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Fatih Porikli

Publications and source records attributed to Fatih Porikli.

At least 55 records · Page 3Linked to original sources

HyperNet Fields: Efficiently Training Hypernetworks without Ground Truth by Learning Weight Trajectories

To efficiently adapt large models or to train generative models of neural representations, Hypernetworks have drawn interest. While hypernetworks work well, training them is cumbersome, and often requires ground truth optimized weights for each sample. However, obtaining each of these weights is a training problem of its own-one needs to train, e.g., adaptation weights or even an entire neural field for hypernetworks to regress to. In this work, we propose a method to train hypernetworks, without the need for any per-sample ground truth. Our key idea is to learn a Hypernetwork `Field` and estimate the entire trajectory of network weight training instead of simply its converged state. In other words, we introduce an additional input to the Hypernetwork, the convergence state, which then makes it act as a neural field that models the entire convergence pathway of a task network. A critical benefit in doing so is that the gradient of the estimated weights at any convergence state must then match the gradients of the original task -- this constraint alone is sufficient to train the Hypernetwork Field. We demonstrate the effectiveness of our method through the task of personalized image generation and 3D shape reconstruction from images and point clouds, demonstrating competitive results without any per-sample ground truth.

cs.LG↗

DuoLoRA : Cycle-consistent and Rank-disentangled Content-Style Personalization

We tackle the challenge of jointly personalizing content and style from a few examples. A promising approach is to train separate Low-Rank Adapters (LoRA) and merge them effectively, preserving both content and style. Existing methods, such as ZipLoRA, treat content and style as independent entities, merging them by learning masks in LoRA's output dimensions. However, content and style are intertwined, not independent. To address this, we propose DuoLoRA, a content-style personalization framework featuring three key components: (i) rank-dimension mask learning, (ii) effective merging via layer priors, and (iii) Constyle loss, which leverages cycle-consistency in the merging process. First, we introduce ZipRank, which performs content-style merging within the rank dimension, offering adaptive rank flexibility and significantly reducing the number of learnable parameters. Additionally, we incorporate SDXL layer priors to apply implicit rank constraints informed by each layer's content-style bias and adaptive merger initialization, enhancing the integration of content and style. To further refine the merging process, we introduce Constyle loss, which leverages the cycle-consistency between content and style. Our experimental results demonstrate that DuoLoRA outperforms state-of-the-art content-style merging methods across multiple benchmarks.

cs.GR↗

Sort-free Gaussian Splatting via Weighted Sum Rendering

Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fidelity details while maintaining low complexity. Despite the promising results achieved by 3DGS, its rendering performance is constrained by its dependence on costly non-commutative alpha-blending operations. These operations mandate complex view dependent sorting operations that introduce computational overhead, especially on the resource-constrained platforms such as mobile phones. In this paper, we propose Weighted Sum Rendering, which approximates alpha blending with weighted sums, thereby removing the need for sorting. This simplifies implementation, delivers superior performance, and eliminates the "popping" artifacts caused by sorting. Experimental results show that optimizing a generalized Gaussian splatting formulation to the new differentiable rendering yields competitive image quality. The method was implemented and tested in a mobile device GPU, achieving on average $1.23\times$ faster rendering.

cs.CV↗

DDIL: Diversity Enhancing Diffusion Distillation With Imitation Learning

Diffusion models excel at generative modeling (e.g., text-to-image) but sampling requires multiple denoising network passes, limiting practicality. Efforts such as progressive distillation or consistency distillation have shown promise by reducing the number of passes at the expense of quality of the generated samples. In this work we identify co-variate shift as one of reason for poor performance of multi-step distilled models from compounding error at inference time. To address co-variate shift, we formulate diffusion distillation within imitation learning (DDIL) framework and enhance training distribution for distilling diffusion models on both data distribution (forward diffusion) and student induced distributions (backward diffusion). Training on data distribution helps to diversify the generations by preserving marginal data distribution and training on student distribution addresses compounding error by correcting covariate shift. In addition, we adopt reflected diffusion formulation for distillation and demonstrate improved performance, stable training across different distillation methods. We show that DDIL consistency improves on baseline algorithms of progressive distillation (PD), Latent consistency models (LCM) and Distribution Matching Distillation (DMD2).

cs.LG↗

CustomKD: Customizing Large Vision Foundation for Edge Model Improvement via Knowledge Distillation

We propose a novel knowledge distillation approach, CustomKD, that effectively leverages large vision foundation models (LVFMs) to enhance the performance of edge models (e.g., MobileNetV3). Despite recent advancements in LVFMs, such as DINOv2 and CLIP, their potential in knowledge distillation for enhancing edge models remains underexplored. While knowledge distillation is a promising approach for improving the performance of edge models, the discrepancy in model capacities and heterogeneous architectures between LVFMs and edge models poses a significant challenge. Our observation indicates that although utilizing larger backbones (e.g., ViT-S to ViT-L) in teacher models improves their downstream task performances, the knowledge distillation from the large teacher models fails to bring as much performance gain for student models as for teacher models due to the large model discrepancy. Our simple yet effective CustomKD customizes the well-generalized features inherent in LVFMs to a given student model in order to reduce model discrepancies. Specifically, beyond providing well-generalized original knowledge from teachers, CustomKD aligns the features of teachers to those of students, making it easy for students to understand and overcome the large model discrepancy overall. CustomKD significantly improves the performances of edge models in scenarios with unlabeled data such as unsupervised domain adaptation (e.g., OfficeHome and DomainNet) and semi-supervised learning (e.g., CIFAR-100 with 400 labeled samples and ImageNet with 1% labeled samples), achieving the new state-of-the-art performances.

cs.CV↗

H3O: Hyper-Efficient 3D Occupancy Prediction with Heterogeneous Supervision

3D occupancy prediction has recently emerged as a new paradigm for holistic 3D scene understanding and provides valuable information for downstream planning in autonomous driving. Most existing methods, however, are computationally expensive, requiring costly attention-based 2D-3D transformation and 3D feature processing. In this paper, we present a novel 3D occupancy prediction approach, H3O, which features highly efficient architecture designs that incur a significantly lower computational cost as compared to the current state-of-the-art methods. In addition, to compensate for the ambiguity in ground-truth 3D occupancy labels, we advocate leveraging auxiliary tasks to complement the direct 3D supervision. In particular, we integrate multi-camera depth estimation, semantic segmentation, and surface normal estimation via differentiable volume rendering, supervised by corresponding 2D labels that introduces rich and heterogeneous supervision signals. We conduct extensive experiments on the Occ3D-nuScenes and SemanticKITTI benchmarks that demonstrate the superiority of our proposed H3O.

cs.CV↗

SubZero: Composing Subject, Style, and Action via Zero-Shot Personalization

Diffusion models are increasingly popular for generative tasks, including personalized composition of subjects and styles. While diffusion models can generate user-specified subjects performing text-guided actions in custom styles, they require fine-tuning and are not feasible for personalization on mobile devices. Hence, tuning-free personalization methods such as IP-Adapters have progressively gained traction. However, for the composition of subjects and styles, these works are less flexible due to their reliance on ControlNet, or show content and style leakage artifacts. To tackle these, we present SubZero, a novel framework to generate any subject in any style, performing any action without the need for fine-tuning. We propose a novel set of constraints to enhance subject and style similarity, while reducing leakage. Additionally, we propose an orthogonalized temporal aggregation scheme in the cross-attention blocks of denoising model, effectively conditioning on a text prompt along with single subject and style images. We also propose a novel method to train customized content and style projectors to reduce content and style leakage. Through extensive experiments, we show that our proposed approach, while suitable for running on-edge, shows significant improvements over state-of-the-art works performing subject, style and action composition.

cs.CV↗

LoRA-X: Bridging Foundation Models with Training-Free Cross-Model Adaptation

The rising popularity of large foundation models has led to a heightened demand for parameter-efficient fine-tuning methods, such as Low-Rank Adaptation (LoRA), which offer performance comparable to full model fine-tuning while requiring only a few additional parameters tailored to the specific base model. When such base models are deprecated and replaced, all associated LoRA modules must be retrained, requiring access to either the original training data or a substantial amount of synthetic data that mirrors the original distribution. However, the original data is often inaccessible due to privacy or licensing issues, and generating synthetic data may be impractical and insufficiently representative. These factors complicate the fine-tuning process considerably. To address this challenge, we introduce a new adapter, Cross-Model Low-Rank Adaptation (LoRA-X), which enables the training-free transfer of LoRA parameters across source and target models, eliminating the need for original or synthetic training data. Our approach imposes the adapter to operate within the subspace of the source base model. This constraint is necessary because our prior knowledge of the target model is limited to its weights, and the criteria for ensuring the adapter's transferability are restricted to the target base model's weights and subspace. To facilitate the transfer of LoRA parameters of the source model to a target model, we employ the adapter only in the layers of the target model that exhibit an acceptable level of subspace similarity. Our extensive experiments demonstrate the effectiveness of LoRA-X for text-to-image generation, including Stable Diffusion v1.5 and Stable Diffusion XL.

cs.CV↗

MAMo: Leveraging Memory and Attention for Monocular Video Depth Estimation

We propose MAMo, a novel memory and attention frame-work for monocular video depth estimation. MAMo can augment and improve any single-image depth estimation networks into video depth estimation models, enabling them to take advantage of the temporal information to predict more accurate depth. In MAMo, we augment model with memory which aids the depth prediction as the model streams through the video. Specifically, the memory stores learned visual and displacement tokens of the previous time instances. This allows the depth network to cross-reference relevant features from the past when predicting depth on the current frame. We introduce a novel scheme to continuously update the memory, optimizing it to keep tokens that correspond with both the past and the present visual information. We adopt attention-based approach to process memory features where we first learn the spatio-temporal relation among the resultant visual and displacement memory tokens using self-attention module. Further, the output features of self-attention are aggregated with the current visual features through cross-attention. The cross-attended features are finally given to a decoder to predict depth on the current frame. Through extensive experiments on several benchmarks, including KITTI, NYU-Depth V2, and DDAD, we show that MAMo consistently improves monocular depth estimation networks and sets new state-of-the-art (SOTA) accuracy. Notably, our MAMo video depth estimation provides higher accuracy with lower latency, when omparing to SOTA cost-volume-based video depth models.

cs.CV↗

FutureDepth: Learning to Predict the Future Improves Video Depth Estimation

In this paper, we propose a novel video depth estimation approach, FutureDepth, which enables the model to implicitly leverage multi-frame and motion cues to improve depth estimation by making it learn to predict the future at training. More specifically, we propose a future prediction network, F-Net, which takes the features of multiple consecutive frames and is trained to predict multi-frame features one time step ahead iteratively. In this way, F-Net learns the underlying motion and correspondence information, and we incorporate its features into the depth decoding process. Additionally, to enrich the learning of multiframe correspondence cues, we further leverage a reconstruction network, R-Net, which is trained via adaptively masked auto-encoding of multiframe feature volumes. At inference time, both F-Net and R-Net are used to produce queries to work with the depth decoder, as well as a final refinement network. Through extensive experiments on several benchmarks, i.e., NYUDv2, KITTI, DDAD, and Sintel, which cover indoor, driving, and open-domain scenarios, we show that FutureDepth significantly improves upon baseline models, outperforms existing video depth estimation methods, and sets new state-of-the-art (SOTA) accuracy. Furthermore, FutureDepth is more efficient than existing SOTA video depth estimation models and has similar latencies when comparing to monocular models

cs.CV↗

Distilling Multi-modal Large Language Models for Autonomous Driving

Autonomous driving demands safe motion planning, especially in critical "long-tail" scenarios. Recent end-to-end autonomous driving systems leverage large language models (LLMs) as planners to improve generalizability to rare events. However, using LLMs at test time introduces high computational costs. To address this, we propose DiMA, an end-to-end autonomous driving system that maintains the efficiency of an LLM-free (or vision-based) planner while leveraging the world knowledge of an LLM. DiMA distills the information from a multi-modal LLM to a vision-based end-to-end planner through a set of specially designed surrogate tasks. Under a joint training strategy, a scene encoder common to both networks produces structured representations that are semantically grounded as well as aligned to the final planning objective. Notably, the LLM is optional at inference, enabling robust planning without compromising on efficiency. Training with DiMA results in a 37% reduction in the L2 trajectory error and an 80% reduction in the collision rate of the vision-based planner, as well as a 44% trajectory error reduction in longtail scenarios. DiMA also achieves state-of-the-art performance on the nuScenes planning benchmark.

cs.CV↗

MoViE: Mobile Diffusion for Video Editing

Recent progress in diffusion-based video editing has shown remarkable potential for practical applications. However, these methods remain prohibitively expensive and challenging to deploy on mobile devices. In this study, we introduce a series of optimizations that render mobile video editing feasible. Building upon the existing image editing model, we first optimize its architecture and incorporate a lightweight autoencoder. Subsequently, we extend classifier-free guidance distillation to multiple modalities, resulting in a threefold on-device speedup. Finally, we reduce the number of sampling steps to one by introducing a novel adversarial distillation scheme which preserves the controllability of the editing process. Collectively, these optimizations enable video editing at 12 frames per second on mobile devices, while maintaining high quality. Our results are available at https://qualcomm-ai-research.github.io/mobile-video-editing/

cs.CV↗

Planar Gaussian Splatting

This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene and employ a hierarchical Gaussian mixture approach to group them. Similar Gaussians are progressively merged probabilistically in the tree-structured Gaussian mixtures to identify distinct 3D plane instances and form the overall 3D scene geometry. In order to enable the grouping, the Gaussian primitives contain additional parameters, such as plane descriptors derived by lifting 2D masks from a general 2D segmentation model and surface normals. Experiments show that the proposed PGS achieves state-of-the-art performance in 3D planar reconstruction without requiring either 3D plane labels or depth supervision. In contrast to existing supervised methods that have limited generalizability and struggle under domain shift, PGS maintains its performance across datasets thanks to its neural rendering and scene-specific optimization mechanism, while also being significantly faster than existing optimization-based approaches.

cs.CV↗

Hollowed Net for On-Device Personalization of Text-to-Image Diffusion Models

Recent advancements in text-to-image diffusion models have enabled the personalization of these models to generate custom images from textual prompts. This paper presents an efficient LoRA-based personalization approach for on-device subject-driven generation, where pre-trained diffusion models are fine-tuned with user-specific data on resource-constrained devices. Our method, termed Hollowed Net, enhances memory efficiency during fine-tuning by modifying the architecture of a diffusion U-Net to temporarily remove a fraction of its deep layers, creating a hollowed structure. This approach directly addresses on-device memory constraints and substantially reduces GPU memory requirements for training, in contrast to previous methods that primarily focus on minimizing training steps and reducing the number of parameters to update. Additionally, the personalized Hollowed Net can be transferred back into the original U-Net, enabling inference without additional memory overhead. Quantitative and qualitative analyses demonstrate that our approach not only reduces training memory to levels as low as those required for inference but also maintains or improves personalization performance compared to existing methods.

cs.CV↗

Neural Graphics Texture Compression Supporting Random Access

Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been matched by advances in its compression. Meanwhile Neural Image Compression (NIC) has advanced significantly and shown promising results, but the proposed methods cannot be directly adapted to neural texture compression. First, texture compression requires on-demand and real-time decoding with random access during parallel rendering (e.g. block texture decompression on GPUs). Additionally, NIC does not support multi-resolution reconstruction (mip-levels), nor does it have the ability to efficiently jointly compress different sets of texture channels. In this work, we introduce a novel approach to texture set compression that integrates traditional GPU texture representation and NIC techniques, designed to enable random access and support many-channel texture sets. To achieve this goal, we propose an asymmetric auto-encoder framework that employs a convolutional encoder to capture detailed information in a bottleneck-latent space, and at decoder side we utilize a fully connected network, whose inputs are sampled latent features plus positional information, for a given texture coordinate and mip level. This latent data is defined to enable simplified access to multi-resolution data by simply changing the scanning strides. Experimental results demonstrate that this approach provides much better results than conventional texture compression, and significant improvement over the latest method using neural networks.

cs.CV↗

Object-Centric Diffusion for Efficient Video Editing

Diffusion-based video editing have reached impressive quality and can transform either the global style, local structure, and attributes of given video inputs, following textual edit prompts. However, such solutions typically incur heavy memory and computational costs to generate temporally-coherent frames, either in the form of diffusion inversion and/or cross-frame attention. In this paper, we conduct an analysis of such inefficiencies, and suggest simple yet effective modifications that allow significant speed-ups whilst maintaining quality. Moreover, we introduce Object-Centric Diffusion, to fix generation artifacts and further reduce latency by allocating more computations towards foreground edited regions, arguably more important for perceptual quality. We achieve this by two novel proposals: i) Object-Centric Sampling, decoupling the diffusion steps spent on salient or background regions and spending most on the former, and ii) Object-Centric Token Merging, which reduces cost of cross-frame attention by fusing redundant tokens in unimportant background regions. Both techniques are readily applicable to a given video editing model without retraining, and can drastically reduce its memory and computational cost. We evaluate our proposals on inversion-based and control-signal-based editing pipelines, and show a latency reduction up to 10x for a comparable synthesis quality. Project page: qualcomm-ai-research.github.io/object-centric-diffusion.

cs.CV↗

PADRe: A Unifying Polynomial Attention Drop-in Replacement for Efficient Vision Transformer

We present Polynomial Attention Drop-in Replacement (PADRe), a novel and unifying framework designed to replace the conventional self-attention mechanism in transformer models. Notably, several recent alternative attention mechanisms, including Hyena, Mamba, SimA, Conv2Former, and Castling-ViT, can be viewed as specific instances of our PADRe framework. PADRe leverages polynomial functions and draws upon established results from approximation theory, enhancing computational efficiency without compromising accuracy. PADRe's key components include multiplicative nonlinearities, which we implement using straightforward, hardware-friendly operations such as Hadamard products, incurring only linear computational and memory costs. PADRe further avoids the need for using complex functions such as Softmax, yet it maintains comparable or superior accuracy compared to traditional self-attention. We assess the effectiveness of PADRe as a drop-in replacement for self-attention across diverse computer vision tasks. These tasks include image classification, image-based 2D object detection, and 3D point cloud object detection. Empirical results demonstrate that PADRe runs significantly faster than the conventional self-attention (11x ~ 43x faster on server GPU and mobile NPU) while maintaining similar accuracy when substituting self-attention in the transformer models.

cs.CV↗

FouRA: Fourier Low Rank Adaptation

While Low-Rank Adaptation (LoRA) has proven beneficial for efficiently fine-tuning large models, LoRA fine-tuned text-to-image diffusion models lack diversity in the generated images, as the model tends to copy data from the observed training samples. This effect becomes more pronounced at higher values of adapter strength and for adapters with higher ranks which are fine-tuned on smaller datasets. To address these challenges, we present FouRA, a novel low-rank method that learns projections in the Fourier domain along with learning a flexible input-dependent adapter rank selection strategy. Through extensive experiments and analysis, we show that FouRA successfully solves the problems related to data copying and distribution collapse while significantly improving the generated image quality. We demonstrate that FouRA enhances the generalization of fine-tuned models thanks to its adaptive rank selection. We further show that the learned projections in the frequency domain are decorrelated and prove effective when merging multiple adapters. While FouRA is motivated for vision tasks, we also demonstrate its merits for language tasks on the GLUE benchmark.

cs.CV↗