradability} stage assesses whether corrections faithfully restore scientific validity without compromising existing accurate information. Experiments reveal that current multimodal systems exhibit significant limitations in both scientific error assessment and faithful correction, exposing a fundamental gap between visual perception and scientific usability.

cs.CV

QoNext: Towards Next-generation QoE for Foundation Models

Existing evaluations of foundation models predominantly focus on output correctness, treating interaction as a static exchange of information. However, such perspectives overlook the essence of the LLM-driven conversational experience, which is determined not only by content quality but, crucially, by dynamic service attributes such as generation velocity and latency patterns. To address this gap, we introduce QoNext, the first framework that adapts Quality of Experience (QoE) principles from networking and multimedia to the holistic assessment of human-AI interaction. QoNext identifies experiential factors that shape user experience and incorporates them into controlled experiments in simulated interaction scenarios, where human ratings are collected under diverse configurations. From these studies we construct the QoNext Database and train the QoNext Model, a neural predictor that estimates user experience directly from measurable system parameters. Our results demonstrate that QoNext effectively decodes the underlying mechanisms of user satisfaction and enables precise prediction of human sentiment across varied service conditions.

cs.CL

Research-Oriented Human-Centric Evaluation for Foundation Models

Most current evaluations of foundation models focus on objective benchmarks, such as knowledge coverage and reasoning accuracy, often overlooking users' subjective experiences in human-AI collaboration. To address this gap, we propose a research-oriented Human-Centric Evaluation framework. It captures user perceptions across three core dimensions: problem-solving ability, information quality, and interaction experience, providing a structured, fine-grained approach to understanding how users evaluate and respond to model behavior in multi-modal research contexts. We conduct 604 human evaluation sessions across various disciplines, involving recent advanced foundation models. Through open-ended, time-limited collaborative tasks, we gather rich subjective assessments that highlight model capabilities and user preferences. Additionally, we perform an LLM-as-a-judge experiment and find that even sophisticated models struggle to accurately replicate human subjective judgment, emphasizing the irreplaceable value of first-person human assessment. Our project link is https://github.com/yijinguo/Human-Centric-Evaluation.

cs.CL

Q-Agent: Quality-Driven Chain-of-Thought Image Restoration Agent through Robust Multimodal Large Language Model

Image restoration (IR) often faces various complex and unknown degradations in real-world scenarios, such as noise, blurring, compression artifacts, and low resolution, etc. Training specific models for specific degradation may lead to poor generalization. To handle multiple degradations simultaneously, All-in-One models might sacrifice performance on certain types of degradation and still struggle with unseen degradations during training. Existing IR agents rely on multimodal large language models (MLLM) and a time-consuming rolling-back selection strategy neglecting image quality. As a result, they may misinterpret degradations and have high time and computational costs to conduct unnecessary IR tasks with redundant order. To address these, we propose a Quality-Driven agent (Q-Agent) via Chain-of-Thought (CoT) restoration. Specifically, our Q-Agent consists of robust degradation perception and quality-driven greedy restoration. The former module first fine-tunes MLLM, and uses CoT to decompose multi-degradation perception into single-degradation perception tasks to enhance the perception of MLLMs. The latter employs objective image quality assessment (IQA) metrics to determine the optimal restoration sequence and execute the corresponding restoration algorithms. Experimental results demonstrate that our Q-Agent achieves superior IR performance compared to existing All-in-One models.

eess.IV

SIQA: Toward Reliable Scientific Image Quality Assessment

Scientific images fundamentally differ from natural and AI-generated images in that they encode structured domain knowledge rather than merely depict visual scenes. Assessing their quality therefore requires evaluating not only perceptual fidelity but also scientific correctness and logical completeness. However, existing image quality assessment (IQA) paradigms primarily focus on perceptual distortions or image-text alignment, implicitly assuming that depicted content is factually valid. This assumption breaks down in scientific contexts, where visually plausible figures may still contain conceptual errors or incomplete reasoning. To address this gap, we introduce Scientific Image Quality Assessment (SIQA), a framework that models scientific image quality along two complementary dimensions: Knowledge (Scientific Validity and Scientific Completeness) and Perception (Cognitive Clarity and Disciplinary Conformity). To operationalize this formulation, we design two evaluation protocols: SIQA-U (Understanding), which measures semantic comprehension of scientific content through multiple-choice tasks, and SIQA-S (Scoring), which evaluates alignment with expert quality judgments. We further construct the SIQA Challenge, consisting of an expert-annotated benchmark and a large-scale training set. Experiments across representative multimodal large language models (MLLMs) reveal a consistent discrepancy between scoring alignment and scientific understanding. While models can achieve strong agreement with expert ratings under SIQA-S, their performance on SIQA-U remains substantially lower. Fine-tuning improves both metrics, yet gains in scoring consistently outpace improvements in understanding. These results suggest that rating consistency alone may not reliably reflect scientific comprehension, underscoring the necessity of multidimensional evaluation for scientific image quality assessment.

cs.CV

EvalTalker: Learning to Evaluate Real-Portrait-Driven Multi-Subject Talking Humans

Speech-driven Talking Human (TH) generation, commonly known as "Talker," currently faces limitations in multi-subject driving capabilities. Extending this paradigm to "Multi-Talker," capable of animating multiple subjects simultaneously, introduces richer interactivity and stronger immersion in audiovisual communication. However, current Multi-Talkers still exhibit noticeable quality degradation caused by technical limitations, resulting in suboptimal user experiences. To address this challenge, we construct THQA-MT, the first large-scale Multi-Talker-generated Talking Human Quality Assessment dataset, consisting of 5,492 Multi-Talker-generated THs (MTHs) from 15 representative Multi-Talkers using 400 real portraits collected online. Through subjective experiments, we analyze perceptual discrepancies among different Multi-Talkers and identify 12 common types of distortion. Furthermore, we introduce EvalTalker, a novel TH quality assessment framework. This framework possesses the ability to perceive global quality, human characteristics, and identity consistency, while integrating Qwen-Sync to perceive multimodal synchrony. Experimental results demonstrate that EvalTalker achieves superior correlation with subjective scores, providing a robust foundation for future research on high-quality Multi-Talker generation and evaluation.

cs.CV

Image Quality Assessment for Embodied AI

Embodied AI has developed rapidly in recent years, but it is still mainly deployed in laboratories, with various distortions in the Real-world limiting its application. Traditionally, Image Quality Assessment (IQA) methods are applied to predict human preferences for distorted images; however, there is no IQA method to assess the usability of an image in embodied tasks, namely, the perceptual quality for robots. To provide accurate and reliable quality indicators for future embodied scenarios, we first propose the topic: IQA for Embodied AI. Specifically, we (1) based on the Mertonian system and meta-cognitive theory, constructed a perception-cognition-decision-execution pipeline and defined a comprehensive subjective score collection process; (2) established the Embodied-IQA database, containing over 36k reference/distorted image pairs, with more than 5m fine-grained annotations provided by Vision Language Models/Vision Language Action-models/Real-world robots; (3) trained and validated the performance of mainstream IQA methods on Embodied-IQA, demonstrating the need to develop more accurate quality indicators for Embodied AI. We sincerely hope that through evaluation, we can promote the application of Embodied AI under complex distortions in the Real-world. Project page: https://github.com/lcysyzxdxc/EmbodiedIQA

cs.CV

Improve MLLM Benchmark Efficiency through Interview

The rapid development of Multimodal Large Language Models (MLLM) has led to a wide range of MLLM applications, and a number of benchmark datasets have sprung up in order to assess MLLM abilities. However, full-coverage Q&A testing on large-scale data is resource-intensive and time-consuming. To address this issue, we propose the MLLM Interview (MITV) strategy, which aims to quickly obtain MLLM performance metrics by quizzing fewer question. First, First, we constructed the interview dataset, which was built on an existing MLLM assessment dataset, by adding difficulty labels based on the performance of some typical MLLMs in this dataset. Second, we propose an MLLM Interview strategy, which obtains an initial performance situation of the large model by quizzing a small number of topics and then continuously tries to test the model's limits. Through extensive experiments, the result shows that the MITV strategy proposed in this paper performs well on MLLM benchmark datasets, and it is able to obtain the model evaluation capability faster through a small number of questions and answers.

cs.CL

The Ever-Evolving Science Exam

As foundation models grow rapidly in capability and deployment, evaluating their scientific understanding becomes increasingly critical. Existing science benchmarks have made progress towards broad Range, wide Reach, and high Rigor, yet they often face two major challenges: data leakage risks that compromise benchmarking validity, and evaluation inefficiency due to large-scale testing. To address these issues, we introduce the Ever-Evolving Science Exam (EESE), a dynamic benchmark designed to reliably assess scientific capabilities in foundation models. Our approach consists of two components: 1) a non-public EESE-Pool with over 100K expertly constructed science instances (question-answer pairs) across 5 disciplines and 500+ subfields, built through a multi-stage pipeline ensuring Range, Reach, and Rigor, 2) a periodically updated 500-instance subset EESE, sampled and validated to enable leakage-resilient, low-overhead evaluations. Experiments on 32 open- and closed-source models demonstrate that EESE effectively differentiates the strengths and weaknesses of models in scientific fields and cognitive dimensions. Overall, EESE provides a robust, scalable, and forward-compatible solution for science benchmark design, offering a realistic measure of how well foundation models handle science questions. The project page is at: https://github.com/aiben-ch/EESE.

cs.CL

Q-Mirror: Unlocking the Multi-Modal Potential of Scientific Text-Only QA Pairs

High-quality, multi-modal benchmarks are crucial for advancing scientific reasoning in large models yet their manual creation is costly and unscalable. To address this bottleneck, we explore the potential for transforming Text-Only QA Pairs (TQAs) into high-quality Multi-Modal QA Pairs (MMQAs), which include three parts: 1) Task Definition \& Evaluation Rubric: We develop a TQA-to-MMQA framework and establish a comprehensive, multi-dimensional MMQA quality rubric that provides principles for the transformation. 2) Benchmark Construction: Then we construct two extensive benchmarks to rigorously evaluate state-of-the-art generation \& understanding models on the distinct tasks of MMQA generation \& MMQA quality evaluation. 3) Preliminary Solution: We develop an agentic system (Q-Mirror), which operationalizes our framework by integrating MMQA generation and evaluation into a closed loop for iterative refinement. Our experiments show that while state-of-the-art models can generate MMQAs, their outputs still leave substantial gaps, underscoring the need for reliable evaluation. We further demonstrate that top-tier understanding models align closely with human judgment in MMQA quality assessment. Leveraging both insights, the Q-Mirror agent raises average scores from 78.90 to 85.22 and pass rates from 72\% to 95\%, offering a practical path to large-scale scientific benchmarks.

cs.CL

A Multi-To-One Interview Paradigm for Efficient MLLM Evaluation

The rapid progress of Multi-Modal Large Language Models (MLLMs) has spurred the creation of numerous benchmarks. However, conventional full-coverage Question-Answering evaluations suffer from high redundancy and low efficiency. Inspired by human interview processes, we propose a multi-to-one interview paradigm for efficient MLLM evaluation. Our framework consists of (i) a two-stage interview strategy with pre-interview and formal interview phases, (ii) dynamic adjustment of interviewer weights to ensure fairness, and (iii) an adaptive mechanism for question difficulty-level chosen. Experiments on different benchmarks show that the proposed paradigm achieves significantly higher correlation with full-coverage results than random sampling, with improvements of up to 17.6% in PLCC and 16.7% in SRCC, while reducing the number of required questions. These findings demonstrate that the proposed paradigm provides a reliable and efficient alternative for large-scale MLLM benchmarking.

cs.CL

Who is a Better Player: LLM against LLM

Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this foundation, we propose an adversarial benchmarking framework to assess the comprehensive performance of Large Language Models (LLMs) through board games competition, compensating the limitation of data dependency of the mainstream Question-and-Answer (Q&A) based benchmark method. We introduce Qi Town, a specialized evaluation platform that supports 5 widely played games and involves 20 LLM-driven players. The platform employs both the Elo rating system and a novel Performance Loop Graph (PLG) to quantitatively evaluate the technical capabilities of LLMs, while also capturing Positive Sentiment Score (PSS) throughout gameplay to assess mental fitness. The evaluation is structured as a round-robin tournament, enabling systematic comparison across players. Experimental results indicate that, despite technical differences, most LLMs remain optimistic about winning and losing, demonstrating greater adaptability to high-stress adversarial environments than humans. On the other hand, the complex relationship between cyclic wins and losses in PLGs exposes the instability of LLMs' skill play during games, warranting further explanation and exploration.

cs.AI

Who is a Better Talker: Subjective and Objective Quality Assessment for AI-Generated Talking Heads

Speech-driven methods for portraits are figuratively known as "Talkers" because of their capability to synthesize speaking mouth shapes and facial movements. Especially with the rapid development of the Text-to-Image (T2I) models, AI-Generated Talking Heads (AGTHs) have gradually become an emerging digital human media. However, challenges persist regarding the quality of these talkers and AGTHs they generate, and comprehensive studies addressing these issues remain limited. To address this gap, this paper presents the largest AGTH quality assessment dataset THQA-10K to date, which selects 12 prominent T2I models and 14 advanced talkers to generate AGTHs for 14 prompts. After excluding instances where AGTH generation is unsuccessful, the THQA-10K dataset contains 10,457 AGTHs. Then, volunteers are recruited to subjectively rate the AGTHs and give the corresponding distortion categories. In our analysis for subjective experimental results, we evaluate the performance of talkers in terms of generalizability and quality, and also expose the distortions of existing AGTHs. Finally, an objective quality assessment method based on the first frame, Y-T slice and tone-lip consistency is proposed. Experimental results show that this method can achieve state-of-the-art (SOTA) performance in AGTH quality assessment. The work is released at https://github.com/zyj-2000/Talker.

cs.CV

NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results

This paper reports on the NTIRE 2025 XGC Quality Assessment Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. This challenge is to address a major challenge in the field of video and talking head processing. The challenge is divided into three tracks, including user generated video, AI generated video and talking head. The user-generated video track uses the FineVD-GC, which contains 6,284 user generated videos. The user-generated video track has a total of 125 registered participants. A total of 242 submissions are received in the development phase, and 136 submissions are received in the test phase. Finally, 5 participating teams submitted their models and fact sheets. The AI generated video track uses the Q-Eval-Video, which contains 34,029 AI-Generated Videos (AIGVs) generated by 11 popular Text-to-Video (T2V) models. A total of 133 participants have registered in this track. A total of 396 submissions are received in the development phase, and 226 submissions are received in the test phase. Finally, 6 participating teams submitted their models and fact sheets. The talking head track uses the THQA-NTIRE, which contains 12,247 2D and 3D talking heads. A total of 89 participants have registered in this track. A total of 225 submissions are received in the development phase, and 118 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Each participating team in every track has proposed a method that outperforms the baseline, which has contributed to the development of fields in three tracks.

cs.CV

Creation-MMBench: Assessing Context-Aware Creative Intelligence in MLLM

Creativity is a fundamental aspect of intelligence, involving the ability to generate novel and appropriate solutions across diverse contexts. While Large Language Models (LLMs) have been extensively evaluated for their creative capabilities, the assessment of Multimodal Large Language Models (MLLMs) in this domain remains largely unexplored. To address this gap, we introduce Creation-MMBench, a multimodal benchmark specifically designed to evaluate the creative capabilities of MLLMs in real-world, image-based tasks. The benchmark comprises 765 test cases spanning 51 fine-grained tasks. To ensure rigorous evaluation, we define instance-specific evaluation criteria for each test case, guiding the assessment of both general response quality and factual consistency with visual inputs. Experimental results reveal that current open-source MLLMs significantly underperform compared to proprietary models in creative tasks. Furthermore, our analysis demonstrates that visual fine-tuning can negatively impact the base LLM's creative abilities. Creation-MMBench provides valuable insights for advancing MLLM creativity and establishes a foundation for future improvements in multimodal generative intelligence. Full data and evaluation code is released on https://github.com/open-compass/Creation-MMBench.

cs.CV

MEMO-Bench: A Multiple Benchmark for Text-to-Image and Multimodal Large Language Models on Human Emotion Analysis

Artificial Intelligence (AI) has demonstrated significant capabilities in various fields, and in areas such as human-computer interaction (HCI), embodied intelligence, and the design and animation of virtual digital humans, both practitioners and users are increasingly concerned with AI's ability to understand and express emotion. Consequently, the question of whether AI can accurately interpret human emotions remains a critical challenge. To date, two primary classes of AI models have been involved in human emotion analysis: generative models and Multimodal Large Language Models (MLLMs). To assess the emotional capabilities of these two classes of models, this study introduces MEMO-Bench, a comprehensive benchmark consisting of 7,145 portraits, each depicting one of six different emotions, generated by 12 Text-to-Image (T2I) models. Unlike previous works, MEMO-Bench provides a framework for evaluating both T2I models and MLLMs in the context of sentiment analysis. Additionally, a progressive evaluation approach is employed, moving from coarse-grained to fine-grained metrics, to offer a more detailed and comprehensive assessment of the sentiment analysis capabilities of MLLMs. The experimental results demonstrate that existing T2I models are more effective at generating positive emotions than negative ones. Meanwhile, although MLLMs show a certain degree of effectiveness in distinguishing and recognizing human emotions, they fall short of human-level accuracy, particularly in fine-grained emotion analysis. The MEMO-Bench will be made publicly available to support further research in this area.

cs.CL

3DGCQA: A Quality Assessment Database for 3D AI-Generated Contents

Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently affect 3DGC, highlighting the importance of timely and effective quality assessment. Such evaluations not only ensure a higher standard of 3DGCs for end-users but also provide critical insights for advancing generative technologies. To address existing gaps in this domain, this paper introduces a novel 3DGC quality assessment dataset, 3DGCQA, built using 7 representative Text-to-3D generation methods. During the dataset's construction, 50 fixed prompts are utilized to generate contents across all methods, resulting in the creation of 313 textured meshes that constitute the 3DGCQA dataset. The visualization intuitively reveals the presence of 6 common distortion categories in the generated 3DGCs. To further explore the quality of the 3DGCs, subjective quality assessment is conducted by evaluators, whose ratings reveal significant variation in quality across different generation methods. Additionally, several objective quality assessment algorithms are tested on the 3DGCQA dataset. The results expose limitations in the performance of existing algorithms and underscore the need for developing more specialized quality assessment methods. To provide a valuable resource for future research and development in 3D content generation and quality assessment, the dataset has been open-sourced in https://github.com/zyj-2000/3DGCQA.

eess.IV