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Farrukh Rahman

Publications and source records attributed to Farrukh Rahman.

3 recordsLinked to original sources

What Does a Temporal Benchmark Score Measure? Decomposing Channel Use in Video VLM Evaluation

A score on a temporal video question answering benchmark is meant to measure that a model has temporal understanding, but it conflates two questions. 1. The task question: is the question even temporal, does it need several frames and their order? and 2. The channel question, when it does, does the model recover the order from the pixels, or read it off the positional encoding (RoPE)? Most of a temporal score answers neither, a single frame and answer priors often carry it. The field's validity checks, frame-shuffle sensitivity and the accuracy gained from the full video, speak only to the task question. We contribute a label-free screen for the channel question, the reversal-drop: the accuracy lost when the visual sequence is reversed while RoPE remains forward. It can be applied to compatible temporal benchmarks without new annotations. Paired reverse labels, or tasks whose labels transform deterministically under reversal, distinguish models that follow reversed content from those merely disrupted by the conflict. Molmo2 answers the forward event reading order off positions, while Qwen3-VL answers the reversed event it actually sees, reading visual order (comparatively). We call them position-dominant and visual-sequence-dominant. The split holds across two benchmarks and several temporal tasks at two scales, and activation patching shows it is a real internal property, not an artifact of the conflict. The distinction matters, the two channels fail on opposite inputs so two models with similar score are not interchangable, i.e. an aggregate score does not reflect potential failure modes.

cs.CV

Weak Supervision for Label Efficient Visual Bug Detection

As video games evolve into expansive, detailed worlds, visual quality becomes essential, yet increasingly challenging. Traditional testing methods, limited by resources, face difficulties in addressing the plethora of potential bugs. Machine learning offers scalable solutions; however, heavy reliance on large labeled datasets remains a constraint. Addressing this challenge, we propose a novel method, utilizing unlabeled gameplay and domain-specific augmentations to generate datasets & self-supervised objectives used during pre-training or multi-task settings for downstream visual bug detection. Our methodology uses weak-supervision to scale datasets for the crafted objectives and facilitates both autonomous and interactive weak-supervision, incorporating unsupervised clustering and/or an interactive approach based on text and geometric prompts. We demonstrate on first-person player clipping/collision bugs (FPPC) within the expansive Giantmap game world, that our approach is very effective, improving over a strong supervised baseline in a practical, very low-prevalence, low data regime (0.336 $\rightarrow$ 0.550 F1 score). With just 5 labeled "good" exemplars (i.e., 0 bugs), our self-supervised objective alone captures enough signal to outperform the low-labeled supervised settings. Building on large-pretrained vision models, our approach is adaptable across various visual bugs. Our results suggest applicability in curating datasets for broader image and video tasks within video games beyond visual bugs.

cs.CV

On the Surprising Effectiveness of Transformers in Low-Labeled Video Recognition

Recently vision transformers have been shown to be competitive with convolution-based methods (CNNs) broadly across multiple vision tasks. The less restrictive inductive bias of transformers endows greater representational capacity in comparison with CNNs. However, in the image classification setting this flexibility comes with a trade-off with respect to sample efficiency, where transformers require ImageNet-scale training. This notion has carried over to video where transformers have not yet been explored for video classification in the low-labeled or semi-supervised settings. Our work empirically explores the low data regime for video classification and discovers that, surprisingly, transformers perform extremely well in the low-labeled video setting compared to CNNs. We specifically evaluate video vision transformers across two contrasting video datasets (Kinetics-400 and SomethingSomething-V2) and perform thorough analysis and ablation studies to explain this observation using the predominant features of video transformer architectures. We even show that using just the labeled data, transformers significantly outperform complex semi-supervised CNN methods that leverage large-scale unlabeled data as well. Our experiments inform our recommendation that semi-supervised learning video work should consider the use of video transformers in the future.

cs.CV