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Fatos Xhafa

Publications and source records attributed to Fatos Xhafa.

6 recordsLinked to original sources

Mitigating Procrastination in Spatial Crowdsourcing Via Efficient Scheduling Algorithm

Several works related to spatial crowdsourcing have been proposed in the direction where the task executers are to perform the tasks within the stipulated deadlines. Though the deadlines are set, it may be a practical scenario that majority of the task executers submit the tasks as late as possible. This situation where the task executers may delay their task submission is termed as procrastination in behavioural economics. In many applications, these late submission of tasks may be problematic for task providers. So here, the participating agents (both task providers and task executers) are articulated with the procrastination issue. In literature, how to prevent this procrastination within the deadline is not addressed in spatial crowdsourcing scenario. However, in a bipartite graph setting one procrastination aware scheduling is proposed but balanced job (task and job will synonymously be used) distribution in different slots (also termed as schedules) is not considered there. In this paper, a procrastination aware scheduling of jobs is proliferated by proposing an (randomized) algorithm in spatial crowdsourcing scenario. Our algorithm ensures that balancing of jobs in different schedules are maintained. Our scheme is compared with the existing algorithm through extensive simulation and in terms of balancing effect, our proposed algorithm outperforms the existing one. Analytically it is shown that our proposed algorithm maintains the balanced distribution.

cs.CE

MDEAW: A Multimodal Dataset for Emotion Analysis through EDA and PPG signals from wireless wearable low-cost off-the-shelf Devices

We present MDEAW, a multimodal database consisting of Electrodermal Activity (EDA) and Photoplethysmography (PPG) signals recorded during the exams for the course taught by the teacher at Eurecat Academy, Sabadell, Barcelona in order to elicit the emotional reactions to the students in a classroom scenario. Signals from 10 students were recorded along with the students' self-assessment of their affective state after each stimulus, in terms of 6 basic emotion states. All the signals were captured using portable, wearable, wireless, low-cost, and off-the-shelf equipment that has the potential to allow the use of affective computing methods in everyday applications. A baseline for student-wise affect recognition using EDA and PPG-based features, as well as their fusion, was established through ReMECS, Fed-ReMECS, and Fed-ReMECS-U. These results indicate the prospects of using low-cost devices for affective state recognition applications. The proposed database will be made publicly available in order to allow researchers to achieve a more thorough evaluation of the suitability of these capturing devices for emotion state recognition applications.

cs.HC

Hire the Experts: Combinatorial Auction Based Scheme for Experts Selection in E-Healthcare

During the last decade, scheduling the healthcare services (such as staffs and OTs) inside the hospitals have assumed a central role in healthcare. Recently, some works are addressed in the direction of hiring the expert consultants (mainly doctors) for the critical healthcare scenarios from outside of the medical unit, in both strategic and non-strategic settings under monetary and non-monetary perspectives. In this paper, we have tried to investigate the experts hiring problem with multiple patients and multiple experts; where each patient reports a preferred set of experts which is private information alongwith their private cost for consultancy. To the best of our knowledge, this is the first step in the direction of modeling the experts hiring problem in the combinatorial domain. In this paper, the combinatorial auction based scheme is proposed for hiring experts from outside of the hospitals to have expertise by the preferred doctors set to the patients.

cs.GT

A Game Theoretic Framework for Surplus Food Distribution in Smart Cities and Beyond

Food waste is a major challenge for the present world. It is the precursor to several socioeconomic problems that are plaguing the modern society. To counter the same and to, simultaneously, stand by the undernourished, surplus food redistribution has surfaced as a viable solution. Information and Communications Technology (ICT)-mediated food redistribution is a highly scalable approach and it percolates into the masses far better. Even if ICT is not brought into the picture, the presence of food surplus redistribution in developing countries like India is scarce and is limited to only a few of the major cities. The discussion of a surplus food redistribution framework under strategic settings is a less discussed topic around the globe. This paper aims at addressing a surplus food redistribution framework under strategic settings, thereby facilitating a smoother exchange of surplus food in the smart cities of developing countries, and beyond. As ICT is seamlessly available in smart cities, the paper aims to focus the framework in these cities. However, this can be extended beyond the smart cities to places with greater human involvement.

cs.GT

A Budget Feasible Peer Graded Mechanism For IoT-Based Crowdsourcing

We develop and extend a line of recent works on the design of mechanisms for heterogeneous tasks assignment problem in 'crowdsourcing'. The budgeted market we consider consists of multiple task requesters and multiple IoT devices as task executers; where each task requester is endowed with a single distinct task along with the publicly known budget. Also, each IoT device has valuations as the cost for executing the tasks and quality, which are private. Given such scenario, the objective is to select a subset of IoT devices for each task, such that the total payment made is within the allotted quota of the budget while attaining a threshold quality. For the purpose of determining the unknown quality of the IoT devices, we have utilized the concept of peer grading. In this paper, we have carefully crafted a truthful budget feasible mechanism; namely TUBE-TAP for the problem under investigation that also allows us to have the true information about the quality of the IoT devices. The simulations are performed in order to measure the efficacy of our proposed mechanism.

cs.GT

A Budget Feasible Mechanism for Hiring Doctors in E-Healthcare

Throughout the past decade, there has been an extensive research on scheduling the hospital resources such as the operation theatre(s) (OTs) and the experts (such as nurses, doctors etc.) inside the hospitals. With the technological growth, mainly advancement in communication media (such as smart phones, video conferencing, smart watches etc.) one may think of taking the expertise by the doctors (distributed around the globe) from outside the in-house hospitals. Earlier this interesting situation of hiring doctors from outside the hospitals has been studied from monetary (with patient having infinite budget) and non-monetary perspectives in strategic setting. In this paper, the more realistic situation is studied in terms of hiring the doctors from outside the hospital when a patient is constrained by budget. Our proposed mechanisms follow the two pass mechanism design framework each consisting of allocation rule and payment rule. Through simulations, we evaluate the performance and validate our proposed mechanisms.

cs.GT