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Fatima Anwar

Publications and source records attributed to Fatima Anwar.

8 recordsLinked to original sources

Follow My Eyes: Backdoor Attacks on Goal-Directed Scanpath Prediction

Scanpath prediction models forecast the sequence of fixations a person makes while searching a scene, and increasingly serve as the upstream perception layer for foveated rendering, intent inference, and gaze-driven assistive interfaces. Since eye-tracking data is expensive to collect, these models are routinely fine-tuned from public datasets or third-party pretrained weights, exposing them to training-time poisoning. We present the first backdoor attacks on multimodal scanpath prediction. This task differs from classification: its output is a continuous, variable-length sequence of fixations, opening new avenues of attack. A fixed-trajectory backdoor is easy to implant, but it clusters poisoned samples away from clean data, making it detectable. We instead design two backdoor attacks that condition the malicious supervision on each scene to keep triggered outputs diverse and plausible: a spatial misdirection attack that redirects the predicted search toward an attacker-chosen object instead of the queried one, and a duration inflation attack that lengthens the predicted search by inserting extra fixations while preserving correct localization. Our attacks succeed across visual, textual, and multimodal triggers, with duration inflation reaching up to 93.5% attack success from as few as 540 poisoned samples (2.5% of training data), and spatial misdirection redirecting the search in up to 61% of triggered inputs. We evaluate our attacks against five existing backdoor defenses, spanning fine-tuning, fine-pruning, neural attention distillation, contrastive learning, and trigger inversion, and show none removes the backdoor without degrading model output below the usable threshold. Our attacks generalize across models and datasets, showing scanpath prediction models are vulnerable to backdoor attacks through data poisoning, and that designing an effective defense remains an open problem.

cs.CR

MURMR: A Multimodal Sensing Framework for Automated Group Behavior Analysis in Mixed Reality

When teams coordinate in immersive environments, collaboration breakdowns can go undetected without automated analysis, directly affecting task performance. Yet existing methods rely on external observation and manual annotation, offering no annotation-free method for analyzing temporal collaboration dynamics from headset-native data. We introduce \sysname, a passive sensing pipeline that captures and analyzes multimodal interaction data from commodity MR headsets without external instrumentation. Two complementary modules address different levels of analysis: a structural module that generates automated multimodal sociograms and network metrics at both session and intra-session granularities, and a temporal module that applies unsupervised deep clustering to identify moment-to-moment dyadic behavioral phases without predefined taxonomies. An exploratory deployment with 48 participants in a co-located object-sorting task reveals that intra-session structural analysis captures significant within-session variability lost in session-level aggregation, with gaze, audio, and position contributing non-redundantly. The temporal module identifies five behavioral phases with 83\% correspondence to video observations. Cross-tabulation shows that behavioral transitions consistently occur within structurally stable states, demonstrating that the two modules capture complementary dynamics. These results establish that passive headset sensing provides meaningful signal for automated, multi-level collaboration analysis in immersive environments.

cs.HC

Kuramoto-FedAvg: Using Synchronization Dynamics to Improve Federated Learning Optimization under Statistical Heterogeneity

Federated learning on heterogeneous (non-IID) client data experiences slow convergence due to client drift. To address this challenge, we propose Kuramoto-FedAvg, a federated optimization algorithm that reframes the weight aggregation step as a synchronization problem inspired by the Kuramoto model of coupled oscillators. The server dynamically weighs each client's update based on its phase alignment with the global update, amplifying contributions that align with the global gradient direction while minimizing the impact of updates that are out of phase. We theoretically prove that this synchronization mechanism reduces client drift, providing a tighter convergence bound compared to the standard FedAvg under heterogeneous data distributions. Empirical validation supports our theoretical findings, showing that Kuramoto-FedAvg significantly accelerates convergence and improves accuracy across multiple benchmark datasets. Our work highlights the potential of coordination and synchronization-based strategies for managing gradient diversity and accelerating federated optimization in realistic non-IID settings.

cs.LG

What Sensors See, What People Feel: An Exploratory Study of Subjective Collaboration Perception in Mixed Reality

Mixed Reality (MR) enables rich, embodied collaboration; however, it is uncertain whether sensor- and system-logged behavioral signals capture how users experience that collaboration. This disconnect stems from a fundamental gap. Behavioral signals are observable and continuous, while collaboration is interpreted subjectively and shaped by internal states like presence, cognitive availability, and social awareness. Our core insight is that sensor signals serve as observable manifestations of subjective experiences in MR collaboration, and they can be captured through sensor data such as shared gaze, speech, spatial movement, and other system-logged performance metrics. We propose the Sensor-to-Subjective (S2S) Mapping Framework, a conceptual model that links observable interaction patterns to users' subjective perceptions of collaboration and internal cognitive states through sensor-based indicators and task performance metrics. To evaluate this model, we conducted an exploratory study with 48 participants across 12 MR groups engaged in a collaborative image-sorting task. Our findings show a correlation between sensed behavior and perceived collaboration, particularly through shared attention and proximity.

cs.HC

MoCoMR: A Collaborative MR Simulator with Individual Behavior Modeling

Studying collaborative behavior in Mixed Reality (MR) often requires extensive, challenging data collection. This paper introduces MoCoMR, a novel simulator designed to address this by generating synthetic yet realistic collaborative MR data. MoCoMR captures individual behavioral modalities such as speaking, gaze, and locomotion during a collaborative image-sorting task with 48 participants to identify distinct behavioral patterns. MoCoMR simulates individual actions and interactions within a virtual space, enabling researchers to investigate the impact of individual behaviors on group dynamics and task performance. This simulator facilitates the development of more effective and human-centered MR applications by providing insights into user behavior and interaction patterns. The simulator's API allows for flexible configuration and data analysis, enabling researchers to explore various scenarios and generate valuable insights for optimizing collaborative MR experiences.

cs.HC

GroupBeaMR: Analyzing Collaborative Group Behavior in Mixed Reality Through Passive Sensing and Sociometry

Understanding group behavior is crucial for enhancing collaboration and productivity in mixed reality (MR). This paper introduces a framework for group behavior analysis in MR, or GroupBeaMR for short for analyzing group behavior in MR. GroupBeaMR leverages MR headsets' sensors to analyze group behavior through conversation, shared attention, and proximity, identifying cohesive, fragmented, and competitive interaction patterns. Using social network analysis, GroupBeaMR provides quantitative assessments of group dynamics, offering insights into collaboration structures. A user study with 48 participants across 12 groups validates the framework's ability to distinguish interaction patterns in MR environments. Our analyses show that group behavior is independent of task performance, emphasizing the significance of social interaction patterns. Our group-type assignments indicate that sensor-based assessments in MR can provide meaningful insights into collaborative experiences, supporting the design of systems that adapt and optimize group behaviors.

cs.HC

Tap into Reality: Understanding the Impact of Interactions on Presence and Reaction Time in Mixed Reality

Enhancing presence in mixed reality (MR) relies on precise measurement and quantification. While presence has traditionally been measured through subjective questionnaires, recent research links presence with objective metrics like reaction time. Past studies examined this correlation with varying technical factors (object realism and behavior) and human conditioning, but the impact of interaction remains unclear. To answer this question, we conducted a within-subjects study (N=50) to explore the correlation between presence and reaction time across two interaction scenarios (direct and symbolic) with two tasks (selection and manipulation). We found that presence scores and reaction times are correlated (correlation coefficient of $-0.54$), suggesting that the impact of interaction on reaction time correlates with its effect on presence.

cs.HC

Scoping Sustainable Collaborative Mixed Reality

Mixed Reality (MR) is becoming ubiquitous as it finds its applications in education, healthcare, and other sectors beyond leisure. While MR end devices, such as headsets, have low energy intensity, the total number of devices and resource requirements of the entire MR ecosystem, which includes cloud and edge endpoints, can be significant. The resulting operational and embodied carbon footprint of MR has led to concerns about its environmental implications. Recent research has explored reducing the carbon footprint of MR devices by exploring hardware design space or network optimizations. However, many additional avenues for enhancing MR's sustainability remain open, including energy savings in non-processor components and carbon-aware optimizations in collaborative MR ecosystems. In this paper, we aim to identify key challenges, existing solutions, and promising research directions for improving MR sustainability. We explore adjacent fields of embedded and mobile computing systems for insights and outline MR-specific problems requiring new solutions. We identify the challenges that must be tackled to enable researchers, developers, and users to avail themselves of these opportunities in collaborative MR systems.

cs.CY