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Farookh Hussain

Publications and source records attributed to Farookh Hussain.

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Hierarchical Reinforcement Learning with Optimal Level Synchronization Based on Flow-Based Deep Generative Model

High-dimensional state and action spaces combined with sparse reward structures in reinforcement learning (RL) environments typically require advanced control architectures. Hierarchical Reinforcement Learning (HRL) demonstrates superior performance compared to atomic RL approaches in these challenging scenarios. HRL can manage the complexity of commands to achieve task objectives through its hierarchical structure. One of the key challenges in HRL is efficiently training each level's policy with optimal data collection from its experience. Off-policy correction is a critical technique for facilitating sample-efficient off-policy training in HRL, as it addresses the non-stationary issue of higher-level policy training. However, existing methods typically employ indirect probabilistic approaches that fail to accurately capture the current capability of the lower-level policy. This mismatch ultimately constrains the effectiveness of higher-level policy training. In this paper, we propose a novel HRL model that supports direct off-policy correction based on a Flow-based Deep Generative Model (FDGM). This approach leverages the inverse operation of FDGM to achieve goals aligned with the current knowledge of the lower-level policy. Additionally, our model addresses the limitations of FDGM to enable its effective use in HRL. Through comparative experiments on benchmark environments, our model demonstrates superior performance over existing models.

cs.LG

A Non-Monolithic Policy Approach of Offline-to-Online Reinforcement Learning

Offline-to-online reinforcement learning (RL) leverages both pre-trained offline policies and online policies trained for downstream tasks, aiming to improve data efficiency and accelerate performance enhancement. An existing approach, Policy Expansion (PEX), utilizes a policy set composed of both policies without modifying the offline policy for exploration and learning. However, this approach fails to ensure sufficient learning of the online policy due to an excessive focus on exploration with both policies. Since the pre-trained offline policy can assist the online policy in exploiting a downstream task based on its prior experience, it should be executed effectively and tailored to the specific requirements of the downstream task. In contrast, the online policy, with its immature behavioral strategy, has the potential for exploration during the training phase. Therefore, our research focuses on harmonizing the advantages of the offline policy, termed exploitation, with those of the online policy, referred to as exploration, without modifying the offline policy. In this study, we propose an innovative offline-to-online RL method that employs a non-monolithic exploration approach. Our methodology demonstrates superior performance compared to PEX.

cs.LG

Foundation Model-Powered 3D Few-Shot Class Incremental Learning via Training-free Adaptor

Recent advances in deep learning for processing point clouds hold increased interest in Few-Shot Class Incremental Learning (FSCIL) for 3D computer vision. This paper introduces a new method to tackle the Few-Shot Continual Incremental Learning (FSCIL) problem in 3D point cloud environments. We leverage a foundational 3D model trained extensively on point cloud data. Drawing from recent improvements in foundation models, known for their ability to work well across different tasks, we propose a novel strategy that does not require additional training to adapt to new tasks. Our approach uses a dual cache system: first, it uses previous test samples based on how confident the model was in its predictions to prevent forgetting, and second, it includes a small number of new task samples to prevent overfitting. This dynamic adaptation ensures strong performance across different learning tasks without needing lots of fine-tuning. We tested our approach on datasets like ModelNet, ShapeNet, ScanObjectNN, and CO3D, showing that it outperforms other FSCIL methods and demonstrating its effectiveness and versatility. The code is available at \url{https://github.com/ahmadisahar/ACCV_FCIL3D}.

cs.CV

An Autonomous Non-monolithic Agent with Multi-mode Exploration based on Options Framework

Most exploration research on reinforcement learning (RL) has paid attention to `the way of exploration', which is `how to explore'. The other exploration research, `when to explore', has not been the main focus of RL exploration research. The issue of `when' of a monolithic exploration in the usual RL exploration behaviour binds an exploratory action to an exploitational action of an agent. Recently, a non-monolithic exploration research has emerged to examine the mode-switching exploration behaviour of humans and animals. The ultimate purpose of our research is to enable an agent to decide when to explore or exploit autonomously. We describe the initial research of an autonomous multi-mode exploration of non-monolithic behaviour in an options framework. The higher performance of our method is shown against the existing non-monolithic exploration method through comparative experimental results.

cs.AI

Decoupling Exploration and Exploitation for Unsupervised Pre-training with Successor Features

Unsupervised pre-training has been on the lookout for the virtue of a value function representation referred to as successor features (SFs), which decouples the dynamics of the environment from the rewards. It has a significant impact on the process of task-specific fine-tuning due to the decomposition. However, existing approaches struggle with local optima due to the unified intrinsic reward of exploration and exploitation without considering the linear regression problem and the discriminator supporting a small skill sapce. We propose a novel unsupervised pre-training model with SFs based on a non-monolithic exploration methodology. Our approach pursues the decomposition of exploitation and exploration of an agent built on SFs, which requires separate agents for the respective purpose. The idea will leverage not only the inherent characteristics of SFs such as a quick adaptation to new tasks but also the exploratory and task-agnostic capabilities. Our suggested model is termed Non-Monolithic unsupervised Pre-training with Successor features (NMPS), which improves the performance of the original monolithic exploration method of pre-training with SFs. NMPS outperforms Active Pre-training with Successor Features (APS) in a comparative experiment.

cs.LG

CDRec: Cayley-Dickson Recommender

In this paper, we propose a recommendation framework named Cayley-Dickson Recommender. We introduce Cayley-Dickson construction which uses a recursive process to define hypercomplex algebras and their mathematical operations. We also design a graph convolution operator to learn representations in the hypercomplex space. To the best of our knowledge, it is the first time that Cayley-Dickson construction and graph convolution techniques have been used in hypercomplex recommendation. Compared with the state-of-the-art recommendation methods, our method achieves superior performance on real-world datasets.

cs.IR

Toward a self-learned Smart Contracts

In recent years, Blockchain technology has been highly valued and disruptive. Several researches have presented a merge between blockchain and current application i.e. medical, supply chain, and e-commerce. Although Blockchain architecture does not have a standard yet, IBM, MS, AWS offer BaaS (Blockchain as a Service). In addition to the current public chains i.e. Ethereum, NEO, and Cardeno; there are some differences between several public ledgers in terms of development and architecture. This paper introduces the main factors that affect integration of Artificial Intelligence with Blockchain. As well as, how it could be integrated for forecasting and automating; building self-regulated chain.

cs.DC